Wow! HSReplay.net dropped a stats bomb this evening looking at the current winrates and popularity of Hearthstone's classes in the Standard meta and the results may or may not surprise you.
If you've been laddering at all in Standard this expansion, you've seen your fair share of Mages and Paladins so it should be little surprise that these classes are at the top, but did you know together they are responsible for 50% of decks played at Diamond to Legend? Of course, these stats aren't official and they only look at the higher-end of the ladder, but HSReplay has enough data to make a solid conclusion that these classes are doing too well so far in Forged in the Barrens.
We don't know what Blizzard is thinking about it yet, or if nerfs are even needed yet since it is still very early in the meta and solutions could still be discovered by players, but we do think this is a bit on the crazy side. Here is the breakdown of popularity and winrates on the Standard ladder for each class.
What do you think about Standard's ladder so far in Forged in the Barrens? Have you been on the Mage and Paladin hype train? Let us know your thoughts on the current meta in the comments below including cards you think could be potential nerf targets.
Quote From @HSReplayNet Yes, you read that right.
Over 50% of decks played since Forged in the Barrens' release have been Paladin or Mage.(Delta is in comparison to the week previous to FitB's release)
Looking to Join the Club?
Well, we'd be silly to not include lists to further increase the popularity of Mage and Paladin so here are up-to-date lists for all the fun flavors that are worth playing.
Secret Paladin
Libram Paladin
Libram Broom Paladin
No Minion Mage
Comments
So looking at class win-rate average and standard deviation all the classes are average except Mage is a full standard deviation from the mean and Paladin is more than two SDs. And Warrior, which is between 1 and 2 SDs below the mean. That Paladin win-rate is just disgusting.
Aside from nerfing Deck of Lunacy into oblivion (I suggest a spell giving your charge minions +1 attack) they need to address Sword of the Fallen, Aldor Attendant, AND First Day of School. Those cards' mulligan win-rates are off the charts, and I still think they need to alter Pen Flinger.
I'm not sure a "player-made solution" is possible when two very different archetypes are so co-dominant. You can focus your hate on one or the other and farm that class pretty easily, but you're going to lose every game against the one you did not choose to target.
No matter what you pick -- no matter what players pick in aggregate -- Mage and Paladin are still going to come out on top.
This has 100% been my experience trying to target No Minion Mage, and it hasn't gotten me very far
Paladins and mages were about 60 percent of games for me in wild too this month at diamond, so it seems you can’t even escape them in wild. A mix of odd paladin, aggro paladin, secret mage, and mozaki mage.
What region do you play in?
For me, 30 games played in Wild Diamond on EU this season.
7 Priest
6 Shaman
5 Warlock
4 Mage
2 Rogue/DH
1 the others (including Paladin).
That new math only adds up to twenty-five.
Actually it can be 29 = 7 + 6 + 5 + 4 + 2 + 5*1
Sorry for not being clearer (if you didn't come up with 30 and someone downvoted you it's my fault for not laying out the numbers better).
30 = 7 + 6 + 5 + 4 + 2*2 + 4*1
I’m on NA, so meta might be different
Thanks for satisfying my curiosity :)
What does Mozaki Mage look like? Just the name sounds like it's fun.
It's an otk deck. You play mozaki in the late game, spam a bunch of discounted spells, then obliterate your opponent's face with your insane spell damage and arcane missiles / frost bolts