The only hesitation I have about this it if it will recognize the overload cards that were played while it was in the deck vs being in your hand. If it requires it to be in your hand like Nethrandamus, then it is not nearly as versatile. However if it reacts like Snowfury Giant, then it gets substantially better
The individual pay-offs are actually pretty cool. I can see this being played competitively because of those gizmos. Add in Tenwu to get another batch of gizmos and there are plenty of cards available to manipulate the board a bit.
The individual pay-offs are actually pretty cool. I can see this being played competitively because of those gizmos. Add in Tenwu to get another batch of gizmos and there are plenty of cards available to manipulate the board a bit.
I don't like this much. Just make it a 5 cost card and be done with it. If you don't reliably have a large hand in the late game, this card is going to be trash.
The fact that it has 4 health makes me think that this COULD see play. A quick jab at something, potentially remove without killing it to get a Worgen Infiltrator... I'd like to play it to get a feel for it
The fact that it has 4 health makes me think that this COULD see play. A quick jab at something, potentially remove without killing it to get a Worgen Infiltrator... I'd like to play it to get a feel for it
Is there a way to reliably play this on two or three and still proc the awaken effect? If not and you have to wait for a full turn of mana to wake it up, it essentially plays as a two turn dormant. I guess in aggro it could go better and have an early threat on board.
Any idea who Galewing is? Obviously a new Battlegrounds character, but haven't seen any mention of them in the patch notes, except for the achievements here.
I think it could be ok. You run the obvious risk of losing the cards to silence effects, but you should be able to safely squeeze out a card or two. I presume any deck that runs this will have better silence targets available. You run this as a control deck, not a combo one. Losing a card or two isn't much worse than the original Tracking effect. Don't try to get greedy with it so that you avoid burning cards and I think this is a good inclusion.
I'm not sure this sees play in Standard. Are there still value Reno decks that want some kind of extra card generation? Maybe it finds a place in wild quest mage, but even then, I think the ways to generate spells are already good enough. It might be an OK arena card.
We're in the middle of the last Weekly Card Design Competition of Season 3 and I'd like to discuss how all you awesome people feel about these competitions in general as well as your suggestions for changes. Since everybody and their mother will try out the shiny new Stormwind cards next week, I think waiting for Season 3 to end before giving Shadows & friends something to ponder wouldn't work very well.
So here are my two cents:
The WCDC has become a constant part of my weekly schedule, I think I haven't missed one of them since we got started on OOC. I'm super grateful for Shadows and all other members of the staff for creating this space on the site that encourages creativity, engagement with likeminded people and an opportunity to earn internet fame points. You are awesome!
The little grain of salt I've tasted this season came with the finalists votings. Participation goes down in that second voting phase and I really don't agree with people dishing out 1 star votes for perfectly cool cards just to push their favorite contestant. I admit both of these issues are very hard to overcome, but I have a few ideas I'd like to discuss with everybody who cares to do so:
1) Expand the rating system
I think it was DestroyerR who first used a fixed system of categories for their feedback posts in the discussion threads and maybe that's a good idea to help people rate cards a bit more objectively. I'd suggest a 5 star rating in three categories for every submitted card: Flavor, Balance and Execution (= no spelling mistakes, no watermark issues, ...). The average of these ratings would result in the voting person's overall rating for that card (there are arguments for and against showing that overall rating to the voter, but I don't want to go too far down this road without knowing if it's technically possible and what y'all think about the general idea). This idea should also reduce the number of ties since the final rating of a card would be the average of an average.
2) Cut the Finalists Voting
I get that the Finalists Voting adds some flavor and excitement to the competition, it's a little nod of appreciation to people who got close to winning. The decrease in participation in these votes compared to the first voting stage just isn't worth it though imho. The more people are voting, the more valid is the result of the vote.
3) Rewards & Leaderboards
While I'm very proud to wear my avatar border, it would be cool to dish out more rewards for doing well in the competitions. I'm thinking of site currency, forum titels, stuff like that - most importantly, these shouldn't be given to the winners exclusively, but to a to be determined number of runners up as well. Last but not least, why not add seasonal and eternal Leaderboards to the site, based on a system that rewards points for wins and runner up placements (win = 10 points, second place = 5 points, third = 4, ... whatever).
Well, those are my ideas, now I'd be curious what you think about them and I'd be happy to see some suggestions of your own :-)
Charged Call
The only hesitation I have about this it if it will recognize the overload cards that were played while it was in the deck vs being in your hand. If it requires it to be in your hand like Nethrandamus, then it is not nearly as versatile. However if it reacts like Snowfury Giant, then it gets substantially better
New Neutral Minion - Entrapped Sorceress
Obviously strong in the spell based questlines. Possibly useful in some of the others as well. I think it sees limited play.
New Shaman Minion - Granite Forgeborn
a Chillwind Yeti that makes the majority of the minions in your hand and deck easier to play... how is this a bad thing?
Granite Forgeborn
a Chillwind Yeti that makes the majority of the minions in your hand and deck easier to play... how is this a bad thing?
Hidden Gyroblade
1 mana to deal 9 damage... someone try to point out how this is bad
Undercover Mole
pseudo- draw, 2/3, 1 mana... There aren't enough good things to be said about this
Noggen-Fog Generator
Not the best, but if you get a minion that could punch something in the face, this is putting brass knuckles on it
Spy-o-matic
I like this to not only see what they are going to get, but manipulate what they get next
Fizzflash Distractor
SOOOOOO GOOOOOOOOOOOD
New Neutral Minion - Stockades Guard
I hope that other silence minions will be printed, that card fits in that archetype.
New Rogue Spell - Find the Imposter
The individual pay-offs are actually pretty cool. I can see this being played competitively because of those gizmos. Add in Tenwu to get another batch of gizmos and there are plenty of cards available to manipulate the board a bit.
Find the Imposter
The individual pay-offs are actually pretty cool. I can see this being played competitively because of those gizmos. Add in Tenwu to get another batch of gizmos and there are plenty of cards available to manipulate the board a bit.
Activision Blizzard CEO Bobby Kotick Calls Original Response Tone Deaf, Responds to Lawsuit
If you're hoping to keep them away from scantily-clad, big boob characters, just remember: porn still exists.
New Neutral Minion - Goldshire Gnoll
I don't like this much. Just make it a 5 cost card and be done with it. If you don't reliably have a large hand in the late game, this card is going to be trash.
New Rogue Minion - SI:7 Operative
The fact that it has 4 health makes me think that this COULD see play. A quick jab at something, potentially remove without killing it to get a Worgen Infiltrator... I'd like to play it to get a feel for it
SI:7 Operative
The fact that it has 4 health makes me think that this COULD see play. A quick jab at something, potentially remove without killing it to get a Worgen Infiltrator... I'd like to play it to get a feel for it
New Neutral Minion - Stockades Prisoner
Is there a way to reliably play this on two or three and still proc the awaken effect? If not and you have to wait for a full turn of mana to wake it up, it essentially plays as a two turn dormant. I guess in aggro it could go better and have an early threat on board.
New Rogue Minion - Loan Shark
I"ve never been a fan of these cards that give your opponent a "draw" unless it's heading toward mill
Loan Shark
I"ve never been a fan of these cards that give your opponent a "draw" unless it's heading toward mill
New Paladin Spell - Blessed Goods
The pool of all three options for Standard is pretty solid to get a good choice
Blessed Goods
The pool of all three options for Standard is pretty solid to get a good choice
78 New XP Achievements Coming in United in Hearthstone's Stormwind Expansion - See Them All!
Any idea who Galewing is? Obviously a new Battlegrounds character, but haven't seen any mention of them in the patch notes, except for the achievements here.
New Neutral Minion - Enthusiastic Banker
I think it could be ok. You run the obvious risk of losing the cards to silence effects, but you should be able to safely squeeze out a card or two. I presume any deck that runs this will have better silence targets available. You run this as a control deck, not a combo one. Losing a card or two isn't much worse than the original Tracking effect. Don't try to get greedy with it so that you avoid burning cards and I think this is a good inclusion.
New Neutral Minion - Cheesemonger
I'm not sure this sees play in Standard. Are there still value Reno decks that want some kind of extra card generation? Maybe it finds a place in wild quest mage, but even then, I think the ways to generate spells are already good enough. It might be an OK arena card.
WCDC Season 4 Suggestions
We're in the middle of the last Weekly Card Design Competition of Season 3 and I'd like to discuss how all you awesome people feel about these competitions in general as well as your suggestions for changes. Since everybody and their mother will try out the shiny new Stormwind cards next week, I think waiting for Season 3 to end before giving Shadows & friends something to ponder wouldn't work very well.
So here are my two cents:
The WCDC has become a constant part of my weekly schedule, I think I haven't missed one of them since we got started on OOC. I'm super grateful for Shadows and all other members of the staff for creating this space on the site that encourages creativity, engagement with likeminded people and an opportunity to earn internet fame points. You are awesome!
The little grain of salt I've tasted this season came with the finalists votings. Participation goes down in that second voting phase and I really don't agree with people dishing out 1 star votes for perfectly cool cards just to push their favorite contestant. I admit both of these issues are very hard to overcome, but I have a few ideas I'd like to discuss with everybody who cares to do so:
1) Expand the rating system
I think it was DestroyerR who first used a fixed system of categories for their feedback posts in the discussion threads and maybe that's a good idea to help people rate cards a bit more objectively. I'd suggest a 5 star rating in three categories for every submitted card: Flavor, Balance and Execution (= no spelling mistakes, no watermark issues, ...). The average of these ratings would result in the voting person's overall rating for that card (there are arguments for and against showing that overall rating to the voter, but I don't want to go too far down this road without knowing if it's technically possible and what y'all think about the general idea). This idea should also reduce the number of ties since the final rating of a card would be the average of an average.
2) Cut the Finalists Voting
I get that the Finalists Voting adds some flavor and excitement to the competition, it's a little nod of appreciation to people who got close to winning. The decrease in participation in these votes compared to the first voting stage just isn't worth it though imho. The more people are voting, the more valid is the result of the vote.
3) Rewards & Leaderboards
While I'm very proud to wear my avatar border, it would be cool to dish out more rewards for doing well in the competitions. I'm thinking of site currency, forum titels, stuff like that - most importantly, these shouldn't be given to the winners exclusively, but to a to be determined number of runners up as well. Last but not least, why not add seasonal and eternal Leaderboards to the site, based on a system that rewards points for wins and runner up placements (win = 10 points, second place = 5 points, third = 4, ... whatever).
Well, those are my ideas, now I'd be curious what you think about them and I'd be happy to see some suggestions of your own :-)