Honestly, this sounds like a nice quality of life feature that is in practice too minor to have to work out a way to implement it. It is a dead feature for all but 1 week in the expansion cycle (maybe 2 weeks if you consider the mini-set significant enough), and as you acknowledge there are external solutions to the problem during that week.
Don't get me wrong, I agree it would be ideal if it existed, but it's hyperbolic to say they are "sabotaging" their game by leaving it out.
Building decks without cards isn't just for 1 week before expansion release, you know. Sometimes, i really want that feature at middle of an expansion to make some meme or fun decks with cards that i don't want to craft as soon as the thought of the deck came to save that in the game to find out I open those cards from packs or not but it is not really an ideal way to do that with out-game source like a deck-tracker or a website like this.
The fact that it lets you discover what you summon makes it bonkers, there's always a decent option even if you only play a few overload cards beforehand. Crazy pay-off after the quest.
Very very strong since it allows you to mana cheat, would be even better if it had Spider Tank stats instead of Chillwind Yeti, but still very playable and will most likely replace Earth Revenant in Elemental Shaman.
To be honest, the idea of removing xp once the expansion rotates is a decision made straight from the fourth circle in hell. I mean, what reason can there really be for this decision?
Funny pun, but I don't want to help my opponent to then help myself a little bit more if I can just play cards that only benefit me and don't benefit my opponent.
Honestly, this sounds like a nice quality of life feature that is in practice too minor to have to work out a way to implement it. It is a dead feature for all but 1 week in the expansion cycle (maybe 2 weeks if you consider the mini-set significant enough), and as you acknowledge there are external solutions to the problem during that week.
Don't get me wrong, I agree it would be ideal if it existed, but it's hyperbolic to say they are "sabotaging" their game by leaving it out.
This seems kinda bad, the Spy Gizmos are incredibly overpowered but the SI:7 cards are mostly bad. Also, rogue is so dependent on Octobot right now that you don't want to give up a mulligan slot for this.
This card is absolutely crazy, RIP the MT qualifier admin. "He queued his banned deck, so I get a game win." "Actually, I queued rogue, so your concede means I get the game win!"
New Warrior Minion - Cowardly Grunt
Big Warrior was pretty cool last year, but I feel like it's had it's heyday. Too little too late.
New Warrior Spell - Raid the Docks
Easy to complete, with potential infinite value and tempo? Yeah, this good.
New Warlock Minion - Entitled Customer
Hey look, it's 2 mana cheaper Twisting Nether on a stick for Handlock. Very good.
New Warlock Spell - Dreaded Mount
Dreadsteed has always been cool, but this just doesn't really fit in anything, sadly.
New Warlock Minion - Bloodbound Imp
Make zoo great again! If anything helps zoo, this will be it.
Also Really Annoyed w/ no Deck Building
Building decks without cards isn't just for 1 week before expansion release, you know. Sometimes, i really want that feature at middle of an expansion to make some meme or fun decks with cards that i don't want to craft as soon as the thought of the deck came to save that in the game to find out I open those cards from packs or not but it is not really an ideal way to do that with out-game source like a deck-tracker or a website like this.
I honestly wish that system were in the game.
New Shaman Spell - Investment Opportunity
Draw in shaman is always good, worst case it just tutors Lightning Bloom for you. Also great pull off wandmaker.
New Shaman Minion - Spirit Alpha
The worst of the overload synergy cards, just too much of a tempo sacrifice.
New Shaman Minion - Canal Slogger
This is insane, will be played in every midrange and controlling shaman deck.
New Priest Minion - Psyfiend
Raise Dead, Devouring Plague, Void Shard, Psyfiend... shadow priest have resources to "your hero's Health changed" mechanic. Maybe Flesh Giant will be playable at shadow priest?
New Shaman Weapon - Auctionhouse Gavel
It's mana cheat, mana cheat is always good. Will probably be the weapon of choice in controlling shaman decks to tutor with Cagematch Custodian.
New Shaman Spell - Charged Call
The fact that it lets you discover what you summon makes it bonkers, there's always a decent option even if you only play a few overload cards beforehand. Crazy pay-off after the quest.
We're Getting 4 New Bartenders in Hearthstone's Battlegrounds Including Ve'nari, Fizzy, and Dragonspeaker Bob
Has there been any news on the battlegrounds rework or is that likely to come mid-expansion?
New Shaman Minion - Granite Forgeborn
Very very strong since it allows you to mana cheat, would be even better if it had Spider Tank stats instead of Chillwind Yeti, but still very playable and will most likely replace Earth Revenant in Elemental Shaman.
78 New XP Achievements Coming in United in Hearthstone's Stormwind Expansion - See Them All!
To be honest, the idea of removing xp once the expansion rotates is a decision made straight from the fourth circle in hell. I mean, what reason can there really be for this decision?
New Rogue Minion - SI:7 Operative
Decent, but doesn't fit with rogue's gameplan at all.
New Rogue Minion - Loan Shark
Funny pun, but I don't want to help my opponent to then help myself a little bit more if I can just play cards that only benefit me and don't benefit my opponent.
New Rogue Minion - SI:7 Informant
Play bad cards to make a bad card hopefully have decent stats, yeah no thanks
New Rogue Spell - SI:7 Extortion
The only good SI:7 card, will be played a lot.
New Rogue Minion - SI:7 Assassin
Play bad cards to make a bad card slightly less bad, yeah no thanks
Also Really Annoyed w/ no Deck Building
Honestly, this sounds like a nice quality of life feature that is in practice too minor to have to work out a way to implement it. It is a dead feature for all but 1 week in the expansion cycle (maybe 2 weeks if you consider the mini-set significant enough), and as you acknowledge there are external solutions to the problem during that week.
Don't get me wrong, I agree it would be ideal if it existed, but it's hyperbolic to say they are "sabotaging" their game by leaving it out.
New Rogue Spell - Find the Imposter
This seems kinda bad, the Spy Gizmos are incredibly overpowered but the SI:7 cards are mostly bad. Also, rogue is so dependent on Octobot right now that you don't want to give up a mulligan slot for this.
Defend the Dwarven District
can be dangerously strong ...
New Rogue Minion - Maestra of the Masquerade
This card is absolutely crazy, RIP the MT qualifier admin. "He queued his banned deck, so I get a game win." "Actually, I queued rogue, so your concede means I get the game win!"
Questlines
After the theorycraft stream, my opinion is thus;
Druid, mage, warrior quest are good.
Rogue, hunter , paladin quest are fun but not top tier.
Priest, warlock, dhunter quest are bad. Basically your deck will work better without them.