Expeditions reward
are they linked to the "active" Region or are they random? Tks
are they linked to the "active" Region or are they random? Tks
are they linked to the "active" Region or are they random? Tks
are they linked to the "active" Region or are they random? Tks
So what's the verdict on rerolling the Lunar New Year event quests? Do you keep the 60g/dust quests or do you reroll them?
So what's the verdict on rerolling the Lunar New Year event quests? Do you keep the 60g/dust quests or do you reroll them?
Hey guys, Can someone please explain to me how exactly wild cards reset each week? Is it only in the store, or also your collection? Like if I have 14 common wild cards, so on Tuesday I will lose …
Hey guys,
Can someone please explain to me how exactly wild cards reset each week?
Is it only in the store, or also your collection?
Like if I have 14 common wild cards, so on Tuesday I will lose the ones I didn't used? Or I could use them in future?
1st trial: 0-2, 2nd trial 1-2. I did go 7 wins on my 2nd trial last week so I know I'm not a total n00b... That might have been what did it, actually--in that trial my deck was a Frejlord…
1st trial: 0-2, 2nd trial 1-2. I did go 7 wins on my 2nd trial last week so I know I'm not a total n00b... That might have been what did it, actually--in that trial my deck was a Frejlord value deck and a lot of my success came from Yetis and +1/+1s and Anivia; I think I tried to force a repeat of that strategy. And this week, some of the decks I fought were just brutal including a Shadow Isles that went off on The Undying and a Noxus deck that played 4 Legion Saboteur over the first 5 turns.
On the bright side, I am glad to see the format at least supports multiple different strategies. I guess I'm just venting. :-P
What, in your opinion, is the most broken deck in the history of Hearthstone? 2 parts to the question..: 1. Broken relative to the power level of the other decks at the time (i.e. had the best meta …
What, in your opinion, is the most broken deck in the history of Hearthstone? 2 parts to the question..:
1. Broken relative to the power level of the other decks at the time (i.e. had the best meta win rate ever)
2. Broken overall (i.e. most powerful deck that has ever existed)
I wonder, if you threw all the pre-nerf broken decks together in a Tavern Brawl, which would be the best performing deck? How would Quest Rogue do against Grim Patron Warrior, Cubelock, Raza Priest, Freeze Mage? Was Jade Druid really as powerful as it seemed? Do any of them hold a candle to Gala Shaman? Do golden oldies like Deathrattle Hunter or Combo Druid even stand a chance?
I had the opportunity to play Legends of Runeterra today, I only got through the tutorial and a handful of games with a deck I built myself. I didn't play very much, but I am going to share my opinio…
I had the opportunity to play Legends of Runeterra today, I only got through the tutorial and a handful of games with a deck I built myself. I didn't play very much, but I am going to share my opinion regardless.
The gameplay was pretty fun, it was a nice mix of Hearthstone and Magic: the Gathering. The game moved pretty fast, and there wasn't a whole lot to keep track of on the board. But it was also very strategic and complex with the "instant speed" spells and the way attacking/blocking worked. I think it will be very popular amongst people who thinks that there isn't enough strategy in Hearthstone, but also aren't invested enough to play Magic:Arena.
The game also seems very F2P friendly. When I first started I only had 20 cards from each region, so I couldn't really do much to build a deck. But I got rewards pretty fast. After just about every single game I played I got some cards. I am sure the rewards will slow down after I have played for some time, but Riot games seem to be very friendly to F2P players from what I have heard, and I don't imagine that Legends of Runeterra will be any exception.
One thing about the game that struck me as odd, and I am not quite sure yet if this is a pro or a con, is that you don't have an avatar or anything to represent yourself. All you get to see of your opponent is their username, and the champions they are using in the beginning of combat. I kind of like it because different skins really just feels like a way for the company to make some money by feeding into all of our inner collectors, and social features such as emotes or a chat system really just feels like a super convenient way to BM your opponent.
One big thing that I really don't like about the game is that there is almost zero indication on a card as to which region it belongs to. There is a tiny symbol in the center of the bottom of the card, but that is it. No colored border or anything this both makes it hard to associate a cad to a region, but it also makes it hard to associate a region with the cards. Regions already have their own colors, so why not try and decorate the cards with their region, so that at first glance players can know exactly what region a card belongs to.
Another thing that bugs me is how the cards are worded, it is sometimes difficult to figure out what a card does. I don't like how the card texts are in first person, I guess they were trying to make the cards feel more alive or something? But it makes it weird to read. I would prefer something more professional sounding, so instead of saying "Level Up: I have damaged the enemy nexus" it would say "When this unit damages the enemy nexus Level Up".
Another thing that could use some small improvements is the UI, not just in the home menu and when flipping about your collection, but also when playing the game. One thing that Hearthstone does better than any other digital card game out there is their super friendly, easy to use, animated, colorful, and lively user interface. This is one of the biggest reasons, if not the biggest reason, the game is so popular. It is simple and easy to navigate, you can go to your collection from just about anywhere, and all of the game modes are in the very center of the screen. Legends of Runeterra's UI isn't nearly as easy, to start a game you first have to select a deck, and only then can you see the "start a match" screen, and you can change the mode you are playing on with tiny buttons there.
Also during the game everything feels a little cramped. Your hand, mana, and board were kind of smushed into one end of the screen to make room for the HUGE combat area. The mana being off to the side is okay, but I do think it would make things a little easier to keep track of if they got rid of the combat board and gave more room for your units on the field. You could see which creatures are attack with a large orange arrow or something along those lines like there is in MTG:A, or perhaps you could simple 'fade' the none-attacking creatures, or you could do something to make the attacking creatures visible without having to devote so much space to it.
I think it is a very fun game with a lot of potential. The gameplay is great and they hit just the right middle point in terms of complexity. But there are a couple of "quality of life" things that could make the game so much more appealing. Things like a easier way to identify the region of a card, or a smoother UI, it is things like this that can change a boring game into an addictive one. I hope that the game receives updates to the interface and graphics so that it can play a lot smoother and be more attractive overall.
Title!! VERY curious! What did everyone get in their weekly vault? Also, what are your thoughts on NOT being able to buy what you want in the beginning to essentially make all possible deck combinati…
Title!! VERY curious! What did everyone get in their weekly vault? Also, what are your thoughts on NOT being able to buy what you want in the beginning to essentially make all possible deck combinations? I've seen a lot of people complaining that they can't build certain decks yet.
Here's a video I made with my thoughts for whoever is interested! =) 1st Weekly Vault!
Apparently burgle cards include unreleased ones in the database. Gotta say, I rather liked him for a first impression. The battlecry, in particular, feels very strong, but it's the hero power that …

Apparently burgle cards include unreleased ones in the database. Gotta say, I rather liked him for a first impression. The battlecry, in particular, feels very strong, but it's the hero power that will keep things interesting. The match ended shortly afterwards, but still, it was a nice glimpse.
We're 1 week in and there's already a bunch of threads debating whether or not Card X is overpowered or Y needs a nerf, so I thought it might be a Friday Fun topic to flip those conversations around …
We're 1 week in and there's already a bunch of threads debating whether or not Card X is overpowered or Y needs a nerf, so I thought it might be a Friday Fun topic to flip those conversations around and ask: which cards are you underwhelmed by? What do you think is unplayable and/or could really use a buff?
I'll start. I think Vladimir is the least impressive card in the set by a mile, followed by Kalista at a distant 2nd. Both are nonexistent on ladder. They're both champions--unlike say Mistwraith, where you can make the claim that the card is niche and isn't intended to be significant, these cards are suppose to be the high-impact tent poles that you build your decks around.
For Vlad: I like their commitment to theme, but in practice dealing 1 damage to ALL your attacking minions BEFORE the opponent declares blockers is extremely costly, and the benefit of dealing a little nexus damage just isn't worth it. He doesn't fit aggro strategies--he's too expensive--and he doesn't really fit tempo strategies because he just makes it too easy for your opponent to value trade. I have seen theorycraft decks where you try to leverage his effect across pain-loving Frejlord minions, but they're basically a lot of setup for the chance at one big swing--way too slow for any conceivable meta, and even if you do somehow pull it off you don't have overwhelm so you're vulnerable to chump blocks. They did at least buff him in the last patch such that his level up now includes damage to himself, but even if you level him he's just a 6/6 regen--basically a Level 2 Garen without the attack tokens.
For Kalista: her bond use to make her invulnerable but they nerfed it to just giving +2/+0 for as long as she's alive and gave her fearsome. The big problem here is that she still only has 2 health, so she dies to pretty much anything: challenger, mystic shot, avalanche, any blocker with 3+ attack, etc. I don't think she's as bad as Vlad as you can at least still slot a few copies of her in any aggro-oriented deck and basically just use her as a well-statted 3-drop, but as peoples' collections fill out and better options become available I think she stops making the cut.
Full disclosure: I have opened 1 Vlad and 2 Kalista from my champions modules, so I am definitely biased. :-P What cards do you think are "teh weaksauce"?
not sure how to defend against this. was ahead 18 to 7, and then the other player threw down commander ledros every turn taking me down to 4 hp. :/it seems rather broken considering it to…
not sure how to defend against this. was ahead 18 to 7, and then the other player threw down commander ledros every turn taking me down to 4 hp. :/
it seems rather broken considering it took me 5 turns just to get my offense working.
broken?
I don't think it does but I'm just double checking as I can't seem to find info on this. Oh and am I correct in assuming that the the region rewards are a one time thing?
I don't think it does but I'm just double checking as I can't seem to find info on this.
Oh and am I correct in assuming that the the region rewards are a one time thing?
With all the changes that have come down the pipeline with these new expansions, I have encountered so many fluctuations in deck builds that many of the popular archetypes are becoming null. [c…
With all the changes that have come down the pipeline with these new expansions, I have encountered so many fluctuations in deck builds that many of the popular archetypes are becoming null. Kingsbane being one of them. I loved using this card in my Mill Rogue builds as the changes in the expansions came and went. However, recently I have tried to update that deck and it feels that no matter what I try, there are so many different types of decks out there, that it doesn't work at all anymore.
Of all the decks that I play and have played against, it feels that the only constant in higher level play in Wild is Rez Priest. I've found a few builds here and there of decks that I like and modified them to my play style, but ultimately I am wondering what everyone else has experienced with some of their favorite decks in Wild with the changing of the environment with the expansions are. Are you finding that your favorite builds and/or decks as a whole are no longer working? What are you doing different? Have you abandoned your old builds and gone with something new?
OK, I know some of you have already seen this deck on this site (it's gotten a little bit of hype, including 5 upvotes and me running into someone in HS who recognized me by the deck I was running an…
OK, I know some of you have already seen this deck on this site (it's gotten a little bit of hype, including 5 upvotes and me running into someone in HS who recognized me by the deck I was running and friended me).
But until now, however much fun I was having with the deck, I didn't really consider it worthy of posting on the forums about, because its winrate was only in the 30s or 40s.
That's changed in the past few days. Maybe it's just because it's the end of the month and the tryhards have ranked up above me, but ... whatever the reason, I've played 55 games of the latest version of the deck, and it's gotten a winrate of 63.6%. That's newsworthy IMO.
HSReplay says that the typical winrate for Quest Shamans lately (without Galakrond) is 37.8%, so ... I must be doing something right and different to get the results I'm getting!
I'm excited to improve the deck even more on Tuesday when Sky Gen'ral Kragg comes out!
Let´s get straight to the bussiness.... Piltover sucks. It´s extremely slow and dependant on drawing very specific cards to win AND 90% decks you will play against have 3x Deny in their d…
Let´s get straight to the bussiness.... Piltover sucks. It´s extremely slow and dependant on drawing very specific cards to win AND 90% decks you will play against have 3x Deny in their decks, as Ionia is completely broken region with elusive units, aggro, control, spells ... well , pretty much anything.
Piltover is supposed to be THE spell control region, but it has almost the worst spells in the game ( For example, Piltover is the only region without hard removal spell like Vengeance, Culling Strikes and Noxxian Guillotine , the best thing you get is 3 damage for 7 mana in Piltover :D )
Deny needs it´s cost increased to atleast 4-5, so Ionia decks won´t be allowed to counter anything for 3 spell mana. And Piltover cards like Assemly Bot needs buff ( for example, decrease it´s cost to 2 ) , Piltover has no viable 1-2 cost units except Eager Apprentice so your deck becomes viable at turn 5+, where you can start comboing with Heimerdinger etc. , but in this meta there is no way you survive that long.
After 2 days of very aggro decks (mech pally, face hunters, ...) this last day of ladder was full of druids in ranks 1-3. So I made a deck to specifically beat them and it worked way better than I ex…
After 2 days of very aggro decks (mech pally, face hunters, ...) this last day of ladder was full of druids in ranks 1-3. So I made a deck to specifically beat them and it worked way better than I expected.
I got 12 wins a row to get to legend, knocking down 6 embiggen druids on the way. Si I decided to forget about my statistics course and call it 100% win ;)
I'm not saying I'm a master deck builder (I'm usually pretty bad when I make my own decks) and I suppose many people have similar decks already. But if you like playing rogue and face too many druids, try this version!
If this helps someone, I'll be happy.
I played [card]Cheap Shot[/card] twice then ran out of mana, so i played [card]Preparation[/card] to be able to cast another echo copy of Cheap Shot. As you can see all my spells cost 2 less, EXCEP…

I played Cheap Shot twice then ran out of mana, so i played Preparation to be able to cast another echo copy of Cheap Shot. As you can see all my spells cost 2 less, EXCEPT the echo copy of Cheap Shot that costs 1 less.
Echo copies always cost the same as the "default" version of the card, and there are no on board modifiers that would somehow change the mana cost of Cheap Shot. It costed 2, i played Prep, it costed 1. That is a bug.
This is likely the last deploy of January 2020! I've split up our larger end-of-January site update into today's update and one that will arrive on Monday, February 3 (need Friday and the weekend to …
This is likely the last deploy of January 2020! I've split up our larger end-of-January site update into today's update and one that will arrive on Monday, February 3 (need Friday and the weekend to go over more major systems).
Forums
The great forum overhaul of 2020 has arrived.
Profiles
Legends of Runeterra
Hearthstone
Legends of Runeterra
Legends of Runeterra
General
I've been really enjoying targus's articles and wondered what else they might have written. Sadly I couldn't really find that information here: https://outof.cards/members/targus/ Would be great to…
I've been really enjoying targus's articles and wondered what else they might have written. Sadly I couldn't really find that information here:
https://outof.cards/members/targus/
Would be great to have?
I'm asking this because obviously part of the game designers intent was to have decks be built around champions stronger effects. As of now, I am seeing plenty of decks do extremely well with absolut…
I'm asking this because obviously part of the game designers intent was to have decks be built around champions stronger effects. As of now, I am seeing plenty of decks do extremely well with absolutely no champions in them - and it's more than I'd honestly even like to see. What's everyone's thoughts on this?
As an example, here is a video I made of a very common Ionia/Demacia deck running around right now with zero champs: Ionia/Demacia Deck.
Deny seems to be a slightly overpowered card, but the developers have stated that they don't want to increase its Mana cost because then it couldn't be cast just with spell mana. One way that they co…
Deny seems to be a slightly overpowered card, but the developers have stated that they don't want to increase its Mana cost because then it couldn't be cast just with spell mana. One way that they could nerf it without changing the mana cost would be for them to add "Refill 2 of your opponent's Spell Mana" to Deny so that it becomes weaker and allows for your opponent to gain back some of the Mana they lost by casting the spell. This way players could cast expensive spells against Ionian opponents without having to wait for them to fall below 3 Mana.
A new patch has landed. It brings with it a bunch of buffs to purple, the ability to swap boards, and the ability to export decks directly from the deck tracker (so now you can copy the deck that kic…
A new patch has landed. It brings with it a bunch of buffs to purple, the ability to swap boards, and the ability to export decks directly from the deck tracker (so now you can copy the deck that kicked your butt :P) and a bunch of more fixes. Full notes.
16.2 is finally on the App Store for iOS! Almost 24 hours later!
16.2 is finally on the App Store for iOS! Almost 24 hours later!
Title says most of it - there's some great cards being released supporting archtypes that needed a buff. I've really enjoyed the paladin Air Raid card in my homebrew dragon-heal-pure paladin (great v…
Title says most of it - there's some great cards being released supporting archtypes that needed a buff. I've really enjoyed the paladin Air Raid card in my homebrew dragon-heal-pure paladin (great vs face hunter) and had some fun with the beast embiggen druid that's currently doing the rounds here and on hearthpwn.
Anybody found a good/fun deck for the new mage elemental or anything else of note from these new additions?
As you know, after rise of Secret Burn Mage, Evenlock disappeared from the Wild meta. I tried BenFromWork's new dragon version of the deck and it surprised me positively. I went 8-0 (r4), even defeat…
As you know, after rise of Secret Burn Mage, Evenlock disappeared from the Wild meta. I tried BenFromWork's new dragon version of the deck and it surprised me positively. I went 8-0 (r4), even defeating 2 Mages. Of course, this can be a pure luck or me being too good ;), but if you would like to (at least) try an old deck with some new cards; and you enjoy shivers by constantly being on the verge of death, this deck is for you.
https://ibb.co/swMw0xz
### Even Warlock
# Class: Warlock
# Format: Wild
#
# 1x (2) Darkbomb
# 2x (2) Defile
# 2x (2) Nether Breath
# 2x (2) Sunfury Protector
# 2x (2) Vulgar Homunculus
# 1x (4) Faceless Shambler
# 2x (4) Hellfire
# 2x (4) Hooked Reaver
# 2x (4) Lesser Amethyst Spellstone
# 2x (4) Spellbreaker
# 2x (4) Twilight Drake
# 1x (6) Abyssal Summoner
# 2x (6) Evasive Wyrm
# 1x (6) Genn Greymane
# 1x (6) Mojomaster Zihi
# 1x (8) Zzeraku the Warped
# 2x (12) Mountain Giant
# 2x (20) Molten Giant
#
AAEBAfqUAwatEKmtAs30AsCPA+6sA/GsAwzyBfsGtgfhB40I3ArnywLx0AL90AKI0gLsrAOFsQMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
So I just cracked the Legend Barrier for the first time. Usually I don't bother because I don't wanna spend the effort only to get a bad losing streak and get stuck between ranks forever.....but appa…
So I just cracked the Legend Barrier for the first time. Usually I don't bother because I don't wanna spend the effort only to get a bad losing streak and get stuck between ranks forever.....but apparently Embiggen Druid is so OP right now that I could just roll through most of my games.
It might just be one of the least counterable decks I have ever played. Sure, it depends on draw RNG a lot, but if it gets a good curve there's basically fuckall you can do to stop it.
So yeah, I guess I'll be enjoying my extra rewards at the end of the month and won't need to bother going for Rank 5 next season.
Also I'm gonna have as much fun as I can with Winged Guardian before it gets nerfed into oblivion. Turns out there'S a reason why Soggoth the Slitherer was statted the way he was.