Having played a few games of Odd Rogue in Wild, I must say that Secret Passage is completely OP. Reducing the number of cards it draws wouldnt help much imho, this needs to be 2 or even 3 mana.
I've started out as an F2P about 5 years back and gradually began to spend money on the game after some time. It started with the Medivh skin and culminated in preordering both Scholomance bundles, something I thought I'd never do only months ago.
If these changes should happen, I'll never play a single game of standard again, switch to Wild for good and become F2P again.
A friend of mine is playing Quest Soul Fragment Warlock with Rafaam as a late game thread. Looks pretty strong, the Fragment cards make for a good early game.
Would you mind sharing the list? I haven't looked into wild yet but I'm running low on dust and will have to make difficult decisions soon. This sounds like something I might have all the cards for.
I just played almost 5 hours straight after Scholomance Academy's release and I'd like to discuss our first impressions here. I'm aware of the fact that nothing is solved yet and it's probably way too early to judge the meta, but let's just put together our observations, shall we?
For me, Beast Spell Druid was the most successful deck I played. I don't remember losing a game with it. I'm not even sure if this can be kept in line by aggro anymore.
Soul Fragment Handlock was fun and looks promising, but needs some refinement. I don't own Kelidan, but I think he might be a good addition to this deck.
Aggro Alura Paladin is meh. Sometimes I managed to snowball hard, but most of the time I got out valued. Haven't played Pure Alura yet and the games against that deck felt fair.
Priest seems to be in a good place. I queued into lots of buff Priests and they are very hard to beat imho. Will probably try this out this weekend.
Zoolock was very underwhelming. This needs much refinement.
I tried a Deathrattle Hunter list for a few games, but it wasn't very exciting. Much depends on drawing Teron in time.
Big Warrior appears to be a thing. Very hard to beat if you cant apply lots of pressure early.
Demon Hunter looks cool. Not OP, just fun to play imho. I got Kreen as a golden legendary from the bundle and I'm really happy with that.
What surprised me most was mage. I got all the legendarys and finally crafted Solarian and Kalecgos but neither the Spell Damage nor the Highlander archetype worked for me. I played Flux's Pew Pew Pew Mage for almost and hour and won only two games (one was a disconnect and the second a frustrated but unnecessary concede after a misplay). Can someone please explain to me how Mozaki is supposed to work? Either I don't draw her or I'm not able to hold on to enough cheap spells to do something significant. I wanted to make this work so badly, but I'm at a loss right now. Maybe I tried too many of the new cards at once.
So what are your first impressions? I haven't seen much of Rogue, how are they doing? Have you made similar experiences like me? Where do you disagree? Any advice for mage?
No, I wouldn't run her. It's not worth the risk to have her in hand instead of Mal'Ganis, Voidlord or Enhanced Dreadlord when you desperately need an answer against aggro on turn 4/5/6 via Voidcaller or skull. Those two do the same job but earlier and without diluting the minions pool.
In other words: she offers good value but the backlash in consistency is too severe imho.
That's what I meant. I haven't gotten a legendary from the year of the dragon packs yet, so I should be guaranteed one, which could potentially be Kalecgos. I'm also pretty sure I'm getting close to the pitty timer for AoO packs, which could result in a free Solarian. While I did actually plan to craft both of them for a Spell Damage deck tomorrow, I'm now reluctant to spend so much dust with that bundle in mind.
I guess I'll take that one since I'm missing Kalecgos and Astromancer Solarian. Do you expect the bundle to go live immediately when the expansion hits? That would be very convenient regarding dust economy.
Okay, I have left my personal thoughts on all of your cards in my other post.
Please, if anything sounds weird or rude - it is not meant to sound that way - I am not good at writting even in my language (which is not English, of course).
The expansion looks great so far and I would like to see more of what ideas you have in store.
And do not be a Blizzard and include some dwarves. :)
Thank you so much for your kind words and all the work you've put in that post! Sadly I don't have the time to adjust the cards and make more cards, but I'll make sure to come back to your post. So much great constructive criticism!
Hint: the Hearthstone card The Beast has nothing to do with the solution.
Thanks for sharing! Those are great to bring some of my decks up to date.
Im still missing Lazul for Thief Priest and maybe Sylvanas. Nice thing to do!
I'm rooting for the Full Art concept. Couldn't think of a better way to implement achievements. Nice work on everything else, too!
Having played a few games of Odd Rogue in Wild, I must say that Secret Passage is completely OP. Reducing the number of cards it draws wouldnt help much imho, this needs to be 2 or even 3 mana.
It's almost funny how the deck that needs the nerf hammer the most is literally 1:1 copied from the last reveal stream. Almost.
I've started out as an F2P about 5 years back and gradually began to spend money on the game after some time. It started with the Medivh skin and culminated in preordering both Scholomance bundles, something I thought I'd never do only months ago.
If these changes should happen, I'll never play a single game of standard again, switch to Wild for good and become F2P again.
Works like a charm, thank you!
A friend of mine is playing Quest Soul Fragment Warlock with Rafaam as a late game thread. Looks pretty strong, the Fragment cards make for a good early game.
Can anyone say if sphere is any good?
Would you mind sharing the list? I haven't looked into wild yet but I'm running low on dust and will have to make difficult decisions soon. This sounds like something I might have all the cards for.
I just played almost 5 hours straight after Scholomance Academy's release and I'd like to discuss our first impressions here. I'm aware of the fact that nothing is solved yet and it's probably way too early to judge the meta, but let's just put together our observations, shall we?
For me, Beast Spell Druid was the most successful deck I played. I don't remember losing a game with it. I'm not even sure if this can be kept in line by aggro anymore.
Soul Fragment Handlock was fun and looks promising, but needs some refinement. I don't own Kelidan, but I think he might be a good addition to this deck.
Aggro Alura Paladin is meh. Sometimes I managed to snowball hard, but most of the time I got out valued. Haven't played Pure Alura yet and the games against that deck felt fair.
Priest seems to be in a good place. I queued into lots of buff Priests and they are very hard to beat imho. Will probably try this out this weekend.
Zoolock was very underwhelming. This needs much refinement.
I tried a Deathrattle Hunter list for a few games, but it wasn't very exciting. Much depends on drawing Teron in time.
Big Warrior appears to be a thing. Very hard to beat if you cant apply lots of pressure early.
Demon Hunter looks cool. Not OP, just fun to play imho. I got Kreen as a golden legendary from the bundle and I'm really happy with that.
What surprised me most was mage. I got all the legendarys and finally crafted Solarian and Kalecgos but neither the Spell Damage nor the Highlander archetype worked for me. I played Flux's Pew Pew Pew Mage for almost and hour and won only two games (one was a disconnect and the second a frustrated but unnecessary concede after a misplay). Can someone please explain to me how Mozaki is supposed to work? Either I don't draw her or I'm not able to hold on to enough cheap spells to do something significant. I wanted to make this work so badly, but I'm at a loss right now. Maybe I tried too many of the new cards at once.
So what are your first impressions? I haven't seen much of Rogue, how are they doing? Have you made similar experiences like me? Where do you disagree? Any advice for mage?
No, I wouldn't run her. It's not worth the risk to have her in hand instead of Mal'Ganis, Voidlord or Enhanced Dreadlord when you desperately need an answer against aggro on turn 4/5/6 via Voidcaller or skull. Those two do the same job but earlier and without diluting the minions pool.
In other words: she offers good value but the backlash in consistency is too severe imho.
That's what I meant. I haven't gotten a legendary from the year of the dragon packs yet, so I should be guaranteed one, which could potentially be Kalecgos. I'm also pretty sure I'm getting close to the pitty timer for AoO packs, which could result in a free Solarian. While I did actually plan to craft both of them for a Spell Damage deck tomorrow, I'm now reluctant to spend so much dust with that bundle in mind.
I guess I'll take that one since I'm missing Kalecgos and Astromancer Solarian. Do you expect the bundle to go live immediately when the expansion hits? That would be very convenient regarding dust economy.
Yup, you can find it in the patch notes.
Thank you so much for your kind words and all the work you've put in that post! Sadly I don't have the time to adjust the cards and make more cards, but I'll make sure to come back to your post. So much great constructive criticism!
Nice one, will try this on release. Thanks for sharing!
Honestly I was a bit disappointed when I got Gandling from a pack but this looks interesting. I bookmarked it for release, thanks for sharing!
Oh what the hell, I just got the second bundle as well.
13 more epics plus Ras Frostwhisper, Jandice Barov and Speaker Gidra!
I'm happy now :))
Have you received a confirmation email for the Fireside Gathering?
When I started HS I was asked if I wanted the launch the FG now and it was also added to the menu that opens when you click on your friends list.