Brandon
Lv.15Old God Fanatic
Comments
hmm a weapon that can potentially clear the board. Maybe a few times, especially against token decks. Seems very solid, not only in shadow priest, but it could also see play in some control priest decks. Just very good.
In wild it will also see play in shadow priest decks, even though they might not be that good.
Very good card, and it can enable OTKs in wild. At least i saw zeddy mention it in one of his videos, and that OTK seems very interesting/fun to try out.
Will certainly see play in both formats.
Very interesting, will see play because it fits perfectly in shadow priest. I love it.
In wild it will also see 100% play in Raza priest. I hate it.
[card]Don han'cho[/card] is back as a 1 mana cheaper paladin card.
Okay i think it is actually a lot better than [card]Don han'cho[/card] because it can buff multiple times. Not only that but paladin has a lot of divine shield synergy already. Think about cards like [card]Imprisoned Celestial[/card]. Getting multiple divine shield minions on board should be pretty easy. …
Very good minion for handbuff paladin, seems very solid... At least, it does in standard. In wild it seems a bit less good, but probably still decent.
Just a good minion for handbuff decks.
So it's a 2 mana spell that gives +1/+1 and divine shield, which is nice i guess. But it also gives a [card]Argent Squire[/card] as a deathrattle. Seems solid in both midrange paladin decks and the new handbuff divine shield deck.
In wild i dont think it sees play, BUT i might get experimented with in [card]The last Kaleidosaur[/card] …
Incredible card, honestly this might be the best paladin card in this set. Yes even better than the questline. Its handbuff AND targeted draw, which is good in a lot of paladin decks. Also paladin is not the greatest at drawing cards, so any draw is appreciated.
In standard it will see play in this new handbuff divine shield …
[card]Spirit Lash[/card] for paladin hmmm, that's interesting. Seems honestly kinda bad unless token decks get popular. Still it should be mentioned that it's good alongside [card]Lord Barov[/card] and [card]Libram of Justice[/card].
Actually i guess this will only be usefull in standard as long as token druid and this new swarm hunter are popular, otherwise it probably wont see play.
…Great flexible card that also works well with the questline. It discovers a divine shield minion which is nice for the handbuff stuff, a secret which i guess can be nice if it gives [card]Oh my Yogg![/card] as an option, and a weapon can be really nice. Just overall a great card that can fit in a lot of archetypes, …
Seems very very slow. But with all the fire spell stuff revealed it doesn't seem that bad.
In wild i dont think [card]Grand Magus Antonidas[/card] will see play. Most mage decks in wild are either OTK, Highlander, Genn/Baku or Casino. And i dont know if any of them even want [card]Grand Magus Antonidas[/card].. The best contender of course is …
Seems decent in wild, where you actually have 10 cost spells. In standard it seems very bad.
Actually [card]Inkmaster Solia[/card] and [card]Dragoncaster[/card] are way better, so nvm [card]Clumsy Courier[/card] is still bad.
Hmm in standard i guess this is the pay-off for playing the quest. Infinite +2 spell damage AND an infinitely scaling fire spell is pretty good together. The problem with this is that mage this expansion didnt really get any lifegain.. well except for some neutral cards. The reason hero power mage flopped was because it lacked lifegain and honestly …
Seems strong. Can draw a whole lot of cards with all the fire spell support in standard. I like it.
[card]Sanctum Chandler[/card] can also work well in wild in a [card]Sanctum Chandler[/card] + [card]Ignite[/card] + 2x [card]Sorcerer's Apprentice[/card] and [card]Stargazer Luna[/card] OTK.
Seems like a solid card, looking forward to play around with it in some probably bad …
[card]Preparation[/card] for fire spells, thats so good!
In standard you can get [card]Flamestrike[/card] and [card]Grand Finale[/card] out earlier, and you can play a 3th [card]Fireball[/card] on turn 10. (if you generated one) Also [card]Elemental Evocation[/card] saw play a lot, so i dont see how [card]Hot Streak[/card] does not see any play. Oh and it can discount [card]Ignite[/card] to 0 …
Interesting card, but i feel like [card]Imprisoned Phoenix[/card] is just better in spell damage decks. Still it might just see play because you can play anytime you want and get the spell damage +2 for fire spells.
But i feel like its probably better in control mage decks or maybe hero power mage because it buffs [card]Fire Sale[/card] and …
[card]Twin Slice[/card] for mage, insta 5 stars. Sure it cant go FACE, but if you look at all the other fire spell support in this set then i dont think its that much of a bad thing.
[card]First Flame[/card] also finishes 2/3 turns for [card]Grand Magus Antonidas[/card], AND because its 1 mana it can get generated from [card]Wandmaker[/card]. Also …
Hmm seems kinda.. bad. Needs big spell support, which it doesn't have it standard. But even in wild, why would you want to risk discounting a spell to <5 mana? That just means 1 less dragon from [card]Dragoncaller Alanna[/card].
The only time i can see [card]Celestial Ink Set[/card] being used is in either wild in a big spell deck …
This quest is INSANE. Wow this looks so OP, AND from the theorycraft streams i have seen so far, it looks very strong and viable as well.
In standard this will give hunter, the class that is already very good at going FACE the ability to do even more dmg. Honestly i'm quite scared about this questline potentially breaking …
Meh i think it wont be that good. Even if it survives a turn, the buff wont be good enough for some kind of beast token "swarm" hunter deck. If it had rush then sure, it would have been strong. But waiting 1 turn for the effect is way too slow.
Me before seeing [card]Defend the Dwarven District[/card]: "Oh it's [card]Kill Command[/card], oh sorry "Skill" command. Well thats going to be pretty good"
Me after seeing [card]Defend the Dwarven District[/card]: "OMG this is sooo good. This is so busted."
Amazing card.