BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
hmm a weapon that can potentially clear the board. Maybe a few times, especially against token decks. Seems very solid, not only in shadow priest, but it could also see play in some control priest decks. Just very good.
In wild it will also see play in shadow priest decks, even though they might not be that good.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Very good card, and it can enable OTKs in wild. At least i saw zeddy mention it in one of his videos, and that OTK seems very interesting/fun to try out.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Don Han'Cho is back as a 1 mana cheaper paladin card.
Okay i think it is actually a lot better than Don Han'Cho because it can buff multiple times. Not only that but paladin has a lot of divine shield synergy already. Think about cards like Imprisoned Celestial. Getting multiple divine shield minions on board should be pretty easy. Oh and maybe even Dude paladin might slot it into their deck, because the dudes get divine shield after playing Lothraxion the Redeemed.
In wild: Thank yogg this card is EVEN costed. maybe it might make EVEN paladin a bit better? Also im not sure if handbuff paladin wants it, because that deck prefers to buff up multiple cheap minions and end the game quickly.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
So it's a 2 mana spell that gives +1/+1 and divine shield, which is nice i guess. But it also gives a Argent Squire as a deathrattle. Seems solid in both midrange paladin decks and the new handbuff divine shield deck.
In wild i dont think it sees play, BUT i might get experimented with in The Last Kaleidosaur paladin, because that deck often has trouble with keeping minions on board in the early game and it's a good spell to cast on Immortal Prelate.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Incredible card, honestly this might be the best paladin card in this set. Yes even better than the questline. Its handbuff AND targeted draw, which is good in a lot of paladin decks. Also paladin is not the greatest at drawing cards, so any draw is appreciated.
In standard it will see play in this new handbuff divine shield paladin deck, maybe also in the questline deck.
In wild it's NUTS. Handbuff paladin is already a high tier 2 deck, and Alliance Bannerman will make the deck even better. I dunno if it will make the deck tier 1, but at least it will get a lot closer to it.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Spirit Lash for paladin hmmm, that's interesting. Seems honestly kinda bad unless token decks get popular. Still it should be mentioned that it's good alongside Lord Barov and Libram of Justice.
Actually i guess this will only be usefull in standard as long as token druid and this new swarm hunter are popular, otherwise it probably wont see play.
In wild i dont think it sees play, because most popular paladin decks in wild are just ODD Paladin. However OTK paladins might maybe slot 1 in for the survivability it might provide?
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Great flexible card that also works well with the questline. It discovers a divine shield minion which is nice for the handbuff stuff, a secret which i guess can be nice if it gives Oh My Yogg! as an option, and a weapon can be really nice. Just overall a great card that can fit in a lot of archetypes, and can be discovered from Wandmaker.
The only bad thing about this card is this: "Why add this card into your deck, instead of adding the card you actually want?".
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Seems very very slow. But with all the fire spell stuff revealed it doesn't seem that bad.
In wild i dont think Grand Magus Antonidas will see play. Most mage decks in wild are either OTK, Highlander, Genn/Baku or Casino. And i dont know if any of them even want Grand Magus Antonidas.. The best contender of course is Highlander mage, BUT try casting a fire spell 3 turns in a row in a highlander deck. Oh and dont forget that Highlander mage often has to play Reno Jackson on turn 6, so you have play around that as well.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Hmm in standard i guess this is the pay-off for playing the quest. Infinite +2 spell damage AND an infinitely scaling fire spell is pretty good together. The problem with this is that mage this expansion didnt really get any lifegain.. well except for some neutral cards. The reason hero power mage flopped was because it lacked lifegain and honestly i'm afraid Ignite and the questline will suffer the same fate.
In wild it can be made into a OTK which is pretty cool, certainly will try that deck out. But another thing is that it might see play in some mage decks that run Frost Lich Jaina because those decks often die to fatigue, and Ignite can solve that problem. Yeh a mage card that effectively does the same job as Jade Idol or Kingsbane + rogue hero power shouldn't be underestimated.
In standard you can get Flamestrike and Grand Finale out earlier, and you can play a 3th Fireball on turn 10. (if you generated one) Also Elemental Evocation saw play a lot, so i dont see how Hot Streak does not see any play. Oh and it can discount Ignite to 0 mana, can be nice in some Ignite decks.
In wild its still quite good. Its not THAT strong, because there is a.. lack of fire spells to cheat out with this. Specifically fire spells that work well with Mozaki, Master Duelist and Flamewaker OTKs. The "best" spells i think of are Forgotten Torch and Fireball.
Actually the only decks that might really use it is Archmage Antonidas OTKs because it can discount a Molten Reflection by 2 mana, which then can be played for free because you probably have 2 Sorcerer's Apprentice on board. Maybe this gets the OTK out a turn earlier?
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Interesting card, but i feel like Imprisoned Phoenix is just better in spell damage decks. Still it might just see play because you can play anytime you want and get the spell damage +2 for fire spells.
But i feel like its probably better in control mage decks or maybe hero power mage because it buffs Fire Sale and Combustion.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Twin Slice for mage, insta 5 stars. Sure it cant go FACE, but if you look at all the other fire spell support in this set then i dont think its that much of a bad thing.
In wild i'm not sure if it sees play. Thats because you often prefer Ray of Frost in OTK decks, because you can cast Ray of Frost multiple times without the fear that a minion dies before the 2nd cast.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Hmm seems kinda.. bad. Needs big spell support, which it doesn't have it standard. But even in wild, why would you want to risk discounting a spell to <5 mana? That just means 1 less dragon from Dragoncaller Alanna.
The only time i can see Celestial Ink Set being used is in either wild in a big spell deck and just pray that it hits a 10 cost spell, or in standard once it gets the support it needs.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
This quest is INSANE. Wow this looks so OP, AND from the theorycraft streams i have seen so far, it looks very strong and viable as well.
In standard this will give hunter, the class that is already very good at going FACE the ability to do even more dmg. Honestly i'm quite scared about this questline potentially breaking standard, because i have seen turn 6-7 lethals with this questline on theorycraft streams. (Tbh that shouldnt mean too much, considering those are VERY unrefined decks. But still its Raza the Chained in hunter.)
In wild it's ODD Costed AND most of the best support cards for this quest (Rapid Fire for example) is ODD Costed. Yeh ODD Hunter might actually become a fairly decent deck soon. OH and the quest reward is TERRIFING together with Toxic Reinforcements.... Potentially instant 3 Leper Gnomes.... Oh no.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Meh i think it wont be that good. Even if it survives a turn, the buff wont be good enough for some kind of beast token "swarm" hunter deck. If it had rush then sure, it would have been strong. But waiting 1 turn for the effect is way too slow.
hmm a weapon that can potentially clear the board. Maybe a few times, especially against token decks. Seems very solid, not only in shadow priest, but it could also see play in some control priest decks. Just very good.
In wild it will also see play in shadow priest decks, even though they might not be that good.
Very good card, and it can enable OTKs in wild. At least i saw zeddy mention it in one of his videos, and that OTK seems very interesting/fun to try out.
Will certainly see play in both formats.
Very interesting, will see play because it fits perfectly in shadow priest. I love it.
In wild it will also see 100% play in Raza priest. I hate it.
Don Han'Cho is back as a 1 mana cheaper paladin card.
Okay i think it is actually a lot better than Don Han'Cho because it can buff multiple times. Not only that but paladin has a lot of divine shield synergy already. Think about cards like Imprisoned Celestial. Getting multiple divine shield minions on board should be pretty easy. Oh and maybe even Dude paladin might slot it into their deck, because the dudes get divine shield after playing Lothraxion the Redeemed.
In wild: Thank yogg this card is EVEN costed. maybe it might make EVEN paladin a bit better? Also im not sure if handbuff paladin wants it, because that deck prefers to buff up multiple cheap minions and end the game quickly.
Very good minion for handbuff paladin, seems very solid... At least, it does in standard. In wild it seems a bit less good, but probably still decent.
Just a good minion for handbuff decks.
So it's a 2 mana spell that gives +1/+1 and divine shield, which is nice i guess. But it also gives a Argent Squire as a deathrattle. Seems solid in both midrange paladin decks and the new handbuff divine shield deck.
In wild i dont think it sees play, BUT i might get experimented with in The Last Kaleidosaur paladin, because that deck often has trouble with keeping minions on board in the early game and it's a good spell to cast on Immortal Prelate.
Incredible card, honestly this might be the best paladin card in this set. Yes even better than the questline. Its handbuff AND targeted draw, which is good in a lot of paladin decks. Also paladin is not the greatest at drawing cards, so any draw is appreciated.
In standard it will see play in this new handbuff divine shield paladin deck, maybe also in the questline deck.
In wild it's NUTS. Handbuff paladin is already a high tier 2 deck, and Alliance Bannerman will make the deck even better. I dunno if it will make the deck tier 1, but at least it will get a lot closer to it.
Spirit Lash for paladin hmmm, that's interesting. Seems honestly kinda bad unless token decks get popular. Still it should be mentioned that it's good alongside Lord Barov and Libram of Justice.
Actually i guess this will only be usefull in standard as long as token druid and this new swarm hunter are popular, otherwise it probably wont see play.
In wild i dont think it sees play, because most popular paladin decks in wild are just ODD Paladin. However OTK paladins might maybe slot 1 in for the survivability it might provide?
Great flexible card that also works well with the questline. It discovers a divine shield minion which is nice for the handbuff stuff, a secret which i guess can be nice if it gives Oh My Yogg! as an option, and a weapon can be really nice. Just overall a great card that can fit in a lot of archetypes, and can be discovered from Wandmaker.
The only bad thing about this card is this: "Why add this card into your deck, instead of adding the card you actually want?".
Seems very very slow. But with all the fire spell stuff revealed it doesn't seem that bad.
In wild i dont think Grand Magus Antonidas will see play. Most mage decks in wild are either OTK, Highlander, Genn/Baku or Casino. And i dont know if any of them even want Grand Magus Antonidas.. The best contender of course is Highlander mage, BUT try casting a fire spell 3 turns in a row in a highlander deck. Oh and dont forget that Highlander mage often has to play Reno Jackson on turn 6, so you have play around that as well.
Seems decent in wild, where you actually have 10 cost spells. In standard it seems very bad.
Actually Inkmaster Solia and Dragoncaster are way better, so nvm Clumsy Courier is still bad.
Hmm in standard i guess this is the pay-off for playing the quest. Infinite +2 spell damage AND an infinitely scaling fire spell is pretty good together. The problem with this is that mage this expansion didnt really get any lifegain.. well except for some neutral cards. The reason hero power mage flopped was because it lacked lifegain and honestly i'm afraid Ignite and the questline will suffer the same fate.
In wild it can be made into a OTK which is pretty cool, certainly will try that deck out. But another thing is that it might see play in some mage decks that run Frost Lich Jaina because those decks often die to fatigue, and Ignite can solve that problem. Yeh a mage card that effectively does the same job as Jade Idol or Kingsbane + rogue hero power shouldn't be underestimated.
Seems strong. Can draw a whole lot of cards with all the fire spell support in standard. I like it.
Sanctum Chandler can also work well in wild in a Sanctum Chandler + Ignite + 2x Sorcerer's Apprentice and Stargazer Luna OTK.
Seems like a solid card, looking forward to play around with it in some probably bad decks.
Preparation for fire spells, thats so good!
In standard you can get Flamestrike and Grand Finale out earlier, and you can play a 3th Fireball on turn 10. (if you generated one) Also Elemental Evocation saw play a lot, so i dont see how Hot Streak does not see any play. Oh and it can discount Ignite to 0 mana, can be nice in some Ignite decks.
In wild its still quite good. Its not THAT strong, because there is a.. lack of fire spells to cheat out with this. Specifically fire spells that work well with Mozaki, Master Duelist and Flamewaker OTKs. The "best" spells i think of are Forgotten Torch and Fireball.
Actually the only decks that might really use it is Archmage Antonidas OTKs because it can discount a Molten Reflection by 2 mana, which then can be played for free because you probably have 2 Sorcerer's Apprentice on board. Maybe this gets the OTK out a turn earlier?
Interesting card, but i feel like Imprisoned Phoenix is just better in spell damage decks. Still it might just see play because you can play anytime you want and get the spell damage +2 for fire spells.
But i feel like its probably better in control mage decks or maybe hero power mage because it buffs Fire Sale and Combustion.
Twin Slice for mage, insta 5 stars. Sure it cant go FACE, but if you look at all the other fire spell support in this set then i dont think its that much of a bad thing.
First Flame also finishes 2/3 turns for Grand Magus Antonidas, AND because its 1 mana it can get generated from Wandmaker. Also alongside Sanctum Chandler you can draw a bunch of cards. Oh and First Flame is also good for finishing the questline.
In wild i'm not sure if it sees play. Thats because you often prefer Ray of Frost in OTK decks, because you can cast Ray of Frost multiple times without the fear that a minion dies before the 2nd cast.
Hmm seems kinda.. bad. Needs big spell support, which it doesn't have it standard. But even in wild, why would you want to risk discounting a spell to <5 mana? That just means 1 less dragon from Dragoncaller Alanna.
The only time i can see Celestial Ink Set being used is in either wild in a big spell deck and just pray that it hits a 10 cost spell, or in standard once it gets the support it needs.
This quest is INSANE. Wow this looks so OP, AND from the theorycraft streams i have seen so far, it looks very strong and viable as well.
In standard this will give hunter, the class that is already very good at going FACE the ability to do even more dmg. Honestly i'm quite scared about this questline potentially breaking standard, because i have seen turn 6-7 lethals with this questline on theorycraft streams. (Tbh that shouldnt mean too much, considering those are VERY unrefined decks. But still its Raza the Chained in hunter.)
In wild it's ODD Costed AND most of the best support cards for this quest (Rapid Fire for example) is ODD Costed. Yeh ODD Hunter might actually become a fairly decent deck soon. OH and the quest reward is TERRIFING together with Toxic Reinforcements.... Potentially instant 3 Leper Gnomes.... Oh no.
Meh i think it wont be that good. Even if it survives a turn, the buff wont be good enough for some kind of beast token "swarm" hunter deck. If it had rush then sure, it would have been strong. But waiting 1 turn for the effect is way too slow.
Me before seeing Defend the Dwarven District: "Oh it's Kill Command, oh sorry "Skill" command. Well thats going to be pretty good"
Me after seeing Defend the Dwarven District: "OMG this is sooo good. This is so busted."
Amazing card.