Comments
698 totalYeah it’s almost definitely twisted fate
The main issue I see with this change is the potential for it to make Ezreal better with Karma, but even in that case I think this version is still a little worse. Also, the “it costs 1” text might …
Riot has stated that they are looking at potential changes to Ezreal, since he tends to be a very uninteractive finisher. My proposed change to him would be to keep his stats and level one form but change his leveled …
Isn’t Jagged Butcher kind of insane? He’s basically a Cithria (without the Elite tag) that can gain +1|+1. Hopefully plunder is too hard to activate in early turns
Seems cool, but way too slow and small of an impact compared to the other late game win conditions like “Tuskraider”. It does seem like it’ll be an interesting deck though, especially with all the different combinations of regions you …
Well Fizz does seem annoying but he’s still vulnerable to Aoe. And in order to block spells the Fizz player has to always be casting spells, which might force them to play a Spell suboptimaly.
Playful trickster is also interesting. It stops 1 combat from taking place and then rallies, but can only be cast if you are already attacking that turn, and can be interrupted by killing the unit it is targeting. That does …
Bubble bear is really interesting. You’re basically paying 2 Mana to block at least 6 Damage from enemies (including elusives). It also benefits a lot from buffs like Avarosan Hearthguard.
I think to be viable with the Fluft he’d have to either let you choose the Keywords (maybe you’d get offered 3 different keywords each time and you choose one of from the 3) or he’d have to also gain …
Also, I’m approaching Glimpse less as someone who doesn’t like it played against him, and more as someone who dislikes feeling obligated to include it in every shadow isles deck I make. Whenever I make a Shadow isles deck I …
Yeah, I have played Glimpse a lot and it does feel bad when it’s stuck in hand without a way to get rid of it. The issue with using a second removal is that then you’re spending another removal on …
Essentially, this would mean that Glimpse could either be played as a 2 Mana Slow Spell or as a 3 Mana fast Spell, so it retains a lot of its power while making its best case use a little worse
Most people would agree that Glimpse Beyond is too powerful in its current state. The main problem is that it can be used as a 2 Mana draw 2 cards with no penalty if cast in response to a removal …
The awful stats on this basically guarantee that it can only be used in some kind of combo deck (maybe with Karma?)
So cool! It has really good stats for its cost so you only need a few 1 cost units to make it pay off. It seems like it would synergize especially well with Von Yipp and Spiders. Maybe even with …
It’s powerful, but at the same time, it’s awkward because Plunder seems like an aggressive requirement and Mana Ramp is a control mechanic. However, with cards like the ember maiden, it can be easy to trigger.
It’s okay without the plunder, and with the plunder it can win games. It also curves really well with the Siege Engine from Noxus.
This seems far too inconsistent. Also, because of the plunder requirement this unit can’t really be played on turn 1, which makes it a lot worse.
Really cool! Seems like it’s most common use will be to easily trigger Plunder effects, but it can also be used in an ezreal deck for 3 Nexus damage for 0 Mana with a leveled up Ezreal. Also, with Sejuani …
Ooh yeah! You could play two soloists and then have infinite 0 Mana 4/4s (if the Zephyr Sages copy each other)