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CursedParrot

Joined 05/29/2019 Achieve Points 640 Posts 720

CursedParrot's Comments

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Yeah it’s almost definitely twisted fate

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    The main issue I see with this change is the potential for it to make Ezreal better with Karma, but even in that case I think this version is still a little worse. Also, the “it costs 1” text might need to be removed if Ezreal would still be too good.

    In reply to Ezreal Rework Idea
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Riot has stated that they are looking at potential changes to Ezreal, since he tends to be a very uninteractive finisher. My proposed change to him would be to keep his stats and level one form but change his leveled up text to:

    "Nexus Strike: Create a Mystic Shot in hand. Whenever you cast a Spell that isn't Fleeting, create a Fleeting Mystic Shot in hand. It costs 1"

    This way, the damage that Ezreal generates from you casting Spells is at Fast Speed instead of burst speed. Also, because the Ezreal player has to spend mana to cast the mystic shots, the win condition is much slower. The mystic shots being able to hit units also makes Ezreal able to be used as a control tool as well as a finisher, which opens up more ways for him to be played. 

    In reply to Ezreal Rework Idea
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Isn’t Jagged Butcher kind of insane? He’s basically a Cithria (without the Elite tag) that can gain +1|+1. Hopefully plunder is too hard to activate in early turns 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Seems cool, but way too slow and small of an impact compared to the other late game win conditions like “Tuskraider”. It does seem like it’ll be an interesting deck though, especially with all the different combinations of regions you can use. Hopefully, Riot releases a 3 Region game mode so that I can pair Toss cards in SI and Bilgewater with the Piltover and Zaun shuffle cards

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Well Fizz does seem annoying but he’s still vulnerable to Aoe. And in order to block spells the Fizz player has to always be casting spells, which might force them to play a Spell suboptimaly.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Playful trickster is also interesting. It stops 1 combat from taking place and then rallies, but can only be cast if you are already attacking that turn, and can be interrupted by killing the unit it is targeting. That does make it seem a lot worse than the 3 Mana Rally from Demacia, but maybe it’ll be played out of a lack for better options.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Bubble bear is really interesting. You’re basically paying 2 Mana to block at least 6 Damage from enemies (including elusives). It also benefits a lot from buffs like Avarosan Hearthguard.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    I think to be viable with the Fluft he’d have to either let you choose the Keywords (maybe you’d get offered 3 different keywords each time and you choose one of from the 3) or he’d have to also gain +1|+1 to make his keywords significant

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Also, I’m approaching Glimpse less as someone who doesn’t like it played against him, and more as someone who dislikes feeling obligated to include it in every shadow isles deck I make. Whenever I make a Shadow isles deck I always feel like I have to include a package of Hapless Aristocrat and Glimpse because the synergy is so good (and also there is not a lot of card draw available, which is another problem). If Glimpse was a little bit worse without support cards (Last Breath and Ephemerals) I think it could lead to more diversity in shadow isles decks

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Yeah, I have played Glimpse a lot and it does feel bad when it’s stuck in hand without a way to get rid of it. The issue with using a second removal is that then you’re spending another removal on just denying some card draw, which can be difficult to do at times. Also, given Glimpse’s low Mana cost its somewhat like pre-nerf Deny, the opposing player can just always keep Spell Mana open. Another point of my nerf is to make it so that glimpse is only really good in a deck with targets to get rid of, since the way it is now glimpse can be run in almost any deck since you can count on most opponents having at least 1 removal Spell. Also, Glimpse gets a lot of value from being able to Counter Spells like Single Combat or prevent Champion level ups (like Ezreal or Yasuo), so I think that extra value should be accounted for by making Glimpse worse at fast speed

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Essentially, this would mean that Glimpse could either be played as a 2 Mana Slow Spell or as a 3 Mana fast Spell, so it retains a lot of its power while making its best case use a little worse

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Most people would agree that Glimpse Beyond is too powerful in its current state. The main problem is that it can be used as a 2 Mana draw 2 cards with no penalty if cast in response to a removal spell. I would fix this by changing its text to:

    2 Mana ”Kill an ally to draw 2. This costs 1 more if there’s another Spell or Skill on the Spellstack”

    This way, Glimpse remains as powerful if used to sacrifice a unit outside of combat or not as a reaction, but it becomes weaker as a response, changing into a 3 Mana draw 2 Spell, which seems like a balanced card. This change might seem like it’s too minor, but I think it would bring Glimpse from “too powerful” to “very good”. What do you all think? Would this be too big of a nerf, or too small of one? 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    The awful stats on this basically guarantee that it can only be used in some kind of combo deck (maybe with Karma?) 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    So cool! It has really good stats for its cost so you only need a few 1 cost units to make it pay off. It seems like it would synergize especially well with Von Yipp and Spiders. Maybe even with Poros?

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    It’s powerful, but at the same time, it’s awkward because Plunder seems like an aggressive requirement and Mana Ramp is a control mechanic. However, with cards like the ember maiden, it can be easy to trigger.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    It’s okay without the plunder, and with the plunder it can win games. It also curves really well with the Siege Engine from Noxus.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    This seems far too inconsistent. Also, because of the plunder requirement this unit can’t really be played on turn 1, which makes it a lot worse.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Really cool! Seems like it’s most common use will be to easily trigger Plunder effects, but it can also be used in an ezreal deck for 3 Nexus damage for 0 Mana with a leveled up Ezreal. Also, with Sejuani this can be a Burst Speed “Frostbite all enemies” Spell, which sounds insane.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Ooh yeah! You could play two soloists and then have infinite 0 Mana 4/4s (if the Zephyr Sages copy each other)

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