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CursedParrot

LV.9
405/720 XP
Joined May 2019 720 posts 4,005 XP 640 achievement pts

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698 total
0
Message to Riot Devs about core game balance - The starting Attack token

The only way I think the issue of RNG about the attack token could be solved would be to include something like “Round Start: Players who had the attack Token at the end of the last round gain the attack …

5 years, 11 months ago
0
Classically Trained - Card Design Competition Discussion Thread

This is my idea:

The idea would be to use him in a Plot Twist / Fel Lord Betrug Deck to shuffle more Legendaries into your deck. It can also take enemy Legendaries, which I think would be …

5 years, 11 months ago
+2
Drawing 2 cards at start of round?

There is a new 1/2 that draws a card at the start of the next round from this expansion, maybe it was that? There’s also a spell that draws 3 at the next start of round. Also, there’s a card …

5 years, 11 months ago
0
PLEASE Nerf Deep Nautilus + Maokai

I thought they were overpowered initially too, but against certain decks the Nautilus deck doesn’t really work. Since they don’t have boardclears, if you go wide you can kill them when they can only block a single unit each round …

5 years, 11 months ago
0
Idea for elusive mechanic

The elusive players would have to think about which unit to bring out of elusive. Maybe it could be a keyword, like “Reveal: Draw a card”, which would make it so that you can click on your elusive unit outside …

5 years, 11 months ago
0
Idea for elusive mechanic

I think that’s a pretty good idea! If there were cards that removed elusive in order to gain some other effect it would make games versus elusive decks far more interesting. Maybe something like: 1 Mana Slow Spell “Remove elusive …

5 years, 11 months ago
0
Overpower goes through shield?

It seems more likely that you’re not playing a deck that can deal with early aggression. Once you get more cards you’ll be able to build a deck on par with older players.

5 years, 11 months ago
0
Overpower goes through shield?

Aggro actually isn’t that good in this game. If you’re getting rushed down too much, you could play a frostbite or stun deck to negate early damage.

5 years, 11 months ago
+1
Anyone else think expeditions feel worse with Bilgewater?

Yeah, it doesn’t really feel fair for them to get sea monsters out and buffed so early. Maybe Deep should only give +2|+2 in expeditions?

5 years, 11 months ago
+1
Invincible card?

I think he means Detaining an enemy unit with your indestructible unit. That way, there’s no way to remove the indestructible unit without also getting rid of the detained unit inside it.

5 years, 11 months ago
+2
Runeterra took over 2 hours to update

I started it again just now and it only took a minute! It was probably just some weird issue with my computer, it also took all night to install Runeterra so I probably have a problem with my pc. Thanks …

5 years, 11 months ago
0
Runeterra took over 2 hours to update

Also, my computer is not terrible, it was able to download and play hearthstone in a few minutes 

5 years, 11 months ago
0
Runeterra took over 2 hours to update

As the title says, it took over two hours for Runeterra to update on my PC. I eventually gave up and downloaded it on my phone and it took less than five minutes. Has anyone else had this problem?

5 years, 11 months ago
0
Legends of Runeterra - You Can Now Play Units on a Full Board

Basically, if you reduce the cost of two Zephyr sages to 0 Mana, you can use them to create exact copies of each other in hand, giving you unlimited 0 Mana 4/4s. With this board space change, you can now …

5 years, 11 months ago
+1
What will you craft?

I really want to play the Sea Monsters deck, but since those cards are only viable in a full sea Monsters deck, I’m scared of the deck is bad I’ll have wasted my wildcards.

5 years, 11 months ago
+1
Would taking the cap off champions in decks be op?

Also, the 6 Champion limit helps keep the game more free to play friendly, since to make a meta deck you’d need a max of 6 Champions, whereas in Hearthstone some decks are made insanely expensive by requiring tons of …

5 years, 11 months ago
0
Would taking the cap off champions in decks be op?

I agree, I think that they’ll keep the max though, just so that it fits in with League of Legends (since teams in that game are 6 players). However, I could definitely see them making a Game Mode in which …

5 years, 11 months ago
0
Miss Fortune is the Newest Bilgewater Champion Coming to Legends of Runeterra in the Rising Tides Expansion

Also, Miss Fortune seems to be made to combine with Scout Units to double up on the Damage and Level her up quicker.

6 years ago
+1
Miss Fortune is the Newest Bilgewater Champion Coming to Legends of Runeterra in the Rising Tides Expansion

Miss Fortune seems insane, she basically casts a better Death Lotus whenever you attack, without even attacking with Miss Fortune.

On a less positive note, I really dislike the random damage card. Part of the reason I switched to …

6 years ago
+1
New Teaser for the Next Bilgewater Champion in Legends of Runeterra's Rising Tides Expansion

That might actually be him on the wanted Poster in this art! I was hoping against all logic and leaks that it’d be Tahm Kench, but Twisted Fate is cool too

6 years ago