Comments
698 totalThe only way I think the issue of RNG about the attack token could be solved would be to include something like “Round Start: Players who had the attack Token at the end of the last round gain the attack …
This is my idea:

The idea would be to use him in a Plot Twist / Fel Lord Betrug Deck to shuffle more Legendaries into your deck. It can also take enemy Legendaries, which I think would be …
There is a new 1/2 that draws a card at the start of the next round from this expansion, maybe it was that? There’s also a spell that draws 3 at the next start of round. Also, there’s a card …
I thought they were overpowered initially too, but against certain decks the Nautilus deck doesn’t really work. Since they don’t have boardclears, if you go wide you can kill them when they can only block a single unit each round …
The elusive players would have to think about which unit to bring out of elusive. Maybe it could be a keyword, like “Reveal: Draw a card”, which would make it so that you can click on your elusive unit outside …
I think that’s a pretty good idea! If there were cards that removed elusive in order to gain some other effect it would make games versus elusive decks far more interesting. Maybe something like: 1 Mana Slow Spell “Remove elusive …
It seems more likely that you’re not playing a deck that can deal with early aggression. Once you get more cards you’ll be able to build a deck on par with older players.
Aggro actually isn’t that good in this game. If you’re getting rushed down too much, you could play a frostbite or stun deck to negate early damage.
Yeah, it doesn’t really feel fair for them to get sea monsters out and buffed so early. Maybe Deep should only give +2|+2 in expeditions?
I think he means Detaining an enemy unit with your indestructible unit. That way, there’s no way to remove the indestructible unit without also getting rid of the detained unit inside it.
I started it again just now and it only took a minute! It was probably just some weird issue with my computer, it also took all night to install Runeterra so I probably have a problem with my pc. Thanks …
Also, my computer is not terrible, it was able to download and play hearthstone in a few minutes
As the title says, it took over two hours for Runeterra to update on my PC. I eventually gave up and downloaded it on my phone and it took less than five minutes. Has anyone else had this problem?
Basically, if you reduce the cost of two Zephyr sages to 0 Mana, you can use them to create exact copies of each other in hand, giving you unlimited 0 Mana 4/4s. With this board space change, you can now …
I really want to play the Sea Monsters deck, but since those cards are only viable in a full sea Monsters deck, I’m scared of the deck is bad I’ll have wasted my wildcards.
Also, the 6 Champion limit helps keep the game more free to play friendly, since to make a meta deck you’d need a max of 6 Champions, whereas in Hearthstone some decks are made insanely expensive by requiring tons of …
I agree, I think that they’ll keep the max though, just so that it fits in with League of Legends (since teams in that game are 6 players). However, I could definitely see them making a Game Mode in which …
Also, Miss Fortune seems to be made to combine with Scout Units to double up on the Damage and Level her up quicker.
Miss Fortune seems insane, she basically casts a better Death Lotus whenever you attack, without even attacking with Miss Fortune.
On a less positive note, I really dislike the random damage card. Part of the reason I switched to …
That might actually be him on the wanted Poster in this art! I was hoping against all logic and leaks that it’d be Tahm Kench, but Twisted Fate is cool too