Demonxz95
LV.19Senior Writer
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2,558 totalHonestly it's not that bad. Seems like an average-ish Neutral Common to me, except slightly stronger. It could be good, or not.
A [card]Savannah Highmane[/card] for Warlock. The fact that it has Taunt and the tokens are larger makes it seem like it should be pretty good.
It can be used as a way to pseudo-Silence your opponent's board, although I think [card]Evolve[/card] and [card]Devolve[/card] both accomplish the purposes set out by this card better. That said, it might be run anyway as just a counter to …
Seems like a pretty strong card. 4 mana 2/5 for a Taunt is not that bad, and it has a roughly 3 mana Battlecry.
[cardimg]Relentless Pursuit[/cardimg]
So this seems OP with Zaladris.
Fuck.
This seems like it could be quite strong. 2/3 Silver Hand Recruits, and your other 1-Health minions get buffed as well. That's not even considered Lothraxion allows you to get 2/3s with Divine Shield ever turn with a Hero Power.
…It's a 3 mana 2/5 with a good effect, so it has a chance somewhere, particularly if Miracle Priest is ever a thing which it most likely won't be here, but it might in the future with the right support. …
Even though it only costs 2 more mana than [card]Shadow Essence[/card] for twice the size, it seems too slow. At 8 mana, you might as well have just played the card instead in most instances.
If N'Zoth Druid is a thing, then this seems to fill the Elemental part of that deck. Summoning a 10/10 with Rush and Taunt is really good for N'Zoth, but even in just general Big Druid decks, this seems to …
It's not bad as a Neutral [card]Fireball[/card] that also draws and buffs a minion, and the fact that it's available to everyone makes it better. It's also particularly appealing to Hunters with how they would use Deathrattles in this set. …
Really nice for Combo Priests, although I'm pretty sure no one likes playing against those.
Remember [card]Valeera the Hollow[/card]? Remember how Valeera the Hollow would have you pay NINE freaking mana for this effect?
This gives you the Stealth part for a third of the Cost. At face value, it is just a slightly …
Nearly all 3 mana 3/2 weapons have seen play somewhere, so it seems that might too. Helps that general 3-drops that you want to play on turn 3 are not that common in Shaman right now, and 3 mana weapons …
This seems like a good effect. By itself, it's not spectacular, but with a weapon in play, it becomes quite strong. Hypothetically allows +2 Spell Damage with [card]Rune Dagger[/card], which could be good.
Sidenote: There is a character in …
Pretty much [card]Cavern Shinyfinder[/card] for Shaman. Shinyfinder was good for fetching [card]Kingsbane[/card]. This will similarly be just as good to fetch a weapon with as high of a drawing priority as Kingsbane. So I think this will work out quite …
Off of feedback, here is a new version of Illidarminator Zaladris. Now costs 1 more and has 1 less Armor.


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[spoiler]
Linkblade91 - I will echo what I said about the KotFT watermark since one class will technically get two hero cards in that set, although I fully realize there isn't really anything that can be done …
This is officially the weirdest effect in the entire game. I actually love it for how weird it is.
It's quite weak in its base form as a vanilla 3 mana 4/3 minion. A 4/3 weapon for 3 mana …
I'm not feeling this one.
4 mana for a random 4-drop is quite bad. Just play a 4-drop instead.
When Corrupted, 4 mana for a random 7-Cost minion isn't bad, but it's reliant on randomness and not all …
A strong removal card for Warlocks. Destroying one enemy minion isn't too bad depending on the board state, but its upgrades are quite strong.
Remember [card]Dark Bargain[/card]? Upgraded once, it becomes Dark Bargain that costs 2 less mana and …