Demonxz95
LV.17Senior Writer
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[spoiler]
Linkblade91 - Judging by the three upvotes you already have in the Discussion Topic, it seems like you're in pretty good shape. :) It's creative in that it works differently in both modes. I wouldn't mind …
Feedback round 2.
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Wailor - I see you've already submitted Chromie. She was my favorite of the three anyway, so nothing is lost here.
Davnankillder - I too prefer Treant'r Treat, and it looks …
The AoO Storage Wars video was absolutely legendary. While everyone did their part and contributed to something, Dave was really the one who put the whole thing together.
Whoever steps in to take that position is going to have …
You haven't been to every Scholomance-related Guide yet. *wink, wink*
For the gorillas one:
[spoiler]Think "gorilla" and "spooky" in the same thought.[/spoiler]
Things of note:
- Your Hero Power fails the "turn 2" test where your Hero Power must be usable on turn 2, a test that every Hero Power must pass before your class deserves to have a chance to …
I don't want to spoil too much, but I will say that once you do figure out what it is, it'll make a lot of sense.
I really like this prompt. Takes usage of a feature that hasn't been used in a comp yet. I'm pretty sure this is actually the first time Golden cards actually now have a practical purpose in comps.



Naturewalker …
It seems that the spam filter erroneously marked this as spam.
But I took care of it.
Quote From anchorm4n Thanks, Demon! I actually haven't played Duells yet. Is there a card which is similar to mine? I have checked via card search, including non-collectables and couldn't find one. I don't want to submit something …
Feedback:
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Linkblade91 - Gravedigger's Spade is a neat weapon. It can certainly be strong, although the setup and waiting required to do that (in Hunter no less) balances that. Baroness Anastari was a neat card in your …

Let's have some fun, everyone. Some spooky fun.
Playing it by itself isn't too great, but there are a few ways to cheat it out that might make it really good. It might not seem too great at first, but there are ways that it can work.
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5 mana 4/4 Rush isn't horrible but it is weak, so you'll want to corrupt it.
5 mana 8/8 Rush is quite strong obviously, but it requires you to play a 6-Cost card meaning you can't play them both …
You can definitely catch a lot of players off-guard with it since most people don't really care about where they place their minions, which can allow you to grab something really big. Particularly, Paladin and Shaman can summon tiny things …
I love the flavor here.
You throw something (deal 4 damage), and then the person in it splashes (the AoE). This card could be very powerful, although it's not that strong without Corrupting it, so I'm not too sure …
These types of effects very rarely see play, and I see little reason to believe that this one in particular will be different.
At least while [card]Convincing Infiltrator[/card] is in Standard, that card is just much better in almost …
You'd probably need to Corrupt it to make it worthwhile in most situations, but that probably won't be too difficult.
Odd Paladin will definitely love this, I'll tell you that much. Otherwise though, I'm not so sure.
This card has so much combo potential, especially if played after a [card]Lightning Bloom[/card] where you can essentially negate its 2 mana cost. Lots of situations where this card comes useful. [card]Guardian Animals[/card] in particular can be really strong with …
This seems really, really good to me as it's basically a 0 mana [card]Darkbomb[/card].
Or alternatively, a [card]Bogbeam[/card] that you don't need to wait until turn 7 for it to be "free" if you play another spell afterwards.