Witchwood Apple. I tried to capture two different things here: she's a horticulture teacher so there's bound to be some food involved, and there's the whole "give an apple to your teacher" vibe. Maybe we can reinvigorate the Hand Druid.
That's a word I've never heard before.
I will say it may be slightly weird for a card to generate something at a time when the generated card in question would be Wild only since examples don't really exist. Ball of Spiders was able to generate Webspinners after Naxxramas rotated out, although the card was made before yearly rotations existed.
Otherwise though, it looks good and you've got the flavor nailed.
Do you think the ability is too much? Is the flavor good enough?
@Demonxz95, I really like it. Usually that ability is only on Legendaries, so it feels a bit weird. But Murmuring Elemental exists, so that argument isn't really valid.
Hey, thanks. I'm already super excited for the season.
If I understand the flavor right, you hit something and if it kills it, you feast on it? Specifically "it" being the fish? A 1 mana 1/3 that deals 1 damage is particularly strong, although it's not outrageous compared to other 1 mana 1/3s that exist and the 2 extra Health is conditional, so I'm willing to say that it's balanced.
For the sake of lore, Crimson Shellen is the brother of Kara Shellen, the Classic Legendary for the set. He has a very... interesting job. To put it bluntly, he's a murderer. A time traveling assassin. In an effort to keep all the timelines safe, he travels back in time to murder problematic people before they become problematic. He's here in Scholomance Academy presumably to kill a target. Kel'Thuzad maybe? He's not inherently evil, but his methods are of moral ambiguity.
Ah, I've had the set done for a while now, but here it is. Scholomance Academy for Time Traveler.
It seems that before Scholomance became a hub area for dark magic and cults, it was an esteemed academy full of bright students and learning potential. In Scholomance Academy, you have BIG ambitions. Time Traveler's arsenal in this set is focused on big cards and being able to cheat them. You've also decided to study some priestly and warlock magic on the side, as your two partner classes in this set are Priest and Warlock. You've also taken an interest in the mysterious Dawnhammer cult hidden deep below the undercrofts of the school (must be a first for everything) who have undertaken a ritual in order to summon the power Infinite Dragon lord known as Dromadicus. Kara's brother, Crimson Shellen, seems to be here in the academy. We're not quite sure for what purpose, but we believe he's here to assassinate Kel'Thuzad or perhaps one of the students before they would become evil.
I understand why they do this, so that you don't randomly lose time on your turns. But it still feels like a very weird, random, arbitrary exclusion for just one specific card to be removed from the pool. Dream Portal can now summon any Dragon except this one specific one.
It's like if they removed the ability to generate Pyroblast (or any other Mage spell for that matter) from Primordial Glyph or some other random Mage spell generator. While we're at it, let's make it so that all those 1/1s can no longer be evolved into. Or make it so that Totemic Call can no longer summon Searing Totem. To just have one random card excluded from a generation pool just feels weird.
I feel like Faceless Rager doesn't stick out as a Rager because all the existing Ragers are either completely vanilla (Magma RagerIce Rager, and Am'gam Rager), or have one passive keyword and no other abilities (Shadow Rager and Steel Rager), whereas Faceless Rager has a complex (for Rager standards at least) Battlecry effect with variables involved.
A 3 mana Hero Power is definitely something you're happy to try, although it will be difficult to make because unlike 1 mana Hero Powers, we have nothing to compare them to for balancing. The purpose of Hero Powers are also something that you can easily fit into a turn, and a Hero Power being 3 does limit this more than the standard 2-Cost ones.
That's a word I've never heard before.
I will say it may be slightly weird for a card to generate something at a time when the generated card in question would be Wild only since examples don't really exist. Ball of Spiders was able to generate Webspinners after Naxxramas rotated out, although the card was made before yearly rotations existed.
Otherwise though, it looks good and you've got the flavor nailed.
Hey, thanks. I'm already super excited for the season.
If I understand the flavor right, you hit something and if it kills it, you feast on it? Specifically "it" being the fish? A 1 mana 1/3 that deals 1 damage is particularly strong, although it's not outrageous compared to other 1 mana 1/3s that exist and the 2 extra Health is conditional, so I'm willing to say that it's balanced.
New season, let's go!
She's training to become a Druid, although she still hasn't mastered the shifting part.
For the sake of lore, Crimson Shellen is the brother of Kara Shellen, the Classic Legendary for the set. He has a very... interesting job. To put it bluntly, he's a murderer. A time traveling assassin. In an effort to keep all the timelines safe, he travels back in time to murder problematic people before they become problematic. He's here in Scholomance Academy presumably to kill a target. Kel'Thuzad maybe? He's not inherently evil, but his methods are of moral ambiguity.
Ah, I've had the set done for a while now, but here it is. Scholomance Academy for Time Traveler.
It seems that before Scholomance became a hub area for dark magic and cults, it was an esteemed academy full of bright students and learning potential. In Scholomance Academy, you have BIG ambitions. Time Traveler's arsenal in this set is focused on big cards and being able to cheat them. You've also decided to study some priestly and warlock magic on the side, as your two partner classes in this set are Priest and Warlock. You've also taken an interest in the mysterious Dawnhammer cult hidden deep below the undercrofts of the school (must be a first for everything) who have undertaken a ritual in order to summon the power Infinite Dragon lord known as Dromadicus. Kara's brother, Crimson Shellen, seems to be here in the academy. We're not quite sure for what purpose, but we believe he's here to assassinate Kel'Thuzad or perhaps one of the students before they would become evil.
You saw nothing. NOTHING!!!
(jk, thanks for pointing it out)
I wonder where they discovered that idea.
I understand why they do this, so that you don't randomly lose time on your turns. But it still feels like a very weird, random, arbitrary exclusion for just one specific card to be removed from the pool. Dream Portal can now summon any Dragon except this one specific one.
It's like if they removed the ability to generate Pyroblast (or any other Mage spell for that matter) from Primordial Glyph or some other random Mage spell generator. While we're at it, let's make it so that all those 1/1s can no longer be evolved into. Or make it so that Totemic Call can no longer summon Searing Totem. To just have one random card excluded from a generation pool just feels weird.
The title actually made me think there were other Targon cards besides the 4 that were already revealed.
I can't unsee it now.
Nope. Unfortunately not.
I couldn't fit it in the article, but Matt Dixon also left a gif on his Twitter showing off the art process of Troublemaker, right here.
Wait, so is this the first instance of swearing in Hearthstone?
I think the shoe Avalon ate messed with his brain when he made that review.
Sadly, Am'gam Rager and Faceless Rager don't benefit from this.
I feel like Faceless Rager doesn't stick out as a Rager because all the existing Ragers are either completely vanilla (Magma Rager Ice Rager, and Am'gam Rager), or have one passive keyword and no other abilities (Shadow Rager and Steel Rager), whereas Faceless Rager has a complex (for Rager standards at least) Battlecry effect with variables involved.
Fluxflashor face reveal when?
Yes it is. You are not dumb.
"Unfortunately only the guns have Lifesteal."
But Shadows, the scythe... is also a gun.
A 3 mana Hero Power is definitely something you're happy to try, although it will be difficult to make because unlike 1 mana Hero Powers, we have nothing to compare them to for balancing. The purpose of Hero Powers are also something that you can easily fit into a turn, and a Hero Power being 3 does limit this more than the standard 2-Cost ones.