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Demonxz95

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Joined March 2019 2,831 posts 17,287 XP 2,285 achievement pts

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2,474 total
+3
New Neutral Minion - Silas Darkmoon

You can definitely catch a lot of players off-guard with it since most people don't really care about where they place their minions, which can allow you to grab something really big. Particularly, Paladin and Shaman can summon tiny things …

5 years, 8 months ago
+1
New Shaman Spell - Dunk Tank

I love the flavor here.

You throw something (deal 4 damage), and then the person in it splashes (the AoE). This card could be very powerful, although it's not that strong without Corrupting it, so I'm not too sure …

5 years, 8 months ago
+1
New Priest Minion - Fortune Teller

These types of effects very rarely see play, and I see little reason to believe that this one in particular will be different.

At least while [card]Convincing Infiltrator[/card] is in Standard, that card is just much better in almost …

5 years, 8 months ago
0
New Paladin Spell - Day at the Faire

You'd probably need to Corrupt it to make it worthwhile in most situations, but that probably won't be too difficult.

Odd Paladin will definitely love this, I'll tell you that much. Otherwise though, I'm not so sure.

5 years, 8 months ago
0
New Druid Spell - Solar Eclipse

This card has so much combo potential, especially if played after a [card]Lightning Bloom[/card] where you can essentially negate its 2 mana cost. Lots of situations where this card comes useful. [card]Guardian Animals[/card] in particular can be really strong with …

5 years, 8 months ago
0
New Druid Spell - Lunar Eclipse

This seems really, really good to me as it's basically a 0 mana [card]Darkbomb[/card].

Or alternatively, a [card]Bogbeam[/card] that you don't need to wait until turn 7 for it to be "free" if you play another spell afterwards.

5 years, 8 months ago
0
New Druid Spell - Guess the Weight

With proper deckbuilding, you can definitely lessen the chances of making it a guessing game and actually make a consistent 2 mana draw 2. It works well with [card]Lorekeeper Polkelt[/card] as well. It isn't as strong as [card]Breath of Dreams[/card], …

5 years, 8 months ago
0
New Druid Minion - Kiri, Chosen of Elune

This is a very strange card by design, and I'm not sure how to feel about it from this perspective. That said, both of these cards are pretty good so you can probably find some use for them.

5 years, 8 months ago
0
New Demon Hunter Spell - Felscream Blast

Strong, cheap AoE for Demon Hunters. This will be surely be good. It's literally just [card]Shooting Star[/card] with Lifesteal, and in a class that could make good use of that healing.

5 years, 8 months ago
0
New Neutral Minion - Y'Shaarj, the Defiler

We obviously can't judge this yet since we don't know all the Corrupt cards.

From the design cues I can pick up from the current Corrupt cards though, most of them are probably going to be mid-to-high Cost. Cheap …

5 years, 8 months ago
0
New Neutral Minion - N'Zoth, God of the Deep

This is definitely weaker than the original N'Zoth and probably the weakest of the four Old Gods in this set from a first glance, although if they're revealing it this early, then there's definitely got to be some support for …

5 years, 8 months ago
0
New Neutral Minion - C'Thun, the Shattered

On first glance, this goes in a deck that likes to draw a lot, although those tend to be aggressive.

This however is very good in Control decks since the tokens are "fair" (not great, but acceptable) cards by …

5 years, 8 months ago
+3
New Neutral Minion - Yogg-Saron, Master of Fate

This is definitely the most meme-y card they've ever made in the entire game. This actually makes the original card seem pretty tame by comparison. Its condition is pretty easy for most decks to meet. Its Constructed viability is one …

5 years, 8 months ago
0
Intense Magic - Card Design Competition Discussion Thread

Feedback round 3:

[spoiler]

Anchorm4n - I too am in the boat of Spy Master over Diversify, so I'd go with that. As well as the boat of "the first one costs (0)" because you should be able …

5 years, 8 months ago
0
Intense Magic - Card Design Competition Discussion Thread

Additional feedback

[spoiler]

Cg8889 - Purge Evil is definitely better than your others, although it suffers from needing a minion on board that can attack (and preferably face) to actually use the effect.

MenacingBagel - Dark Harvest

5 years, 8 months ago
0
Intense Magic - Card Design Competition Discussion Thread
Quote From Cg8889

Two different ideas came to mind, both for Paladin.

Benediction - Wanted to try something that worked for Buff Paladin archetype but also tied in a theme from the past with a pseudo-[card]Time …

5 years, 8 months ago
+3
Intense Magic - Card Design Competition Discussion Thread

Feedback

[spoiler]

Linkblade91 - Chains of Kel'Thuzad is fairly neat, although it doesn't feel particularly Mage-y to me in terms of flavor. Convergence of Wisps is a neat alternate victory condition card, and I'm sure there's something you …

5 years, 8 months ago
0
Intense Magic - Card Design Competition Discussion Thread

Some things to keep in mind about making a 10-Cost spell is how each class gets to 10 mana and uses that. For example, 10-Costs are obviously very different for Priest than they would be for Hunter for instance. Druids …

5 years, 8 months ago
0
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?

Please keep your arms out of the chocolate, err I mean, uh, Pandaren brew river.

5 years, 8 months ago
+4
Dean Asks: Which Warcraft Setting or Expansion Theme Do You Want in Hearthstone?

I say Caverns of Time because I am very biased for time magic.

5 years, 8 months ago