Demonxz95
LV.19Senior Writer
Comments
2,558 totalSHR synergy is never a bad thing, and in any deck with SHR focus, this card will definitely be a strong pick. A board full of Divine Shields is quite strong, and the +1 Attack is a great bonus to …
He'll still do well elsewhere in Paladin, even without Yrel. :)
Important thing to note: If you discard [card]Boneweb Egg[/card], the 2/1 Spiders WILL get the +1/+1 buff (is the interaction with [card]Shriek[/card] and Egg is anything to go by), so that will definitely be quite strong.
The [card]Grim Rally[/card] …
Aw yeah, heavy metal!
The effect might seem boring for a Legendary, but this often tricks people into thinking they're bad. What is slightly weird about this card is that the statline is very defensive, yet the effect is …
The problem I see with this card is that it's reliant on having all 3 tribes in your hand to be good (in turn, reliant on you played [card]Ringmaster Whatley[/card] first), and handbuffs are generally quite slow and see little …
This type of support is really strange since Mechs, Dragons, and Pirates have basically no synergistic overlap with each other outside of simply being 3 separate Warrior archetypes that have been supported on and off over the years. I guess …
Honestly, a 5 mana 5/5 with Divine Shield by itself is already pretty solid.
This is also quite good for Y'Shaarj and N'Zoth. After you play either old god, you've spent all of your mana and you might be …
Those ninjas. XD
If it doesn't specify a position, then it always means on the board.
The Battlecry is completely useless once you get to 10 mana, so Aggro card.
The good thing with this card is that you can play your future turns around the loss of a Mana Crystal whereas your opponent most …
It is worse than [card]Fal'dorei Strider[/card], although that was a pretty good card either way. It won't see play in Wild because you can just Fal'dorei Strider instead which is generally better, but this feels like a good step-in for …
3 mana 4/1 that draws a card isn't terrible per se, but the 1 Health makes it really fragile. The reward is kinda good, but it's hard to use effectively most of the time. In a lot of cases, the …
You'd probably only want to play this in Hunter decks that are very dedicated to Secrets, as other Hunter decks don't usually keep a high amount of Secrets on the board. In dedicated Secret Hunters though, this can provide a …
Handbuff cards don't always work out, and this one is in a class that doesn't have the draw to make it effective and usually don't hold very many cards. Even in its Corrupted form, its power level is still not …
This card definitely has lots of swinging potential. Ironically, mirror matches are probably where this card shines best. Summoning lots of annoying minions is Priest's thing, and this helps you get around that. This just in general seems quite good …
Nameless? But I see its name on the card.
These types of effects usually don't see any play. My guess is that purely by association, this card will share the same fate. If anything else, at least it's a note card mechanically but I don't see it being too …
[cardimg]Stiltstepper[/cardimg]
Literally Quick-Time.
The artwork and name don't really communicate the effect at all.
This can be quite good/annoying if you do Corrupt it. 2 Secrets for 4 mana is nothing to scoff at. Unfortunately, if you can't Corrupt it, then it's …
This is a very silly card, which I suppose was kinda the point. Even if it can't hit face, it's a much better [card]Spectral Pillager[/card] because you can actually play other cards in your turn! It's not difficult for this …