Demonxz95's Avatar

Demonxz95

Senior Writer
Joined 03/19/2019 Achieve Points 2255 Posts 2706

Demonxz95's Comments

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    I was not expecting to get a Rogue Secret in this set, but it's actually really nice since it means they're willing to keep pushing Secret Rogue.

    Logically, it should work like Competitive Spirit in that it won't trigger if your opponent doesn't play any cards (similar to how Competitive Spirit doesn't trigger if you control no minions at the start of your turn). In the event that they do play nothing to play around the Secret, then... they played nothing and basically skipped an opportunity to play any cards, which is good for you since that will put you ahead in the game.

    If your opponent only plays 1 card, it's not too great. If they play more than 1 card though, then it's actually pretty good. It's also really difficult to play around since it's really hard to tell when it's actually out on the field. It might be good in Secret Rogue, although maybe they might just prefer Dirty Tricks instead. Solid 3 star card with potential to be better.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    I feel like it's better in Rogue than Warrior since Warrior can already mess with its opponent's damaged things, and in Rogue, it's basically a 3 mana Assassinate. It's still not bad in Warrior though.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    It's a better Holy Water. I'm not sure if it's actually good enough to see play since Priest doesn't have that many ways of actually dealing damage outside of minion combat (usually preferring to just kill them outright with removal). But hey, it's still better Holy Water and when it works, it works.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    The "deal 3 damage to your hero" part seems really random and doesn't really have anything to do with the card, although it's obviously quite useful with Flesh Giant and Brittlebone Destroyer.

    This card is definitely great though. 3 damage is absolutely nothing for Priest, just heal that shit back up. And you've also got 2 minions.

    I find it really funny that out of every Priest/Warlock dual-class card, the Common one is the one that's the most complicated.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    I'm not sure how practical this card will actually be competitively, but there's a lot of things you could do to really annoy your opponent, and make them lose their cards.

    It seems pretty decent as a combo disruptor too. Just play their combo pieces haphazardly and watch them cry. You just gotta take note of what's in your hand and be sure to play around it.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    Cost reduction for Dragons is pretty good since they're expensive and you want to get them out earlier. It seems like it would be really good in Dragon Priest, although I'm not sure when the last time they got any actual support was.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    +2/+2 buffs for 2 are usually "decent", sometimes pretty good. You can put it on a minion that can trade this turn, and trade no problem since it will fully heal that turn.

    Put on a Frazzled Freshman on turn 2 will result in a 3/6 minion on turn 2, which is really good.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    It's pretty good put on a minion with summoning sickness since it can't attack that turn anyway, although I'm not sure how often you put stat buffs on minions with summoning sicknesses.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    It's pretty decent as a "cheating" card for Big Warrior or Big Paladin, although I don't feel like either of those decks have enough support yet.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    This card seems like it could be pretty good, but it also looks like it won't be. In Priest, you could steal something with Cabal Acolyte. Paladin could use some more AoE effects. This one doesn't clear the board though, it merely just stalls it for a turn.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    It's actually pretty good in Arena. 4/9 for 6 is pretty good stats and the Lifesteal could occasionally be a life saver (or trigger some healing related abilities).

    In Constructed though, it's a perfectly fair card, but 95% of the time, "perfectly fair" cards don't see play.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    Really strong buff card. It's better in Warrior since they can easily damage their minions on a whim and they take advantage of them doing so already.

    In Paladin, it's harder to use since the damaged minion will most likely need to survive a round of combat first (meaning you'll typically need to wait a turn after playing a minion for you to be able to actually use it). In Arena though, it'll be really good for them.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    It's obviously never going to see any legitimate competitive play, but it's just such a funny card to dick around with and I know at least a few people will do that.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    Ever since Unexpected Results came out in The Boomsday Project, I've seen people make this card way more times than I can count. Now it's finally in the game.

    In SD Mage, I imagine this'll be good since it can draw several cards for so little mana.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    Balanced Flamewaker.

    It's a bit weird to compare it to its BRM counterpart since that card was pretty stupid powerful. It's obviously not quite as good as Flamewaker, but it still seems fairly decent.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    If you can get at least one of the Wyrms to stick for a turn, then it can give you a lot of surprise lethals out of nowhere to close the game, which is pretty good.

    If none of them stick though, then it's honestly not terrible since the Wyrms effectively have a soft Taunt on them. Some sort of Miracle Mage could probably do something with this.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    The Studies seem good. Sometimes you might get a bad Deathrattle minion in the pool, but then you just... don't pick it and pick something else. If all your choices were bad, then just pick the least bad (or best for current situation), and you just got a bit unlucky. You still get to play one of your Deathrattle minions that you put into your deck on purpose out faster, so it's still a win.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    That art is freaky.

    The effect could be strong with something like Unleash the Hounds effectively making this a 1 mana "destroy a minion" card, so it might be decent.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    The name is really weird, but the effect is really strong. I expect to see this played.

    Pretty much every Deadly Shot on a minion has seen play at some point, and this has a better stats:cost ratio than a lot of those cards. Casting a spell is not that difficult of a requirement.

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    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    It's like a Nerubian Egg that can attack without extra help needed, but it costs 1 more. It's also a Beast, so it seems pretty good.