Even if you only Discover one spell, it's still stronger than Vulpera Scoundrel.
The amount of chain reactions you can make with this card is pretty nice. Now you just good spell triggers. What do you throw in?
With luck, you could potentially "miracle" you way into a way with some damage spells, or you can grab more defensive spells to put yourself back in the game. She's very flexible.
Yes, I would like another 2 mana 6/6, thank you very much.
This card seems like it could be really insane, and I'm sure we'll all grow to hate it. Until then, let's appreciate it while we still feel positively towards it.
But if you ever need to counter it, Magehunter is right there for you in Demon Hunter.
The effect is absolutely insane, although Hunters don't have that many spells to take advantage of this effect.
Rapid Fire in particular is insane with Slate, although you're not going to want to hold onto Rapid Fire just to combo it with this guy and destroy two minions. I'm not so sure about this one. The effect is really cool and strong, but I don't feel like Hunter has enough spells to fully utilize it yet.
In a vacuum, it does seem worse than Kun since you also need to cast a spell and it has worse stats. Standard doesn't have Kun though, so that's not that big of a deal, and should still see some use.
HOWEVER, In Wild, you could potentially have both on the field for a 30 mana turn. Why not throw in a Twig for good measure?
You wouldn't want to hard-cast it (unless your opponent happens to have a board full of 1-Health minions). It does seem really good for Big Demon DH, even if Pit Commander does cause it to lose its effect for a turn.
Other than that though, it's just a giant stat-stick, which might be the downfall of the card. Still though, it's a really cool card with some nice artwork.
Although these cards look pretty sweet and fun to use, I feel bad for Dekkster. His video was pretty well made, and then these cards come along and steal all of the spotlight.
It's perfect against the first boss of Icecrown Citadel. ^_^
In Fragment DH, it's basically a Truesilver Champion with delayed healing, although it works with the Soul Fragments. And really, I don't think anyone really cared about the healing from Truesilver anyway.
This will push Fragment DH into a very aggressive direction, unlike Shardshatter Mystic which goes the opposite direction of being control. Although, I wouldn't be surprised to put both of them in.
This feels like one of the weaker Fragment payoff cards, but it's still a good enough card to see play in Fragmentlock. 3 mana 3/4 with 3 damage is still pretty strong.
Definitely include it in any Fragment deck since it's basically just Earth Elemental without the Overload (the reason Earth Elemental almost never saw play in the first place).
1 mana 1/3s are always good, so this will be as well.
Auto-include in Fragment decks, although simply being a 1 mana 1/3 Demon might make it good enough for Demon decks even if they don't have Fragment synergy, and the Fragments will always do something.
I feel like 2 mana deal 3 damage cards are always good, so it seems this would be good too. Although it is weaker in the sense that it can't target face which you might've down with Darkbomb if you had lethal.
Of course, it's going to be a good card in Fragmentlock (as I'm calling it) and Fragment DH.
It's really weird that she has anti-synergy with the deck, since many cards want you to destroy these Fragments for additional effects, but then this card wants you to keep them in your deck.
Even then though, it's still a pretty strong card for the deck and will surely see play in it.
Maybe it's not its time for Constructed, but it otherwise looks really silly which means that someone will inevitably try to use it in some way.
I fully expect the flavor text to reference Augmented Elekk.
Even if you only Discover one spell, it's still stronger than Vulpera Scoundrel.
The amount of chain reactions you can make with this card is pretty nice. Now you just good spell triggers. What do you throw in?
With luck, you could potentially "miracle" you way into a way with some damage spells, or you can grab more defensive spells to put yourself back in the game. She's very flexible.
Yes, I would like another 2 mana 6/6, thank you very much.
This card seems like it could be really insane, and I'm sure we'll all grow to hate it. Until then, let's appreciate it while we still feel positively towards it.
But if you ever need to counter it, Magehunter is right there for you in Demon Hunter.
The effect is absolutely insane, although Hunters don't have that many spells to take advantage of this effect.
Rapid Fire in particular is insane with Slate, although you're not going to want to hold onto Rapid Fire just to combo it with this guy and destroy two minions. I'm not so sure about this one. The effect is really cool and strong, but I don't feel like Hunter has enough spells to fully utilize it yet.
In a vacuum, it does seem worse than Kun since you also need to cast a spell and it has worse stats. Standard doesn't have Kun though, so that's not that big of a deal, and should still see some use.
HOWEVER, In Wild, you could potentially have both on the field for a 30 mana turn. Why not throw in a Twig for good measure?
You wouldn't want to hard-cast it (unless your opponent happens to have a board full of 1-Health minions). It does seem really good for Big Demon DH, even if Pit Commander does cause it to lose its effect for a turn.
Other than that though, it's just a giant stat-stick, which might be the downfall of the card. Still though, it's a really cool card with some nice artwork.
Big Demons are cool and all, but why does every piece of Big DH support have to work badly with Pit Commander?
Nope.
Only Passive keywords count, and Spellburst is not a Passive keyword.
Another one strikes!
Although these cards look pretty sweet and fun to use, I feel bad for Dekkster. His video was pretty well made, and then these cards come along and steal all of the spotlight.
It's perfect against the first boss of Icecrown Citadel. ^_^
In Fragment DH, it's basically a Truesilver Champion with delayed healing, although it works with the Soul Fragments. And really, I don't think anyone really cared about the healing from Truesilver anyway.
This will push Fragment DH into a very aggressive direction, unlike Shardshatter Mystic which goes the opposite direction of being control. Although, I wouldn't be surprised to put both of them in.
Of course, I'd definitely play this in Fragment DH. 3 damage AoE on a 3/2 for 3 is insane.
Volcanic Potion with Soul Fragments seems decent. Unlike Demonwrath, it still hits enemy Demons in mirror matches.
This feels like one of the weaker Fragment payoff cards, but it's still a good enough card to see play in Fragmentlock. 3 mana 3/4 with 3 damage is still pretty strong.
Definitely include it in any Fragment deck since it's basically just Earth Elemental without the Overload (the reason Earth Elemental almost never saw play in the first place).
1 mana 1/3s are always good, so this will be as well.
Auto-include in Fragment decks, although simply being a 1 mana 1/3 Demon might make it good enough for Demon decks even if they don't have Fragment synergy, and the Fragments will always do something.
Indeed I agree with you.
Although when I brought this up to Flux, he mentioned that it wasn't collectible so it didn't count. I guess that's a rule now.
I feel like 2 mana deal 3 damage cards are always good, so it seems this would be good too. Although it is weaker in the sense that it can't target face which you might've down with Darkbomb if you had lethal.
Of course, it's going to be a good card in Fragmentlock (as I'm calling it) and Fragment DH.
It's really weird that she has anti-synergy with the deck, since many cards want you to destroy these Fragments for additional effects, but then this card wants you to keep them in your deck.
Even then though, it's still a pretty strong card for the deck and will surely see play in it.