Demonxz95
LV.17Senior Writer
Comments
2,448 totalPretty decent card in any spell based deck, which they've been pushing this set. I'd say it has a pretty decent chance of seeing play.
It's slow to have the Deathrattle occur naturally, although it's really good to cheat out, and it's good for Deathrattle activators where you can quickly get a bunch of 7-Cost minions on the board.
I remember that [card]Anubisath Warbringer[/card] …
Haha, better [card]Wee Spellstopper[/card]. With how much AoE there is, the effect isn't as strong as it could be, although it will still be annoying for your opponent to deal with sometimes. I'm a bit doubtful of it seeing play …
The ability isn't bad. It could be used as a way for any class to Discover a spell, although it's not that good for the Spell Damage since you typically want those to be as cheap as possible unless it's …
Aw, she doesn't eat the books? She's not very voracious then (and that was your shitty joke for the day).
Seems like it would be really strong in super, super face decks that vomit their whole hand no problem …
It can be an [card]Elven Archer[/card] for Mage, a [card]Lost in the Jungle[/card] for Paladin, and... that's actually it. It is a worse [card]Kobold Librarian[/card] in Warlock, although it still isn't bad. It's actually a decent turn 1 play for …
A pretty good Neutral Common, especially in Demon Hunter with their 1 mana Hero Power. Even decks in Wild could use it pretty well too. I reckon we'll see quite a bit of it, especially in DH in Standard.
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I reckon it'll probably be experimented with in SD Mage or Shaman, and then probably subsequently dropped by most of them. The payoff is pretty good and maybe easier to get off due to the new synergy, which is why …
It gives you two extra minions which could then be buffed by something like [card]Into the Fray[/card] or [card]Armegadillo[/card], which could be decent. That said, it probably won't see that much play.
It's decent as Rush Warrior support. Not as much as [card]Town Crier[/card] which is vaguely similar, although it's not too bad.
That said, in Wild, you'd probably just play [card]Town Crier[/card] instead. In Standard, I'm not sure where this …
(Foe) Reaper's Scythe - You know they did on purpose (and it's fitting since a scythe is a farming tool).
The effect is quite strong though, and you can choose when it'll go off. It even has good synergy …
Remember [card]Dark Possession[/card]? The 1 mana Discover a Demon card with a downside?
This just wipes the floor with that card in every single way. Theoretically, it could be really useful with Jaraxxus since it would allow you to …
The healing potential is insane, although it also seems really slow on 8. Then again, Hagatha had the same AoE damage on 8 mana and that saw play, so maybe this will as well.
This actually seems pretty good since it effectively offers a free trigger of Spell Damage for up to 3 turns (you do pay 2 mana for the weapon on turn one if you choose to use it that turn, but …
This is a concept I've seen so many times on fan-made cards, so it's cool to see it finally in the game.
At it's base form, it's... okay. Not horrible, but it's not that great either. This card lives …
A bit of a pun there since "cutting class" usually refers to the act of not going to class whereas this card appears to depict a class that's literally about cutting things.
Most weapons that are run usually have …
It's by no means "bad", but it rarely sticks around for its effect to be extremely strong and last a lot of strikes. [card]Deadly Poison[/card] is a more permanent option and a better Combo activator. It's pretty good on curve …
Seems pretty decent for Stealth Rogue since you can reliably play it on turn 4 without needing to use its Spellburst ability right away, and then play a spell next turn to get the effect off.
It's actually not a bad Rogue weapon, although if you want high Attack immediately, I think you'd rather just [card]Hooked Scimitar[/card], or even just Hero Power + [card]Deadly Poison[/card].
EDIT: Also by the way, this is my 1000th post …
I was not expecting to get a Rogue Secret in this set, but it's actually really nice since it means they're willing to keep pushing Secret Rogue.
Logically, it should work like [card]Competitive Spirit[/card] in that it won't trigger …