Played on turn 1, it's really strong. After that though, it falls unless you're lucky enough to get a Taunt Beast later in the game. Generating 2 cards with 1 mana though is nothing to scoff at no matter what it's generating, and as a 1-Cost spell, it's good for some Spellburst effects and for Kael'thas.
I think this is good. The 4/5 Taunt is a decently formidable wall, and the only bad pulls you can get this from are Desert Hare and Ironbeak Owl. Even just putting a 3/2 on the body with no ability from this is pretty good.
Perfectly fair card. It's good if you get the Outcast off, but it's underwhelming if you don't. Even then though, it's not THAT insane, so I don't see this doing too great.
This is pretty good. Of course, it's obvious that you can use the Outcast right away since it will be added to the right-most spot of your hand. But even ignoring that, it's a 1 mana draw which in and of itself is good.
7 mana is quite steep for a starting cost, and unlike Corridor Creeper, this only triggers off of friendly minions dying and not all minions. You'd need to get this to about 2 mana before it becomes "good". I'm not sure about this one.
Rager is nearly a pack filler, but Ragers are quite a meme in Hearthstone that I almost didn't have the heart to put him there. That and no other card would cross off Memey, so I put him there.
Raise Dead also doesn't count for Back From The Dead because it isn't really Resurrect Priest support in the sense that it doesn't actually summon the minions back, but simply adds them to your hand.
Any spell, even a 1-mana spell will make her very good. This will definitely be tried in spell Druids and Shamans since this card can just do that much.
It's basically just a 1-mana Frostbolt that requires a combo for the 3 damage part to go off.
In Rogue, this will be awesome for some stalling which Rogue could really use even as just a Freeze effect without the damage. In Mage though, it might just be easier to use Frostbolt instead since Frostbolt is usually just used as a Darkbomb where the Freeze effect rarely comes into play, although being 1-mana cheaper, it does still have a place in places like Cyclone Mage.
Even if it doesn't see play right now, we all know that at some point later down the line, this will be used for some type of combo that everyone despises. Double the chances since it appears in both classes.
For Warrior, this is really good since they can easily just use Whirlwind or Risky Skipper to clear the board for 4 mana. For Paladin? I guess they could use Consecration? It'll definitely be played somewhere for sure, but it might just end up being a Warrior card.
An interesting way to support that Spell Damage archetype, although you might get bad, expensive Spell Damage minions. Even then, the good ones will be extremely helpful.
Really cool idea for an ability, which could potentially give your minions a second attack on something. It might be too hard to take advantage of though, because you're still take full damage if you attack something large (I guess that's where Kreen comes into play?) or waste the ability attacking something smaller. Speaking of Kreen, the interaction with him is kinda cool.
Alleycat was a good card that saw play. This is a card that's pretty much strictly better, therefore it will see play.
Did you handbuff this? Not a problem, it's good when you do.
Cute, but I'm not sure if it's great.
You definitely can get a board full of these and buff them extremely early in the game, but that feels like it might be too niche.
Played on turn 1, it's really strong. After that though, it falls unless you're lucky enough to get a Taunt Beast later in the game. Generating 2 cards with 1 mana though is nothing to scoff at no matter what it's generating, and as a 1-Cost spell, it's good for some Spellburst effects and for Kael'thas.
Stealth Druid, jk.
But this is strong since it will almost always make one attack, and that one attack will get very good value.
10/10 pun right there.
I think this is good. The 4/5 Taunt is a decently formidable wall, and the only bad pulls you can get this from are Desert Hare and Ironbeak Owl. Even just putting a 3/2 on the body with no ability from this is pretty good.
Yeah. This is really bad.
Atrocious top-deck, and it takes a lot of time and trading before it becomes decent. It's also a nerf to Jandice.
Perfectly fair card. It's good if you get the Outcast off, but it's underwhelming if you don't. Even then though, it's not THAT insane, so I don't see this doing too great.
This is pretty good. Of course, it's obvious that you can use the Outcast right away since it will be added to the right-most spot of your hand. But even ignoring that, it's a 1 mana draw which in and of itself is good.
7 mana is quite steep for a starting cost, and unlike Corridor Creeper, this only triggers off of friendly minions dying and not all minions. You'd need to get this to about 2 mana before it becomes "good". I'm not sure about this one.
Animal Companion sees play, and what you're getting here is half the stats for a third of the mana cost. Sounds pretty good.
Rager is nearly a pack filler, but Ragers are quite a meme in Hearthstone that I almost didn't have the heart to put him there. That and no other card would cross off Memey, so I put him there.
Raise Dead also doesn't count for Back From The Dead because it isn't really Resurrect Priest support in the sense that it doesn't actually summon the minions back, but simply adds them to your hand.
Alright, the Bingo square is now finished.
Amazingly, we made it through the entire expansion with no pack fillers.
Any spell, even a 1-mana spell will make her very good. This will definitely be tried in spell Druids and Shamans since this card can just do that much.
It's basically just a 1-mana Frostbolt that requires a combo for the 3 damage part to go off.
In Rogue, this will be awesome for some stalling which Rogue could really use even as just a Freeze effect without the damage. In Mage though, it might just be easier to use Frostbolt instead since Frostbolt is usually just used as a Darkbomb where the Freeze effect rarely comes into play, although being 1-mana cheaper, it does still have a place in places like Cyclone Mage.
Even if it doesn't see play right now, we all know that at some point later down the line, this will be used for some type of combo that everyone despises. Double the chances since it appears in both classes.
I love how the reveal video is an example of what NOT to do with this Priest. I'm not sure how well Priest can use it though.
Paladin has a much better chance with this card in my opinion. They've got Librams, which are actually really good with her.
For Warrior, this is really good since they can easily just use Whirlwind or Risky Skipper to clear the board for 4 mana. For Paladin? I guess they could use Consecration? It'll definitely be played somewhere for sure, but it might just end up being a Warrior card.
An interesting way to support that Spell Damage archetype, although you might get bad, expensive Spell Damage minions. Even then, the good ones will be extremely helpful.
Really cool idea for an ability, which could potentially give your minions a second attack on something. It might be too hard to take advantage of though, because you're still take full damage if you attack something large (I guess that's where Kreen comes into play?) or waste the ability attacking something smaller. Speaking of Kreen, the interaction with him is kinda cool.
I don't think a 5-Cost Beast Hunter/Druid archetype exists, so I don't see much of a home for this card.