This is the one card where the "fluffy" name actually sort of makes sense. It's kinda like a Goblin Lackey which is quite useful, although Lackeys actually benefit from not being in your deck and not being drawn.
This actually seems really good. With a cheap spell, it can basically be viewed as a Volcanic Potion + a 1 mana 2/5. And for any class, nonetheless. Classes that struggle with AoE will love it even more.
Now this could potentially devolve one minion three times, which could make it strong against a single minion. Although, your opponent would need to have only a single minion that can be devolved three times for that to work.
Still though, it's a cheap spell with a decent effect, and people will rage over it.
Decent potential. It's effectively 0 mana to get a spell since the cost reduction will cancel out the 1 mana cost of this spell. You don't even need to use the reduction on the card you Discovered, or play the spell on the turn you play this.
Could be good for Kael'thas Druids since it easily makes up for 2 of them 3 spells needed.
It's kinda like pre-nerf Priestess of Fury, although the damage output is a bit less spread out. That can sometimes be better, and other times it can be worse. Between this and Rattlegore, it seems that there might be a Big Warrior archetype coming.
A 9 mana 9/9 that summons an 8/8, and that 8/8 summons a 7/7, and that 7/7 summons a 6/6, and that 6/6 summons a 5/5, and that 5/5 summons a 4/4, and that 4/4 summons a 3/3, and that 3/3 summons a 2/2, and that 2/2 summons a 1/1.
Thing thing is sticky as fuck. Splitting Festeroot is weeping in the corner. Playing it from your hand might be slow, but cheating it out will be brutal to go against.
EDIT: Aw shit, Zephrys screws this over. It'll always offer a Polymorph to kill it, won't it? While it's working correctly at least.
Because there were inevitably be a prize for commenting and voting on every card in the set, it may be advisable to do so as the cards are revealed instead of waiting until they're all revealed, as counter-intuitive as that may seem for analyzing the whole set.
What, you mean [Hearthstone Card (Fluffy Fight) Not Found]? That's a Druid card.
EDIT: Oh, you mean Shan'do Wildclaw. Yeah, she doesn't count. Deckbuff, but no handbuff.
This is the one card where the "fluffy" name actually sort of makes sense. It's kinda like a Goblin Lackey which is quite useful, although Lackeys actually benefit from not being in your deck and not being drawn.
It seems good if I compare it to Houndmaster Shaw.
It's extremely slow if you don't have a big board, although it's not bad if you do.
That said, there are two words. Two words that might make this card good.
Kael'thas. Sunstrider.
This actually seems really good. With a cheap spell, it can basically be viewed as a Volcanic Potion + a 1 mana 2/5. And for any class, nonetheless. Classes that struggle with AoE will love it even more.
Blizzard thinks people will make Beast Druids with this.
But in reality, it's going to be used for King Krush combos.
Now this could potentially devolve one minion three times, which could make it strong against a single minion. Although, your opponent would need to have only a single minion that can be devolved three times for that to work.
Still though, it's a cheap spell with a decent effect, and people will rage over it.
5-star card with a 5-star flavor text.
Fantastic for any Mage, fantastic for Burgle Rogue. What's not to love here?
4/9 for 6 isn't bad, and the effect could be strong. Might see play in spell-Dragon decks.
I've seen this card several times on HearthCards as a Shaman card, so it's cool to actually see it in the game now, and as a dual-class card.
I don't think it's too strong, but it has some potential.
Decent potential. It's effectively 0 mana to get a spell since the cost reduction will cancel out the 1 mana cost of this spell. You don't even need to use the reduction on the card you Discovered, or play the spell on the turn you play this.
Could be good for Kael'thas Druids since it easily makes up for 2 of them 3 spells needed.
The ability is a bit hard to get going sometimes, but a 3 mana 4/2 with Divine Shield is already fairly strong by itself, so it might see play.
That's a lot of value for 0 mana.
Now this is quite a development for the game if 1 mana 1/4s with no downsides are now okay to be printed. This will probably be a strong card.
Inb4 we get a 2-mana buff spell for Priest tomorrow
Copy any spell you want. Any spell.
Seems like a strong introduction to the Spellburst mechanic. I like it.
It's kinda like pre-nerf Priestess of Fury, although the damage output is a bit less spread out. That can sometimes be better, and other times it can be worse. Between this and Rattlegore, it seems that there might be a Big Warrior archetype coming.
A 9 mana 9/9 that summons an 8/8, and that 8/8 summons a 7/7, and that 7/7 summons a 6/6, and that 6/6 summons a 5/5, and that 5/5 summons a 4/4, and that 4/4 summons a 3/3, and that 3/3 summons a 2/2, and that 2/2 summons a 1/1.
Thing thing is sticky as fuck. Splitting Festeroot is weeping in the corner. Playing it from your hand might be slow, but cheating it out will be brutal to go against.
EDIT: Aw shit, Zephrys screws this over. It'll always offer a Polymorph to kill it, won't it? While it's working correctly at least.
Now that's a new effect type I've never seen before.
Despite the hilarity of the card, I feel like it's not actually that bad. Most of the effects are really quite solid on a 2 mana 2/2.
Not great.
It's better than Doomed Apprentice, but that's not saying much.
Because there were inevitably be a prize for commenting and voting on every card in the set, it may be advisable to do so as the cards are revealed instead of waiting until they're all revealed, as counter-intuitive as that may seem for analyzing the whole set.