Demonxz95
LV.17Senior Writer
Comments
2,474 totalThis is a concept I've seen so many times on fan-made cards, so it's cool to see it finally in the game.
At it's base form, it's... okay. Not horrible, but it's not that great either. This card lives …
A bit of a pun there since "cutting class" usually refers to the act of not going to class whereas this card appears to depict a class that's literally about cutting things.
Most weapons that are run usually have …
It's by no means "bad", but it rarely sticks around for its effect to be extremely strong and last a lot of strikes. [card]Deadly Poison[/card] is a more permanent option and a better Combo activator. It's pretty good on curve …
Seems pretty decent for Stealth Rogue since you can reliably play it on turn 4 without needing to use its Spellburst ability right away, and then play a spell next turn to get the effect off.
It's actually not a bad Rogue weapon, although if you want high Attack immediately, I think you'd rather just [card]Hooked Scimitar[/card], or even just Hero Power + [card]Deadly Poison[/card].
EDIT: Also by the way, this is my 1000th post …
I was not expecting to get a Rogue Secret in this set, but it's actually really nice since it means they're willing to keep pushing Secret Rogue.
Logically, it should work like [card]Competitive Spirit[/card] in that it won't trigger …
I feel like it's better in Rogue than Warrior since Warrior can already mess with its opponent's damaged things, and in Rogue, it's basically a 3 mana [card]Assassinate[/card]. It's still not bad in Warrior though.
It's a better [card]Holy Water[/card]. I'm not sure if it's actually good enough to see play since Priest doesn't have that many ways of actually dealing damage outside of minion combat (usually preferring to just kill them outright with removal). …
The "deal 3 damage to your hero" part seems really random and doesn't really have anything to do with the card, although it's obviously quite useful with [card]Flesh Giant[/card] and [card]Brittlebone Destroyer[/card].
This card is definitely great though. 3 …
I'm not sure how practical this card will actually be competitively, but there's a lot of things you could do to really annoy your opponent, and make them lose their cards.
It seems pretty decent as a combo disruptor …
Cost reduction for Dragons is pretty good since they're expensive and you want to get them out earlier. It seems like it would be really good in Dragon Priest, although I'm not sure when the last time they got any …
+2/+2 buffs for 2 are usually "decent", sometimes pretty good. You can put it on a minion that can trade this turn, and trade no problem since it will fully heal that turn.
Put on a [card]Frazzled Freshman[/card] on …
It's pretty good put on a minion with summoning sickness since it can't attack that turn anyway, although I'm not sure how often you put stat buffs on minions with summoning sicknesses.
It's pretty decent as a "cheating" card for Big Warrior or Big Paladin, although I don't feel like either of those decks have enough support yet.
This card seems like it could be pretty good, but it also looks like it won't be. In Priest, you could steal something with [card]Cabal Acolyte[/card]. Paladin could use some more AoE effects. This one doesn't clear the board though, …
It's actually pretty good in Arena. 4/9 for 6 is pretty good stats and the Lifesteal could occasionally be a life saver (or trigger some healing related abilities).
In Constructed though, it's a perfectly fair card, but 95% of …
Really strong buff card. It's better in Warrior since they can easily damage their minions on a whim and they take advantage of them doing so already.
In Paladin, it's harder to use since the damaged minion will most …
It's obviously never going to see any legitimate competitive play, but it's just such a funny card to dick around with and I know at least a few people will do that.
Ever since [card]Unexpected Results[/card] came out in The Boomsday Project, I've seen people make this card way more times than I can count. Now it's finally in the game.
In SD Mage, I imagine this'll be good since it …
Balanced [card]Flamewaker[/card].
It's a bit weird to compare it to its BRM counterpart since that card was pretty stupid powerful. It's obviously not quite as good as Flamewaker, but it still seems fairly decent.