Demonxz95
LV.17Senior Writer
Comments
2,448 total[card]Sunwalker[/card] cries in the corner.
Priest does have some buff cards, although I definitely think this is more of a Paladin card since they've always been about this sort of thing. Librams in particular are one easy way to …
Reminds me of pre-nerf [card]Force of Nature[/card].
It also seems like two copies of [card]Landscaping[/card] meshed together with an additional option. Seems really nice.
The art bothers me. I feel like her head should not be able to turn that far to the left.
That said, it is a strong card. A 4 mana 4/5 with Taunt by itself is already not bad, …
The effect is flashy, although it seems a bit... strange? You're essentially not running a 5-drop in your deck, and instead getting a random one with a 2/1 body added, and the possibility of fooling your opponent (although like [card]Fatespinner[/card], …
I feel like it's slightly too weak at 3, but it would be slightly too strong at 2. I guess better for a card to be too weak than too strong.
But copying effects are usually strong, and this …
[card]Despicable Dreadlord[/card] saw play, and this looks pretty much like an upgradable version of that. Mage has gotten quite a bit of Spell Damage recently (good ones too), and Shamans always have Wrath of Air Totem.
I say it …
The effect is cool and could be powerful, but it's also slow and in many cases, you will only draw 1 card so you better hope they draw a huge card. Drawing more will usually require you to force your …
Strong Deathrattle card that all classes can take advantage of. I expect it to be pretty good. It actually doesn't help Res Priest either since it will put two 1/1 Whelps into the pool instead of additional copies of the …
It actually puts quite a lot of pressure on the board. For 8 mana, it will destroy any minion (unless it has Divine Shield, but that doesn't happen often enough to be a deal breaker) and leave a 3/9 on …
I was thinking we'd get this card in the game at some point. This seems to just be the new auto-pick Spell Damage card for Mage.
I suppose this confirms that Treants will never become a tribe.
I'm really happy this card is in the game. Not necessarily because of its strength, but because of its effect. I've been dying for Scry to exist in the game for years as it's the basis of my Time Traveler …
It's actually not too bad. It's actually a pretty good 2-drop for decks that like their spells, especially small spells. For certain Spellburst effects, it's not too bad as it will give you a cheap spell to activate them, and …
Really cool effect with a lot of utility. I like it a lot. I kinda wish I played Rogue more often now.
It's a really good card for fetching cards you don't have when you need them, and you …
The effect can be strong, although it requires you to be smart and also build your deck in a certain way. Played at a bad time can ruin your deck. It will guarantee you to draw your expensive cards now …
I don't think this card is as OP as many people are crying it out to be? Frustrating, yes, but not overpowered. Returning 1 card to their deck will not always be a game-saver or affect your opponent that much.
Actually seems pretty decent. Rabid Worgen saw play, and this has a trade-off of -1 Attack in exchange for getting rid of Deathrattles or other various effects that would be annoying to deal with (Divine Shield or Lifesteal for example). …

Scry! It's in the game!
Remember when no one made Neutral or Druid weapons in HearthCards because it "breaks Twig of the World Tree"?
Well, uh, what about now?
Avalon has to eat a shoe.