I incorporated everyone's feedback into my Yrel, creating something almost completely different to remove the Immunity:
At the start of the game she shuffles 3 copies of Libram of Courage into your deck, giving you access to card draw the archetype desperately needs. In addition - because every Libram has two effects on it, more-or-less - Yrel's courage grows with each use, making her stronger. Build up a big threat and watch her drop the hammer!
Any Start of Game effect without a condition immediately has potential to be somewhat dangerous (unless it's Prince Malchezaar), so I'm not sure how this would play out.
EDIT: Actually this might not be so good since it essentially dilutes your deck with three overcosted Arcane Intellects which only get good once you reduce their Cost enough.
I reduced the cost of Primal Fury to 3 as has been suggested, plus I came up with a different card altogether; I wasn't feeling the others:
I assume if there's only one enemy minion, they would get double-Swiped. And before you ask, I just made Kranak up.
I'm going to start on feedback now. Sorry I didn't get to it yesterday.
Stuff's looking good honestly.
Although, according to Stargazer Luna and Altruis the Outcast, leftmost and rightmost should be written as "left-most" or "right-most". Druid is also not supposed to have good AoE, so I'm not sure if Kranak is too much of a bend or a break in Druid's class parameters.
In the case of both of your cards, they shouldn't use the Classic watermark since they both use Lifesteal, which is a post-launch mechanic.
Frost Wolf Cub seems alright compared to Twilight Summoner, and Pit Trap is okay although is has grammar errors and there are visible words at the bottom of the art, detracting from the quality slightly.
Ah yes, good call. Thanks! Will adjust the water mark.
Pit trap grammar errors are 'enemies' (should be 'enemy's', right?), but you said errors (plural). I can't find any other?
If i had to submit one, which one do you prefer?
Actually, it should be "opponent's". The other grammatical error is that "trap" in the card name is supposed to start with a capital T as it's part of a proper name.
I like Frost Wolf Cub the best. On the base card, the Deathrattle should also have quotation marks around it, so it reads like this:
Deathrattle: Summon a 2/2 Wolf with "Deathrattle: Summon a 4/4 Wolf with Lifesteal".
Forgot to submit last week. So here's my second attempt at participating in the competition:
4 mana 7/7! Great value!
Not sure about the lifesteal, but it otherwise seemed to weak without. At 3 mana it would be too strong. Supposed to make beast/deathrattle hunter more viable for control games.
Also:
Anti aggro tool for hunters. Trap does not trigger when your opponent doesn't summon any minions.
Any feedback is welcome!
In the case of both of your cards, they shouldn't use the Classic watermark since they both use Lifesteal, which is a post-launch mechanic.
Frost Wolf Cub seems alright compared to Twilight Summoner, and Pit Trap is okay although is has grammar errors and there are visible words at the bottom of the art, detracting from the quality slightly.
Oh my, I'm sorry! You shouldn't hide your cards behind spoilers, even if it was with good intentions ;-)
I don't like Temporal Loop as an idea, sorry. Slaith looks very interesting, but it scares me. Rogue has lots of possibilities to trigger deathrattles plus Anka the buried... This could get out of hand even though the condition looks reasonable. I'm in a hurry and can't look up similar cards right now, but both cards having the same name feels strange. Aria is my favorite of the bunch, even though it looks pretty OP, too. With one Incanter's Flow hitting a Fireball, you could play both on turn 10 for 13 damage... I'd like to suggest "When revived, transfrom." for the first card. Maybe you could find a pile of ashes for the second one?
Both Slaith cards have the same name because they're in essence, the "same" card, basically trying to communicate that the first card is his humanoid form, and then the second card is him transforming into his dragon form.
Think of it like Pyros, or the worgen cards from The Witchwood which swap their stats while in your hand.
Now that's certainly a card right there! Even if the permanent Immunity is slightly dangerous, especially with effects like Lifesteal, I like this card.
KANSAS
Everything I can say about the Contract card has pretty much already been said. That said, I do enjoy the creativity of the card. Ornery King is better in terms of mechanical complexity. Its effect is cute, although 3/15 is an extremely weird statline (not that I have a problem with weird statlines, but some people might).
R
R… you ready for some criticism? The phrasing "must" doesn't really make any sense here, and Rush didn't exist in One Night in Karazhan so it doesn't really make sense for this card to use it.
Anchorm4n
I think Highlander DH is a thing, and I'm sure they'd like this card. Nice job.
DestroyerR
Ignoring the fact that I don't think there's enough token slots for all 4 tokens, I do quite enjoy this card.
BasilAnguis
I like the play on words with the card names, and the whole card is "funny" in a good way. Solid card overall I'd say.
And OH BOY have I gone all out with this one.
Tokens
Slaith is a way to represent humanoids transforming into dragons in gameplay. His dragon form keeps the rarity gem as it's technically the "same" card, in a similar vein to the Spellstones or the "worgen" cards from The Witchwood which swap stats in turn they're in your hand.
Aria's dormant condition is almost certainly not perfect, and the card is most likely horribly unbalanced, but that's where I come to you.
usually i’m too much of a lazy bum to give feedback, but given the occasion i’ll try my best. here’s my card btw (does the submission program allow 4 tokens?)
“refresh” basically means “reset your deck to what it was at the start of the game”
Show Spoiler
feedback:
Show Spoiler
linkblade91 - +1 star for formatting/flavor, +1 star for balance, but no star for the idea, since i feel like it’s just a little too crammed with effects for no real reason other than just beefing the card up, both in the original card and in the token. overall 4/5
KANSAS - not enough for formatting/flavor star yet (needs name/token art), not sure on the balancing star, but +1 star for the neat idea. overall 3-4/5, 3-5/5 after name and arts
R - no star for formatting/flavor (I think it should be “would” instead of “must”), no star for balance (dealing 4 damage, taking no damage back and summoning a 3/1 rush minion seems op) and +1 star on idea. overall 3/5, 4/5 after formatting change
BasilAnguis - +1 star for formatting/flavor, +1 star for balance, +1 star for the idea (although i think it would be better if dagger wasn’t just ashtongue slayer’s effect) overall 5/5
anchorm4n - +1 star for formatting flavor, not sure on the star for balancing (might be too difficult for dh to go highlander making this useless, but if it’s relatively easy this can be very op) and no star for idea, because it’s honestly pretty boring as far as highlander effects go. overall 3-4/5
I think 3 might be the maximum for tokens, but I'm not completely sure.
That one surprised me actually. I actually thought the most used watermark would be the Classic one since that's the default one and so many people don't care enough about the quality of their cards to change it when it should be.
As far as The Witchwood goes, I also suppose it's just really easy to make a card with a spooky theme and put in that set.
To further clarify: does it have to be a collectible card? Or would a card that adds a Flame Elemental, coin or a specific animal companion to your hand be valid?
Get why my example doesn't work cause Libram isn't specific enough; just wanting to figure out what can and cannot work. Thanks!
Not quite since Imprisoned Gan'arg only generates one card, the Fiery War Axe, and it specifies "3/2 Axe" making it clear that you're generating said axe.
Thanks! Had a question about submitting the card. I noticed that one has to specify an Expansion (which is fine since it seems like Karazhan fits the theme of the card). Should the watermark reflect the expansion chosen?
If your card has a custom watermark, you can just leave the option blank.
The adventure was fun. I really liked the characters along the adventure, and I actually felt bad for Baduu. The rhyming was a bit weird and seems out of character for Illidan (although this is coming from someone who isn't a lore expert), it seems like it was being narrated by Gruntilda the Witch. The ending was also a bit of a slap in the face.
The encounters were hit or miss. It felt like I was either steamrolling them or I lost to them. Felstorm Run was a unique departure, although the randomness was a bit frustrating, and Shahraz can just burn in hell.
Any Start of Game effect without a condition immediately has potential to be somewhat dangerous (unless it's Prince Malchezaar), so I'm not sure how this would play out.
EDIT: Actually this might not be so good since it essentially dilutes your deck with three overcosted Arcane Intellects which only get good once you reduce their Cost enough.
Stuff's looking good honestly.
Although, according to Stargazer Luna and Altruis the Outcast, leftmost and rightmost should be written as "left-most" or "right-most". Druid is also not supposed to have good AoE, so I'm not sure if Kranak is too much of a bend or a break in Druid's class parameters.
Actually, it should be "opponent's". The other grammatical error is that "trap" in the card name is supposed to start with a capital T as it's part of a proper name.
I like Frost Wolf Cub the best. On the base card, the Deathrattle should also have quotation marks around it, so it reads like this:
Deathrattle: Summon a 2/2 Wolf with "Deathrattle: Summon a 4/4 Wolf with Lifesteal".
In the case of both of your cards, they shouldn't use the Classic watermark since they both use Lifesteal, which is a post-launch mechanic.
Frost Wolf Cub seems alright compared to Twilight Summoner, and Pit Trap is okay although is has grammar errors and there are visible words at the bottom of the art, detracting from the quality slightly.
Both Slaith cards have the same name because they're in essence, the "same" card, basically trying to communicate that the first card is his humanoid form, and then the second card is him transforming into his dragon form.
Think of it like Pyros, or the worgen cards from The Witchwood which swap their stats while in your hand.
Everyone skipping me apparently.
:(
I think you got the rarities mixed up. It looks like Bhouzu is supposed to be the token, and Dark Archivist is supposed to be the collectible card.
Aside from that, it looks super difficult since Warlock doesn't have many ways to copy things.
Feedback
And OH BOY have I gone all out with this one.
Slaith is a way to represent humanoids transforming into dragons in gameplay. His dragon form keeps the rarity gem as it's technically the "same" card, in a similar vein to the Spellstones or the "worgen" cards from The Witchwood which swap stats in turn they're in your hand.
Aria's dormant condition is almost certainly not perfect, and the card is most likely horribly unbalanced, but that's where I come to you.
I think 3 might be the maximum for tokens, but I'm not completely sure.
Saving this.
Whilst I didn't make the finals, I'm surprised that my really simple card did really well, scoring 14th in phase 1.
That one surprised me actually. I actually thought the most used watermark would be the Classic one since that's the default one and so many people don't care enough about the quality of their cards to change it when it should be.
As far as The Witchwood goes, I also suppose it's just really easy to make a card with a spooky theme and put in that set.
Me and my inner Makoto Naegi.
The 20 cost represents my age, and the 7/5 statline is my birthday (July 5).
No, you can just post the token with the original card.
Idea numero uno!
Deadly Poison
Gotta be collectible
Not quite since Imprisoned Gan'arg only generates one card, the Fiery War Axe, and it specifies "3/2 Axe" making it clear that you're generating said axe.
This unfortunately is not eligible.
From the rules: "Your card cannot pick randomly from a subset of cards - it must be specific"
If your card has a custom watermark, you can just leave the option blank.
The adventure was fun. I really liked the characters along the adventure, and I actually felt bad for Baduu. The rhyming was a bit weird and seems out of character for Illidan (although this is coming from someone who isn't a lore expert), it seems like it was being narrated by Gruntilda the Witch. The ending was also a bit of a slap in the face.
The encounters were hit or miss. It felt like I was either steamrolling them or I lost to them. Felstorm Run was a unique departure, although the randomness was a bit frustrating, and Shahraz can just burn in hell.