I would absolutely love to see more of this set. We need more content on this part of the forums. That said, there are a few things that could be polished up. I'll try to give you the quick, rapid-fire version:
Every Legendary minion needs a proper name. From an outsider's perspective, Shadowblade and Alextrazsa appear to be the only ones with proper names.
While we're on the topic of Shadowblade though, the name Shadowblade is already taken, so this card will need a new name.
Felbroken Shrieker appears over the curve as a 4 mana 5/5 with Rush that eventually gains Lifesteal.
Quite a few of the cards could use better artwork.
Alexstrasza should not be tagged as a Dragon, as the card depicts her in her human form, which are not tagged as Dragons in-game (Wrathion).
Pandaren Beastmaster seems weak. Compare it to Bog Slosher.
Pandaren Blademaster's Stamina effect to gain Windfury seems pointless since Windfury minions can't actually use Windfury until their next turn anyway.
Aggressive Meditation is weaker than a quadriplegic. You could get rid of the downside where the minion can't attack that turn and it still would be nowhere near good enough to see play.
I like that you highlighted that no Hunter card won. I honestly feel there were a few weeks that the only reason I lost was because of some (possibly in the sub-conscience) Hunter hate.
This is an interesting point to bring up.
I feel like there's rarely any hatred towards a WCDC card purely for the class, even if it's dominant in the current meta. That said, some people will have visceral reactions to various deck archetypes which will cause some negative opinions and lower scores on your card if it supports said archetype, whether or not the archetype is currently in its state of dominance as it has been. Although understandable, it's not necessarily always "fair", although there's not much that can be done about this.
I didn't know of him until today, but nobody deserves to go through that pain and die at such a young age, and it's said that we lost such a beloved streamer and a part of Hearthstone's history. All prayers go out to his friends and family.
I decided to re-do Davy Jones's ability. He is really flavorful and interesting, but the infinite Stealth and all of the stats were too scary. I decided to re-do his ability to make him a powerful build around card, and hopefully not too OP.
Do you think the "give it Taunt" part is necessary? I wasn't going to put it there but otherwise it doesn't feel like enough of a reward for building a Pirate Warlock deck. Also, do you think I should change it to a Battlecry instead of Deathrattle?
My biggest concern is that The Flying Dutchman will be able to summon Davy Jones himself, and his Deathrattle will trigger again when he dies (and giving him Taunt will only make that a bigger problem).
I hadn't considered that. I could always add a line that says "can't summon Davy Jones" but that feels kind of like cheating and also just lazy design. One thing I could do is have it summon this guy:
I decided to re-do Davy Jones's ability. He is really flavorful and interesting, but the infinite Stealth and all of the stats were too scary. I decided to re-do his ability to make him a powerful build around card, and hopefully not too OP.
Do you think the "give it Taunt" part is necessary? I wasn't going to put it there but otherwise it doesn't feel like enough of a reward for building a Pirate Warlock deck. Also, do you think I should change it to a Battlecry instead of Deathrattle?
My biggest concern is that The Flying Dutchman will be able to summon Davy Jones himself, and his Deathrattle will trigger again when he dies (and giving him Taunt will only make that a bigger problem).
Really? I never thought about it sounding strange. Since divine shield is a one-time damage immunity I thought it was clear that once you pop the bubble it doesn't come back. Like Righteousness, Scalelord and so on... It never even occurred to me that the wording was misleading.
The stats/cost maybe, more so the health, but idk, it sounds that strange?
The difference between those two cards and Daelin as that those two cards specifically just give it once. It's just "give them Divine Shield" full stop. Since Daelin's effect is a permanent aura, the effect is technically giving them a "permanent Divine Shield" as the effect is trying to be applied permanently. Perhaps just "Battlecry: Give your other Pirates Divine Shield (wherever they are)" would work instead.
I'd say it's probably best to get rid of a stat-point. One other thing I will mention is that Daelin is technically not a pirate, but he's a "lord admiral".
As far as I saw, nobody went with good old Daelin so...
"has Divine Shield for the rest of the game" is a bit strange, because it could effectively imply a permanent damage immunity since the effect of it having Divine Shield is a passive permanent effect
I like the Dead Man's Pistol effect for this new iteration because it implies the bullet is bouncing from one target to the next. The Hunter currently lacks a way to improve the weapon's Attack - so it could say "Deal 4 damage to a random enemy" instead - but maybe they would get one to go with the Captain.
I like the Tuskarr: he's straight-forward and effective. I would not put him in Ashes of Outland, though: I would give him a custom watermark, because there's no reason for a tuskarr pirate to be in Outland.
The Dragon Corsair is my least favorite of the three, mostly because I don't like it being a conglomerate of so many archetypes. I know the Paladin has been given a raw deal lately in that regard, but still.
For Dead Man's pistol, the only current Standard card that could work would be Captain Greenskin. Wild has Toxicologist and Naga Corsair also available in neutral but that might not be enough. I do think the wording could change to what you said and wouldn't lose anything since it's in Hunter. If it were Warrior or Rogue, I would definitely keep the wording I had in place.
Hunter is still currently the only class without any WCDC winning cards so far, so you'd fill that gap if you won
I made some changes to my Paladin cards based on feedback:
-1 Attack on the Staffwielder (that name is kind of crap, isn't it?), and the Grand Duelist has been bumped up to a Legendary and given Rush herself. This ensures she'll get at least one attack off, hopefully restoring herself to full in the process. Might actually be too good now; you'll have to let me know :)
Working on reciprocating feedback next.
Wait, Grand Duelist is a girl? I thought it was a guy who just had fancy blonde hair and a soft-looking face. I am now realizing she has a... chest though, so that one's on me.
And yeah, Staffwielder is not a great word to use. I'm not sure what word to use instead, but I think Team 5 would indeed use something else instead.
Jerias looks to make use of Warlocks ability to abundantly provide 1/1 tokens and replace them with much better stat-lines. I dug for notable pirates in the Warcraft universe and thought Jerias seemed pretty cool. His effect also pushes a bit of flavor since in-lore he tried to replace two of his killed crew members. Not super sold on his effect since it isn't particularly interesting though.
Amalgam-mate is my personal favorite out of the three initial entries, partially just for the pun. I wanted to use the Amalgamate minion art since it already felt predominantly pirate to me. I decided to go with Paladin for the class since they make the most use out of a variety of tribal tags, although Murloc and Mech are the main ones that benefit. Dragons are also Paladin identity and Beasts could definitely have some neutral synergy that might care about this card.
Parrot Tamer overlaps with the last contest, but I wanted to find a bridge between Beasts and Pirates that worked for Hunter, since Hunter already has some potential connections in aggressive playstyle and weapons. Captain's Parrot is not a good card, but getting two + a 3/2 might be good enough to see play.
Will try to get feedback out by the end of the day!
Out of the three, Parrot Tamer is my favorite of three.
I struggle to see a situation where Amalgam-mate isn't just a worse Nightmare Amalgam (other than its size), since I could just put that card in and get every tribal benefit right away. Jerias Bloodvein also seems too high-rolly and random, although it works great for popping eggs.
Which of them do you like most? I'd really appreciate feedback for all of them!
Here are my 2 cents for your cards:
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bigcums:
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I'm quite new to card design competitions but it already feels as if I have seen this effect on 5 different cards. I'm sorry, but it's not very exciting for me.
Elfensilver:
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You should specify which Pirates the Corsair summons: are they random or copies of himself? I guess you meant him to summon copies of himself. In that case, 2 copies would be very OP, I'd reduce it to one. I don't like the Helmsman. Seawind Seeker is interesting, but too weak to actually see play. Don't forget to add the period at the end of the text. Also: would you mind to send me the art if you should decide not to use it?
Me0203:
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The Freebooter is too complicated for my taste. The Gravedigger is cool, but there's no reason why this should be a Pirate (and not a Murloc). Spectral Cannoneer looks very interesting to me. Nice card!
Valor1204:
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I like Possessed Raider and I think it's balanced as it is. I hope you don't mind my Possessed Brigadier, but people usually are afraid of random Demons and will probably prefer your card because of this.
Pokeniner:
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The one thing I don't like about your Paladin Legendary is the "only once" part in the token. Bonebeard doesn't appeal to me (cool name, though).
KANSAS:
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I like Davy Jones, nice flavor! The Flying Dutchman gaining Stealth at the end of your turn is OP though. Removing an 8 health perma-stealthed minion is nearly impossible for the most classes. Why not make it gain Stealth at the start of your turn? That way it's up to you if you want to reveal it or not. Orc Raider is a solid card, but not very interesting.
CursedParrot:
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Interesting card! As others already stated, you should make it equip the staff. Personally, I don't mind a 5 cost card clogging my starting hand if the effect is powerful enough to make up for that. I'm not completely convinced that this condition is fulfilled with your card…
Xarkkal:
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Really cool art! As the others said, it's probably too powerful as it is. I tried something similar with Murlocs in competition 1.05 and made it cost 7. Ended up in 4th place.
linkblade91:
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I think you should be forbidden to create Paladin cards. :P Seriously though, I like the Staffwielder most. I'm not sure if it shouldn't cost 4, but since it needs at least one more mana to gain the bubble anyway, 3 is probably okay.
Demonxz95:
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Great card! Probably my favorite so far. If anything, the art might be a bit too sexy to actually be printed.
Thank you for the feedback.
I should point out that the art for Southsea Bladedancer is already used by Blackwater Pirate. That said, it would be my favorite of the three if you changed the artwork.
Kent Goldfang seems interesting as a way to break into 3/7 for 4 territory, although I feel like the effect is just Glinda Crowskin that for -2 mana, only works on Pirates, so it doesn't exactly feel fresh to me (and being in the same set as Glinda doesn't help it either). Possessed Brigadier is decent, although it's incredibly high-rolly.
The idea of Mage Cap'n Carla would be to run her in either a Spell Mage to allow you to play useless spells as Pirates, or in a Pirate Mage deck to get access to more Pirates. The spells transform back into what they were at the end of the round, so there is no downside of potentially transforming a good card into a useless Pirate. Also, "Raiding Staff" specifies playable Pirates, which means Pirates of a Mana cost equal to or lower than your available Mana crystals.
This is actually a cool idea. The temporary transformation is actually something I haven't really seen yet, and it's extremely useful, so I like it. It could even be used in a pure Spell Mage since the card always starts in your hand (although that does force you to keep a 5-Cost card in your opening hand every game).
Mechanically, my only gripe with the card would be what happens if you attack with no unused mana left? Since there aren't any 0-Cost Pirates in the game, there's nothing for the spells to transform into. The staff is also missing the watermark. Remember that you can click "Custom" and that will give you an option to force apply the watermark to a card with no rarity.
EDIT: I thought it just equipped the weapon. I'm now realizing that it adds it your hand. I think it should just equip the weapon.
I would absolutely love to see more of this set. We need more content on this part of the forums. That said, there are a few things that could be polished up. I'll try to give you the quick, rapid-fire version:
I haven't messed with Galakrond for so long that I actually momentarily forgot that stage 3 Galakrond does his action 4 times instead of 3.
Incoming Trolden video where someone draws three 0-Cost cards with the nerfed Galakrond.
Entirely on me. (oops)
I think I had you listed when I thought you won a competition, but later turned out that you didn't.
Good thing Frosty came to the rescue to fix.
This is an interesting point to bring up.
I feel like there's rarely any hatred towards a WCDC card purely for the class, even if it's dominant in the current meta. That said, some people will have visceral reactions to various deck archetypes which will cause some negative opinions and lower scores on your card if it supports said archetype, whether or not the archetype is currently in its state of dominance as it has been. Although understandable, it's not necessarily always "fair", although there's not much that can be done about this.
That seems to be working for Link, so it might work for you too. XD
We'll be taking a slight break in-between seasons. I expect we'll probably be back around the time set 2 of this year is launched give or take.
Yesterday was actually my birthday, so getting the win here would've actually been pretty cool as a late birthday present.
But this is a great win, Hordaki. It was a great card too.
If Big Demon DH gets better, then both Fel Summoner and Soul Split will be good cards.
I didn't know of him until today, but nobody deserves to go through that pain and die at such a young age, and it's said that we lost such a beloved streamer and a part of Hearthstone's history. All prayers go out to his friends and family.
I think dual-class constructed would be too difficult to manage. You'd basically have to design every card in the game as if it were a Neutral card.
That could probably work actually
My biggest concern is that The Flying Dutchman will be able to summon Davy Jones himself, and his Deathrattle will trigger again when he dies (and giving him Taunt will only make that a bigger problem).
The difference between those two cards and Daelin as that those two cards specifically just give it once. It's just "give them Divine Shield" full stop. Since Daelin's effect is a permanent aura, the effect is technically giving them a "permanent Divine Shield" as the effect is trying to be applied permanently. Perhaps just "Battlecry: Give your other Pirates Divine Shield (wherever they are)" would work instead.
I'd say it's probably best to get rid of a stat-point. One other thing I will mention is that Daelin is technically not a pirate, but he's a "lord admiral".
"has Divine Shield for the rest of the game" is a bit strange, because it could effectively imply a permanent damage immunity since the effect of it having Divine Shield is a passive permanent effect
Hunter is still currently the only class without any WCDC winning cards so far, so you'd fill that gap if you won
Wait, Grand Duelist is a girl? I thought it was a guy who just had fancy blonde hair and a soft-looking face. I am now realizing she has a... chest though, so that one's on me.
And yeah, Staffwielder is not a great word to use. I'm not sure what word to use instead, but I think Team 5 would indeed use something else instead.
Out of the three, Parrot Tamer is my favorite of three.
I struggle to see a situation where Amalgam-mate isn't just a worse Nightmare Amalgam (other than its size), since I could just put that card in and get every tribal benefit right away. Jerias Bloodvein also seems too high-rolly and random, although it works great for popping eggs.
Thank you for the feedback.
I should point out that the art for Southsea Bladedancer is already used by Blackwater Pirate. That said, it would be my favorite of the three if you changed the artwork.
Kent Goldfang seems interesting as a way to break into 3/7 for 4 territory, although I feel like the effect is just Glinda Crowskin that for -2 mana, only works on Pirates, so it doesn't exactly feel fresh to me (and being in the same set as Glinda doesn't help it either). Possessed Brigadier is decent, although it's incredibly high-rolly.
This is actually a cool idea. The temporary transformation is actually something I haven't really seen yet, and it's extremely useful, so I like it. It could even be used in a pure Spell Mage since the card always starts in your hand (although that does force you to keep a 5-Cost card in your opening hand every game).
Mechanically, my only gripe with the card would be what happens if you attack with no unused mana left? Since there aren't any 0-Cost Pirates in the game, there's nothing for the spells to transform into. The staff is also missing the watermark. Remember that you can click "Custom" and that will give you an option to force apply the watermark to a card with no rarity.
EDIT: I thought it just equipped the weapon. I'm now realizing that it adds it your hand. I think it should just equip the weapon.