Since my other idea seems divisive and won't be reacted to positively, decided to come up with another idea:
Another finisher type card but one that take a full game to play towards and could be a nice finisher for a control Mage shell. Let me know what you all think of this idea. Thanks!
This card unfortunately breaks an unwritten rule that cards cannot have 5 lines of text.
It won't get you disqualified, but it is frowned upon.
The Hero Power should say "Passive Hero Power" since it is a passive.
And actually, Passive Hero Powers weren't used in collectible cards until KotFT, although since they did exist in Naxxramas in boss encounters, I suppose I can't be extremely picky since the idea was obviously there.
Linkblade - Slight confusion of the effect aside, Essence Leecher/Drainer is probably the better of the cards. I'd go with Leecher since that one has better wording.
Xarkkal - Thalyssra's effect seems a bit random. The Mage spell part is fine, but the resurrection effect doesn't really seem to fit. It just ends up looking like asparagus in a fruit bowl. Arcane Brilliance I'd say can probably stay at 2 mana since it's rare to have more than one Spell Damage up a time, and it requires you to have Spell Damage in there at all. Mana Droplet seems really cute, and I like it.
MenacingBagel - All your cards seem really… weird. Not necessarily a bad thing, but it does carry some burdens. Los the Summoner has some incorrect grammar and the effect is a bit unconventional in design, but I don't hate it. Some Dumb Placeholder Cat has an interesting take on spell negation, although I feel like the effect might be too polarizing and "risky". MEGABLAST! is cute, although it's hard to use since it's hard to get Spell Damage up for multiple turns to use it well.
TheHoax91 - A Mage weapon is a little weird, which is where I feel like it might get downvotes (yes, I realize Aluneth exists, but that's a bit of a different story). Beyond that, the effect seems fine enough.
BloodMefist - Grennan has a cool condition. It might be able to get too much Spell Damage out, although that requires a lot of Overload and a lot of setup, so it might be fine. Meryl Firestorm has a cool effect, although in the context of RoS, Warlock wouldn't have any Lifesteal spells rendering the second effect useless. Cyanigosa is hard to use since Spell Damage is hard to stick.
Grumpymonk - Kirin Tor Chaincaster has the potential to scale quickly, although I don't think it's going to be problematic. Riptide is my favorite of your cards. Either version works, although the first version is stronger and I don't think is OP.
DestroyerR - I understand what you're trying to do with Isiset, but the effect should probably be reworded to reflect the ability better. Foxtrotter is pretty cute and strong, and I'm surprised neither Spell Damage nor the condition has been utilized by Blizzard in Rogue. Anzu is another intersting take. The Stealth allows it to stick around better, although I feel like using Malygos is probably just easier to accomplish the same thing.
Pokeniner - It should read "Destroy 1 random enemy minion" with the number 1 to indicate that it's improved by Spell Damage. Beyond that, I don't have a problem with the card.
Anchorm4n - I know Wild Mages would try to abuse this with Luna's Pocket Galaxy. It's cool though. Able to make large Spell Damage minions worth it.
Me0203 - Lightning Aspect is cool and simple enough, although it doesn't feel like an Epic to me, and it also looks like it should be an Elemental. Enraged Sporemancer has a really creative ability, although it could potentially be problematic with Evolving Spores. On the bright side, it would make Galvadon better… if only Paladin had good damage spells. Lightning Totem is missing the Totem tag, and I would probably pick different art since it's really obvious that it uses the same art as Primal Fusion. I'm not sure about it having Attack either since Attack on Totems don't really work except in specific situations like Totem Golem.
BasilAnguis - I know someone already brought it up on Discord, but name, Cleric of Scales is already taken. The effect also might be overtuned since it's basically a 3 mana 3/4 with Spell Damage and gives your board a passive Mark of the Lotus.
Elfinsilver - Creative, although I'm not really sure how well the effects mix together.
KANSAS - The effect does make sense, although I definitely think it can be 1 or maybe even 0.
Fedrion - An interesting idea, and I like the usage of the cut art (which I realize probably wasn't inentional, but I still like it regardless).
Cg8889 - I appreciate how bold it is, but I don't feel like it'll be too well received.
GoliathTheDwarf - A nice idea on paper, and I like the connection to Mana Wyrm in the art. In practice, I feel like this is usually going to be just a 2 mana 1/4 with Spell Damage +1. Now that isn't bad, in fact that actually might be playable in Ranked, but it's not the most exciting in the world either.
I might not go with Tarecgosa since I don't feel like I can really make the card the way I want to whilst fixing the Rapid Fire problem at the same time.
I also have quite a bit of feedback to catch up on it seems.
Congrats Wailor! That was a close one indeed. No shame in a second place with these strong competitors.
(Sidenote: When does season 1 end? The finalist voting really shouldn't be open for the finalists themselves. I chose the middle way and only rated my own card this time. If I had given Wailor's card 1 star, I'd have won.)
Seasons are planned to be 20 competitions long, so 1.20 should be the final main competition of the season.
I'm not sure if we'll have a "finale vote" like on HearthPwn, because that part was honestly not that great.
I do also agree that finalists probably shouldn't be allowed to vote in the finals since it does allow scoring abuse which not everyone will partake in. The period between seasons 1 and 2 will be a time where we can consider the changes.
So I guess drawing six cards doesn't count, so on to idea number 3!
Demonxz, you seem like the guy to ask about things like this, is it okay for me to say 'six' instead of '6' on this card? We have only seen an effect similar to this on one other card, Valdris Felgorge, so should I follow that card exactly and use the number 6? Or is it okay for me to bend the rules and put the word six?
Also, if people don't like me using the same name and art as the MTG card I can always find something else. I am mainly looking for feedback on the ability.
I feel like in this case, it would indeed use the number "6". Typically the only time we see a number in its written word form is when it's followed by another number (Chef Nomi or Swarm of Locusts for example, and there are several others).
I decided to go with a middle term version, less censored but with the flavour keeped. The reason i asked wich version to use is that i wanted to make the card as realistic as possible, and since Hearthstone is trying to be an actual "children card game" now, i edited the original art to fit the new standard.I had no personal issue with the original, but now i think the new version will "Please both greeks and trojans" as we say in my country.
"Please both greeks and trojans" got a good laugh out of me. I'm going to start using that from now on.
I was fine with either version, but I do agree that this is a good middle ground. I'm not sure how many people would've actually penalized you for using the "uncensored" original artwork. Probably very few, if any, but this is a good "safe" option in that regard.
A 4 mana 4/3 with a [Hearthstone Card (Shadowbolt) Not Found] seems pretty strong to me, although a 4 mana 4/2 with a Darkbomb doesn't, so I guess you hit the sweet spot. Not sure I understand the flavor though. Would a smaller target be more likely to have her whip rebound and hit her?
It seems my card has a couple of issues. I will save that idea for another time and come up with something else for now.
What do you think?
Unfortunately, by judges call, this is not a legal entry since it doesn't actually use the letter X, and writing "six" in this instance would be incorrect wording
Haven't had the best luck with my cards in the past few contests, hoping to turn it around soon. This week is definitely the most unique idea we've had yet, so it took me a while to find an idea I liked.
Xavius, Nightmare Lord is the Prime legendary that DH never got, and is meant to be a key piece in Demon decks for board clears since it can preserve your board if you build it right.
Feedback time:
Show Spoiler
Show Spoiler
Cg8889: You might have to shuffle an extra copy into your deck instead to avoid the infinite Mechwarper combos.
bigcums: Light Infusion could be worded better (maybe limit it to minions and "gain +1/+1 for each excess health". Light Burst should be higher since targeting a minion with full health is basically a double Flamestrike.
anchorm4n: I like the Protector, and I don't think putting it in Witchwood is much of a problem since Year of the Raven was when Treat support became a thing. But 5 Mana would definitely be more balanced.
KANSAS: I think the six Coins is pretty forced, I don't know if this idea will work for the competition.
CursedParrot: I think the Violet Spellshielder would be more readable if it used Overkill in some way. Maybe "If you Overkill a minion with a spell, gain Armor equal to the excess damage."
MenacingBagel: I think that works, just make sure to include a token of the Improvised Explosives when you submit.
BloodMefist: I'd go with the Corpse Explosion out of the three.
meisterz39: I like it, not much else to say about it.
MrRhapsody: I'd go with the family-friendly one since that's the direction Hearthstone is going in.
TheHoax91: Aldor Artificer is too simple, but I also think Felo'melorn might be too complicated.
Valor1204: Maybe it would read better if it only shifted once?
DestroyerR: Too much of a meme to be pulled off well.
Pokeniner: Is the damage randomly split? Because otherwise this should be at least 4 Mana.
grumpymonk: Bestow Faith works, but Keeper Remulos would break the entire game.
Demonxz95: I'd go with Soul Enchantress out of the two.
linkblade91: I like Plague Doctor the best of the two, I'm surprised they didn't bring back the Toxins before this.
Thanks for the feedback. Truth be told, the votes between the two cards seem pretty much 50/50 so far.
I quite like Xavius as well. Has a nice, standout, semi-buildaround effect.
Afraid that my other idea was too divisive, decided to try another approach. This idea fits in with the Menagerie Paladin idea while also helping the class that lacks resource generation. Works like Underbelly Angler but instead of a random Murloc, will add the same minion to your hand.
Neither Mech nor Murloc should be in bold.
I feel like there's a way to break this, but I'm not sure what way that is.
Afraid that my other idea was too divisive, decided to try another approach. This idea fits in with the Menagerie Paladin idea while also helping the class that lacks resource generation. Works like Underbelly Angler but instead of a random Murloc, will add the same minion to your hand.
Neither Mech nor Murloc should be in bold.
I feel like there's a way to break this, but I'm not sure what way that is.
For some reason, I've been in a "simple Common" mood throughout most of this competition.
This card unfortunately breaks an unwritten rule that cards cannot have 5 lines of text.
It won't get you disqualified, but it is frowned upon.
The Hero Power should say "Passive Hero Power" since it is a passive.
And actually, Passive Hero Powers weren't used in collectible cards until KotFT, although since they did exist in Naxxramas in boss encounters, I suppose I can't be extremely picky since the idea was obviously there.
Alright, so now feedback time.
Linkblade - Slight confusion of the effect aside, Essence Leecher/Drainer is probably the better of the cards. I'd go with Leecher since that one has better wording.
Xarkkal - Thalyssra's effect seems a bit random. The Mage spell part is fine, but the resurrection effect doesn't really seem to fit. It just ends up looking like asparagus in a fruit bowl. Arcane Brilliance I'd say can probably stay at 2 mana since it's rare to have more than one Spell Damage up a time, and it requires you to have Spell Damage in there at all. Mana Droplet seems really cute, and I like it.
MenacingBagel - All your cards seem really… weird. Not necessarily a bad thing, but it does carry some burdens. Los the Summoner has some incorrect grammar and the effect is a bit unconventional in design, but I don't hate it. Some Dumb Placeholder Cat has an interesting take on spell negation, although I feel like the effect might be too polarizing and "risky". MEGABLAST! is cute, although it's hard to use since it's hard to get Spell Damage up for multiple turns to use it well.
TheHoax91 - A Mage weapon is a little weird, which is where I feel like it might get downvotes (yes, I realize Aluneth exists, but that's a bit of a different story). Beyond that, the effect seems fine enough.
BloodMefist - Grennan has a cool condition. It might be able to get too much Spell Damage out, although that requires a lot of Overload and a lot of setup, so it might be fine. Meryl Firestorm has a cool effect, although in the context of RoS, Warlock wouldn't have any Lifesteal spells rendering the second effect useless. Cyanigosa is hard to use since Spell Damage is hard to stick.
Grumpymonk - Kirin Tor Chaincaster has the potential to scale quickly, although I don't think it's going to be problematic. Riptide is my favorite of your cards. Either version works, although the first version is stronger and I don't think is OP.
DestroyerR - I understand what you're trying to do with Isiset, but the effect should probably be reworded to reflect the ability better. Foxtrotter is pretty cute and strong, and I'm surprised neither Spell Damage nor the condition has been utilized by Blizzard in Rogue. Anzu is another intersting take. The Stealth allows it to stick around better, although I feel like using Malygos is probably just easier to accomplish the same thing.
Pokeniner - It should read "Destroy 1 random enemy minion" with the number 1 to indicate that it's improved by Spell Damage. Beyond that, I don't have a problem with the card.
Anchorm4n - I know Wild Mages would try to abuse this with Luna's Pocket Galaxy. It's cool though. Able to make large Spell Damage minions worth it.
Me0203 - Lightning Aspect is cool and simple enough, although it doesn't feel like an Epic to me, and it also looks like it should be an Elemental. Enraged Sporemancer has a really creative ability, although it could potentially be problematic with Evolving Spores. On the bright side, it would make Galvadon better… if only Paladin had good damage spells. Lightning Totem is missing the Totem tag, and I would probably pick different art since it's really obvious that it uses the same art as Primal Fusion. I'm not sure about it having Attack either since Attack on Totems don't really work except in specific situations like Totem Golem.
BasilAnguis - I know someone already brought it up on Discord, but name, Cleric of Scales is already taken. The effect also might be overtuned since it's basically a 3 mana 3/4 with Spell Damage and gives your board a passive Mark of the Lotus.
Elfinsilver - Creative, although I'm not really sure how well the effects mix together.
KANSAS - The effect does make sense, although I definitely think it can be 1 or maybe even 0.
Fedrion - An interesting idea, and I like the usage of the cut art (which I realize probably wasn't inentional, but I still like it regardless).
Cg8889 - I appreciate how bold it is, but I don't feel like it'll be too well received.
GoliathTheDwarf - A nice idea on paper, and I like the connection to Mana Wyrm in the art. In practice, I feel like this is usually going to be just a 2 mana 1/4 with Spell Damage +1. Now that isn't bad, in fact that actually might be playable in Ranked, but it's not the most exciting in the world either.
I'm gonna start writing feedback now, but until then... how pissed are you going to be at me for making a Rager?
I might not go with Tarecgosa since I don't feel like I can really make the card the way I want to whilst fixing the Rapid Fire problem at the same time.
I also have quite a bit of feedback to catch up on it seems.
Definitely continue this. I really like this so far.
Seasons are planned to be 20 competitions long, so 1.20 should be the final main competition of the season.
I'm not sure if we'll have a "finale vote" like on HearthPwn, because that part was honestly not that great.
I do also agree that finalists probably shouldn't be allowed to vote in the finals since it does allow scoring abuse which not everyone will partake in. The period between seasons 1 and 2 will be a time where we can consider the changes.
I have no idea how well this idea will be received, but here I go anyway.
In other words, all of your spells deal exactly 5 damage.
By 0.001
Congrats anchorm4n.
So nobody else here is on the GT7 hype train?
*sadness intensifies*
The moment I saw Gran Turismo 7 up, I'm immediately hooked onto it.
And yet you didn't notice that both of those cards use the really old borders that they haven't used since 2003.
It would be the wording of the effect, along with the name, "Cleanse".
I feel like in this case, it would indeed use the number "6". Typically the only time we see a number in its written word form is when it's followed by another number (Chef Nomi or Swarm of Locusts for example, and there are several others).
"Please both greeks and trojans" got a good laugh out of me. I'm going to start using that from now on.
I was fine with either version, but I do agree that this is a good middle ground. I'm not sure how many people would've actually penalized you for using the "uncensored" original artwork. Probably very few, if any, but this is a good "safe" option in that regard.
A 4 mana 4/3 with a [Hearthstone Card (Shadowbolt) Not Found] seems pretty strong to me, although a 4 mana 4/2 with a Darkbomb doesn't, so I guess you hit the sweet spot. Not sure I understand the flavor though. Would a smaller target be more likely to have her whip rebound and hit her?
Unfortunately, by judges call, this is not a legal entry since it doesn't actually use the letter X, and writing "six" in this instance would be incorrect wording
Thanks for the feedback. Truth be told, the votes between the two cards seem pretty much 50/50 so far.
I quite like Xavius as well. Has a nice, standout, semi-buildaround effect.
As far as I can tell, that only applies to Echo cards. Everything else of that nature (even "repeatable this turn") can still cost 0
Neither Mech nor Murloc should be in bold.
I feel like there's a way to break this, but I'm not sure what way that is.