If it makes you feel better, the mushrooms are not entirely random I remember a rioter explaining that they kind of evenly spread out in your deck and have some chances but you won't die from 20 shrooms in you deck in one go.
Anyway may I ask.. which deck are you playing? cause I didn't have problems against it
You can't be that original when there are around other 20 competitors or so in the market.. what Riot knows how to do is to take feedback really well.. so if people complain nonestop about something (like more deck slots.. or auto squelch or more F2P friendly system) it won't take them forever to implement which is a huge plus, also the game is encouraging competitiveness and skill, with very little rng which I find it a huge plus from HS's rng..
I am a big fan of league and this game is done really well so far been playing the whole day, and actually I quit it because I need to study :(
Saw Kibler running an enrage warrior aggro deck this actually doesn't look so as bad I thought it would be, it's better than Animated Berserker because it triggers minions you already played before and also it affects the enemy board which is important.
Yeah it's not a pirate but it's good for the pirate decks because they wouldn't want it pirates have low hp and no enrage effects.
I saw this card being played you get 1 option from each bucket... sure you will mostly pick the lackey if you play this, but there are some lackeys you don't want in certain situations and you might get offered a good dragon or mech..
The card is very flexible, and generates a lackey so it should not be underestimated that being said I don't think this card is a "star" of any deck but it's sure not useless.
The 1 cost discover X mostly don't see play but the lackey makes it more worth it since almost every lackey generator saw competitive play.
3/5 in my opinion.. 5/5 in arena since it can give a lot of flexibility there.
I like this one. Rogues have always problems to find a good play on t2 without the coin and usually end up hero powering, which is kinda awkward, if the opponent have >1 hp minion on his side of the board already. So, I can see this fit in some decks.
It's the other way around, because rogue has a hero power which is good early game (and mostly early game) it can afford to hero power on 2 with no significant drawback as such rogues generally don't run 2 drops and don't actually need them.. if you look at the rogue 2 cost cards it's generally some cards you don't want to play on 2 (sap/eviscerate/zephyrs).
So I don't think rogue is in need for 2 cost cards for curve purposes..
With the discover mechanic getting nerfed so hard it no longer a consistent mechanic when you want to play specific things like for example.. toggwaggle if the 400% chance to get class cards was still in effect this card would be insane.
There's an unspoken rule that goes by this: "when a bug is not removed, it becomes a game feature".
I personally think that it perfectly fits what is happening with the cards from the 3 remaining wings.
why does it fits?
Cause I don't think it is supposed to happen (e.g. never seen Zayle, Shadow Cloak generated by Faceless Lackey before its actual release).
yeah I agree.. they got lazy they could manually release them or make them unavailable like before an expansion release.. but they made all the card part of the same "block" so they are all enabled together.
Even Rez Priest is like less than 10% of the ladder.
Everyone's playing Rogue now because it beats all of those decks (and most others)
There's a new druid deck revolving around witching hour and the new druid taunt.
I maybe ran into that one twice within the last two days, so it can't be popular enough to complain about.
I played around casual for the last 2 days I saw this deck in around half my games (played 15 I think) it's gaining popularity.. it reminds me of res priest.. and the worst of all is that you can't really sheep or hex the annoying minion cause it's untargetable.. (well sheep or hex still makes witching hour less consistent... like with hadronox)
I played the deck a bit it can be rushed down.. or get out controlled with perfect control draws of control warrior.. but galakround warrior seem to have no chance against it.. similar to res priest actually it's also really good vs face hunter it got taunts, heals.. and armor gain.
it's interesting how one card created a full deck I kind of regret not rating the card a 5 star card (put it at 4/5)
It's official -- Team 5 no longer knows how to code or test the game. Like, at all.
The coding is fine.. the testing is atrociously bad, bugs are part of every program's life but so many leaving the testing grounds and getting shipped to prodution or shown to customers just shows how unprofessional they are..
Hire more testers! the pink text one seem to be gone.. but damn so many bugs going through is really bad for any company.
would say zoo.. but the big "High roll" is 2/2 +3/2(Flame Imp) which is only slightly better than Doubling Imp which isn't run.. so unless you really want to add more draw to get galakround more consistently I don't think it's that great.
It says discover two warlcok card, so it could be a hero card too, so it doesn't seem that shabby. I can already see someone getting 4 Galakronds at least from this card
Galakroud cards are removed from ALL generation/discover pool.
I'M not sure I understand how it works. Does it buff a random minion with its attack or does it change a friendly minions attack to whatever it had at the time of death?
Used it in the solo adventure, it adds the attack.. If it would set the attack it would use the word "set" like subdue.
If it makes you feel better, the mushrooms are not entirely random I remember a rioter explaining that they kind of evenly spread out in your deck and have some chances but you won't die from 20 shrooms in you deck in one go.
Anyway may I ask.. which deck are you playing? cause I didn't have problems against it
You can't be that original when there are around other 20 competitors or so in the market.. what Riot knows how to do is to take feedback really well.. so if people complain nonestop about something (like more deck slots.. or auto squelch or more F2P friendly system) it won't take them forever to implement which is a huge plus, also the game is encouraging competitiveness and skill, with very little rng which I find it a huge plus from HS's rng..
I am a big fan of league and this game is done really well so far been playing the whole day, and actually I quit it because I need to study :(
Saw Kibler running an enrage warrior aggro deck this actually doesn't look so as bad I thought it would be, it's better than Animated Berserker because it triggers minions you already played before and also it affects the enemy board which is important.
Yeah it's not a pirate but it's good for the pirate decks because they wouldn't want it pirates have low hp and no enrage effects.
I saw this card being played you get 1 option from each bucket... sure you will mostly pick the lackey if you play this, but there are some lackeys you don't want in certain situations and you might get offered a good dragon or mech..
The card is very flexible, and generates a lackey so it should not be underestimated that being said I don't think this card is a "star" of any deck but it's sure not useless.
The 1 cost discover X mostly don't see play but the lackey makes it more worth it since almost every lackey generator saw competitive play.
3/5 in my opinion.. 5/5 in arena since it can give a lot of flexibility there.
It's the other way around, because rogue has a hero power which is good early game (and mostly early game) it can afford to hero power on 2 with no significant drawback as such rogues generally don't run 2 drops and don't actually need them.. if you look at the rogue 2 cost cards it's generally some cards you don't want to play on 2 (sap/eviscerate/zephyrs).
So I don't think rogue is in need for 2 cost cards for curve purposes..
With the discover mechanic getting nerfed so hard it no longer a consistent mechanic when you want to play specific things like for example.. toggwaggle if the 400% chance to get class cards was still in effect this card would be insane.
Echo cards can't be reduced below 1, that included glinda IIRC.
yeah I agree.. they got lazy they could manually release them or make them unavailable like before an expansion release.. but they made all the card part of the same "block" so they are all enabled together.
I played around casual for the last 2 days I saw this deck in around half my games (played 15 I think) it's gaining popularity.. it reminds me of res priest.. and the worst of all is that you can't really sheep or hex the annoying minion cause it's untargetable.. (well sheep or hex still makes witching hour less consistent... like with hadronox)
I played the deck a bit it can be rushed down.. or get out controlled with perfect control draws of control warrior.. but galakround warrior seem to have no chance against it.. similar to res priest actually it's also really good vs face hunter it got taunts, heals.. and armor gain.
it's interesting how one card created a full deck I kind of regret not rating the card a 5 star card (put it at 4/5)
The coding is fine.. the testing is atrociously bad, bugs are part of every program's life but so many leaving the testing grounds and getting shipped to prodution or shown to customers just shows how unprofessional they are..
Hire more testers! the pink text one seem to be gone.. but damn so many bugs going through is really bad for any company.
There's a new druid deck revolving around witching hour and the new druid taunt.
https://outof.cards/forums/hearthstone/hearthstone-general/2579-unreleased-are-discoverable
would say zoo.. but the big "High roll" is 2/2 +3/2(Flame Imp) which is only slightly better than Doubling Imp which isn't run.. so unless you really want to add more draw to get galakround more consistently I don't think it's that great.
BTW.. recruit
why does it fits?
This card is NOT ok
People should not run ysera unleashed in this deck saw many lists running it.. the deck has too many 6 and 7 drops as is..
You can discover cards that are not released yet.. dunno if it was intended or not but turns out it's possible.
Do you think it's a bug? or just lazy design from blizzard
Wouldn't it be faster to skip the armor part and use a life drinker?
I really hope next chapters are more challenging.. beat them all with cubelock quite easily.
Galakroud cards are removed from ALL generation/discover pool.
Used it in the solo adventure, it adds the attack.. If it would set the attack it would use the word "set" like subdue.
Thought he was replying to the one who only mentioned standard cards wendee