DoubleSummon's Avatar

DoubleSummon

Ancestral Recall
Joined 03/25/2019 Achieve Points 1585 Posts 2271

DoubleSummon's Comments

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago

    And pointless to some players...

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago
    Quote From BlueSpark
    Quote From FortyDust

    This is actually not true. There are several ways to get duplicate Champions on the board at the same time.

    So you're only forbidden from playing duplicates from your hand (as they turn into signature spells), but you can create copies of ones that are already on the field?

    Do note that some cards specifically state they copy followers though.

    The ways I know to get many champions on board are Thresh, Dawn and Dusk, Warmother's Call, The Harrowing, Detain, Kinkou Wayfinder(Summoning Teemo),Kalista, Mist's Call.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago

    I don't agree with your assessment of the game, I think there are enough answers and there is a lot of skill in mulliganing for, deckbuilding and outplaying your opponent in a manner you will get a favorable board state.

    1. HP in the game- I thought it was too little but actually it it's fine since you can almost always block it compared to games like hearthstone you need a special keyword to block face damage, that makes nexus damage much more valuable I am ok with the game being balanced around 20 hp, as long as you generally don't die by turn 4, in the state of the game by how powerful the late game options are making the hp pool larger would skew the game toward a heavy control meta.

    2. hell no, drawing more cards is not good for the game, you can't spend them and you will constantly overdraw with any none aggro deck, besides you would fatigue faster (in this game fatigue= instant lose) and Teemodecks will be so much oppressive (they are not that much but they would be).

    3. No, just nerf deny.. even to 5 mana is not an exaggeration the card is too good at 3 mana.

    What they do need to fix balance wise:

    Back to Back from burst to fast

    Elusive needs either to be separated into 1 turn elusive and permanent elusive(like camouflage vs stealth in league) , or all elusive followers (not champions, Teemo and Ezreal are fine) need a nerf across the board.

    Braum instantly wins any early game, he needs to be bumped to 4 mana OR reduce his health to 4 (and requirement to 8). a single buff on him and he is a monster.

    Dawnspeakers to 3 health from 4.

    that 1/1 last breath for 4/4 gives a 3/3 instead.

    Fiora is too good standalone just slapped into decks as a 3/3 challenger which might win you the game alone, sometimes also is a removal bait, I would suggest making her level up at 3 kills, and the win at 1 kill that way she is easier to deal with, that wouldn't make her feel bad but make her less able to win without support.

    Buff Poro Snax to 3 cause poros are cool but under powered :( (specially after the fluff nerf)

    That being said I think only the elusive problem need to be addressed ASAP, too many elusive followers are toxic for the game specially when they are permanently elusive.

     

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago
    Quote From Bystekhilcar

    To be fair, it's not 100% intuitive; there are some interactions with buffs and bounces that don't make a lot of sense. As an example: if you've played a Poro-Snax with a Lonely Poro in hand, it'll get buffed to 2/2. When played, the newly generated Poro also receives the +1/+1 despite not existing before the buff was played. And yet when Lonely Poro is returned to hand it reverts to a 1/1, losing the buffs that even generated cards receive. It's consistent with previous mechanics, but in no way intuitive.

    That's weird I would assume the Poro Snax is an aura effect like Warmother's Call if any poro is on board it gets +X/+X (X being the number of Poro Snax played).

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago

    Not every tier 1 deck needs immediate nerfs the card is powerful but you need to build your deck to use it.. as time will go and other expansions will bring other tools you might not want to run dragons in druid.

    which will make your ramp bad again..

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago

    Nope you can play him with no hand, but you need a target

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago

    I agree shadow isles are a bit overtuned, but ruination is a fair card, you aren't obligated to spam the board and you CAN play around it(by having more draw or more minions in hand, for demacia is also a balanced card in that it costs a lot, it's a finisher, if you can't control the board or have any answer it's kind of over.. it's good to have finishers so matches don't draw out forever...

    The game has powerful tools to deal with most situations.. If you keep losing to shadow isles you need to adjust your deck accordingly, that's why the game gives you so many cards so fast.. so people can keep up.

    There's data for everything: popularity,play rate, ranks played.. etc. if therer's something to balance be sure Riot will shortly nerf/buff it if needed.. the meta is still developing

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago

    It's not my favorite on but I had a quite neat idea for annie in LoR

    My concept is that she is pyromancer of course and she wants to see her enemies burn (Well I didn't use the see keyword because it's a build around mechanic like Ashe and Yasuo)

    There should be other followers/spells that set units on fire, tibber is supposed to set the nexus on fire it's a noxus mechanic after all.

    fire: at the end of the round deal one damage to this unit (also works on nexus) lasts for 3 turns (ticks.. like ignite)

    why does she has barrier? well her E gives her a flame barrier in league it's a defensive skill she has so she has one in LoR as well.. Maybe the stats are too good? probably.. but I really can see ignite in the game soon.. either with annie or brand BTW i intend ignite being her champion ability as well.

    As for my favorite champions:

    Shaco: has elusive, levels up by striking the nexus twice like [Hearthstone Card (Zed) Not Found] does, seems to me like a low cost champion probably 3 mana 2/2 with elusive and when he nexus strikes twice he summons a clone with his keywords, the opponents doesn't knows who the clone is, which has "last words:deal 1 to ALL enemies" -probably belongs to noxus

    Nocurne:  5 cost 4/3 quick attack,  with a new keyword: cleave deals damage to adjacent units to the blocker(his passive), levels up by killing units and in his level up he has challenger(ult) as well as a spell shield(his W) that sponges one enemy targeting. probably is a shadow isles champion.

    Rakan: 8 cost 4/4 has barrier that refreshes every start of round, has support: give a barrier but also has a bonus ability that if Xayah is on board she always gets barrier if both attack at the same time levels up if you play Xayah(which levels up if you play rakan) in his level up he stuns the strongest target. -Ionia champion of course.

    Xayah is probably like Lucian 3/2 quick attack, has a her passive feathers in some way, levels up if you play rakan, give both quick attack

    On those 2 the level up needs to be not that powerful because they work togheter that's why they should level up when they are both on board together but otherwise they can't level up.

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago

    I dunno didn't pay attention to that it might be but I didn't notice, another bug is that wild cards usage take a long time to update on screen. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago

    I don't think both gangs will fight togheter against galakrond.. One is trying to stop galakrond and rafaam the other is trying to subdue galakrond. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago
    Quote From GerritDeMan
    Quote From Bystekhilcar
    Quote From GerritDeMan
    Quote From greenhatjynx78

    you will always get a champion out of the rewards from expedition so you in fact  getting more rewards this way that the random champ besides if you get 7 wins in any of the trials you get another expedition token  this change is a super good for us .

    Btw where did you hear that you get another expedition token when you get 7 wins? I got 7 wins in my first expedition this week (yay!) but I didn't get another token, just a lot of cards and shards.

    Same here. I also don't recall hearing that, though I do vaguely recall being guaranteed to get enough shards to buy another run if you get past a certain threshold. I forget what numbers are required, though.

    It requires 3000 shards to enter an expedition, which is exactly the same amount that is required to craft a specific champion card. I don't remember if we started at 0 shards but I currently have about 5000, which includes shards I've gotten so far from region rewards, so I would not be surprised if I got exactly 3000 shards from my 7-win expedition.

    7 wins in expanditions should give 3000 shards to go "infitite" that's how it works..

    I think the token is much better than a random champion since expanditions are fun and you get the random champion in the end but they said in the level 10 vaults.. wonder if they are in the level 13 vaults... looking forward to tomorrow to actually get a nice amount of cards to try new decks

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago
    Quote From Smradd

    Oops, idk why I did think zed is from shadow isles, my bad.
    But Jinx still does not work, played 5 games today, and summoned jinx at least two time but it wont budge :/
    I guess it some kind of a flaw on their side.

    Thanks for the reply!

    cause zed is a shadow manipulator so shadow isles. it's ok not everyone is familiar with league's lore.

    You should contact riot's support if you are impatient, but I am sure they are aware of such bugs by now.. there's a reason this is a beta version.

     

    In reply to Quest troubles
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago

    As soon as your hand is empty you level up jinx, you can see that with Augmented Experimenter that he always upgrades jinx if she is on board when he is played.

    on the 2 scenario for sure they emptied they hand and upgraded jinx for that +1/+1

    In reply to Jinx Level-up Timing
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago
    Quote From Lycaon

    Could not join the beta because I live in Thailand and it took support a very long time to answer my ticket about about login problems. I was not clear enough that some regions were not in the beta. Bad communication not a good sign: I'll stay away from the game.

    be aware that the game is very new and there are tonnes of tickets about a lot of stuff going on.. in my experience with league support they tend to answer within 24 hours with quick replies

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago

    Yeah it seems like a bug.. Overwhelm is too strong in my opinion anyway specially Alpha Wildclaw, which is just stronger than Darius (but another region which is normally not paired with noxus outside of the vlad/braum deck).

    I am fine if it get nerfed since it doesn't match the expected results. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago

    looked at the cards they contain.. the cards aren't that great but in terms of value and how the card acquisition works in this game.. you can accelerate your collection by quite a lot.. that being said.. you don't need it to stay competitive.. unless you really want to get to master on week 1. (by that I mean this game is not P2W but getting new content is of course gated so those who pay do get more options faster but eventually the playing field will be more fair for the F2p)

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago
    Quote From vimaid

    I still think that cap sucks honestly

    It's there so people won't get so many cards so fast, which is the problem with hs's solved metas.

    In reply to no xp bug?
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago
    Quote From NLbouncyknight

    Discover is always ben the case with adventures that gives cards  (karazhan,naxx) 

    But that people can get it from arena reward thats just again a mistake of this company with i dont kind of employers they have but its really ridiclous how much mistakes happens in the last months time for a change a fire all the idiots that calling them self Progammers

    I don't this has been the case in the past.. specially not during naxx, since discover wasn't a thing back then and there are not many ways to create random cards in classic.. in karazhan I don't remember it being the case either there weren't many discover cards around as well, and I was active on hearthpwn so someone would mention getting a random minion from another wing (you could firelands portal malchezaar.. if it was the case)

    HS team has grown lazy, and the testing is done so poorly, it's clear by how many bugs get shipped to live...

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago
    Quote From Almaniarra

    win/lose xp are halved to 0 daily. There is a daily cap.

    30 wins / 20 loses for against PvP

    20 wins / 10 loses for against AI

    Maybe you played more than these.

    so there is a hard cap after all I thought it was only soft capped.. oh well.. it's still much higher cap than in hs

    This encourages you to play against ai to maximize rewards though.. that's weird.. at least make the AI interesting to play against.

    @Xarkkal it's LoR not HS

    In reply to no xp bug?
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago
    Quote From vimaid

    I beat it more then not though The mechanic itself is unhealthy

    why is it unhealthy? you lose so much tempo to plant shrooms.. it's equivalent to bomb warrior which doesn't see play anymore as planting bombs became too mana inefficient.

    If you beat them consistently I don't understand the problem.. you realize it's cause they wasted mana on delayed face  nexus damage