It's 11,600 guaranteed dust, the equivalent of 116 random packs on average. I'm not sure how much cheaper you would expect it to be, but from a dust value perspective, it's a really good deal.
Don't get me wrong -- I think golden cards are quite silly, but if someone is a golden collector, this price point is very attractive. It's also a decent investment for anyone who plans to dust all their Standard cards as they rotate out. (That's another practice I abhor, but I get why people do it.)
This isn't life or death. It's just card reveals. No one gets to use the new cards until the 15th, so the reveal period has absolutely no real impact on your life or your enjoyment of Hearthstone. If you don't like the way they are doing it, just unplug and ignore it until Monday. You'll still see all the cards, but without the stories or whatever else has your knickers in a twist.
I'm just glad it's only taking five days. The massive, extremely lengthy hype seasons of yesteryear were overblown and annoying.
The problem about PvE is that thee's 0 incentive to...
The incentive is enjoyment of the game. If you don't think Mercs is fun in and of itself, you probably shouldn't bother playing. It's just not for you. That doesn't mean it's bad, just that it doesn't match your personal taste.
People who like the game will try different comps against different bounties just for the fun of it, just to see if they can. They know that the pleasure in Mercs is not in having a maxed-out team or in coasting through easy wins because they've outleveled all the challenges. The pleasure is in the challenge itself. If you don't get that by now, you never will, and you might as well move on.
As the last new cards of the Year of the Gryphon, these have the shortest Standard life span, so I'm sure Team 5 will feel comfortable pushing the power level a bit.
As long as they spread the love and don't concentrate too much madness in one class or one card, it might be fun. However, their recent attitude seems to be "release broken stuff and hurry to fix the worst offenders." As long as they are serious about the "hurry" part, I guess we can't complain too much.
I hope we get some kind of "thaw" effect that can unfreeze a frozen minion (or entire board).
The first two of those look like fan art. (This is why Wikipedia makes such a big deal about reliable sources.)
In the screenshot from the actual game, you can see the dangly bits, which are a dead giveaway, and you can't really see the top of the staff, which is a lot different from Prestor's.
Anyway, it's nice to see Blizzard has wised up and started letting outside content creators handle some major reveals. When insiders write the script and deliver the message, it has been a problem because those people already understand everything about the new product, so they tend to leave out important details or fail to emphasize key points.
Handing it to a fresh pair of eyes with no existing knowledge allows that person to explain everything from a perspective all players will be able to grasp. Additionally, a streamer has much closer contact with players, so they know what kinds of questions players are likely to ask and which information the players will find valuable.
Aggro decks tend to be cheap in all card games. Aggro will always be viable. Hunter will always be the default aggro class due to its hero power. None of this is news. I guess I just don't understand the excitement about seeing it represented in "data."
At least I finally have stats to prove my theory: Hunter generally never carves a huge slice out of the meta barring a few exceptions, and generally never dies barring a few exceptions.
That's a pretty vague claim, and if you look again, I think you'll find it holds true for most classes. They all have ups and downs, and I think Team 5 very intentionally tries to keep any class from being unplayable or oppressive too often.
Why are you so sad, little guy? Your ability is a lot easier to exploit than Whelp Bonker's.
Opposite here. I hate it when Control Warrior dominates, so I'm not too happy about that drake.
I don't mind spell mage as an archetype at all, as long as it's reasonably balanced (i.e., not Lunacy Mage or early Questline Mage).
It's 11,600 guaranteed dust, the equivalent of 116 random packs on average. I'm not sure how much cheaper you would expect it to be, but from a dust value perspective, it's a really good deal.
Don't get me wrong -- I think golden cards are quite silly, but if someone is a golden collector, this price point is very attractive. It's also a decent investment for anyone who plans to dust all their Standard cards as they rotate out. (That's another practice I abhor, but I get why people do it.)
Wow, unclench the sphincters, y'all.
This isn't life or death. It's just card reveals. No one gets to use the new cards until the 15th, so the reveal period has absolutely no real impact on your life or your enjoyment of Hearthstone. If you don't like the way they are doing it, just unplug and ignore it until Monday. You'll still see all the cards, but without the stories or whatever else has your knickers in a twist.
I'm just glad it's only taking five days. The massive, extremely lengthy hype seasons of yesteryear were overblown and annoying.
The incentive is enjoyment of the game. If you don't think Mercs is fun in and of itself, you probably shouldn't bother playing. It's just not for you. That doesn't mean it's bad, just that it doesn't match your personal taste.
People who like the game will try different comps against different bounties just for the fun of it, just to see if they can. They know that the pleasure in Mercs is not in having a maxed-out team or in coasting through easy wins because they've outleveled all the challenges. The pleasure is in the challenge itself. If you don't get that by now, you never will, and you might as well move on.
As the last new cards of the Year of the Gryphon, these have the shortest Standard life span, so I'm sure Team 5 will feel comfortable pushing the power level a bit.
As long as they spread the love and don't concentrate too much madness in one class or one card, it might be fun. However, their recent attitude seems to be "release broken stuff and hurry to fix the worst offenders." As long as they are serious about the "hurry" part, I guess we can't complain too much.
I hope we get some kind of "thaw" effect that can unfreeze a frozen minion (or entire board).
The first two of those look like fan art. (This is why Wikipedia makes such a big deal about reliable sources.)
In the screenshot from the actual game, you can see the dangly bits, which are a dead giveaway, and you can't really see the top of the staff, which is a lot different from Prestor's.
I can't tell if you're joking, but you should probably Google some images of Lady Prestor and Whitemane.
I didn't say you needed my excitement. I said I didn't understand your excitement.
You are free to make all the statements you want, just as I am free to wonder why.
Magister Unchained + Ignite = even more obnoxious than Mozaki Mage? Can't wait.
Anyway, it's nice to see Blizzard has wised up and started letting outside content creators handle some major reveals. When insiders write the script and deliver the message, it has been a problem because those people already understand everything about the new product, so they tend to leave out important details or fail to emphasize key points.
Handing it to a fresh pair of eyes with no existing knowledge allows that person to explain everything from a perspective all players will be able to grasp. Additionally, a streamer has much closer contact with players, so they know what kinds of questions players are likely to ask and which information the players will find valuable.
Aggro decks tend to be cheap in all card games. Aggro will always be viable. Hunter will always be the default aggro class due to its hero power. None of this is news. I guess I just don't understand the excitement about seeing it represented in "data."
That's a pretty vague claim, and if you look again, I think you'll find it holds true for most classes. They all have ups and downs, and I think Team 5 very intentionally tries to keep any class from being unplayable or oppressive too often.
OH, yes, I didn't make that connection since that was last expansion. Thanks.
Posting a question on a fansite is not going to accomplish that.
Don't they always do that after significant Duels updates? I can't see how they could avoid it when an entire hero disappears.
Hmmm ... three more nerfs to mana-cheat cards.
Will Team 5 ever realize they do not have what it takes to balance this effect correctly?
Does this racing stuff foreshadow a mounted racing theme for constructed in the upcoming Hearthstone year?
The auto racing thing happened so recently ...
The female nipple taboo is a double standard, to be sure, but let's not pretend we are unaware that it exists.
I have watched more BGs than I've played, but I was never a fan of the Tier-skipping cheese. I'm glad they changed it.
Red Crane Anduin would have looked cool, but I like this one anyway.