FortyDust
LV.14Pumpkin
Comments
1,909 totalI have to agree. But then I might launch into my whole rant about level-based game design and the utter stupidity of vertical progression.
Quote From Topandito I mean mostly...with the exception of quest paladins if they are a thing.
How can questline even begin to compete with this? (It was never very good in the first place.) Quest's …
A spell counter for Hunter is a very big deal, even if it only delays it a turn (or two). A little extra time is often the only thing a Hunter needs.
Rolling that board is about a 0.32% chance. I say go for it.
The hero power is random, just like the spell, so you won't get Huffer every turn.
Cariel's power is not Blessing of Kings. It affects a random card in your hand, so it's a lot worse. (Random and no …
I think the idea behind this deck is to avoid paying the full 8 mana for anything. At least, that's how most "big" decks work these days.
Powerful as this seems, it's still a do-nothing turn 5, which is a bit precarious. In fact, you may easily be forced to put off casting it against aggro, and if you put it off too long, its value starts …
OK, I'm ready to see the new big spells now. Tower doesn't count.
[card]Spy-o-matic[/card]
The secret package this time around is SO MUCH better than anything Hunter has ever had before, and Secret Hunter has already worked in the past. There is reason to be optimistic about it.
Even if Shaman gets decent Frost spells, this will never be as reliable as [card]Reckless Apprentice[/card].
In order for Frost Shaman to work, this needed to be Battlecry: Your Hero Power becomes "Passive: Whenever a minion becomes Frozen, deal …
It gets a new effect every time a new board is added to Standard/Wild. It has an effect for every board that can appear in a Wild game.
The current "mind control" combo is random. It will be nice to have a targeted one that doesn't necessarily need the combo -- grabbing a rush minion, for example.
LOL Call of the Grave can discover it. That's not "literally nothing." You may not get the initial DR effect, but it's still worth it just to gain the card in your hand.
Separately or together, these are pretty weak in Standard. A 4/5 Taunt is not a great payoff, even if it comes down before turn 4 (which it won't).
Quote From YourPrivateNightmare Quote From FortyDust Not sure what you've been playing, but I see solo fatties on the opponent's board all the time in the late game.
I'm not sure what you've …
Quote From dapperdog But I think its more realistic to expect this to draw something like [card]imported tarantula[/card], clear board and summon [card]teacher's pet[/card] on 9.
And you consider that bad? An enemy board clear …
I'm sure the whole set will be up on playhearthstone a few days before launch. That's plenty of time for players to make an informed decision about the purchase. This slow trickle of hype has never been necessary -- and …
Not sure what you've been playing, but I see solo fatties on the opponent's board all the time in the late game.