FortyDust
LV.14Pumpkin
Comments
1,909 totalInteresting theory. How does one then point out stupidity and narcissism without being labeled a stupid narcissist?
What bothers me the most is all the misinformation people are willing to believe -- and even more willing to spread -- just because they are upset or distrustful or plain or ignorant.
I've seen so many people ranting …
It was always a stupid, narcissistic practice anyway.
That is why I said 862 was unlikely. Thanks for playing.
You know what number is also "more than 50"?
53.
So is 57.
And so is 862, but I don't think they'd say "more than 50" in that case.
My point is that there's still room …
"Has become"? LOL, as if it happened just recently.
[quote from="Article"]
- Each mercenary has access to different abilities, giving you a wide range of strategies to try.
- Mercenaries have levels.
- When you level a mercenary they get stronger and will obtain new abilities.
- Your …
The map is the only part of this game that resembles Slay the Spire.
The combat in Mercenaries is nothing like a deck-building card-battler. The combat abilities and equipment for each Mercenary are fixed at the start of the …
That is a Spirit Healer. It resurrects one random mercenary that has died in battle.
Normally, if one of your mercenaries dies, it's out for the rest of the run. You start with a party of six, and you …
The game is not unbalanced. It's just balanced in a way that you don't like. And balance aside, it's hard to make an argument that the overall quality is bad.
If you don't like the product, stop buying it. …
Clunky and limiting as the Hearthstone UI is, building a new game from scratch would be more expensive in terms of time and money, and a lot riskier from every angle. Remember how long Mercs has already been delayed? Add …
News flash, buddy: Blizzard does not actually want people playing these games for free.
There's no "keeping up with the Joneses" in PvE, so I don't know where you're getting this "2-3 times a year" figure. You just play …
People have been saying it would be some form of gacha monetization for at least six months. If it surprises you, you've been hiding under a rock.
How dare a game company develop a game and expect people to pay for it!
In the U.S., a 6-month sub costs $77.94, which is worth about the same as 60 packs plus a Tavern Pass, I guess? The Stormwind packs aren't particularly useful to a lot of people, however -- especially those who might …
It has been a while since I played Battlegrounds, but most of these seem really strong to me. Pirates, not so much, but I may just lack the experience to see it.
Warlock and Mage are popular in all brackets. The two of them combined make up at least 25% of the meta at every level. Try as you might, you cannot cherry-pick data that contradicts that.
A deck that beats …
I never believed all the comments about Rogue being trash-tier. It's nice to see some data confirming my suspicions.
Those are the kinds of things they change on a regular basis after a game goes live. They aren't fundamental at all.
The nature of a beta test has changed a lot over the years. For a company like …
Battlegrounds and Duels are both still in beta. Do you think it's because they haven't worked out the tech yet?
No, it's because they haven't figured out how to monetize them without pissing everyone off. I don't think they'll …