I like that they found a way for Murlocs to be zergy in Mercenaries, but it seems rather slow. Like, how often is your Giantfin going to survive long enough to make use of the Navigator's buff?
At high levels, maybe just often enough?
Bubble Wand doesn't say whether its buff applies before or after the attack. I could see it going either way.
What we can count on is the outcry from people who pre-ordered if post-release deals are as good as the pre-order bundles.
Consider expansion releases for traditional Hearthstone. They usually offer a small bundle with packs from the previous set (or year) a few weeks after launch.
There's no reason to assume a post-release Mercs deal would not be comparable to that -- probably something like 20 packs for 20 bucks with maybe a bonus epic portrait.
I still need to know how it affects coin drops from bounties, PvP and packs if I have a 100% fully upgraded merc.
Do coins for that merc no longer drop? If they continue to drop, is there a way to trade them in for some other resource? Do they just sit rotting in my inventory for all eternity?
I feel it's impossible to make an informed decision on the pre-order until I get these answers.
He is hard-countered by abilities like Xyrella's Blinding Luminance, but hopefully not many of those exist in PvE.
I'll agree that I wouldn't want to see them in every battle, but I do hope that there's enough variety among PvE enemies to make the player hesitant to go all-in on one build or one specific merc.
No one "buys" Battlegrounds. You can get the pass, but you don't have to. When you play a free game where the monetization is primarily through cosmetic items, yes, you should expect a lot of cosmetic items to be released and promoted.
If you aren't cool with that, stop playing, following and caring about free games.
Also, cosmetic items are created by the art department. No matter how many skins they add, it takes absolutely nothing away from development of any game mode across all of Hearthstone. If you want to complain about the state of Hearthstone (and rightfully so), your beef is with the design team and live team of Hearthstone.
With fully upgraded Double Strike, you'll have 15 Attack after Turn 1. Then, fully upgraded Mirror Image with Sash of Illusion deals 30 damage at Speed 3, and it only gets better if you are able to Double Strike again without dying. Add buffs from other Mercs, and it gets really scary.
Agreed. There's far too many people who treat ladder like it's an Innvitational league. I'm not saying people can't play seriously, I'm just saying that for what games are supposed to elicit (fun), it seems like an awfully lot of people are chasing the carrot on the stick (ranking up), instead of enjoying the ride (the game)
So you're absolutely certain that gaining ranks is not more pleasurable than taking 20-second turns to any person in the world?
I hate to break it to you, but all it takes is one counterexample, and I'm happy to be the one.
3 is not 5 4 is also not 5 that does not mean 3 is 4
A lot of people will play the same braindead uninteractive deck if given the chance, forever, because it gets results, not because its fun to win with it. They value their ego and their rank more than they value being a good sport.
LOL, I would not show this thread to your logic teacher. These are not binary states, so pure deductive reasoning doesn't apply. "Fun" is a spectrum; some things are more fun than others, but nothing can be classified as purely "fun" or "not fun." If losing is less fun than winning, then people play to win because it is more fun to them than playing for some other reason. "Being a good sport" has absolutely nothing to do with anything in your original statement.
I think what you meant to say was, "People don't play in a way that matches MY idea of fun."
I like that they found a way for Murlocs to be zergy in Mercenaries, but it seems rather slow. Like, how often is your Giantfin going to survive long enough to make use of the Navigator's buff?
At high levels, maybe just often enough?
Bubble Wand doesn't say whether its buff applies before or after the attack. I could see it going either way.
Eating things is a flavorful (a-ha-ha) mechanism, but I'm not convinced it's good.
Ol' Murk-Eye can summon plenty of food for Mutanus, but that seems awfully fiddly.
These do not seem like Fighter abilities to me, but I think I might enjoy using her with King Krush.
I love mercs that summon, and I love attacks that repeat. King Krush is already one of my favorite Fighters!
Also, at level 30 with Flaming Claws IV = 19 Attack out of the gate? Yes, please.
What we can count on is the outcry from people who pre-ordered if post-release deals are as good as the pre-order bundles.
Consider expansion releases for traditional Hearthstone. They usually offer a small bundle with packs from the previous set (or year) a few weeks after launch.
There's no reason to assume a post-release Mercs deal would not be comparable to that -- probably something like 20 packs for 20 bucks with maybe a bonus epic portrait.
I still need to know how it affects coin drops from bounties, PvP and packs if I have a 100% fully upgraded merc.
Do coins for that merc no longer drop? If they continue to drop, is there a way to trade them in for some other resource? Do they just sit rotting in my inventory for all eternity?
I feel it's impossible to make an informed decision on the pre-order until I get these answers.
The point of the article is to compare the bundle price to the regular prices -- nothing more.
I think in this piece OOC wisely avoids making value judgments about the correctness of pre-ordering.
I'll agree that I wouldn't want to see them in every battle, but I do hope that there's enough variety among PvE enemies to make the player hesitant to go all-in on one build or one specific merc.
Blink Fox is also capable of buffing speed, but Cairne might be the most consistent.
Also note that Diablo + Cairne + Blink Fox covers all roles.
After seeing the fairy tale set, I didn't expect to care about these at all. But now I want them both.
The more a game is funded by optional cosmetics, the more generous it can be with the components that actually matter, i.e, cards.
I'm not saying they WILL be more generous, but it gives them the ability to do so.
Hmm ... on one hand, Stormwind made me not want to support Hearthstone financially anymore, but on the other hand, these skins are amazing.
No one "buys" Battlegrounds. You can get the pass, but you don't have to. When you play a free game where the monetization is primarily through cosmetic items, yes, you should expect a lot of cosmetic items to be released and promoted.
If you aren't cool with that, stop playing, following and caring about free games.
Also, cosmetic items are created by the art department. No matter how many skins they add, it takes absolutely nothing away from development of any game mode across all of Hearthstone. If you want to complain about the state of Hearthstone (and rightfully so), your beef is with the design team and live team of Hearthstone.
FINE ... "a" top deck, depending on which data you are looking at.
Ah, makes sense.
With fully upgraded Double Strike, you'll have 15 Attack after Turn 1. Then, fully upgraded Mirror Image with Sash of Illusion deals 30 damage at Speed 3, and it only gets better if you are able to Double Strike again without dying. Add buffs from other Mercs, and it gets really scary.
This entire page is about Nozdormu Day. If you're not talking about 20-second turns, you're in the wrong place.
So you're absolutely certain that gaining ranks is not more pleasurable than taking 20-second turns to any person in the world?
I hate to break it to you, but all it takes is one counterexample, and I'm happy to be the one.
LOL, I would not show this thread to your logic teacher. These are not binary states, so pure deductive reasoning doesn't apply. "Fun" is a spectrum; some things are more fun than others, but nothing can be classified as purely "fun" or "not fun." If losing is less fun than winning, then people play to win because it is more fun to them than playing for some other reason. "Being a good sport" has absolutely nothing to do with anything in your original statement.
I think what you meant to say was, "People don't play in a way that matches MY idea of fun."
DEV 1: Should we worry about Illucia being used to delete the opponent's entire turn by giving them an empty hand?
DEV 2: LOL, as if there will ever be a competitive Aggro Priest!
DEV1: Oh, yeah. LOL!