Slightly better than Savannah Highmane for Zoo, since it's Taunt so often has to be attacked into, and creates marginally better 3/2 minions rather than 2/2s.
Not sure if Stealth Rogue wants this, most of them being bent towards Aggro. Getting this corrupted means going slightly off curve, which can be problematic.
Potentially good with the Circus Amalgam and Scalelord, but murloc decks are best when going fast, and Paladin hadn't the best luck making a Dragon focused deck to consider slotting this in.
Useful for the high-value, but not too costly Battlecries of Kronx and Heistbaron Toggwaggle.
I don't think it's worth playing, but works well for a low curve Warrior Menagerie.
Eh, draw is a draw, and there are actually options for Shaman for what weapon to use.
I think the only deck this ever gets play in is with Maxima Blastenheimer, otherwise feels a bit awkward to play.
I think the biggest problem for this is getting any Demons to stick around long enough to get buffed, buff lasting only one turn doesn't help it.
If it was a Demon Hunter card, I'd think it'd be okay. Under Shaman, this is really hard to play on a nice curve.
As much as Totem Shaman is close to being a Meta-force, aren't most totems generated rather than being from the deck?
Slightly better than Savannah Highmane for Zoo, since it's Taunt so often has to be attacked into, and creates marginally better 3/2 minions rather than 2/2s.
Interesting, especially when Shaman often runs Battlecry cards that are slightly understatted.
Don't think the symmetrical draw is enough to make Mill a thing, right now it's just an alternative to Fishflinger.
Looking forward to seeing the Combos play out on Trolden!
Not sure if Stealth Rogue wants this, most of them being bent towards Aggro. Getting this corrupted means going slightly off curve, which can be problematic.
2 of in every Aggressive deck that plays more than 1 minion at a time.
Why gimp your own Mana when Cult Neophyte is a card?
Good for Demon Zoolock, good for Control.
Why is he Neutral, that is clearly a Warrior Class card!
Hello weird combo enabler!
Potentially good with the Circus Amalgam and Scalelord, but murloc decks are best when going fast, and Paladin hadn't the best luck making a Dragon focused deck to consider slotting this in.
Honestly I think it's fine even if you only get 2-3 damage, helpful for Tempo Rogues, but might just get swapped out for pure removal options.
I like it, it's basically "If you played an Elemental" activator, giving you multiple tokens to weave over multiple turns.