GoddammitDontShootMe
LV.18COMMENT_COUNT_1900_HS
Comments
2,124 totalFrom the way it's worded I'm pretty sure it will only ever repeat once. I wonder how broken it would be if it kept giving +3/+3 to a random minion in your hand and subtracting 3 armor until you didn't …
Hero Power and this on turn 5? There's probably better plays. Perhaps [card]21030[/card] instead of Hero Power if you have it?
Well, Warrior isn't lacking in ways to increase Attack (though usually at the expense of Health). I doubt it will be hard to get 8 Armor or so from a single attack.
Exists solely to attach to a big mech and kill three things at once. Maybe [card]27905[/card]?
Well, the best you can get is 1 5/5. Seems like a decent way of clearing a few minions depending on their Health. Probably not super amazing though.
Had to go find the text since the image is the signature version. That said, while I don't think Warrior has quite the armor generation it had in the past, I'm pretty sure it has enough to make this a …
I definitely can't complain about a temporary +3/+3 for 1 mana. Some cards give a permanent +3/+3 for 2, but there's always some condition.
Well, maybe. It seems like a decent followup to [card]11442[/card] if your opponent played a minion for this to kill in between your turns.
Better hope the highest cost card in your hand isn't the key card in your gameplan. This might be too risky to justify.
This would be a really nice card against token decks, as long as you can play it before they're buffed.
Hopefully the spell you discarded wasn't too critical. A pair of 3/4s with taunt sounds worth forging this for, anyway.
1 mana to maybe kill a big threat, and all you need to do is sacrifice something like an imp token? Yeah, that sounds pretty good.
I think there's less self damage now than during Stormwind, but it would only take five Hero Power uses to get this to 0. Thankfully there's also cards like [card]11442[/card] to help.
I suppose this would be a card for a big deck since the more stat the card you discover has the better.
Well, the mechs from Sunken City haven't rotated out yet. Mind you, nobody is playing Mech Mage anymore, and I don't think this is going to change that.
I think it's safe to say Blizzard plans to print more elementals for Mage between now and 2025. Otherwise why would this expansion include two support cards for Elemental Mage?
This might be good for playing even more schools than [card]Discovery of Magic[/card] offers you. I would assume you would pretty much always forge this to get the 6 damage and two random spells.
Two of these will bring the spell school count to five, which makes [card]Sif[/card], [card]Elemental Inspiration[/card] and [card]Wisdom of Norgannon[/card] significantly better.
Looks like a very nice Elemental Mage card. I don't think Elemental Mage is going to be a thing this expansion.
Since Mage has access to three schools, it's probably going to be 2 mana at best. Of course you need to play the spell schools first, and this would help draw the spells, but it sucks until after you do …