GoddammitDontShootMe
LV.16COMMENT_COUNT_1900_HS
Comments
2,070 totalWell, the forged version could easily get [card]Momentum[/card] to 1 or 0. Worth it? Um, maybe?
I don't see it being that hard getting the cost to 0-2 mana. I'm pretty sure that's good for +4 hero Attack.
Well, [card]Relic of Extinction[/card] or [card]Relic of Phantasms[/card] is an option. I don't know what would be a bad choice in the 3 mana or less pool. Maybe something that might whiff because your opponent's board was empty when you …
This might clear some boards. Could do with some more Attack, but will definitely be a good amount of healing against wide boards.
I can't see any scenario where this is bad. You can play it by turn 5, and even if it casts a copy of a single target spell on some weak minion, it doesn't matter since you can still use …
I'm going to guess that Mech Paladin is going to be pretty good when this expansion launches. I don't know how this will work out in practice, but being able to play an extra minion or two can't not be …
Worth it if it draws you four cards. I'm not so sure that will happen that often.
Nice effect. Probably don't want to magnetize too many mechs to this so you don't overflow your hand when this dies, but a few you would really like to be able to play twice.
Might be nice, but definitely nothing compared to [card]11388[/card] + [card]11391[/card] (even if that combo is 5 mana).
So far I've seen two cards that generate earthens. I suppose if you can resurrect both copies of this with [card]Tyr's Tears[/card], that gets you up to 8/8, which is a start, and there's [card]Disciple of Amitus[/card], but I doubt …
With it setting the stats to 2/2, the only thing you would be using this for is more deathrattle triggers. I'm not even sure there are three or four deathrattle minions in Paladin worth resurrecting. Maybe [card]Kangor, Dancing King[/card]? I …
I guess 6 mana for a 4/6 and a 4/4 would be alright, but I think there will need to be a lot more ways to summon earthens before this card will work.
I'm guessing when it "blossoms" it summons 2/2s. Maybe treants instead of saplings. But I don't have any idea what the "blossomed" version of this looks like.
I have no idea which one you would pick most of the time, but it would depend on how likely you are to have a bunch of spells in your hand. Of course, combining both effects would always be best.
[card]Drum Circle[/card] on its own will bring this to 3 mana, but there doesn't seem to be a whole lot of treant generation currently.
Seems like this would be a great follow-up to [card]Natural Causes[/card].
I guess this is good, but what the hell happens after it "blossoms"?
Since this makes any choose one card better, a use will be found for this.
Decent card if you manage to have a board full of treants on turn 7. Don't expect to have a board full of treants on turn 7.
Perhaps more often than not, neither choice will be worth 8 mana, but at least there's options.