Profile header
GoddammitDontShootMe's avatar

GoddammitDontShootMe

LV.15

COMMENT_COUNT_1900_HS

343/2,150 XP
Joined June 2019 2,058 posts 11,091 XP 2,195 achievement pts

Comments

2,055 total
0
New Druid Minion - Conservator Nymph

Seems like this would be a great follow-up to [card]Natural Causes[/card].

2 years, 9 months ago
0
New Druid Spell - Frost Lotus Seedling

I guess this is good, but what the hell happens after it "blossoms"?

2 years, 9 months ago
0
New Druid Minion - Disciple of Eonar

Since this makes any choose one card better, a use will be found for this.

2 years, 9 months ago
0
New Druid Minion - Ancient of Growth

Decent card if you manage to have a board full of treants on turn 7. Don't expect to have a board full of treants on turn 7.

2 years, 9 months ago
0
New Druid Minion - Freya, Keeper of Nature

Perhaps more often than not, neither choice will be worth 8 mana, but at least there's options.

2 years, 9 months ago
0
New Priest Spell - Grace of the Highfather

[card]11385[/card] costs 2 mana, but this can discover a big minion if your health isn't very low, so 3 mana sounds good.

2 years, 9 months ago
0
New Priest Minion - Student of the Stars

Lovely. And each time it comes back, it's even harder to kill to trigger the deathrattle. Nor does Priest have any means of triggering a deathrattle on demand in Standard.

2 years, 9 months ago
0
New Priest Spell - Serenity

I don't know how helpful this will be. Sure if there's a bunch of weak minions it will kill them, and stripping everything of 2 Attack could probably help. I'd rather just kill things.

2 years, 9 months ago
0
New Priest Minion - Astral Automaton

Would [card]Shapeless Constellation[/card] transforming into this count as summoning one? Or that might work better as a finale since presumably it would have an 8/8 base and then get all the +1/+1s. I don't think there's a shortage of ways …

2 years, 9 months ago
0
New Priest Minion - False Disciple

I don't know at all really. At a glance some Wild Priest legendaries look pretty good, and some look like they require some build-around. And a few are probably always bad.

2 years, 9 months ago
0
New Priest Spell - Creation Protocol

I guess there will be something worth spending 4 mana to get two extra copies of. Could be a pretty helpful card.

2 years, 9 months ago
0
New Priest Spell - The Stars Align

Did cards like [card]Energy Shaper[/card] or [card]Deck of Lunacy[/card] ever work out? If not, why would this?

2 years, 9 months ago
0
New Priest Minion - Shapeless Constellation

I suppose we should be thankful [card]Stonetusk Boar[/card] isn't in Standard anymore. I'm not sure what you would want to copy. Something with an aura that isn't sticky enough?

2 years, 9 months ago
0
New Priest Minion - Ra-den

I don't know if there are enough copy/thief cards in standard to make this work, but this might be a decent payoff for that.

2 years, 9 months ago
0
New Rogue Spell - From the Scrapheap

Ah, [card]Drone Deconstructor[/card] in spell form. That looked like a pretty good card for just getting one sparkbot, and this gives you three for only one more mana and throwing away the useless body.

2 years, 9 months ago
0
New Rogue Minion - Coppertail Snoop

Well, crap. There aren't any windfury mechs in standard. That might've made this good for combo fuel, but you'll just be better off playing 2 or 3 cheap cards instead of this.

2 years, 9 months ago
0
New Rogue Spell - Gear Shift

The big question is will this be useful often enough to include in your deck? I know I've been stuck with shitty opening hands and ended up losing often enough because of that.

2 years, 9 months ago
+1
New Rogue Spell - Pit Stop

I can't see tutoring a mech you probably want to play and giving it a +2/+1 buff ever being bad.

2 years, 9 months ago
0
New Rogue Minion - Kaja'mite Creation

Rogue doing Rogue things. Might get you something helpful, but I don't feel like looking through the 3-cost or less pool of spells for every class.

2 years, 9 months ago
0
New Rogue Spell - Tar Slick

This could help you with trades that wouldn't normally kill the other minion. Like that 4/4 rush you just summoned is now effectively 8/2. I imagine this being used on combo turns where you focus on enemy minions to halve …

2 years, 9 months ago