GoddammitDontShootMe
LV.18COMMENT_COUNT_1900_HS
Comments
2,124 totalThe wording is confusing to me. Is it a 4/5 for each spell school with a random keyword, or one 4/5 with a keyword for each spell school. I hope for 7 mana it's the former so that it isn't …
I imagine this will be useful as part of a finisher since it won't survive very long.
I guess this is support for Overload Shaman. Probably not living for long, but it could be worth it even if it only discounts one card.
Definitely not bad. Also it's support for Overload Shaman, though a bit expensive for overloading a bunch in one turn.
Another payoff for playing nature spells. I think there's enough nature spell generation that it wouldn't be hard to get this down to 2 mana or less.
This certainly looks like a nice effect. The actual Attack is weak as shit, but it could be a 4/3 if there are one or zero minions. Or something like that since your opponent could play minions next turn.
The fact that the only way this takes any damage when attacking is if the target has more than 6 Health is pretty nice. Assuming it doesn't have divine shield. It might even survive for a turn sometimes.
Seems like it would be good with [card]Champion of Storms[/card] if you can keep it alive for another turn. If not, well, discounted cards are always good anyway.
It's probably essential to forge this for the 4/2s to accomplish anything. I'm not completely certain if this will be worth it, but a 4/2 rush each time you cast a nature spell sounds pretty nice.
Looks like they're trying to add more support to Overload Shaman. Definitely a good payoff for overloading at any rate.
I guess the good news is, your opponent might have to sacrifice a minion or two to kill this if you managed to get the Attack up to 5 or 6. Probably doable. Forget about hitting face with this.
Seems decent. It's essentially 6/6 worth of stats for 3 mana, and two of the bodies have taunt.
Lots of rewards for drawing a bunch of cards this expansion. I think DH has plenty of ways to draw cards already. Though you may have to draw quite a bit to actually kill anything.
I don't see any way to draw four cards on turn 3, so if you play this on 2, it might awaken on 4. I'm pretty sure a 5/4 can trade into just about anything that costs 4 or less …
Well, the forged version could easily get [card]Momentum[/card] to 1 or 0. Worth it? Um, maybe?
I don't see it being that hard getting the cost to 0-2 mana. I'm pretty sure that's good for +4 hero Attack.
Well, [card]Relic of Extinction[/card] or [card]Relic of Phantasms[/card] is an option. I don't know what would be a bad choice in the 3 mana or less pool. Maybe something that might whiff because your opponent's board was empty when you …
This might clear some boards. Could do with some more Attack, but will definitely be a good amount of healing against wide boards.
I can't see any scenario where this is bad. You can play it by turn 5, and even if it casts a copy of a single target spell on some weak minion, it doesn't matter since you can still use …
I'm going to guess that Mech Paladin is going to be pretty good when this expansion launches. I don't know how this will work out in practice, but being able to play an extra minion or two can't not be …