I cannot wait to try this in my lock decks. The ability to copy more and more spells with Warlock is amazing. The curses and buffs alone will be super fun to play with.
Next thing you know... Sinstrider will get this cheated out immediately. Mark my words, this will be a bane on players that cannot deal with ramping Druid
Well, we saw our first Nerf of the set. Did we learn nothing about this guy with the spells? Colossal minions coming out super fast is scary.
You're looking at at least 6-7 mana to cheat something out, or even more cards to cheat Kael out then a big minion. It's hard to chain minions together, so you're probably only getting this effect once. Which class plays this card? It doesn't seem worth it.
What you're saying is true... It is harder to chain minions together than spells. That being said, Druid, Rogue, Shaman, and Paladin could make excellent use of this card with the little things that support the big things.
This is going to be one of those sleeper cards. Everyone will jump for joy about drawing 3 cards! Then they see that waiting for a few things to die first may be hard and then subsequently dismiss it. After playing around with how easy it is to get little things to die to match the board, the value of this card will start to rise again.
I am almost certain that within 30 days, this will see a lot of use, especially with Aggro stuff.
Control Warrior has been making a slow but steady come back. The only trick to this is doing what you can to AVOID gaining armor and letting your health drop a little to get use out of this. Pirate Warrior could use this to help stifle the mirror, but that is extremely situational.
Likely, this may be used. Great idea, huge potential, I think it may fall on the lesser side though.
This is a pretty solid card. It allows you to CHOOSE which card isn't necessarily helping you, but you want to see later in the game, and shuffle it for later. Great size for 2 as well
I'm kind of leery about this. So often has DH run their hand out... so why not make use of a weapon that will help you out right? However, I am skeptical about this due to the fact that anytime that seems to be ok with running your hand to nothing, it usually backfires. This, hopefully, will correct that
I am really liking these token warlock cards. It isn't something that has really existed for warlock much, so I am hopeful that these will continue.
I cannot wait to try this in my lock decks. The ability to copy more and more spells with Warlock is amazing. The curses and buffs alone will be super fun to play with.
Token Druid in a meta that has numerous ways to draw, play spells like crazy, revive, and then make more tokens.... this is dumb good
What the hell?!?!?
Blizzard: "What if we made a card that did tokens in a class that can ramp mana up really fast? And here's the kicker what if those tokens had Rush?"
R&D: "OMG... what if they DID have Rush?"
Next thing you know... Sinstrider will get this cheated out immediately. Mark my words, this will be a bane on players that cannot deal with ramping Druid
What you're saying is true... It is harder to chain minions together than spells. That being said, Druid, Rogue, Shaman, and Paladin could make excellent use of this card with the little things that support the big things.
I think this is awesome. But I love playing Secrets. If you have secret synergy, then this will be another notch on the belt. Otherwise, filler.
This is going to be one of those sleeper cards. Everyone will jump for joy about drawing 3 cards! Then they see that waiting for a few things to die first may be hard and then subsequently dismiss it. After playing around with how easy it is to get little things to die to match the board, the value of this card will start to rise again.
I am almost certain that within 30 days, this will see a lot of use, especially with Aggro stuff.
Well, we saw our first Nerf of the set. Did we learn nothing about this guy with the spells? Colossal minions coming out super fast is scary.
Control Warrior has been making a slow but steady come back. The only trick to this is doing what you can to AVOID gaining armor and letting your health drop a little to get use out of this. Pirate Warrior could use this to help stifle the mirror, but that is extremely situational.
Likely, this may be used. Great idea, huge potential, I think it may fall on the lesser side though.
Amazing for wild... not the best for standard. I'm looking forward to how this can be abused.
Cost reduction is great. Awesome synergy for the Miracle Rogue builds that is obviously intended
3 for a 2/4 blocker that replaces itself? Totally worth it. At the least, it gives you fodder for Lightray
If you are running something like this, you probably couldn't care less if your opponent grabs a copy of the card you discovered.
Infuse fodder. It's great for Infuse, I will certainly give it credit for it.
How hard is it for aggro hunter to have 3 minions die at any given time? 2 mana for 6/6 in stats on the board? Worth it.
I like this. The dice roll of a random buddy with a bonus of potentially getting a 4/2 weapon along with it, superb.
TOKEN DRUID FTW!!!!!!!!!!!!
This is a pretty solid card. It allows you to CHOOSE which card isn't necessarily helping you, but you want to see later in the game, and shuffle it for later. Great size for 2 as well
I'm kind of leery about this. So often has DH run their hand out... so why not make use of a weapon that will help you out right? However, I am skeptical about this due to the fact that anytime that seems to be ok with running your hand to nothing, it usually backfires. This, hopefully, will correct that