Thief Priest support... I'm not sure how much I like this. I can see it staying on the board for a max of 2 turns before something is done to remove it ASAP. Any longer than that, you were losing to begin with and should have just conceded.
With that in mind, Wild Priest will have a number of shenanigans though to keep this around and certainly to pull needed cards from your opponent's deck.
This gives me hives. Hand disruption has always been a key factor in CCGs. The fact that this is a Battlecry and not a Combo makes late game Brann Bronzebeard double whammy stripping Infused cards back into their deck, then Shadowstepping to do it again really annoying
Ugh... the 7 mana cost really kills this card. If it had 1/1 or even 0/1 for 3 it would be better. But 2/2 for 7 and who knows what will be available on the board to fuel it... that is just garbage.
The only way I can see this being at all good is if you happen to have it in your hand in Ramp Druid and you drop a few beatsies to die for it. Even then, 1 Hex and it's for nothing.
Even Shaman is going to be getting an overhaul with this card.
I agree with a lot of the other posters about this, there need to be some totem support in Standard for this to not be another Inara Stormcrash or Vessina. A great card with little to no support.
The Relics really seem to be lackluster. They look alright, but nothing too game changing. That being said, dropping a minion that will get you a few 1/1's, draw a few discounted cards, and shoot at an enemy minion doesn't seem to be a bad thing in the slightest. If you have cast at least a couple(2) of Relics, you're looking at paying 8 mana for:
1) An 8/8 fatty,
2) Draw two cards discounted by (2) each,
3) Shooting an enemy minion for 4 damage
That really seems like a pretty good deal honestly. The more I look at it, if you are able to bring a good support package to the table Relic DH could be a pain in the ass to play against.
Good thing to use in the first few weeks of the expansion's launch, but after that... 4 mana for a "destroy that irritating thing that has only one charge left on it" is weak
Ugh... Miracle Rogue assistance. I don't see anyone really equipping a 10/3 dagger often... but with so much Rustrot Viper being main decked for everyone, this would be a nice support for weapon rogue when your opponent drops both their vipers on your Swordfishs
I think that this is a perfect priest card. Priests buff the hell out of the health, but don't really touch the attack a lot. With this in play, you can definitely take advantage of the Inner Fire aspect
I want to like this, but I don't see it being viable in any decks that have been floating around so far. most control decks aren't going to wait around till turn 7 for this and then drop stealthed minions. Or even before. I think this is kind of a cool thing for arena but that is about it.
That is gross. Yeah, it's a lot of mana. Yeah it will be target #1 when it hits the board. Too bad, so sad, it is an effective way to remove sticky minions and leave a pretty gnarly board threat. With Shaman being able to copy battlecries with that damned parrot, get ready for a nerf on this right away.
If this was a lingering effect likeLightborn Cariel, then it would be amazing. But since it seems to only give a damn about the ones on the board... in a meta where there are copious ways to remove the board... I'm finding it lackluster
Incredible value. How often are things dying on the board these days? Easily... lots of them. Infusing this spell is going to be super easy in the current meta AND still give you plenty of options for a morph +2 cost.
Rush on a Cave Hydra, that is EXACTLY what it needed to be awesome. Granted, it's one more mana and taking up a valuable 4 slot. It still is pretty ridiculous with some of the Hunter buffs out right now
If the Infusion only occurs while he is in your hand... it isn't as awesome. It is however still giving you up to 15/14 in stats for 7 mana and 5 of it is charging.
I Want to like this card... I really really do. I have seen so many situations where DH is cardless... so why not make use of it?
Thief Priest support... I'm not sure how much I like this. I can see it staying on the board for a max of 2 turns before something is done to remove it ASAP. Any longer than that, you were losing to begin with and should have just conceded.
With that in mind, Wild Priest will have a number of shenanigans though to keep this around and certainly to pull needed cards from your opponent's deck.
This gives me hives. Hand disruption has always been a key factor in CCGs. The fact that this is a Battlecry and not a Combo makes late game Brann Bronzebeard double whammy stripping Infused cards back into their deck, then Shadowstepping to do it again really annoying
Ugh... the 7 mana cost really kills this card. If it had 1/1 or even 0/1 for 3 it would be better. But 2/2 for 7 and who knows what will be available on the board to fuel it... that is just garbage.
The only way I can see this being at all good is if you happen to have it in your hand in Ramp Druid and you drop a few beatsies to die for it. Even then, 1 Hex and it's for nothing.
Even Shaman is going to be getting an overhaul with this card.
I agree with a lot of the other posters about this, there need to be some totem support in Standard for this to not be another Inara Stormcrash or Vessina. A great card with little to no support.
For 1 mana... giving your Hero Power Dude a day at the gym is not bad.
The Relics really seem to be lackluster. They look alright, but nothing too game changing. That being said, dropping a minion that will get you a few 1/1's, draw a few discounted cards, and shoot at an enemy minion doesn't seem to be a bad thing in the slightest. If you have cast at least a couple(2) of Relics, you're looking at paying 8 mana for:
1) An 8/8 fatty,
2) Draw two cards discounted by (2) each,
3) Shooting an enemy minion for 4 damage
That really seems like a pretty good deal honestly. The more I look at it, if you are able to bring a good support package to the table Relic DH could be a pain in the ass to play against.
As long as there is more support for the location cards, this will be staple.
Good thing to use in the first few weeks of the expansion's launch, but after that... 4 mana for a "destroy that irritating thing that has only one charge left on it" is weak
Ugh... Miracle Rogue assistance. I don't see anyone really equipping a 10/3 dagger often... but with so much Rustrot Viper being main decked for everyone, this would be a nice support for weapon rogue when your opponent drops both their vipers on your Swordfishs
If this was 3 mana, it would be better.
I think that this is a perfect priest card. Priests buff the hell out of the health, but don't really touch the attack a lot. With this in play, you can definitely take advantage of the Inner Fire aspect
Great stall tool... combine this with Commander Sivara and you're set to stall
I want to like this, but I don't see it being viable in any decks that have been floating around so far. most control decks aren't going to wait around till turn 7 for this and then drop stealthed minions. Or even before. I think this is kind of a cool thing for arena but that is about it.
That is gross. Yeah, it's a lot of mana. Yeah it will be target #1 when it hits the board. Too bad, so sad, it is an effective way to remove sticky minions and leave a pretty gnarly board threat. With Shaman being able to copy battlecries with that damned parrot, get ready for a nerf on this right away.
If this was a lingering effect likeLightborn Cariel, then it would be amazing. But since it seems to only give a damn about the ones on the board... in a meta where there are copious ways to remove the board... I'm finding it lackluster
Incredible value. How often are things dying on the board these days? Easily... lots of them. Infusing this spell is going to be super easy in the current meta AND still give you plenty of options for a morph +2 cost.
Rush on a Cave Hydra, that is EXACTLY what it needed to be awesome. Granted, it's one more mana and taking up a valuable 4 slot. It still is pretty ridiculous with some of the Hunter buffs out right now
If the Infusion only occurs while he is in your hand... it isn't as awesome. It is however still giving you up to 15/14 in stats for 7 mana and 5 of it is charging.
Not of fan of this one so far, but I think it's still better than Relic of Phantasms as this COULD help with some board control.