It doesn't always exist. If your deck can outheal and board clear an Aggro DH, then suddenly half your cards are worthless against Control Warrior. Likewise, if your deck has a lategame win condition against Warrior, then you won't draw your survivability against DH as consistently. Hearthstone doesn't have a sideboard system, so you can't really fine-tune your deck for specific matchups. The best you can do is play to your deck's primary strengths.
Fingers crossed for a Ny'alotha miniset. N'Zoth Fish showed up in the Sunken City cinematic and is otherwise unaccounted for, so that seems like a natural fit.
This brawl would be 100x more fun if it was 30 Hallucinates. I swear, half of my losses are because I topdeck nothing but completely useless spells all game.
Sure, there are answers to it. But that doesn't make it okay or healthy. You need to be running some very specific cards that not every deck can afford to use. Do you really want to run trash like Plague Scientist or Noble Sacrifice in a non-Secret deck just to counter one deck with a 50% winrate? That's just gonna tank your winrate against everything else. You also need to have drawn that specific card by turn 2 -- they're playing a deck designed to tutor, you presumably are not, so that's much less consistent on your end.
The problem with Switcheroo isn't that it's overpowered. It's sitting at a less than positive winrate. The problem is that doing a coinflip isn't very engaging gameplay, and needs to be changed for that reason.
Out the gate, Spitelash Siren feels very overtuned (overtuna'd?). Mixed with all the cheap spell generation and Naga tutoring, it's disgustingly easy to get 10+ mana turns as early as turn 5. But it's too early to say if it's actually overpowered or just a standout great card in a solid deck.
I had one of the most epic games in years yesterday. It was me, Reno Paladin, vs. a Mech Paladin. We traded threat for board clear over and over. I Reno'd from one health and Zola'd him. Thanks to Lightforged Cariel and an Alliance Bannerman, the second Reno was a 21/23 that healed me up from 5. It gave me those old Hearthstone giddy vibes, where my only win condition was running the opponent out of resources.
I'm sure that will fade away as people switch back to Combo and scumbag Quest decks, but so far I'm really enjoying myself.
Welcome back, old friend. The effect is pretty much strictly worse than Armor Vendor, at least as far as the decks that would run this card are concerned, but the body does a much better job at contesting those pesky Irondeep Troggs.
This card was good in one very specific, very weird meta that was full of 1-Attack minions and board clears were scarce. This wasn't even good enough when Lackeys were everywhere. I don't have high hopes for this card succeeding today.
EDIT: thinking about it, it's actually insane how perfect this card was back in The Witchwood. It hit Odd and Even Paladin, Even Shaman, Spreading Plague, Voidlord's Deathrattle, and a non-zero number of Odd Rogue minions. What a perfect storm of potential board swings.
Probably bad because it#s just healing, but the pun is 10/10. Best card in the set. Will define the meme economy for decades.
Witch's Brew saw play, and this is just a straight upgrade over it. Granted, that card wasn't used much past RoS, but I do predict some experimentation.
Small-Time Recruits could stand to be reduced to 2 mana. 2 mana draw 3 with deckbuilding restrictions is pretty much standard nowadays. I also wouldn't mind Crystology coming back instead.
I still stand by this. I don't understand Blizzard's insistence on having some brawls two or three times a year while other fine brawls disappear forever.
Sightless Watcher was always on the precipice of maybe being playable. So, even if you whiff, it's still an okay card. The potential upside of a 3/2 tutor - not just draw, but tutor - puts this into the A tier. The only way this is bad is if Mechs are bad.
I haven't seen anyone mention the new hero portraits. There's a murloc Illidan, murloc Jaina, and Sir Finley Mrrgglton paladin hero in the shop.
I hope they nerf Drek'Thar to a 0 mana 1/1, and replace his Diamond with a big ol' middle finger.
Rest in peace, my question mark friend. May we never forget your sacrifice that pathed the way to a new cardback system.
It doesn't always exist. If your deck can outheal and board clear an Aggro DH, then suddenly half your cards are worthless against Control Warrior. Likewise, if your deck has a lategame win condition against Warrior, then you won't draw your survivability against DH as consistently. Hearthstone doesn't have a sideboard system, so you can't really fine-tune your deck for specific matchups. The best you can do is play to your deck's primary strengths.
Fingers crossed for a Ny'alotha miniset. N'Zoth Fish showed up in the Sunken City cinematic and is otherwise unaccounted for, so that seems like a natural fit.
This brawl would be 100x more fun if it was 30 Hallucinates. I swear, half of my losses are because I topdeck nothing but completely useless spells all game.
I have yet to find a single other person who's playing Noz even once. Sigh.
Sure, there are answers to it. But that doesn't make it okay or healthy. You need to be running some very specific cards that not every deck can afford to use. Do you really want to run trash like Plague Scientist or Noble Sacrifice in a non-Secret deck just to counter one deck with a 50% winrate? That's just gonna tank your winrate against everything else. You also need to have drawn that specific card by turn 2 -- they're playing a deck designed to tutor, you presumably are not, so that's much less consistent on your end.
The problem with Switcheroo isn't that it's overpowered. It's sitting at a less than positive winrate. The problem is that doing a coinflip isn't very engaging gameplay, and needs to be changed for that reason.
Just make it 5 mana. Switcheroo has a degenerate effect and degenerate effects should come with a heavy tax so they don't get too broken.
Out the gate, Spitelash Siren feels very overtuned (overtuna'd?). Mixed with all the cheap spell generation and Naga tutoring, it's disgustingly easy to get 10+ mana turns as early as turn 5. But it's too early to say if it's actually overpowered or just a standout great card in a solid deck.
I had one of the most epic games in years yesterday. It was me, Reno Paladin, vs. a Mech Paladin. We traded threat for board clear over and over. I Reno'd from one health and Zola'd him. Thanks to Lightforged Cariel and an Alliance Bannerman, the second Reno was a 21/23 that healed me up from 5. It gave me those old Hearthstone giddy vibes, where my only win condition was running the opponent out of resources.
I'm sure that will fade away as people switch back to Combo and scumbag Quest decks, but so far I'm really enjoying myself.
Surprised this made it back into the Core set when Rainbow Glowscale was just revealed.
Welcome back, old friend. The effect is pretty much strictly worse than Armor Vendor, at least as far as the decks that would run this card are concerned, but the body does a much better job at contesting those pesky Irondeep Troggs.
This card was good in one very specific, very weird meta that was full of 1-Attack minions and board clears were scarce. This wasn't even good enough when Lackeys were everywhere. I don't have high hopes for this card succeeding today.
EDIT: thinking about it, it's actually insane how perfect this card was back in The Witchwood. It hit Odd and Even Paladin, Even Shaman, Spreading Plague, Voidlord's Deathrattle, and a non-zero number of Odd Rogue minions. What a perfect storm of potential board swings.
Witch's Brew saw play, and this is just a straight upgrade over it. Granted, that card wasn't used much past RoS, but I do predict some experimentation.
I never realized the Honor quests were faction coloured until now. I just thought they made it blue to look prettier.
I'm dumb.
I mean, Balinda Stonehearth was a Diamond card last set, so the selection seems kind of random.
Small-Time Recruits could stand to be reduced to 2 mana. 2 mana draw 3 with deckbuilding restrictions is pretty much standard nowadays. I also wouldn't mind Crystology coming back instead.
I still stand by this. I don't understand Blizzard's insistence on having some brawls two or three times a year while other fine brawls disappear forever.
Sightless Watcher was always on the precipice of maybe being playable. So, even if you whiff, it's still an okay card. The potential upside of a 3/2 tutor - not just draw, but tutor - puts this into the A tier. The only way this is bad is if Mechs are bad.