Aggro decks are important for the meta. They punish greedy combo players. Control decks are already built to beat aggro, so a mode with no aggro decks would just be combo spam.
Well, my other reason is that Skull at 6 mana could probably be a Core set card. Probably not this Core set, but sometime in the future. I think it's a flavourful card, and I even think it's an interesting card to play. At 5 mana there's absolutely no goddamn way it could work its way back into Core, and as a Standard player I think that would be a shame.
I still stand by 5 mana Skull being unnecessarily powerful, but I do like the future-proofing as well.
Far Watch Post definitely makes this brawl pretty unfun. I teched Holy Smite to counter it, but it's still a massive loss of tempo. Basically, you should concede if you're going second.
Why does Kazakusan works when the deck is empty? Its text doesn't say that :/
Same reason Reno Jackson works with an empty deck. Kazakusan doesn't require a Dragon to be in your deck, it simply stops working if there's a non-Dragon in your deck.
Besides, it would be pretty frickin' lame if you played a Dragon deck to use this epic boss monster, and it didn't work because he was near the bottom and you already drew all your Dragons. That would feel terrible.
Antaen should have been reverted a long time ago. That card's been dead ever since they bumped it to 6, which if I'm not mistaken was one of the day 1 nerfs.
Skull on the other hand I'd prefer not reverting. Even at 6 mana, that card is still insanely powerful. Demon Hunter doesn't have the tools to abuse with it right now, but that doesn't mean you should open the path to something extremely broken happening once those tools appear. There are better ways to make the class appealing over giving them blatantly overpowered cards.
The point is that if Kazakusan is this powerful by himself then he's just going to beat every other lategame strategy that doesn't involve a striaght-up OTK by virtue of existing. This then means that only certain classes can play control because of Kazakusan's activation condition.
It really depends on what the next set brings. If the focus is on board combat as Blizzard claims, then maybe Kazakusan becomes too inconsistent. Suddenly, there's all these non-Dragon minions that are really good that you just can't run with Kazakusan, unless you want to draw your entire deck every game. It becomes a real sacrifice to put this in your deck. I don't have much faith in the Hearthstone team's balance abilities, but I do think that the rotation is going to heavily shift how decks are built.
Worst case scenario, he gets nerfed to 10 mana in two months from now. More realistically, he goes the way of the Tickatus and stops being a problem before it comes to that.
I think that Kazakusan existing is doing more good than harm. Control decks were poo-poo bad for almost a year now because they didn't have a win condition. It sucks to lose the tier 3 fringe decks on the way, but I much prefer seeing a new archetype be meta instead.
Depends on whether you thiink a Control deck without Kazakusan could beat a Control Warrior deck with kazakusan. The answer is no. It cannot.
That's like saying "Depends on whether you think a Cubelock deck without N'Zoth could beat a Cubelock deck with N'Zoth."
Like obviously, it's a win condition for Control decks. It's only an issue when it's winning games against its supposed counters, which is only happening in Druid right now. If a Warrior is stabilized with 8 mana to spare against an aggro deck, then they were gonna win that game regardless.
Opinion me, but Outcast is a trash evergreen mechanic, and a worse class evergreen mechanic. Where Overload, Combo, and Choose One are super flexible and can go on pretty much any type of card, Outcast is only good in very specific decks. Your deck has to consist of cheap cards you can easily play, since otherwise your effects might get stuck. Something like Star Student Stelina is doomed to fail because the effect doesn't help an aggro game plan, which makes the entire keyword nothing but a crippling downside.
It's fine as a mechanic and they have printed interesting Outcast effects, but it's not something the class should be shackled to forever. I would not complain if they ditched Outcast entirely for a bit and tried for something else in DH.
Kazakusan basically has ruined the meta, either you play him or you beat him, there's no inbetween. I'd be shocked if he doesn't get nerfed again post-rotation.
Is the problem Kazakusan, or is the problem Lightning Bloom and Overgrowth? Those are the two that are turboing Kazakusan out. There have been plenty of games where I put on enough pressure so that the Druid can't spend 8 mana doing nothing. It's just you can't do that when their 8 mana is on turn 4.
Murlocs are better off as the theme of a miniset rather than a full expansion, like Pirates were in the Deadmines. There's just not a lot of mechanical complexity to them, and Murloc Knight, [Hearthstone Card (Scargill) Not Found], and Underbelly Angler are pretty significant design space limiters.
As much as it pains me to admit that. If I'm saying it, you know it's true.
I still can't believe they thought Locusts was a-okay for Constructed when it had to be removed from Duels. Duels. Yeah guys, the problem was it costing 7 mana. Bumping it to 8 fixes it!
I'll really miss Bulwark. Getting an extra turn to stall and build armor could be such an important swing. It's like a more balanced and interesting version of Ice Block. Control Warrior is going to have a hard time against combo decks without it. It's already a bad matchup, but now they have no tools to help them survive.
Also, I'll miss the Imprisoned minions. None of them saw continued play aside from Imprisoned Felmaw, but they were a fun design.
Hirumredx, AKA The Duel Logs, started a Hearthstone channel a couple weeks ago. For anyone who doesn't know, he's a super-prolific World of Warcraft and YuGiOh content creator, mostly in the form of Top Tens.
It's basically junk food content, but it's good. I thought the channel deserved a little spotlight since he doesn't seem to be advertising it anywhere.
If you're gonna repeat this brawl 88 times a year, at least make it so that people can experiment. It's soooooo fuckin' boring just playing the Pogo brawl.
Does anyone have a hint for this one? It's the only Hearthstone one I'm missing.
"Ah yes, because apparently someone thought fighting your gift giver was the best way to show Winter Veil spirit."
Show Spoiler
I tried Winterveil Magni and Nemsy, and I tried a couple notable cards that give things to your opponent (Togwaggle, Dancing Swords, Griftah), but nothin'. I don't know if I'm the right track or not.
As long as they're fixing that achievement bug so I can open my quest log without getting irrationally angry, I'll happily wait.
I hope it's Reborn. Reborn is my all-time favourite keyword, and I think they barely even scratched the surface on its potential.
Aggro decks are important for the meta. They punish greedy combo players. Control decks are already built to beat aggro, so a mode with no aggro decks would just be combo spam.
Well, my other reason is that Skull at 6 mana could probably be a Core set card. Probably not this Core set, but sometime in the future. I think it's a flavourful card, and I even think it's an interesting card to play. At 5 mana there's absolutely no goddamn way it could work its way back into Core, and as a Standard player I think that would be a shame.
I still stand by 5 mana Skull being unnecessarily powerful, but I do like the future-proofing as well.
Far Watch Post definitely makes this brawl pretty unfun. I teched Holy Smite to counter it, but it's still a massive loss of tempo. Basically, you should concede if you're going second.
Same reason Reno Jackson works with an empty deck. Kazakusan doesn't require a Dragon to be in your deck, it simply stops working if there's a non-Dragon in your deck.
Besides, it would be pretty frickin' lame if you played a Dragon deck to use this epic boss monster, and it didn't work because he was near the bottom and you already drew all your Dragons. That would feel terrible.
You say that now, until you have to deal with unnerfed skull and actual good Demon Hunter cards in the future. Better safe than sorry.
Antaen should have been reverted a long time ago. That card's been dead ever since they bumped it to 6, which if I'm not mistaken was one of the day 1 nerfs.
Skull on the other hand I'd prefer not reverting. Even at 6 mana, that card is still insanely powerful. Demon Hunter doesn't have the tools to abuse with it right now, but that doesn't mean you should open the path to something extremely broken happening once those tools appear. There are better ways to make the class appealing over giving them blatantly overpowered cards.
It really depends on what the next set brings. If the focus is on board combat as Blizzard claims, then maybe Kazakusan becomes too inconsistent. Suddenly, there's all these non-Dragon minions that are really good that you just can't run with Kazakusan, unless you want to draw your entire deck every game. It becomes a real sacrifice to put this in your deck. I don't have much faith in the Hearthstone team's balance abilities, but I do think that the rotation is going to heavily shift how decks are built.
Worst case scenario, he gets nerfed to 10 mana in two months from now. More realistically, he goes the way of the Tickatus and stops being a problem before it comes to that.
I think that Kazakusan existing is doing more good than harm. Control decks were poo-poo bad for almost a year now because they didn't have a win condition. It sucks to lose the tier 3 fringe decks on the way, but I much prefer seeing a new archetype be meta instead.
That's like saying "Depends on whether you think a Cubelock deck without N'Zoth could beat a Cubelock deck with N'Zoth."
Like obviously, it's a win condition for Control decks. It's only an issue when it's winning games against its supposed counters, which is only happening in Druid right now. If a Warrior is stabilized with 8 mana to spare against an aggro deck, then they were gonna win that game regardless.
Opinion me, but Outcast is a trash evergreen mechanic, and a worse class evergreen mechanic. Where Overload, Combo, and Choose One are super flexible and can go on pretty much any type of card, Outcast is only good in very specific decks. Your deck has to consist of cheap cards you can easily play, since otherwise your effects might get stuck. Something like Star Student Stelina is doomed to fail because the effect doesn't help an aggro game plan, which makes the entire keyword nothing but a crippling downside.
It's fine as a mechanic and they have printed interesting Outcast effects, but it's not something the class should be shackled to forever. I would not complain if they ditched Outcast entirely for a bit and tried for something else in DH.
Is the problem Kazakusan, or is the problem Lightning Bloom and Overgrowth? Those are the two that are turboing Kazakusan out. There have been plenty of games where I put on enough pressure so that the Druid can't spend 8 mana doing nothing. It's just you can't do that when their 8 mana is on turn 4.
Murlocs are better off as the theme of a miniset rather than a full expansion, like Pirates were in the Deadmines. There's just not a lot of mechanical complexity to them, and Murloc Knight, [Hearthstone Card (Scargill) Not Found], and Underbelly Angler are pretty significant design space limiters.
As much as it pains me to admit that. If I'm saying it, you know it's true.
There is not a single card from this set that I will miss. Good riddance.
I got lethal with Windshear Stormcaller. I had a Totem Goliath in play that my opponent killed, and I got my Al'akir.
Things happen in brawls that just... don't happen in constructed anymore.
I still can't believe they thought Locusts was a-okay for Constructed when it had to be removed from Duels. Duels. Yeah guys, the problem was it costing 7 mana. Bumping it to 8 fixes it!
I'll really miss Bulwark. Getting an extra turn to stall and build armor could be such an important swing. It's like a more balanced and interesting version of Ice Block. Control Warrior is going to have a hard time against combo decks without it. It's already a bad matchup, but now they have no tools to help them survive.
Also, I'll miss the Imprisoned minions. None of them saw continued play aside from Imprisoned Felmaw, but they were a fun design.
Hirumredx, AKA The Duel Logs, started a Hearthstone channel a couple weeks ago. For anyone who doesn't know, he's a super-prolific World of Warcraft and YuGiOh content creator, mostly in the form of Top Tens.
https://www.youtube.com/channel/UChesPu9qcY7spOA0ApTWcew/featured
It's basically junk food content, but it's good. I thought the channel deserved a little spotlight since he doesn't seem to be advertising it anywhere.
Just ban Pogo-hopper.
If you're gonna repeat this brawl 88 times a year, at least make it so that people can experiment. It's soooooo fuckin' boring just playing the Pogo brawl.
Does anyone have a hint for this one? It's the only Hearthstone one I'm missing.
"Ah yes, because apparently someone thought fighting your gift giver was the best way to show Winter Veil spirit."