I'd like to know how long other players stick with a deck before they decide to refine it or just make an entirely new one
Huh? Isn't the point of testing your own decks to refine them? If through experiencing games you find that some cards are underperforming, why wouldn't you change them immediately? Maybe it'll take a few games to be sure something is not working, but once you figure it out, there's no reason not to make changes. You won't know how much better your deck could be if you don't try and if the changes fail, you can always try a new package/card
Don't expect the first thing you come up with to be good or win unless it's some netdecked archetype. If you want to build good decks, you'll need to refine them and refinement requires testing. There's no way to get around it
Losing those early games might be hard, but you should know it's not a reflection of your gameplay or deckbuilding skill; it's a consequence of the refinement process. Someone smart once said success requires many failures... I am too lazy to look it up lol ... but it rings true in deckbuilding
Am i the only person on the planet who realizes the real reason why they're releasing it so long after the expansion launched is so they make more money/syphon out more gold from players by reducing the value you get from the 15 packs that come with the adventure?
Opening packs of a new expansion is worth way more than opening packs from the previous one since you mostly open cards you don't have and thus don't have to craft them, everyone knows that. The more cards from a set you own the less value you get from opening those packs.
Let's say they release the adventure when the expansion launches or soon after, if you plan to buy for example 30 packs and craft the stuff you don't open, you just get the adventure + an aditional 15 packs, done - you spent $40
But Activision won't allow that, instead you have 2 options - either wait 3 months(remeber you get all the packs when all the wings are released) which is more than half the expansions lifetime so you can do the above and get full value, or buy the 30 packs immediately and then buy the adventure when it releases which in total costs you $60
By releasing the full adventure 3 months after the expansion launches blizzard is effectively making $20 extra from every player who is interested in the solo content.
Some other examples of greed, the real reason they abandoned the 1 expansion 1 adventure model is because adventures give you all the cards guaranteed, no gambling involved and thus less money for them. They promised free adventures when they announced that (hah!) but now we are getting reskinned dungeon runs for $20 that effectively reward you with an average 1500 dust. The real reason unplayable cards like Harbinger Celestia exist is to dilute the pool making it less likely to get the cards you need so you buy more packs. I would not at all be surprised if packs were tuned so you are 0.1% more likely to open an Octosari instead of Zephrys, it seems insignificant but makes them a lot of money over millions of customers. This is also part of the reason for abandoning adventures, you get all the cards anyway so diluting the pool earns them no extra cash.
While it's true that you are losing out on some value by opening the solo reward packs later in the expansion, this value is simply negligible compared to the bad deal you are getting by buying (with either gold or money) the adventure in the first place. The packs per gold/money ratio for these adventures are truly abysmal
You'd only buy these adventures if you like solo content and are willing to sacrifice packs for it. So what if 15 packs in the middle of an expansion are less value than 15 packs at the start? Just think of this lost value as part of the sacrifice you're making for purchasing the solo content
If your heart is bleeding over such a thing, then you should simply opt out of buying the adventure at all. By your logic, why spend 20$ for 15 packs when you could have upgraded your pre-purchase bundle or buy packs directly? It's much better value
And yes, blizzard is transparently trying their best to maximize profits. While the pricing structure could be much more favorable for us players if it was some benevolent indie company, it's not. What are we going to do about it? Nothing. Because there's nothing we can do. Big companies bullying consumers whenever there is profit to be made is the way of the world
(In before people downvote me for hating on the solo content or its pricing. I don't hate it, I'm just saying: people who really like solo content should pay for it and people who don't, shouldn't. It's that simple. I personally am not buying it, but it does not mean I think people are wrong for liking solo content more than me)
Does anyone else like to play mind games with their cardback? Pirate cardback on your dead man's hand warrior, jade lotus cardback on your Aviana OTK druid, that kind of thing :) It's not so applicable in standard these days since they're not really making cardbacks for archetypes anymore but it was fun while it lasted
So the latest Trolden video opened with a streamer pulling a Sorcerer's Apprentice off of Zephrys into lethal. I did some digging around and it turns out the deck he was playing was an OTK paladin that involved getting a guaranteed Sorcerer's Apprentice. Apparently the girl is guaranteed if the board (including weapons and secrets) is completely empty, you have 2 mana left and a large hand. However, there seem to be other conditions that I couldn't google up because the streamer in the video got her by playing a nonsensical (but deliberate!) sequence of cards into Zephrys leaving 7 mana. If anyone understands it, I'd love to know how it works
In any case, this really got me thinking. We basically have a method to fetch Sorcerer's Apprentice in any class now. This has to unlock a lot more than just paladin OTKs. The first thing I thought of was reviving APM priest, as the only card that rotated out was radiant elemental. I had no success so far, mostly because priest has trouble clearing the board completely while having 4 mana free (though I have figured out that APM combo pieces are really really good in good old inner fire priest. Amet, divine on him, boar, topsy then vivid nightmare on it is 14+14 damage!). You can also apprentice with unstable evolution in wild shaman, but being wild, it's not even that good
What do you guys think? Do you have any cool combos in mind with neutral apprentices?
This is leftover from last year where the win a game with hunter or mage was at 40 gold.
I just don't get why blizzard decided to change them to be this way, and why they haven't fixed them yet.
Just take your extra 10g and move on. Would you rather they change it back to 40g so it "makes more sense"? Or make the quest requirements more time consuming to complete?
Not a bad deck, but I think bomb warrior is criminally underplayed right now. Everyone already knows bombs shit on highlader decks but bombs also shit on Prismatic Lens and Tortollan Pilgrim to an extent. They also stop freeze mages from drawing too hard, minimizing pocket galaxy value if not played very early. I'm 68% wr with it in dumpster legend
Does anyone know when these guys had to submit their decklists for this? Most of these decks seem super unoptimized or of archetypes that we've figured out are bad by now (and the tournament stats are already reflecting these issues)
Mech hunter is a mediocre deck in a vacuum, but it is carried by it's great matchups against popular decks.
The one problem with that sentence is that it is missing a vital part. It should read: Mech hunter is a mediocre deck in a vacuum, but it was carried by it's great matchups against last expansion's popular decks.
And that's why it gets listed in this thread as a currently bad deck. It is no longer any good against most of the popular decks in this current expansion, because they all have too many solid tech tools to deal with it. Sure, you might eke out a few wins with an off-meta deck that deals with it - but so will any bad deck. The point is that it is no longer a good deck to consider trying to rank up with in comparison with more consistently good decks.
Did you even read my post? Mech hunter is carried by it's great matchups against popular decks in the current meta. I even listed several decks popular right now that mech hunter is good against. Some of which didn't exist in RoS. I'm going to reiterate: giants mages (Reno, dragon, freeze, sandwitch, all tier 2 now), slower hunters (Reno, midrange, secrets, tier 1 and 2 now), quest druids, quest shaman (literally didn't exist last expansion)
If anything, the meta is currently better than mech hunter than it was in RoS
I suppose I could ask the same thing. You don't appear to have read what I wrote there. I didn't say Mech Hunter was bad against all decks from this expansion. I said it was BETTER against decks from the last one. It will still do ok against slow greedy decks, like Mage, Quest Druid, etc because they take too long to come online. But against the really popular decks of this meta like Control Warrior, it is noticably bad.
Well, I put forth facts supporting that it does better against decks from this expansion. You've responded that the inverse is true without any evidence or new arguments, so I assumed you didn't understand what I was saying
Normally how this goes is you're supposed to explain why my reasoning or facts are wrong ... not just say I'm wrong
As for control warrior, it's not really a big deal. According to the latest VS data report, the popularity of control warrior is 7.5%. Giants-based mages had a net popularity of ~14%. Non mirror hunters had a 10% popularity. Quest shaman 9%; rogues 10.5%; quest druids 6.7; zoo 5.5% (all of these are good matchups). Even if you lose all your control warrior games, you've got a whole load of good ones that more than make up for it
Mech hunter is a mediocre deck in a vacuum, but it is carried by it's great matchups against popular decks.
The one problem with that sentence is that it is missing a vital part. It should read: Mech hunter is a mediocre deck in a vacuum, but it was carried by it's great matchups against last expansion's popular decks.
And that's why it gets listed in this thread as a currently bad deck. It is no longer any good against most of the popular decks in this current expansion, because they all have too many solid tech tools to deal with it. Sure, you might eke out a few wins with an off-meta deck that deals with it - but so will any bad deck. The point is that it is no longer a good deck to consider trying to rank up with in comparison with more consistently good decks.
Did you even read my post? Mech hunter is carried by it's great matchups against popular decks in the current meta. I even listed several decks popular right now that mech hunter is good against. Some of which didn't exist in RoS. I'm going to reiterate: giants mages (Reno, dragon, freeze, sandwitch, all tier 2 now), slower hunters (Reno, midrange, secrets, tier 1 and 2 now), quest druids, quest shaman (literally didn't exist last expansion)
If anything, the meta is currently better than mech hunter than it was in RoS
For future reference, if you play Zephy with Brann or shaman quest hero power, he will give you the same options twice without exceptions. He will not take the fact that he just gave you these choices into account. If you somehow play zephy twice in a row, the options will only change if the first options became unplayable due to you spending an additional 2 mana. Since he gave you evis, fireball and swipe on 8 mana the first time, you can assume he will give you the same options again because all these options are also playable on 6 mana
Murloc shaman is currently at the bottom of tier 1 @ 55%wr on HSReplay. It has no legendaries in the core, only 2 epics and is mostly composed of classic/basic cards. If you want to reach legend right now f2p, it's not very hard. Whether or not you want to is another matter entirely though
IMO, reaching legend f2p has never been very hard. Being f2p only hinders your ability to play fun/interesting decks
I beat Mech Hunters all the time, without a problem, and went 10 wins on the brawl facing mostly people playing that deck. :-P But my own anecdotal evidence doesn't account for much, because everyone's experiences with / against different decks will always be varied and specific to them. (If you get the meaning behind that sentence; saying a deck is good/bad because you did well (or badly) with it isn't really a fair argument)
The point being that I believe the deck is certainly not as strong as it was in the previous meta. Whether it is "bad" or not is mostly down to personal opinion. So while I can say that I think it now is, you can also say you think it isn't. But it's one of those questions that can't really be answered accurately until the meta has had a month or two to settle. :-)
Mech hunter is a highly polarized deck, which means one person beating it all the time doesn't really mean anything (in fact, it's to be expected). Its main purpose is to hunt down those mages and slower hunters, which make up a lot of the meta. It also has a stellar winrate against less powerful, but still popular decks like quest druid, quest shaman, zoos and rogues
Power level is an aggregate of a deck's raw power level and it's interaction with the current meta. Mech hunter is a mediocre deck in a vacuum, but it is carried by it's great matchups against popular decks. This makes it a good deck for climbing and that's reflected in its winrate in stats
This is statistics, not anecdotal evidence and these stats are consistent with this deck's winrates and matchups in RoS, meaning it's pretty stable. People can call the meta unsettled or early all they want but the fact of the matter is, the early meta is a meta itself. It probably won't stay this way in the super long term but for now, it exists. Just like during a meta later in an expansion cycle, you can queue a ladder game at high ranks and expect to see decks from the top of the tier list. If you choose decks that counter these, you may be rewarded, which is what mech hunter is at the moment
- Mech Hunter; This meta is full of control and Ctrl Warrior in particular is even stronger. Mech Hunter (thankfully) has mostly died a death now.
Nope. My brawl matches yesterday at 8 wins, 10 wins, 11 wins and 11-2 were all mech (bomb) hunters. Ranks 1-2 when I was there a few days ago was full of bomb hunter. Bomb hunters thrash all kinds of mages and other hunters and those are some of the most popular classes out there right now. Bomb hunter is also faring quite well on HSReplay at high tier 2
It's true that their numbers took a dip after the expansion but I'm pretty sure it's only due to their pilots deciding to try out new things for awhile. There's nothing wrong with the deck's power level itself and it counters the meta harder than ever so it's still a stellar ladder choice if a player is so inclined to play for only climbing
I'm not a Druid master by any means (didn't even know Beast Druid was the most popular non-Token build!), but Crystal Power seems weak and only having 4 spells costing 5+ with 2x Anubisath Defender & 2x Garden Gnome seems iffy too. I also feel like I never see Force of Nature played. However, I have no idea what I want to include...maybe some of the new cards like Serpent Egg and Infested Goblin? We'll see!
Beast based druids were the most successful non-token druids, yes but they were still so bad that you won't be seeing them on ladder unless you're facing a true memer. Most people probably wouldn't know of them
As for this DD submission, I first thought a beast package could be something to look into. That oondasta looks rather sad if you don't pull it first from stampeding roar or if octosari is already played for whatever reason. But the chance of getting Octosari off of witching hour would be really, really bad so I scrapped the idea. Maybe cut oondasta and use predatory instincts instead of melon? A 8/16 rush is only slightly worse than a 7/7 rush and an 8/8 non-rush and a lot better than just an 8/8 rush (and a useless oondasta taking up hand space when your octosari dies)
As you noted, the big spell package looks completely out of place and has serious anti synergy with drawing 8 cards. You want to slim down the curve a lot so you can actually make use of your 8 cards. Typical token druid cards like blessing of the ancients, argent squire, sn1p-sn4p, and other tokeny mechs are fine. There weren't many good new token druid cards printed in SoU except for Temple Berserker
Now the deck just looks like regular token druid with a weird top end, which I guess some might call boring but it sounds like what the author was trying to do anyway. In any case, I think it's the real deal. Ever since octosari was revealed, I thought it would probably be good in some kind of low curve aggro deck. But paladin already has scales and rogue has Myra's. I haven't thought of putting it in druid until now, but I think it's a good fit. Too bad I don't actually have the card to see it myself lol
This week's NFS challenge is to build a Highlander Quest Shaman starting with MegaACE's submission!
He describes the decks as, "Fun zephyrs shaman deck, you draw zephyrs with sandbinder, double its battlecry, bounce zephyrs back to your hand with barista lychen, bog slosher, shuffle more into your deck with banker, play infinte zephyrs with double battlecry!"
I picked this deck because it looked like a lot of fun, but there were a ton of submissions this week so we could easily do a few challenges if folks are NightCrawler's interested.
A couple cards feel forced for the battlecry synergy (e.g. Earthen Ring Farseer instead of say Zilliax), but I'm looking forward to trying this greedy bastard out! :D
I actually saw this one ladder one day. I'll have to test without brightwing because I don't have it, but that's fine because it's one of the first things I'd cut here anyway. Zephyrs alone is tons of value; brightwing would just be overdraw with sudderwock
Nevermind, I'm apparently also missing a bunch of epics and giggling inventor. Normally I'd just replace them with good cards but Sandbinder looks core for tutoring zephy in this instance and I'm not keen on crafting it. I'd probably dump some of the weaker battlecries (fire ele, farseer, piper, maybe twilight drake). Wasp should also probably go because you have running 1/2 the amount of lackeys a normal deck that runs it does, so it won't be active often. I'd add MCT, walking fountain, zilly, mogu fleshshaper (you still have mutate and witchy lackeys), scheme, siamat (he's an elemental). Maybe body wrapper for the memes? idk the pool of cards looks so much smaller when you're only using 1 ofs. I think you want lots of draw to get to your combo stuff but there aren't many good options without duplicates for consistancy
Whizbang the wonderful is literally the very opposite of theorycrafting and deckbuilding lol
Even netdecking requires more deckbuilding than Whizbang. At least you can choose decks that are interesting to you and make changes
Huh? Isn't the point of testing your own decks to refine them? If through experiencing games you find that some cards are underperforming, why wouldn't you change them immediately? Maybe it'll take a few games to be sure something is not working, but once you figure it out, there's no reason not to make changes. You won't know how much better your deck could be if you don't try and if the changes fail, you can always try a new package/card
Don't expect the first thing you come up with to be good or win unless it's some netdecked archetype. If you want to build good decks, you'll need to refine them and refinement requires testing. There's no way to get around it
Losing those early games might be hard, but you should know it's not a reflection of your gameplay or deckbuilding skill; it's a consequence of the refinement process. Someone smart once said success requires many failures... I am too lazy to look it up lol ... but it rings true in deckbuilding
While it's true that you are losing out on some value by opening the solo reward packs later in the expansion, this value is simply negligible compared to the bad deal you are getting by buying (with either gold or money) the adventure in the first place. The packs per gold/money ratio for these adventures are truly abysmal
You'd only buy these adventures if you like solo content and are willing to sacrifice packs for it. So what if 15 packs in the middle of an expansion are less value than 15 packs at the start? Just think of this lost value as part of the sacrifice you're making for purchasing the solo content
If your heart is bleeding over such a thing, then you should simply opt out of buying the adventure at all. By your logic, why spend 20$ for 15 packs when you could have upgraded your pre-purchase bundle or buy packs directly? It's much better value
And yes, blizzard is transparently trying their best to maximize profits. While the pricing structure could be much more favorable for us players if it was some benevolent indie company, it's not. What are we going to do about it? Nothing. Because there's nothing we can do. Big companies bullying consumers whenever there is profit to be made is the way of the world
(In before people downvote me for hating on the solo content or its pricing. I don't hate it, I'm just saying: people who really like solo content should pay for it and people who don't, shouldn't. It's that simple. I personally am not buying it, but it does not mean I think people are wrong for liking solo content more than me)
Congrats! I just got my golden mage and shaman this week. They're my first golden classes since idk ... Old Gods?
Druid has never been truly dumpster tier in HS history until now so I'm forced to play new classes
Does anyone else like to play mind games with their cardback? Pirate cardback on your dead man's hand warrior, jade lotus cardback on your Aviana OTK druid, that kind of thing :) It's not so applicable in standard these days since they're not really making cardbacks for archetypes anymore but it was fun while it lasted
So the latest Trolden video opened with a streamer pulling a Sorcerer's Apprentice off of Zephrys into lethal. I did some digging around and it turns out the deck he was playing was an OTK paladin that involved getting a guaranteed Sorcerer's Apprentice. Apparently the girl is guaranteed if the board (including weapons and secrets) is completely empty, you have 2 mana left and a large hand. However, there seem to be other conditions that I couldn't google up because the streamer in the video got her by playing a nonsensical (but deliberate!) sequence of cards into Zephrys leaving 7 mana. If anyone understands it, I'd love to know how it works
In any case, this really got me thinking. We basically have a method to fetch Sorcerer's Apprentice in any class now. This has to unlock a lot more than just paladin OTKs. The first thing I thought of was reviving APM priest, as the only card that rotated out was radiant elemental. I had no success so far, mostly because priest has trouble clearing the board completely while having 4 mana free (though I have figured out that APM combo pieces are really really good in good old inner fire priest. Amet, divine on him, boar, topsy then vivid nightmare on it is 14+14 damage!). You can also apprentice with unstable evolution in wild shaman, but being wild, it's not even that good
What do you guys think? Do you have any cool combos in mind with neutral apprentices?
Just take your extra 10g and move on. Would you rather they change it back to 40g so it "makes more sense"? Or make the quest requirements more time consuming to complete?
Not a bad deck, but I think bomb warrior is criminally underplayed right now. Everyone already knows bombs shit on highlader decks but bombs also shit on Prismatic Lens and Tortollan Pilgrim to an extent. They also stop freeze mages from drawing too hard, minimizing pocket galaxy value if not played very early. I'm 68% wr with it in dumpster legend
I like your OTK. I think I will take it!
https://hsreplay.net/replay/2ygEusvi9gLdEusKDmxdk9
Murloc paladin is fine. You know what's a great spell to pull off of prismatic lens?
Does anyone know when these guys had to submit their decklists for this? Most of these decks seem super unoptimized or of archetypes that we've figured out are bad by now (and the tournament stats are already reflecting these issues)
Well, I put forth facts supporting that it does better against decks from this expansion. You've responded that the inverse is true without any evidence or new arguments, so I assumed you didn't understand what I was saying
Normally how this goes is you're supposed to explain why my reasoning or facts are wrong ... not just say I'm wrong
As for control warrior, it's not really a big deal. According to the latest VS data report, the popularity of control warrior is 7.5%. Giants-based mages had a net popularity of ~14%. Non mirror hunters had a 10% popularity. Quest shaman 9%; rogues 10.5%; quest druids 6.7; zoo 5.5% (all of these are good matchups). Even if you lose all your control warrior games, you've got a whole load of good ones that more than make up for it
Did you even read my post? Mech hunter is carried by it's great matchups against popular decks in the current meta. I even listed several decks popular right now that mech hunter is good against. Some of which didn't exist in RoS. I'm going to reiterate: giants mages (Reno, dragon, freeze, sandwitch, all tier 2 now), slower hunters (Reno, midrange, secrets, tier 1 and 2 now), quest druids, quest shaman (literally didn't exist last expansion)
If anything, the meta is currently better than mech hunter than it was in RoS
You joke, but they've already done this by printin Zalye shadow cloak, so I think it's safe to assume they won't make him evergreen
For future reference, if you play Zephy with Brann or shaman quest hero power, he will give you the same options twice without exceptions. He will not take the fact that he just gave you these choices into account. If you somehow play zephy twice in a row, the options will only change if the first options became unplayable due to you spending an additional 2 mana. Since he gave you evis, fireball and swipe on 8 mana the first time, you can assume he will give you the same options again because all these options are also playable on 6 mana
Not calling you a n00b; this is just FYI
Murloc shaman is currently at the bottom of tier 1 @ 55%wr on HSReplay. It has no legendaries in the core, only 2 epics and is mostly composed of classic/basic cards. If you want to reach legend right now f2p, it's not very hard. Whether or not you want to is another matter entirely though
IMO, reaching legend f2p has never been very hard. Being f2p only hinders your ability to play fun/interesting decks
Mech hunter is a highly polarized deck, which means one person beating it all the time doesn't really mean anything (in fact, it's to be expected). Its main purpose is to hunt down those mages and slower hunters, which make up a lot of the meta. It also has a stellar winrate against less powerful, but still popular decks like quest druid, quest shaman, zoos and rogues
Power level is an aggregate of a deck's raw power level and it's interaction with the current meta. Mech hunter is a mediocre deck in a vacuum, but it is carried by it's great matchups against popular decks. This makes it a good deck for climbing and that's reflected in its winrate in stats
This is statistics, not anecdotal evidence and these stats are consistent with this deck's winrates and matchups in RoS, meaning it's pretty stable. People can call the meta unsettled or early all they want but the fact of the matter is, the early meta is a meta itself. It probably won't stay this way in the super long term but for now, it exists. Just like during a meta later in an expansion cycle, you can queue a ladder game at high ranks and expect to see decks from the top of the tier list. If you choose decks that counter these, you may be rewarded, which is what mech hunter is at the moment
Nope. My brawl matches yesterday at 8 wins, 10 wins, 11 wins and 11-2 were all mech (bomb) hunters. Ranks 1-2 when I was there a few days ago was full of bomb hunter. Bomb hunters thrash all kinds of mages and other hunters and those are some of the most popular classes out there right now. Bomb hunter is also faring quite well on HSReplay at high tier 2
It's true that their numbers took a dip after the expansion but I'm pretty sure it's only due to their pilots deciding to try out new things for awhile. There's nothing wrong with the deck's power level itself and it counters the meta harder than ever so it's still a stellar ladder choice if a player is so inclined to play for only climbing
Beast based druids were the most successful non-token druids, yes but they were still so bad that you won't be seeing them on ladder unless you're facing a true memer. Most people probably wouldn't know of them
As for this DD submission, I first thought a beast package could be something to look into. That oondasta looks rather sad if you don't pull it first from stampeding roar or if octosari is already played for whatever reason. But the chance of getting Octosari off of witching hour would be really, really bad so I scrapped the idea. Maybe cut oondasta and use predatory instincts instead of melon? A 8/16 rush is only slightly worse than a 7/7 rush and an 8/8 non-rush and a lot better than just an 8/8 rush (and a useless oondasta taking up hand space when your octosari dies)
As you noted, the big spell package looks completely out of place and has serious anti synergy with drawing 8 cards. You want to slim down the curve a lot so you can actually make use of your 8 cards. Typical token druid cards like blessing of the ancients, argent squire, sn1p-sn4p, and other tokeny mechs are fine. There weren't many good new token druid cards printed in SoU except for Temple Berserker
-2 melon, -2 anubi defender, -2 garden gnome, -2 FoN, -1 crystal power, -1 stampeding roar, +2 temple berserker, +1 sn1p-sn4p, +2 predatory instinct, +2 blessing of the ancients, +2 microtech controller, +1 vargoth (maybe?)
Now the deck just looks like regular token druid with a weird top end, which I guess some might call boring but it sounds like what the author was trying to do anyway. In any case, I think it's the real deal. Ever since octosari was revealed, I thought it would probably be good in some kind of low curve aggro deck. But paladin already has scales and rogue has Myra's. I haven't thought of putting it in druid until now, but I think it's a good fit. Too bad I don't actually have the card to see it myself lol
I actually saw this one ladder one day. I'll have to test without brightwing because I don't have it, but that's fine because it's one of the first things I'd cut here anyway. Zephyrs alone is tons of value; brightwing would just be overdraw with sudderwock
Nevermind, I'm apparently also missing a bunch of epics and giggling inventor. Normally I'd just replace them with good cards but Sandbinder looks core for tutoring zephy in this instance and I'm not keen on crafting it. I'd probably dump some of the weaker battlecries (fire ele, farseer, piper, maybe twilight drake). Wasp should also probably go because you have running 1/2 the amount of lackeys a normal deck that runs it does, so it won't be active often. I'd add MCT, walking fountain, zilly, mogu fleshshaper (you still have mutate and witchy lackeys), scheme, siamat (he's an elemental). Maybe body wrapper for the memes? idk the pool of cards looks so much smaller when you're only using 1 ofs. I think you want lots of draw to get to your combo stuff but there aren't many good options without duplicates for consistancy
I love the shaman quest. Now you can generate two cards from each battlecry instead of one. What great class design! /s