My first idea: Rogue/Hunter Secret! The art is not final, and I need to make the token still. The idea is if the first Hound kills the attacking minion, the 2nd won’t attack and will retain Stealth.
Interesting idea, although here's a problem with the card.
You know how Mage Secrets show up pink while they're on your hero? Green for Hunter, yellow for Paladin, and a black-ish purple for Rogues? What would this show up as? Would it use the Hunter color or the Rogue color? It can't use both because then your opponent would know that it's this.
I imagine it would just show whatever color your class uses. So if you play this as a Hunter it would show green, and if you play it as a rogue it would be black-ish purple
Oh, didn't even think about that. Yeah, I'd say you're right about how it'd show. I'll add that it also takes into account how it's generated (Like, if you get this from Hunter's Pack, and you're Rogue, it'd show as a Hunter Secret).
Wow, I think this is the first time someone's told me that my card is UNDERpowered. Here's the beefed up version (haven't made the weapon yet in case I need to change any stats):
I followed Link's advice and HYAed. I also followed Linkblade's advice and used a custom watermark.
Question for the mods: Do I need to make the 'Choose One' options as well? I'm pretty sure I wouldn't be able to upload it.
The first version could work with Rush, but I'd say to leave them as is. Not really sure which I like more. I feel the 5-mana one would see more play in druid, while the 3-mana one would see more play in Pally. Really don't know what to tell you.
Now this is an interesting card! It's disruptive, but it can be played around. What would happen if you play it with Brann, do you get to discard 2 cards and only return 1?
Now that's an interesting card. The only problem I could see is late game, where this is just a 1-mana draw 2, but, otherwise, really fascinating design.
Interesting concept, but most of the damage in Warlock comes from spells, or the minions you'd want to play with this (Pit Lord) are too expensive to play it on the same turn. And this is pretty useless in Paladin.
Really good concept, not sure about the balance. You always play this in Discolock, and on 10 mana, it's just a 4/5/6 with Taunt. Either make it a 5/5, or remove Taunt.
Oh, this is really nice! I like the design a lot. Autoinclude in Even Shaman. Maybe make it a 3/4, since 6 mana for 6/8 worth of stats seems a bit much.
There's no real point for the Baby Amalgam to be exclusive to 2 classes, and it's really understated. I like the Elemental more, but I think it would be better with 5 health on heal, 6 mana and remove the damage to the enemy minion.
Wondering Monk is interesting. You mentioned Obelisk, but it'd also work with Dinomancy in a Beast Hunter package. Edwin is also cool, but I fear he's too easy to trigger. If you Combo him, you basically win the game.
Man, all those cards made me realise how much design space there is with dual class cards. I really hope Blizz returns to this one day.
Good news: since I failed to register in time for my bachelors degree, I can participate in this week's competition :')
Here's my first idea (with a typo I'll fix later):
On it's own, it's a Murloc Tidehunter with reversed stats. But it can get as big as a 6/7 on a full board of Recruits. Still, I think the amount of set up required makes it balanced. It's a lot more crazy in wild, where he can get as big as a 10/11 with [Hearthstone Card (Bran Bronzebeard) Not Found], a 3/4 on 3 with 3 1/1s in Odd Pally and/or with Lost in the Jungle and Air Raid, not to mention cards like Muster for Battle and Stand Against Darkness.
Interesting idea, doesn't seem too overpowerd. The Spellburst is too strong, since you can choose the one you need at the moment. I'd make this a 2 mana 1/2 because, as it is, you play this on 1 and have nothing to do on 2 except HP, and then the companion on 3 I just realised you can't do that because it has to be a 1-Cost. Card's still good as is.
Not sure if I like this more than the Moonfire one, but this is certainly less susceptible to Goosy shenanigans than the other version. It's balanced otherwise. Shouldn't it be a Beast? Forgot how Moonkins work
I like the idea, but I feel it could easily be abused turn one with something like The Coin or Lightning Bloom. The overload might solve that, though. The name is also a little long imo, how about "Bad Luck Freshman"?
… Why is this a DH card? They have 0 synergy whatsoever with beasts. It could work as a dual class if it also got buffed by Demons, or as a Hunter and/or Druid card.
Wild would LOVE this guy. I'd make a 1/2 just so it's not killable by Mortal Coil. Name could also be improved a little, how about "sacrificial Freshman"?
Nice card, but I don't know how to feel about it adding cards from other expansions just like that. (yes, yes, Boom Bots and Annoy-A-Trons, but those made more sense in their context). Maybe at least explain what Witchwood Apple does in the card text. Thematically, the card's great!
I'm sorry, I know this isn't your intention, but that deck name makes me think of some guy coming outta nowhere and yelling "DIANA, MOTHERF***ER!"
Edit: Regarding the deck itself, I'm not sure about it. You only have 9 Nightfall cards, including Diana, and your only trigger for Rex are Warning Shot and Miss Fortune. Seems a bit inconsistent.
That card terrifies me with Hanar still in standard. Otherwise, looks good.
You might want to hurry.
Hey, uhm, I choose a custom emblem for the expansion, what expansion do I pick when submitting the card?
The expansion date has officially been revealed via this trailer:
Oh, didn't even think about that. Yeah, I'd say you're right about how it'd show. I'll add that it also takes into account how it's generated (Like, if you get this from Hunter's Pack, and you're Rogue, it'd show as a Hunter Secret).
Wow, I think this is the first time someone's told me that my card is UNDERpowered. Here's the beefed up version (haven't made the weapon yet in case I need to change any stats):
I followed Link's advice and HYAed. I also followed Linkblade's advice and used a custom watermark.
Question for the mods: Do I need to make the 'Choose One' options as well? I'm pretty sure I wouldn't be able to upload it.
Feedback:
BloodMefist
linkblade91
anchorm4n
shaveyou
thepowrofcheese
Shivershine
KANSAS
Elfensilver
Sinth
BasilAnguis
Ardin
DestroyerR
First idea I had:
Yeah, yeah, can't give Druid weapons, that ship sailed with Sphere of Sapience.
Feedback:
grumpymonk
RealJC1234TheToonist
MrRhapsody
Demonxz95
Elfensilver
bananenparty
There's no real point for the Baby Amalgam to be exclusive to 2 classes, and it's really understated. I like the Elemental more, but I think it would be better with 5 health on heal, 6 mana and remove the damage to the enemy minion.
BloodMefist
KANSAS
[Hearthstone Card (This really wouldn't see play, disruption hasn't seen much success in Hearthstone.) Not Found]
shaveyou
linkblade91
Man, all those cards made me realise how much design space there is with dual class cards. I really hope Blizz returns to this one day.
Congrats to anchorm4n!
What are y'all thoughts on the modal dual-faced cards? Flop or playable?
Nice, made it to the finals! Good luck, everyone!
Wait, Blue has spells that DON'T counter? :p
Why does Scourge Vanguard appear twice?
Come play Mythgard! We have 2v2, Axolotls and a new expansion coming.
Updated the card:
It's now K&C, has 1 Attack and doesn't summon another SHR.
Feedback:
KANSAS
MrRhapsody
thepowrofcheese
Good news: since I failed to register in time for my bachelors degree, I can participate in this week's competition :')
Here's my first idea (with a typo I'll fix later):
On it's own, it's a Murloc Tidehunter with reversed stats. But it can get as big as a 6/7 on a full board of Recruits. Still, I think the amount of set up required makes it balanced. It's a lot more crazy in wild, where he can get as big as a 10/11 with [Hearthstone Card (Bran Bronzebeard) Not Found], a 3/4 on 3 with 3 1/1s in Odd Pally and/or with Lost in the Jungle and Air Raid, not to mention cards like Muster for Battle and Stand Against Darkness.
Feedback, going from newest to oldest:
Ardin
MenacingBagel
GoliathTheDwarf
BloodMefist
thepowrofcheese
MrRhapsody
Not crazy about the name, but my only suggestion for it is "Blcuk Cat". (PUNS!)
Elfensilver
anchorm4n
anchorm4n
Hordaki
frosthearth
Cg8889
grumpymonk
R
linkblade91
KANSAS
Demonxz95
But what does Pot of Dragon do? :p
Deck looks interesting, will keep an eye on it for when I have the cards. I'm not sure A-Sol alone is enough of a finisher.
Anyone knows the list for the deck bundle? It looks like good value, especially if it's a full set of champs.
I'm sorry, I know this isn't your intention, but that deck name makes me think of some guy coming outta nowhere and yelling "DIANA, MOTHERF***ER!"
Edit: Regarding the deck itself, I'm not sure about it. You only have 9 Nightfall cards, including Diana, and your only trigger for Rex are Warning Shot and Miss Fortune. Seems a bit inconsistent.
Me, almost two months ago: Well, looks like Mythgard is spoiling cards for it's final expansion, great opportunity to make people aware of the game.
Hearthstone: Children, school starts early this year. Prepare your notebooks!
Me:
Me, after Scholomance launches: Well, as fun as that was, now that it's over, surely people will pay more attention to-
Riot: Hey, kids, do you like astrology?
Me:
Me, now: Wow, the new expansion looks awesome! And with that out of the way, I can finally-
WotC: Prepare for landing!
Me:
Why not both?*
*I know there are plenty of legitimate reasons, I am not interested in hearing them
How do you win when the universe itself is against you?