Yep, they're introducing alternate arts for the cards. Make way too much sense not to
They'll probably also have "golden" versions of cards, like Hearthstone does, though I can also see them going the Gwent route, at least for the champions.
@Nirast Vampirate Lord is very flavorful (the name is absolutely toothsome), but I'm not sure why giving Lifesteal to Pirates is a desirable thing. The closest thing to self-damage in Pirates' tribal theme is weapon synergies, which Warlock doesn't have. Pirate builds are also generally aggressive, which doesn't call for Lifesteal either.
I'm not sure how you could alter the card's ability and keep his vampire flavor, though. Maybe he could wangle a first strike-ish ability, like 'Whenever your Pirates attack, they deal their damage first. If their opponent dies, they take no damage.'? That seems rather sinister and from-the-shadows-y.
I decided to go with the version posted here. I really like the design as is, and fits pretty well with KotFT Warlock.
KANSAS: I like the concept. Really fits in Warlock, too. Just make sure you can upload 2 tokens.
Hordaki: Handbuff suport, nice! I think the card is too strong, 3 buffs and it's already stronger than Ashbringer, and it comes with a 5/4 body, all on turn 3. I'd make it "Battlecry: Equip a harpoon with 2 Durability and attack equal to this minion's".
bigcums: Great effect, really hard to judge how strong he is. I think it works as a finisher for hunter, and Pirate decks don't really want to go until turn 8. Great with Baku. All in all, a pretty good card.
Xarkkal: I like it, pretty simple and unique effect. Quick question: What happens if you have this in play as a DK Garrosh/Dr. Boom hero? Since Warrior can generate it with that one pirate minion.
mantiax: A little cheap/early game for the effect, but I see this making for a pretty fun deck.
Paragon: Good effect, but like anchorm4n said, you'll lose points for the typos, if you're not outright DQ'd. Sorry.
Fedrion: Don't really like the effect, might make pirates too sticky. Would also change wording to "For the rest of the game, whenever you summon a Pirate, it gains Divine Shield."
bananenparty: Fishy Freebooter is simple, yet effective. I'd personally drop one of the tribes.
Booty Trogg I like more, but there's the problem that you could just leave the weapon there until you gain 30 attack, since most people don't run weapon removal. Maybe make it a passive like "For each Overloaded Mana Crystal (those should be capitalised, btw), your weapon has +1 Attack."
anchorm4n: I like it, we need more 'Cleave' cards in the game. Not that DH needs any more good cards, lol. I wouldn't worry too much about the art, just look at the full arts of Ice Walker and Glacial Shard, but to each their own.
Regarding the feedback you gave me: I think the card works in KotFT, since Warlock had a pretty strong vampire theme there, with Gnomeferatu, Sanguine Reveler, Blood-Queen Lana'thel and even Bloodreaver Gul'dan. Not so much Pirates, but, unless there's a full on Pirate expansion, I don't think it ever will. Also can't really take credit for the pun, since I stole it from the book series of the same name, haha.
Cg8889: Flinthook is my favourite. Awesome design with great flavour. Hunter doesn't really have much weapon butt, though, except for 3 neutral cards: Spiteful Smith (card is bad), Naga Corsair (Wild), and Captain Greenskin (the only one buff, rally).
The Privateer is also cool, and probably not too broken in DH (well, relatively…)
The Corsair I don't like, too many things happening on one minion.
CursedParrot: "Always in your opening hand" implies it can be mulliganed, so I'd make it a start of game effect. Even then, I think an extra card in hand is as big a downside as you think it is. I'd change it to "Start of Game: Put this card on top of your deck". It denies a draw AND tells your opponent you have it, which is much better as a downside for the effect.
The effect itself I really like. Super unique and opens up a really interesting play style.
This is what happens with most card games. In order to keep you buying packs, they'll just powercreep the cards into oblivion. It's happened with Yu-Gi-Oh, it's more than likely happened to MtG, and now it's happened to Hearthstone. It's a sad cycle: you either die a fun card game, or live long enough to become an FTK fiesta.
This would problably be a very low priority feature, but while writing a thread on the Mythgard forum, I linked to something that won't happen for another 15-20 hours. I was thinking it would be cool to have some sort of text box, simmilar to the image and url ones, where you introduce a date and time (maybe even with the possibility of picking a time-zone), and there'd be a countdown telling you how many hours are left until the event happens. I doesn't even need to update itself constantly, only when you refresh the page.
This would also work amazingly with the calendar that was mentioned in another thread, if either ever get implemented.
Well, this forum is pretty much dead. Time to do like a Priest and revive it! The expansion is FINALLY coming, and I'm going to use this thread here to post the schedule for any spoilers I come across.
New Mechanic - Forge: "if you've burned a copy of this card this game, gain this effect". Read more here.
Yeah, that'd be a great addition. There's quite a few things I can see it being good for, like keeping track of any big streams happening. You can also use them to send you reminders via e-mail the day and/or 15 minutes before such an event happens.
anchorm4n, thanks for pointing me in the direction of a piece of cake?
linkblade91: Love the idea, but permanent Immunity is a little iffy. There are very few ways to deal with them at the moment (The Amazing Reno and Twisting Nether are the main ones). I'd just give it Immune while attacking.
KANSAS: Interesting idea, but you're going to have problems with uploading tokens. Also, what about Demon Hunter?
R: This looks good, but there could be some nutty combos with Defile. Otherwise, nice concept.
BasilAnguis: I'm really against giving something permanent Stealth. Put this on something like an Emperor Thaurissan and you have an infinite value generator. 'Stealth for 1 turn' is plenty.
You need too copies of the card to get Rag for the same cost.
Rag's effect won't trigger at the end of the turn.
Pros:
Dust-wise, he's half the price.
Any sort of copy effect would allow you to have multiple Rags. (most relevant for Mages, Priests and Shamans)
I'm not sure if I should leave it neutral or give it to one of the classes.
Feedback:
Show Spoiler
linkblade91: Primal Fury: seems a tad expensive. You can probably get away with making it cost 3, since the cards it generates aren't that powerful, and you'd get a better curve
Aldor Adjudicator: I'm not sure the libram package needs more reductions. More librams, sure, but not reductions. Maybe just make it reduce by (1).
Volcanic Guardian: Looks good.
Demonxz95: Looks fine. You can;t exactly play more than one or two Combo cards a turn, and it's unlikely to survive after. I'd just give it an official emblem, this looks at home in K&C or Karazan.
KANSAS: Looks fine, balance wise. Question: why is the dentist paying you?
BloodMefist: High Priestess Ishanah: The concept is pretty cool. If you're worried about the cost, you could make it a highlander or give it other such restricions. And you should probably still put the well in quotations.
Something Fishy…: Don't like this one. It's either a tech card, in which case it's terrible, or you use it on your own stuff, in which case you get a board that's weaker on average than the one you just killed.
Set the Table!: This one's interesting. No idea how good it is, but I like disco, so I like this card!
Xarkkal: Yeah, you should probably make one of the balace changes you mentioned. I'd drop the rush. Otherwise, cool idea!
Pokeniner: High chance the cannons kill her Sorry, didn't see the text on the cannons. In this case, i'd either follow Wailor's advice or give Nezzie (the cannons ignore her). Also, mechs weren't a big part of Warlock's identity in Boomsday. Otherwise, love the concept!
A lot of games on mobile use the phone/tablet system language, try changing that.
I'm still tilted by my loss in By Your Powers Combined. All I had to do was give my own card 5 stars, but nooooo, I had to to have manners and crap!
'Gratz to Lutri for that win.
Good luck to the finalists!
"Expect card cosmetics in the future"
Yep, they're introducing alternate arts for the cards. Make way too much sense not to
They'll probably also have "golden" versions of cards, like Hearthstone does, though I can also see them going the Gwent route, at least for the champions.
I decided to go with the version posted here. I really like the design as is, and fits pretty well with KotFT Warlock.
Final version of the card:
Feedback:
KANSAS: I like the concept. Really fits in Warlock, too. Just make sure you can upload 2 tokens.
Hordaki: Handbuff suport, nice! I think the card is too strong, 3 buffs and it's already stronger than Ashbringer, and it comes with a 5/4 body, all on turn 3. I'd make it "Battlecry: Equip a harpoon with 2 Durability and attack equal to this minion's".
bigcums: Great effect, really hard to judge how strong he is. I think it works as a finisher for hunter, and Pirate decks don't really want to go until turn 8. Great with Baku. All in all, a pretty good card.
Some feedback:
Xarkkal: I like it, pretty simple and unique effect. Quick question: What happens if you have this in play as a DK Garrosh/Dr. Boom hero? Since Warrior can generate it with that one pirate minion.
mantiax: A little cheap/early game for the effect, but I see this making for a pretty fun deck.
Paragon: Good effect, but like anchorm4n said, you'll lose points for the typos, if you're not outright DQ'd. Sorry.
Fedrion: Don't really like the effect, might make pirates too sticky. Would also change wording to "For the rest of the game, whenever you summon a Pirate, it gains Divine Shield."
bananenparty: Fishy Freebooter is simple, yet effective. I'd personally drop one of the tribes.
Booty Trogg I like more, but there's the problem that you could just leave the weapon there until you gain 30 attack, since most people don't run weapon removal. Maybe make it a passive like "For each Overloaded Mana Crystal (those should be capitalised, btw), your weapon has +1 Attack."
anchorm4n: I like it, we need more 'Cleave' cards in the game. Not that DH needs any more good cards, lol. I wouldn't worry too much about the art, just look at the full arts of Ice Walker and Glacial Shard, but to each their own.
Regarding the feedback you gave me: I think the card works in KotFT, since Warlock had a pretty strong vampire theme there, with Gnomeferatu, Sanguine Reveler, Blood-Queen Lana'thel and even Bloodreaver Gul'dan. Not so much Pirates, but, unless there's a full on Pirate expansion, I don't think it ever will. Also can't really take credit for the pun, since I stole it from the book series of the same name, haha.
Cg8889: Flinthook is my favourite. Awesome design with great flavour. Hunter doesn't really have much weapon butt, though, except for 3 neutral cards: Spiteful Smith (card is bad), Naga Corsair (Wild), and Captain Greenskin (the only one buff, rally).
The Privateer is also cool, and probably not too broken in DH (well, relatively…)
The Corsair I don't like, too many things happening on one minion.
CursedParrot: "Always in your opening hand" implies it can be mulliganed, so I'd make it a start of game effect. Even then, I think an extra card in hand is as big a downside as you think it is. I'd change it to "Start of Game: Put this card on top of your deck". It denies a draw AND tells your opponent you have it, which is much better as a downside for the effect.
The effect itself I really like. Super unique and opens up a really interesting play style.
Here's two versions of my first idea (first one should probably Epic):
Hopefully this week I actually get to upload. Will offer some feedback later today.
This is what happens with most card games. In order to keep you buying packs, they'll just powercreep the cards into oblivion. It's happened with Yu-Gi-Oh, it's more than likely happened to MtG, and now it's happened to Hearthstone. It's a sad cycle: you either die a fun card game, or live long enough to become an FTK fiesta.
This would problably be a very low priority feature, but while writing a thread on the Mythgard forum, I linked to something that won't happen for another 15-20 hours. I was thinking it would be cool to have some sort of text box, simmilar to the image and url ones, where you introduce a date and time (maybe even with the possibility of picking a time-zone), and there'd be a countdown telling you how many hours are left until the event happens. I doesn't even need to update itself constantly, only when you refresh the page.
This would also work amazingly with the calendar that was mentioned in another thread, if either ever get implemented.
Well, this forum is pretty much dead. Time to do like a Priest and revive it! The expansion is FINALLY coming, and I'm going to use this thread here to post the schedule for any spoilers I come across.
New Mechanic - Forge: "if you've burned a copy of this card this game, gain this effect". Read more here.
Blue:
Yellow:
Red
Amnesia is not a new card, it's part of the core set.
Green:
Orange:
Parsa Divinity Cannon is not a new card, it's part of the core set.
Purple:
Note: A minion is threatened by the ones in the opposite lanes.
Multi-color:
Yeah, that'd be a great addition. There's quite a few things I can see it being good for, like keeping track of any big streams happening. You can also use them to send you reminders via e-mail the day and/or 15 minutes before such an event happens.
anchorm4n, thanks for pointing me in the direction of a piece of cake?
Some feedback:
linkblade91: Love the idea, but permanent Immunity is a little iffy. There are very few ways to deal with them at the moment (The Amazing Reno and Twisting Nether are the main ones). I'd just give it Immune while attacking.
KANSAS: Interesting idea, but you're going to have problems with uploading tokens. Also, what about Demon Hunter?
R: This looks good, but there could be some nutty combos with Defile. Otherwise, nice concept.
BasilAnguis: I'm really against giving something permanent Stealth. Put this on something like an Emperor Thaurissan and you have an infinite value generator. 'Stealth for 1 turn' is plenty.
An idea I came up with a while ago.
Cons:
Pros:
I'm not sure if I should leave it neutral or give it to one of the classes.
Feedback:
linkblade91: Primal Fury: seems a tad expensive. You can probably get away with making it cost 3, since the cards it generates aren't that powerful, and you'd get a better curve
Aldor Adjudicator: I'm not sure the libram package needs more reductions. More librams, sure, but not reductions. Maybe just make it reduce by (1).
Volcanic Guardian: Looks good.
Demonxz95: Looks fine. You can;t exactly play more than one or two Combo cards a turn, and it's unlikely to survive after. I'd just give it an official emblem, this looks at home in K&C or Karazan.
KANSAS: Looks fine, balance wise. Question: why is the dentist paying you?
BloodMefist: High Priestess Ishanah: The concept is pretty cool. If you're worried about the cost, you could make it a highlander or give it other such restricions. And you should probably still put the well in quotations.
Something Fishy…: Don't like this one. It's either a tech card, in which case it's terrible, or you use it on your own stuff, in which case you get a board that's weaker on average than the one you just killed.
Set the Table!: This one's interesting. No idea how good it is, but I like disco, so I like this card!
Xarkkal: Yeah, you should probably make one of the balace changes you mentioned. I'd drop the rush. Otherwise, cool idea!
Pokeniner: High chance the cannons kill her Sorry, didn't see the text on the cannons. In this case, i'd either follow Wailor's advice or give Nezzie (the cannons ignore her). Also, mechs weren't a big part of Warlock's identity in Boomsday. Otherwise, love the concept!
Yes, he summons an extra 4/1 rat, which then gets buffed by the pack leader.
You can even guarantee it gets to attack if you tech in a Divine Shield/Taunt. Then only a few cards can kill it, mostly pings.
Wait... Is Crownguard their NAME? I taught it was a title or function or something. Jeez, talk about being born for a job!
Personally can't wait for Lunara's sister and Dame's brother to be released as DH skins :p
It will run you over, then it will run your neighbours over.
Next - Tauren with elemental synergy and/or some sort of burn:
It's from another digital card game, so the train is still going.
The 'current' player would be the one whose turn just ended.