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Nirast

Senior Editor
Joined 04/01/2019 Achieve Points 920 Posts 950

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  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 6 months ago

    Shadows, maybe you can tell me what happened here:

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    Quote From Nirast

    First off, congratulations to LutriSpellcaster.

    Now, can someone explain why I have this in my notifications?

    The link goes to Lutri's page. I was so excited to see it, then so deflated when I realised it's not for me.

    Edit: You wanna know the REALLY sad part? I tend not to vote at all for my own card. Had I given myself a 5-star review, I WOULD'VE WON! ARGH!

     

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 6 months ago

     

    My ideeas, showing some love to the KotFT bosses. If anyone has a better wording for Saurfang, I'm all ears:

    Feedback:

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    Pokeniner: Hope they let you use Hearth, because I really like the idea. You could probably get away with making it cost 4, since the card won't be OP at all.


    grumpymonk: Jin'zo is an interesting effect, especially if you have a bunch of small minions that can be killed easily. Combos great with Shutter, Yogg and Tess if they survive a turn after play.

    Alda seems expensive, but it could really bring combo Hunter into viability, so I really like it. Sish something like this actually existed.

    Stonewind is cool, but the wording is a little clunky. As is now, you can't go face if your first attack is used for trading. I suggest "they can only attack the enemy hero once each turn."


    Beatdoof: Uhm… Waxrider has a token. That's two cards you have to post. The card itself is pretty cool, and synergises well Dragonqeen Alextrasza if you decide not to play the 0 cost dragons.

    Norra is also cool, if a little annoying to play against because Secret Mage. Funny, I just saw the card on Hearthcards while making mine.


    BasilAnguis: Simple concept that can prove devastating for your opponent. If this hits a big minion, because of the pseudo-charge this gives, you could easily end the game with it. I like it!


    DestroyerR: Is Vustrasz's chest the same one from Marin? I don't see why this is a Start of Game effect, it would make more sense as a battlecry. Otherwise, great card!

    The Queen is pretty cool, has mill potential in a miracle deck.

    Rasil is… weird. I get what it does, but it raises too many questions when it comes to interactions. Don't like it.

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 6 months ago

    First off, congratulations to LutriSpellcaster.

    Now, can someone explain why I have this in my notifications?

    The link goes to Lutri's page. I was so excited to see it, then so deflated when I realised it's not for me.

    Edit: You wanna know the REALLY sad part? I tend not to vote at all for my own card. Had I given myself a 5-star review, I WOULD'VE WON! ARGH!

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    Here's the final version of my idea:

       

    Couldn't let those extra card slots go to waste, now, could I. Inspired by Shadowform (rest in peace, sweet prince), it starts of strong, with a long cool down, and if you manage to play a third copy (easiest with [Hearthstone Card (Krag'wa the Frog) Not Found]), it becomes a real powerhouse.

    SMOrcolaio, cool idea, but I feel getting the spell back is a bit complicated. Why not just cycle, like Dr. Boom's?

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    Sorry I wasn't as active here lately, been super busy with work. Here's a few ideas I have, I'll polish the one that's the most positively received later:

    Fairly simple concept: Super powerful HP that you can only use once every 3 turns. Not sure about the class yet, thinking Mage, Shaman or Warlock.

     

    Those two are fairly simmilar: AoE that expires after they did enough damage (ignore the cost on the Warlock one, it should also be 4). 

    Feedback:

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    Sinth: Charged Hammer Probably never saw play because you had to wait quite a while to get the power, unless you destroyed the weapon. Yours I think is pretty good as is, seems pretty balanced.

    thenjax: Hello, Inspire support! 5 stars! Nothing more to say, except put it in The Grand Tournament (you can find another art and call it 'Lazy Jouster' if you don't want to use AFK in that situation). I'm talking about the original, not the inexplicable repost down the page.

    KANSAS: Rogue has to work pretty hard for the same HP as the Blacksmith. Yeah, that has inspire, but having a 3/2 weapon always at the ready is pretty strong. That said, it's a passive on a minion… A very hard to kill minion in the early game. Chalice of Rebirth is a very powerful control tool. I'd make the first one cost 3, and the second cost 4 or 5.

    CursedParrot: Inner Fire on a whim. WHAT COULD GO WRONG?! Yes, your opponent has SOME control over it, but if you play this in a deck with a lot of high-health minion, your opponent's toast. Can you imagine resurrecting 6/6 Convincing Infiltrators all the time? No, just… no! Sorry.// 

    bigcums: Don't really like it. It puts both players on the clock, which isn't super fun, and the two effects don't really have much to do with each other. Also, Hunter isn't really a class known for healing, so more often than not, this will just kill you.

    Beatdoof: None of them are strong enough to warrant an 'only once' clause, but without it, you'd just always pick Insight. I'd remove the 'only once', make them cycle (like how the Power of Dr. Boom, Mad Genius works) and stick them to a Legendary, maybe a conditional one (like the highlander cards, or [Hearthstone Card (Jan'alai the Dragonhawk) Not Found]).

    Thonson: The problem here is that you can just keep the weapon and you'd always have a 3 damage AoE (up to 7 damage with Gorehowl, not counting any [Hearthstone Card (Upgrade) Not Found]s). I'd suggest also loosing durability when you are attacked, nut that might make the text too cluttered.

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    They get the buff, wherever they are, but once recalled, they don't get it back, since they already had it.

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    Discard synergy, obviously.

    Next, a Mech that has to synergy with itself(generates copy, benefits from being on the field etc.):

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    Next, let's keep this Triassic Train rollin':

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    Ok, new idea:

    I think it's balanced. Hand of the A'dal offers the same buff and draws a card, and the Deathrattle on this is around the same value and is situational.

    Feedback for this page:

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    bananenparty: Uhm, you can go infinite with this. Yes, it's gonna clog up your hand, but if you keep a card from another class in hand, it's going to be stupid easy to complete Caverns, and from there it's 4/4s ad infinitum. Card is busted. Sorry.

    grumpymonk: I don't think Tricks of the Trade is that op, but I prefer Amber Ranger and Fungal Giant the most. Caretaker and Soul Conduit are also interesting (The latter works really well with Magma Rager, lol). Ready for Battle is kinda meh.

    Feuerrabe: Fel drainer is kinda weired, and will tell your opponent you have it in hand. Cut Training is ok. The murloc seems a little too powerful. The weapon that gains durability is probably the best, since with the other you could just keep it equiped until you you gain a stupid ammount of attack and it't be overpowered. I preffer the weapon the most.

    economicaooc: The card is ok, But I'd change the wording to "Reduce it's cost bu (2)".

    Zeratia: Arch Druid is pretty good, I like her. Isn't Anacondra just a more situational Battlecry Kun with ore Health and Taunt?

    Cg8889: The murloc is good. Basically a Maelstrom Portal on a stick that's limited to Murlocs. The Templar is also ok, the Deathrattle pretty much guarantees a targeted spell. I prefer the Templar of the two.

    CurseOfMech: Cards that generate class cards are usually neutral, so it's kinda wired to see this one. I think you could put it on a neutral minion called "Apple Vendor" or something, since the rules don't specify the card must be class specific (for example, Khartut Defender would be eligible for Priest). 

     

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    Did someone say egg support?

    Attention, ladies and gentlemen, the cute train is arriving at the station this moment:

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    Here's my idea:

    It's a card that helps both quests, even if one is more conditional, and the RNG is more controlled than normal. Not sure about the cost, I feel it's a bit expensive at 1, but I think it'd be OP at 0.

    Feedback:

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    DestroyerR: First of all, thanks for the theme! Really cool concept that really puts the creative part of your brain to work. Nice job!

    As for your card: The design is great, but I think it's a little broke with Baku. 1 mana gain 3 Armor is pretty darn strong. Also, the fact that you can just keep it in hand indefinitely is also pretty busted. Yes, it has anti-synergy with the Uldum quest, but with Un'goro, it's just broken. I'd say a 2 mana 1/4 or 4 mana 1/6 that also looses durability when you use your hero power.

    Also not sure this is eligible, since it synergises with the rewards more than the quests themselves.


    Thonson: I like it. No one will play it because no one wants to play a 4 mana spell that gives +2/+2 and summons a Doomsayer, but I really like it :p

    For real, the card is balanced, helps your curve and has a really unique effect. It's great!


    CapnMunch: Is the even cost intentional? Because this would have a really interesting interaction with Baku. 

    A little expensive and requires a lot of set-up to get the benefits. That said, it's an auto-include in any Dr. Boom, Mad Genius deck, since, if you avoid using the 3 damage, you get an AoE of 1, 3 1/1s with rush, 7 Armor and a Mech for 4 mana. And as with DestroyerR's card, not sure it's eligible.


    Xarkkal: Marshfin Spellcaster is ok, if a little bland. Nature's Wrath is probably a little broken, espically after you complete your first quest (which, let's be real, will be most of the time at that mana cost). Not super fond of either, but the murloc is probably better.

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    Yeah, sharing that info could be a problem. The best I can come up with are a pop-up when building the deck, and a list somewhere on the main screen where those bans are... well, listed. 

    Then again, MtG and Yu-Gi-Oh have been using nothing but a list on a site somewhere, and they're doing fine!

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    Up next: overstated minion with a downside. 

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    Hei, folks! So I've had this idea for quite some time (and was actually inspired by Aviana and [Hearthstone Card (Kun the Forgotten King) Not Found] in Hearthstone) and wanted to see what other people think of it. Quick disclaimer: I barely play any ranked, so I can't exactly tell how broken the combo actually IS. I just want to start a discussion about an idea I've had.

    So, there are 2 ways problematic cards are dealt with in card games, depending on the medium. In physicals CGs, if a card is problematic, it is either limited to a smaller number than usual, or outright banned from play. In a digital CG, it is nerffed anywhere from 'more reasonable power level' to 'completly unplayable' (RIP, Warsong Commander). This is all fine (for the most part) when only one card is the problem, but it feels a lot worse when a only a certain combination of cards is broken, like is the case here. Is it fair to punish one or both cards, in the process potentially killing them in any other decks?

    But I think there's another way. What if instead of banning/nerffing any of the cards, you instead banned their combination. Simply declare any deck that runs both of them invalid. (you'd also do this in a digital CG, since changing the cards only when those two are around would be too confusing)

    What do you think? Is this a viable alternative to banning/nerffing? Or is it too convoluted?

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    This is probably busted:

    Next: Boomsday legendary

    bigcums (... you for real with that name?), don't forget to reload the page.

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    Simplified and more balanced version.

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    Boy, am I late for this one. I had some other ideas (including a Mechanixia that filled the board with [Hearthstone Card (Mechanical Welp) Not Found]), but I decided to go with this one:

    This works best with the Dr. Boom, Mad Genius hero power that summons 1/1s. You trade those in, and if you played a Wargear, a Beryllium Nullifier and Zilliax, you have 3 13/16 with Taunt, Divine Shield and Lifesteal that can't be targetet...

    ... Might need to tone this guy down.

    Feedback:

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    grayghost39 You're about 3 weeks too late with this one. In terms of balancing, either make the Gnolls 1 mana, or have it be an end of turn effect.

    Hordaki Interesting idea. The highlander rule might be the balancer this card needs, especially in class with so much shuffling like Rogue. And I don't this Rogue can pull off the same level of BS mage can with an extra turn. My biggest worry is something like Myra's Unstable Element, which, combined with Chef Nomi and a Prep, could actually represent an OTK. 

    MurderFaece You could probably buffs its stats a little, especially that late in the game. Otherwise, I like the concept. Too bad it'll probably die before it corrupts anyone.

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    Showing some love to an underused archetype.

    Next, big and/or Elusive (can't be targeted by spells or hero powers) Elemental:

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    Me: "Yay, time to get some fre-"

    MtGA: *updating*

    Me: "I deal with this bullcrap enough from Microsoft, Wizards!"

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 7 months ago

    You actually need to have 5 different aspects, so something like Deathwing + Deathwing, Mad Aspect + 3 others won't trigger. And yes, you have play 5 different aspects AND have 5 aspects on the board at the same time. They don't have to be the same.

    Up next: something really, REALLY big (as in stats, bonus if it's for mage)