If Blizzard gave me a coin for every time I was in the same situation, I'd have 2 coins. Which isn't enough for a pack, but it's weird that it happened twice.
Once was with probably my first entry into the Class Design Competition back on Hearthpwn. I decided to make a 'Weaponsmith'. Turns out, there isn't much you can accomplish with weapons, especially when your keyword revolved around having your weapon active during your opponent's turn.
The second was with an expansion centred around an elemental war. The (then) 9 classes were split into 3 sub-factions, a la Gagetzan, and the idea was that each faction would have a keyword that was strong against another faction and weak vs the third. Turns out, something like that is almost impossible to balance.
Hello, boys! I'm back! Missed the last couple competitions, but I'm back and ready for action!
Got two ideas for this week. Here's option 1:
The biggest problem I see with this card is the fact that Animated Armor is the only one with 'take 1 damage at a time'.
Option 2:
The card works in a similar way to Vulpera Scoundrel. You are presented with the 3 cards you can draw, and Stay Behind as the 4th option. Not sure if PalaPriest is the best class combo for this.
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RealJC1234TheToonist: Card is good. For art, you can cheat a bit. You can look up Tortle (race in DnD) for Tortollans, and Werebears for furbolgs.
Este: Like the card, but the text should be something like "Add two 'Ancestral Healing' spells to your hand".
KingKuba: Really nice card, I like it. Should probably be this turn only, so avoid any crazy combos.
Wailor: I think Jackie is a little op. You could also make it an aura that gives Reborn when they are summoned.
That's pretty cool. I didn't really mention it in the article, but Mythgard also lets you see ladder games, up to 100 if I'm not mistaken, and you can even watch them live (you can't see either player's hands, for obvious reasons). The only downside is that they can't be saved after a nerf/buff, but that's a technical limitation.
I wouldn't say it's more f2p friendly, but I haven't played LoR enough to know that. Still, it's pretty good in that regard, I've only spent like 30 usd on the game (10 for the starter bundle that comes with 20 packs, and another 20 that I've also used on some cosmetics) and I have 100% Commons and Uncommons, 96% Rares and about 36 Mythics. You get 3 Commons, 2 Uncommons and 1 Rare per pack, with a 10% chance of the Rare becoming a Mythic (with duplicate protection on that one), and that chance gradually increases until you open it if you don't open it in 10 packs.
Utility action cost. To activate those abilities, you drag the minion towards you and there are 3 symbols you can snap the mouse/finger to. The orange ones serve the same purpose, except you can't do anything else with that minion that turn.
There's a saying in the tech world: "Don't buy a product for what it promises it'll offers later, buy it for what it offers now".
If Blizzard gave me a coin for every time I was in the same situation, I'd have 2 coins. Which isn't enough for a pack, but it's weird that it happened twice.
Once was with probably my first entry into the Class Design Competition back on Hearthpwn. I decided to make a 'Weaponsmith'. Turns out, there isn't much you can accomplish with weapons, especially when your keyword revolved around having your weapon active during your opponent's turn.
The second was with an expansion centred around an elemental war. The (then) 9 classes were split into 3 sub-factions, a la Gagetzan, and the idea was that each faction would have a keyword that was strong against another faction and weak vs the third. Turns out, something like that is almost impossible to balance.
Haven't seen all the cards yer, but I LOVE Endboss Ragnaros. Such a cool and unique design, bravo!
Hello, boys! I'm back! Missed the last couple competitions, but I'm back and ready for action!
Got two ideas for this week. Here's option 1:
The biggest problem I see with this card is the fact that Animated Armor is the only one with 'take 1 damage at a time'.
Option 2:
The card works in a similar way to Vulpera Scoundrel. You are presented with the 3 cards you can draw, and Stay Behind as the 4th option. Not sure if PalaPriest is the best class combo for this.
Feedback for this page:
RealJC1234TheToonist: Card is good. For art, you can cheat a bit. You can look up Tortle (race in DnD) for Tortollans, and Werebears for furbolgs.
Este: Like the card, but the text should be something like "Add two 'Ancestral Healing' spells to your hand".
KingKuba: Really nice card, I like it. Should probably be this turn only, so avoid any crazy combos.
Wailor: I think Jackie is a little op. You could also make it an aura that gives Reborn when they are summoned.
Both Rag and Majordomo can now buff Baron. So Zapp is no longer guaranteed to kill it, or even target it. That's nuts!
"I hope for luck"
In this economy meta? You bloody well better!
Mate, that wasn't a serious reply.
First person shooter. Got it! :p
Good news! The game is back in the app store!
For cards in a hand, yes. If you somehow learn what the card on top of a deck is (like with Divination), you can hover over the deck to see it.
That's pretty cool. I didn't really mention it in the article, but Mythgard also lets you see ladder games, up to 100 if I'm not mistaken, and you can even watch them live (you can't see either player's hands, for obvious reasons). The only downside is that they can't be saved after a nerf/buff, but that's a technical limitation.
Glad to hear! Check out the Survival Guide for some information on how to get started, as well as a few goodies.
Fair warning: the iOS app isn't functional atm because of Apple shennanigans.
Not to brag or anything, but I opened 74 packs and I'm 12 Mythics (half of them) shy of 100%-ing the set.
Edit l: Granted, I dust prestige duplicates.
3 new cards revealed:
Yep, exclusive reveal means that we're the ones to show it.
I wouldn't say it's more f2p friendly, but I haven't played LoR enough to know that. Still, it's pretty good in that regard, I've only spent like 30 usd on the game (10 for the starter bundle that comes with 20 packs, and another 20 that I've also used on some cosmetics) and I have 100% Commons and Uncommons, 96% Rares and about 36 Mythics. You get 3 Commons, 2 Uncommons and 1 Rare per pack, with a 10% chance of the Rare becoming a Mythic (with duplicate protection on that one), and that chance gradually increases until you open it if you don't open it in 10 packs.
Utility action cost. To activate those abilities, you drag the minion towards you and there are 3 symbols you can snap the mouse/finger to. The orange ones serve the same purpose, except you can't do anything else with that minion that turn.
New card revealed by... us? OH, how nice!
New card revealed by MythgardHub:
3 new cards revealed:
Parsa Divinity Cannon is not a new card, it's part of the core set.
Note: A minion is threatened by the ones in the opposite lanes.