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Nirast

Senior Editor
Joined 04/01/2019 Achieve Points 925 Posts 983

Nirast's Comments

  • This would've been so much better if it restored equal to the spell's cost (maybe change the character to someone other than Chromie). It's also a bit expensive.

  • This is going to be the best mode in the game, and whoever disagrees can eat Big FAT NARDS!

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    This is a reference to JoCat and his Crap Guide to DnD series.

  • New idea:

    The text should probably say "If the spell..."

  • Why'd they move the spore to 5? Maiev seems harsh. The Tempest removal seems ok, it wasn't doing much except dilute the minion pool. Everything else looks good.

  • Ok, Demon pointed out a problem with my card, mainly that it would trigger off itself. So here's another idea:

    A recursive Spellburst and potentially infinite buffer. If a Murloc already has the Spellburst effect, it won't get it again, but will get the +1/+1 buff.

    Feedback:

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    Wailor A shame people didn't like your original idea, I still prefer it over the other two. My next pick would be the Slacker.

    Demonxz95 Already told you in Discord.

    FieselFitz Looks good. Effect seems balance. But why is a kobold with a candle in Stealth?

    bananenparty Interesting concept. I like it!

    KANSAS I preffer the Lorekeeper's effect, it's more interesting. Keep it a Legendary, we don't need a neutral Dead Man's Hand.

    DavnanKillder The Researcher should cost 3. Alanna could be non-legendary, and have the effect play them from your deck. (basically [Hearthstone Card (Mysterious Challanger) Not Found]). The stats are fine in this case.

    Ekkeh Interesting effect, I think it's balanced compared to Sylvy.

    TheHoax91 I like it! But I like hard to set up combos, so I might be biased :p

  • Here's my first idea, at least in term of mechanics:

    I wanted to make a Spell with Spellburst, but, since most spells don't stick around on the board, my only options were Quests or Secrets. Quests I feel would be to clunky with Spellburst, so Secret it is. Flavour-wise, I was thinking of a student that brings a knife to class or something, but I didn't find art yet.

    Feedback:

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    anchorm4n: Card looks good… At first glance. The problem is with actual AoEs, like Grievous Bite, who would hit 5 minions, dealing 3 to the 3 ones in the middle and 1 to the side ones. And, depending on how Spellburst interacts with Secrets, Explosive Trap would deal 6.

    BloodMefist: I personally like the effect the the second one better, if not so much the stats. I wouldn't make it survivable to Hellfire. Wonder how this would interact with Defile.

    grumpymonk: I like the second effect of Attentive Student a lot, and I don't see it being very broken, since most Mage spells are targeted. I don't like Freezemaister because I hate freeze.

    Arkasaur: Been a while since we had Unlock cards. Don't remember how good those were, but I like the version you've made here. The Pally card is also interesting, but I doubt many would enjoy Secret Pally back.

    shaveyou: Neat effect, cost might be a liitle low. I think this vould be 5 mana. Then again, Warrior has Troublemaker, so what do I know?

    TheHoax91: No! The card might be a little slow for to see play, but I don't like the design one bit!

    linkblade91: Really nice idea, not sure about the balance. Feels a bit expensive.

    Demonxz95: I love the Prowler! Great support for Burgle Rogue. Much as I love Zombeast, we haven't seen it outside KotFT.

    Wailor: Second one. Love the effect, very unique.

  • Kadregrin would be cool in a potential Kalisdragon deck.

  • Wait... Waiwaiwaiwaiwait... They didn't ban Scuttle Swarm? I don't know the play and win rates of that card, but I doubt having to keep track of OVER 100 TOKENS is considered 'fun'. And I doubt Escape to the Wilds is enough to stop that

  • Stoned Suppressor

    There. I made the joke. Let's move on!

  • ... How good is Ionia Sea Monsters? 

    Asking for a friend.

  • Well, that's an interesting card. Usually, you want a support effect that helps you in the coming combat. This doesn't do that, at least not with newly summoned units.

  • Well, that's an interesting card. Usually, you want a support effect that helps you in the coming combat. This doesn't do that, at least not with newly summoned units.

  • Your opponent can't heal their units if they don't have any.

  • My Deep deck is gonna LOVE this!

  • It would be cool if they alternated between a thematic expansion, like Rings, and a story-heavy expansion, where thy flesh out the world and characters.

  • Good luck to everyone in the finals. Myself included ;P

  • Wait, so what's the mechanical difference between an Enchantment and an Artifact? 

  • Aren't MtG Enchantments attached to creatures? Those seem more like Artifacts, or Field Spells from Yu-Gi-Oh. 

  • Ah, ok. Sorry about that.

    In reply to CCG IRL
  • Quote From R

    Thanks for your advice. I already play Slay the Spire. This is the first thing I tried to find. Now I want to find a good CCG to play with my wife. Maybe later, someone else will join us. I think that we'll going take MTG, but I don't know which set to take so that we could play immediately. If I take two Plainwalker decks, then we'll have all things to play or also need to take starter or basic set? I didn't understand that.

    You could look at a starter set, which comes with 2 pre-built decks. Seems to be a pretty good deal for newcomers. Here's a link.

    If you're open to a digital CCG, there's Mythgard. The game has a few decks you can play from the get-go submitted by the community (there's two of them that rotate each week), and the game also has a 2v2 mode (though queue time were pretty long last I tried it).

    In reply to CCG IRL