Why'd they move the spore to 5? Maiev seems harsh. The Tempest removal seems ok, it wasn't doing much except dilute the minion pool. Everything else looks good.
Ok, Demon pointed out a problem with my card, mainly that it would trigger off itself. So here's another idea:
A recursive Spellburst and potentially infinite buffer. If a Murloc already has the Spellburst effect, it won't get it again, but will get the +1/+1 buff.
Feedback:
Show Spoiler
Wailor A shame people didn't like your original idea, I still prefer it over the other two. My next pick would be the Slacker.
KANSAS I preffer the Lorekeeper's effect, it's more interesting. Keep it a Legendary, we don't need a neutral Dead Man's Hand.
DavnanKillder The Researcher should cost 3. Alanna could be non-legendary, and have the effect play them from your deck. (basically [Hearthstone Card (Mysterious Challanger) Not Found]). The stats are fine in this case.
Ekkeh Interesting effect, I think it's balanced compared to Sylvy.
TheHoax91 I like it! But I like hard to set up combos, so I might be biased :p
Here's my first idea, at least in term of mechanics:
I wanted to make a Spell with Spellburst, but, since most spells don't stick around on the board, my only options were Quests or Secrets. Quests I feel would be to clunky with Spellburst, so Secret it is. Flavour-wise, I was thinking of a student that brings a knife to class or something, but I didn't find art yet.
Feedback:
Show Spoiler
anchorm4n: Card looks good… At first glance. The problem is with actual AoEs, like Grievous Bite, who would hit 5 minions, dealing 3 to the 3 ones in the middle and 1 to the side ones. And, depending on how Spellburst interacts with Secrets, Explosive Trap would deal 6.
BloodMefist: I personally like the effect the the second one better, if not so much the stats. I wouldn't make it survivable to Hellfire. Wonder how this would interact with Defile.
grumpymonk: I like the second effect of Attentive Student a lot, and I don't see it being very broken, since most Mage spells are targeted. I don't like Freezemaister because I hate freeze.
Arkasaur: Been a while since we had Unlock cards. Don't remember how good those were, but I like the version you've made here. The Pally card is also interesting, but I doubt many would enjoy Secret Pally back.
shaveyou: Neat effect, cost might be a liitle low. I think this vould be 5 mana. Then again, Warrior has Troublemaker, so what do I know?
TheHoax91: No! The card might be a little slow for to see play, but I don't like the design one bit!
linkblade91: Really nice idea, not sure about the balance. Feels a bit expensive.
Demonxz95: I love the Prowler! Great support for Burgle Rogue. Much as I love Zombeast, we haven't seen it outside KotFT.
Wait... Waiwaiwaiwaiwait... They didn't ban Scuttle Swarm? I don't know the play and win rates of that card, but I doubt having to keep track of OVER 100 TOKENS is considered 'fun'. And I doubt Escape to the Wilds is enough to stop that
Well, that's an interesting card. Usually, you want a support effect that helps you in the coming combat. This doesn't do that, at least not with newly summoned units.
Well, that's an interesting card. Usually, you want a support effect that helps you in the coming combat. This doesn't do that, at least not with newly summoned units.
It would be cool if they alternated between a thematic expansion, like Rings, and a story-heavy expansion, where thy flesh out the world and characters.
Thanks for your advice. I already play Slay the Spire. This is the first thing I tried to find. Now I want to find a good CCG to play with my wife. Maybe later, someone else will join us. I think that we'll going take MTG, but I don't know which set to take so that we could play immediately. If I take two Plainwalker decks, then we'll have all things to play or also need to take starter or basic set? I didn't understand that.
You could look at a starter set, which comes with 2 pre-built decks. Seems to be a pretty good deal for newcomers. Here's a link.
If you're open to a digital CCG, there's Mythgard. The game has a few decks you can play from the get-go submitted by the community (there's two of them that rotate each week), and the game also has a 2v2 mode (though queue time were pretty long last I tried it).
Same here as OP, I quit too. Blizz cannot correct HS it's too messed up. The only way would be to be start over and release HS 2. Not holding my breath for this though but I am still checking the HS websites for any meaningful changes that could bring me to play again.
If you want a game with a similar gameplay loop to Hearthstone with none of the RNG BS and a fair monetisation, come play Mythgard.
Why'd they move the spore to 5? Maiev seems harsh. The Tempest removal seems ok, it wasn't doing much except dilute the minion pool. Everything else looks good.
Ok, Demon pointed out a problem with my card, mainly that it would trigger off itself. So here's another idea:
A recursive Spellburst and potentially infinite buffer. If a Murloc already has the Spellburst effect, it won't get it again, but will get the +1/+1 buff.
Feedback:
Wailor A shame people didn't like your original idea, I still prefer it over the other two. My next pick would be the Slacker.
Demonxz95 Already told you in Discord.
FieselFitz Looks good. Effect seems balance. But why is a kobold with a candle in Stealth?
bananenparty Interesting concept. I like it!
KANSAS I preffer the Lorekeeper's effect, it's more interesting. Keep it a Legendary, we don't need a neutral Dead Man's Hand.
DavnanKillder The Researcher should cost 3. Alanna could be non-legendary, and have the effect play them from your deck. (basically [Hearthstone Card (Mysterious Challanger) Not Found]). The stats are fine in this case.
Ekkeh Interesting effect, I think it's balanced compared to Sylvy.
TheHoax91 I like it! But I like hard to set up combos, so I might be biased :p
Here's my first idea, at least in term of mechanics:
I wanted to make a Spell with Spellburst, but, since most spells don't stick around on the board, my only options were Quests or Secrets. Quests I feel would be to clunky with Spellburst, so Secret it is. Flavour-wise, I was thinking of a student that brings a knife to class or something, but I didn't find art yet.
Feedback:
anchorm4n: Card looks good… At first glance. The problem is with actual AoEs, like Grievous Bite, who would hit 5 minions, dealing 3 to the 3 ones in the middle and 1 to the side ones. And, depending on how Spellburst interacts with Secrets, Explosive Trap would deal 6.
BloodMefist: I personally like the effect the the second one better, if not so much the stats. I wouldn't make it survivable to Hellfire. Wonder how this would interact with Defile.
grumpymonk: I like the second effect of Attentive Student a lot, and I don't see it being very broken, since most Mage spells are targeted. I don't like Freezemaister because I hate freeze.
Arkasaur: Been a while since we had Unlock cards. Don't remember how good those were, but I like the version you've made here. The Pally card is also interesting, but I doubt many would enjoy Secret Pally back.
shaveyou: Neat effect, cost might be a liitle low. I think this vould be 5 mana. Then again, Warrior has Troublemaker, so what do I know?
TheHoax91: No! The card might be a little slow for to see play, but I don't like the design one bit!
linkblade91: Really nice idea, not sure about the balance. Feels a bit expensive.
Demonxz95: I love the Prowler! Great support for Burgle Rogue. Much as I love Zombeast, we haven't seen it outside KotFT.
Wailor: Second one. Love the effect, very unique.
Kadregrin would be cool in a potential Kalisdragon deck.
Wait... Waiwaiwaiwaiwait... They didn't ban Scuttle Swarm? I don't know the play and win rates of that card, but I doubt having to keep track of OVER 100 TOKENS is considered 'fun'. And I doubt Escape to the Wilds is enough to stop that
Stoned Suppressor
There. I made the joke. Let's move on!
... How good is Ionia Sea Monsters?
Asking for a friend.
Well, that's an interesting card. Usually, you want a support effect that helps you in the coming combat. This doesn't do that, at least not with newly summoned units.
Well, that's an interesting card. Usually, you want a support effect that helps you in the coming combat. This doesn't do that, at least not with newly summoned units.
Your opponent can't heal their units if they don't have any.
My Deep deck is gonna LOVE this!
It would be cool if they alternated between a thematic expansion, like Rings, and a story-heavy expansion, where thy flesh out the world and characters.
Good luck to everyone in the finals. Myself included ;P
Wait, so what's the mechanical difference between an Enchantment and an Artifact?
Aren't MtG Enchantments attached to creatures? Those seem more like Artifacts, or Field Spells from Yu-Gi-Oh.
Ah, ok. Sorry about that.
You could look at a starter set, which comes with 2 pre-built decks. Seems to be a pretty good deal for newcomers. Here's a link.
If you're open to a digital CCG, there's Mythgard. The game has a few decks you can play from the get-go submitted by the community (there's two of them that rotate each week), and the game also has a 2v2 mode (though queue time were pretty long last I tried it).
If you want a game with a similar gameplay loop to Hearthstone with none of the RNG BS and a fair monetisation, come play Mythgard.
You're getting the fourth one.
Me, who plays Mythgard, LoR, Hearthstone, and Causa and tries to get into MtG:
Game looks really interesting. The interactive board is really fascinating.