That's pretty cool. I didn't really mention it in the article, but Mythgard also lets you see ladder games, up to 100 if I'm not mistaken, and you can even watch them live (you can't see either player's hands, for obvious reasons). The only downside is that they can't be saved after a nerf/buff, but that's a technical limitation.
I wouldn't say it's more f2p friendly, but I haven't played LoR enough to know that. Still, it's pretty good in that regard, I've only spent like 30 usd on the game (10 for the starter bundle that comes with 20 packs, and another 20 that I've also used on some cosmetics) and I have 100% Commons and Uncommons, 96% Rares and about 36 Mythics. You get 3 Commons, 2 Uncommons and 1 Rare per pack, with a 10% chance of the Rare becoming a Mythic (with duplicate protection on that one), and that chance gradually increases until you open it if you don't open it in 10 packs.
Utility action cost. To activate those abilities, you drag the minion towards you and there are 3 symbols you can snap the mouse/finger to. The orange ones serve the same purpose, except you can't do anything else with that minion that turn.
My first idea: Rogue/Hunter Secret! The art is not final, and I need to make the token still. The idea is if the first Hound kills the attacking minion, the 2nd won’t attack and will retain Stealth.
Interesting idea, although here's a problem with the card.
You know how Mage Secrets show up pink while they're on your hero? Green for Hunter, yellow for Paladin, and a black-ish purple for Rogues? What would this show up as? Would it use the Hunter color or the Rogue color? It can't use both because then your opponent would know that it's this.
I imagine it would just show whatever color your class uses. So if you play this as a Hunter it would show green, and if you play it as a rogue it would be black-ish purple
Oh, didn't even think about that. Yeah, I'd say you're right about how it'd show. I'll add that it also takes into account how it's generated (Like, if you get this from Hunter's Pack, and you're Rogue, it'd show as a Hunter Secret).
Wow, I think this is the first time someone's told me that my card is UNDERpowered. Here's the beefed up version (haven't made the weapon yet in case I need to change any stats):
I followed Link's advice and HYAed. I also followed Linkblade's advice and used a custom watermark.
Question for the mods: Do I need to make the 'Choose One' options as well? I'm pretty sure I wouldn't be able to upload it.
The first version could work with Rush, but I'd say to leave them as is. Not really sure which I like more. I feel the 5-mana one would see more play in druid, while the 3-mana one would see more play in Pally. Really don't know what to tell you.
Now this is an interesting card! It's disruptive, but it can be played around. What would happen if you play it with Brann, do you get to discard 2 cards and only return 1?
Now that's an interesting card. The only problem I could see is late game, where this is just a 1-mana draw 2, but, otherwise, really fascinating design.
Interesting concept, but most of the damage in Warlock comes from spells, or the minions you'd want to play with this (Pit Lord) are too expensive to play it on the same turn. And this is pretty useless in Paladin.
Really good concept, not sure about the balance. You always play this in Discolock, and on 10 mana, it's just a 4/5/6 with Taunt. Either make it a 5/5, or remove Taunt.
Oh, this is really nice! I like the design a lot. Autoinclude in Even Shaman. Maybe make it a 3/4, since 6 mana for 6/8 worth of stats seems a bit much.
There's no real point for the Baby Amalgam to be exclusive to 2 classes, and it's really understated. I like the Elemental more, but I think it would be better with 5 health on heal, 6 mana and remove the damage to the enemy minion.
Wondering Monk is interesting. You mentioned Obelisk, but it'd also work with Dinomancy in a Beast Hunter package. Edwin is also cool, but I fear he's too easy to trigger. If you Combo him, you basically win the game.
Man, all those cards made me realise how much design space there is with dual class cards. I really hope Blizz returns to this one day.
That's pretty cool. I didn't really mention it in the article, but Mythgard also lets you see ladder games, up to 100 if I'm not mistaken, and you can even watch them live (you can't see either player's hands, for obvious reasons). The only downside is that they can't be saved after a nerf/buff, but that's a technical limitation.
Glad to hear! Check out the Survival Guide for some information on how to get started, as well as a few goodies.
Fair warning: the iOS app isn't functional atm because of Apple shennanigans.
Not to brag or anything, but I opened 74 packs and I'm 12 Mythics (half of them) shy of 100%-ing the set.
Edit l: Granted, I dust prestige duplicates.
3 new cards revealed:
by Hzoj
by Kryptik Gaming in this article.
by WholesomeGMNG
Yep, exclusive reveal means that we're the ones to show it.
I wouldn't say it's more f2p friendly, but I haven't played LoR enough to know that. Still, it's pretty good in that regard, I've only spent like 30 usd on the game (10 for the starter bundle that comes with 20 packs, and another 20 that I've also used on some cosmetics) and I have 100% Commons and Uncommons, 96% Rares and about 36 Mythics. You get 3 Commons, 2 Uncommons and 1 Rare per pack, with a 10% chance of the Rare becoming a Mythic (with duplicate protection on that one), and that chance gradually increases until you open it if you don't open it in 10 packs.
Utility action cost. To activate those abilities, you drag the minion towards you and there are 3 symbols you can snap the mouse/finger to. The orange ones serve the same purpose, except you can't do anything else with that minion that turn.
New card revealed by... us? OH, how nice!
New card revealed by MythgardHub:
3 new cards revealed:
by Kryptik Gaming
by Tune Star
Parsa Divinity Cannon is not a new card, it's part of the core set.
by MythgardHub
Note: A minion is threatened by the ones in the opposite lanes.
That card terrifies me with Hanar still in standard. Otherwise, looks good.
You might want to hurry.
Hey, uhm, I choose a custom emblem for the expansion, what expansion do I pick when submitting the card?
The expansion date has officially been revealed via this trailer:
Oh, didn't even think about that. Yeah, I'd say you're right about how it'd show. I'll add that it also takes into account how it's generated (Like, if you get this from Hunter's Pack, and you're Rogue, it'd show as a Hunter Secret).
Wow, I think this is the first time someone's told me that my card is UNDERpowered. Here's the beefed up version (haven't made the weapon yet in case I need to change any stats):
I followed Link's advice and HYAed. I also followed Linkblade's advice and used a custom watermark.
Question for the mods: Do I need to make the 'Choose One' options as well? I'm pretty sure I wouldn't be able to upload it.
Feedback:
BloodMefist
linkblade91
anchorm4n
shaveyou
thepowrofcheese
Shivershine
KANSAS
Elfensilver
Sinth
BasilAnguis
Ardin
DestroyerR
First idea I had:
Yeah, yeah, can't give Druid weapons, that ship sailed with Sphere of Sapience.
Feedback:
grumpymonk
RealJC1234TheToonist
MrRhapsody
Demonxz95
Elfensilver
bananenparty
There's no real point for the Baby Amalgam to be exclusive to 2 classes, and it's really understated. I like the Elemental more, but I think it would be better with 5 health on heal, 6 mana and remove the damage to the enemy minion.
BloodMefist
KANSAS
[Hearthstone Card (This really wouldn't see play, disruption hasn't seen much success in Hearthstone.) Not Found]
shaveyou
linkblade91
Man, all those cards made me realise how much design space there is with dual class cards. I really hope Blizz returns to this one day.
Congrats to anchorm4n!
What are y'all thoughts on the modal dual-faced cards? Flop or playable?
Nice, made it to the finals! Good luck, everyone!
Wait, Blue has spells that DON'T counter? :p