Small sugestion: think you can make the search bar floating so that it stays visible when scrolling down? Nit sure how useful it would be, but it wouldn't really hurt.
Hey, folks! Just wanted to bring attention to a Kickstarter for what looks to be a pretty interesting card game. Here's the link, if you're interested.
Hey folks! New patch dropped, mostly focused on bug fixes. A few cards were also nerfed, mainly:
Boneyard Abomination's stats are equal to the number of minions in both graves, as opposed to double the number in yours
Draupnir Band now gives 1 life instead of 1 temporary mana
Peri at the Gates no longer draws the second card, but it now has Divination 3
Shroud of the Pit now makes your minion Ephemeral
There's also a few changes to Q-Mode (the private test server for new cards), but I don't have access to it, so I don't know what those cards do, making those notes a glorified tease :p
I saw your post when it was first created and got interested in the cardgame. Will download it one of this days with shadowverse (as i have not played it in a good while) and keep up with the spoilers!
Glad to hear that! Got some new players guides on this sub-forum if you want to take a look at them, they're really relevant. The game is a little less populated atm, since people are waiting for the expansion to drop. If you're willing to pay, I really recommend the starter bundle, it's 20 packs for 10 bucks. Finally, most of the players are on Discord.
Yep, they're introducing alternate arts for the cards. Make way too much sense not to
They'll probably also have "golden" versions of cards, like Hearthstone does, though I can also see them going the Gwent route, at least for the champions.
@Nirast Vampirate Lord is very flavorful (the name is absolutely toothsome), but I'm not sure why giving Lifesteal to Pirates is a desirable thing. The closest thing to self-damage in Pirates' tribal theme is weapon synergies, which Warlock doesn't have. Pirate builds are also generally aggressive, which doesn't call for Lifesteal either.
I'm not sure how you could alter the card's ability and keep his vampire flavor, though. Maybe he could wangle a first strike-ish ability, like 'Whenever your Pirates attack, they deal their damage first. If their opponent dies, they take no damage.'? That seems rather sinister and from-the-shadows-y.
I decided to go with the version posted here. I really like the design as is, and fits pretty well with KotFT Warlock.
KANSAS: I like the concept. Really fits in Warlock, too. Just make sure you can upload 2 tokens.
Hordaki: Handbuff suport, nice! I think the card is too strong, 3 buffs and it's already stronger than Ashbringer, and it comes with a 5/4 body, all on turn 3. I'd make it "Battlecry: Equip a harpoon with 2 Durability and attack equal to this minion's".
bigcums: Great effect, really hard to judge how strong he is. I think it works as a finisher for hunter, and Pirate decks don't really want to go until turn 8. Great with Baku. All in all, a pretty good card.
Xarkkal: I like it, pretty simple and unique effect. Quick question: What happens if you have this in play as a DK Garrosh/Dr. Boom hero? Since Warrior can generate it with that one pirate minion.
mantiax: A little cheap/early game for the effect, but I see this making for a pretty fun deck.
Paragon: Good effect, but like anchorm4n said, you'll lose points for the typos, if you're not outright DQ'd. Sorry.
Fedrion: Don't really like the effect, might make pirates too sticky. Would also change wording to "For the rest of the game, whenever you summon a Pirate, it gains Divine Shield."
bananenparty: Fishy Freebooter is simple, yet effective. I'd personally drop one of the tribes.
Booty Trogg I like more, but there's the problem that you could just leave the weapon there until you gain 30 attack, since most people don't run weapon removal. Maybe make it a passive like "For each Overloaded Mana Crystal (those should be capitalised, btw), your weapon has +1 Attack."
anchorm4n: I like it, we need more 'Cleave' cards in the game. Not that DH needs any more good cards, lol. I wouldn't worry too much about the art, just look at the full arts of Ice Walker and Glacial Shard, but to each their own.
Regarding the feedback you gave me: I think the card works in KotFT, since Warlock had a pretty strong vampire theme there, with Gnomeferatu, Sanguine Reveler, Blood-Queen Lana'thel and even Bloodreaver Gul'dan. Not so much Pirates, but, unless there's a full on Pirate expansion, I don't think it ever will. Also can't really take credit for the pun, since I stole it from the book series of the same name, haha.
Cg8889: Flinthook is my favourite. Awesome design with great flavour. Hunter doesn't really have much weapon butt, though, except for 3 neutral cards: Spiteful Smith (card is bad), Naga Corsair (Wild), and Captain Greenskin (the only one buff, rally).
The Privateer is also cool, and probably not too broken in DH (well, relatively…)
The Corsair I don't like, too many things happening on one minion.
CursedParrot: "Always in your opening hand" implies it can be mulliganed, so I'd make it a start of game effect. Even then, I think an extra card in hand is as big a downside as you think it is. I'd change it to "Start of Game: Put this card on top of your deck". It denies a draw AND tells your opponent you have it, which is much better as a downside for the effect.
The effect itself I really like. Super unique and opens up a really interesting play style.
This is what happens with most card games. In order to keep you buying packs, they'll just powercreep the cards into oblivion. It's happened with Yu-Gi-Oh, it's more than likely happened to MtG, and now it's happened to Hearthstone. It's a sad cycle: you either die a fun card game, or live long enough to become an FTK fiesta.
This would problably be a very low priority feature, but while writing a thread on the Mythgard forum, I linked to something that won't happen for another 15-20 hours. I was thinking it would be cool to have some sort of text box, simmilar to the image and url ones, where you introduce a date and time (maybe even with the possibility of picking a time-zone), and there'd be a countdown telling you how many hours are left until the event happens. I doesn't even need to update itself constantly, only when you refresh the page.
This would also work amazingly with the calendar that was mentioned in another thread, if either ever get implemented.
Call me crazy, but I think the changes to Heimerdingus allow for a pretty cool P&Z Sea Monsters deck. They have a few 4 mana spells.
You might also want to brace for the Mage seeker HeimerLux decks.
You cast the spell, the Spellburst activates, and the minion doesn't have the effect anymore. Kinda like Divine Shield and Reborn.
I was thinking the same thing about the druid spell, but then a wild Kal'Thas appeared.
Can't wait!
Small sugestion: think you can make the search bar floating so that it stays visible when scrolling down? Nit sure how useful it would be, but it wouldn't really hurt.
You'll understand why when you play the story mode :p
Welcome back, we missed you dearly
Enjoy the story, it's quite fun, not dreary
Your return came at quite the oportune time
Today the new expansion will arrive and shine
This looks like as good a place as any: like what you've done with the site!
Hey, folks! Just wanted to bring attention to a Kickstarter for what looks to be a pretty interesting card game. Here's the link, if you're interested.
Hey folks! New patch dropped, mostly focused on bug fixes. A few cards were also nerfed, mainly:
There's also a few changes to Q-Mode (the private test server for new cards), but I don't have access to it, so I don't know what those cards do, making those notes a glorified tease :p
Full notes
Glad to hear that! Got some new players guides on this sub-forum if you want to take a look at them, they're really relevant. The game is a little less populated atm, since people are waiting for the expansion to drop. If you're willing to pay, I really recommend the starter bundle, it's 20 packs for 10 bucks. Finally, most of the players are on Discord.
A lot of games on mobile use the phone/tablet system language, try changing that.
I'm still tilted by my loss in By Your Powers Combined. All I had to do was give my own card 5 stars, but nooooo, I had to to have manners and crap!
'Gratz to Lutri for that win.
Good luck to the finalists!
"Expect card cosmetics in the future"
Yep, they're introducing alternate arts for the cards. Make way too much sense not to
They'll probably also have "golden" versions of cards, like Hearthstone does, though I can also see them going the Gwent route, at least for the champions.
I decided to go with the version posted here. I really like the design as is, and fits pretty well with KotFT Warlock.
Final version of the card:
Feedback:
KANSAS: I like the concept. Really fits in Warlock, too. Just make sure you can upload 2 tokens.
Hordaki: Handbuff suport, nice! I think the card is too strong, 3 buffs and it's already stronger than Ashbringer, and it comes with a 5/4 body, all on turn 3. I'd make it "Battlecry: Equip a harpoon with 2 Durability and attack equal to this minion's".
bigcums: Great effect, really hard to judge how strong he is. I think it works as a finisher for hunter, and Pirate decks don't really want to go until turn 8. Great with Baku. All in all, a pretty good card.
Some feedback:
Xarkkal: I like it, pretty simple and unique effect. Quick question: What happens if you have this in play as a DK Garrosh/Dr. Boom hero? Since Warrior can generate it with that one pirate minion.
mantiax: A little cheap/early game for the effect, but I see this making for a pretty fun deck.
Paragon: Good effect, but like anchorm4n said, you'll lose points for the typos, if you're not outright DQ'd. Sorry.
Fedrion: Don't really like the effect, might make pirates too sticky. Would also change wording to "For the rest of the game, whenever you summon a Pirate, it gains Divine Shield."
bananenparty: Fishy Freebooter is simple, yet effective. I'd personally drop one of the tribes.
Booty Trogg I like more, but there's the problem that you could just leave the weapon there until you gain 30 attack, since most people don't run weapon removal. Maybe make it a passive like "For each Overloaded Mana Crystal (those should be capitalised, btw), your weapon has +1 Attack."
anchorm4n: I like it, we need more 'Cleave' cards in the game. Not that DH needs any more good cards, lol. I wouldn't worry too much about the art, just look at the full arts of Ice Walker and Glacial Shard, but to each their own.
Regarding the feedback you gave me: I think the card works in KotFT, since Warlock had a pretty strong vampire theme there, with Gnomeferatu, Sanguine Reveler, Blood-Queen Lana'thel and even Bloodreaver Gul'dan. Not so much Pirates, but, unless there's a full on Pirate expansion, I don't think it ever will. Also can't really take credit for the pun, since I stole it from the book series of the same name, haha.
Cg8889: Flinthook is my favourite. Awesome design with great flavour. Hunter doesn't really have much weapon butt, though, except for 3 neutral cards: Spiteful Smith (card is bad), Naga Corsair (Wild), and Captain Greenskin (the only one buff, rally).
The Privateer is also cool, and probably not too broken in DH (well, relatively…)
The Corsair I don't like, too many things happening on one minion.
CursedParrot: "Always in your opening hand" implies it can be mulliganed, so I'd make it a start of game effect. Even then, I think an extra card in hand is as big a downside as you think it is. I'd change it to "Start of Game: Put this card on top of your deck". It denies a draw AND tells your opponent you have it, which is much better as a downside for the effect.
The effect itself I really like. Super unique and opens up a really interesting play style.
Here's two versions of my first idea (first one should probably Epic):
Hopefully this week I actually get to upload. Will offer some feedback later today.
This is what happens with most card games. In order to keep you buying packs, they'll just powercreep the cards into oblivion. It's happened with Yu-Gi-Oh, it's more than likely happened to MtG, and now it's happened to Hearthstone. It's a sad cycle: you either die a fun card game, or live long enough to become an FTK fiesta.
This would problably be a very low priority feature, but while writing a thread on the Mythgard forum, I linked to something that won't happen for another 15-20 hours. I was thinking it would be cool to have some sort of text box, simmilar to the image and url ones, where you introduce a date and time (maybe even with the possibility of picking a time-zone), and there'd be a countdown telling you how many hours are left until the event happens. I doesn't even need to update itself constantly, only when you refresh the page.
This would also work amazingly with the calendar that was mentioned in another thread, if either ever get implemented.