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Nirast

Senior Editor
Joined 04/01/2019 Achieve Points 925 Posts 983

Nirast's Comments

  • Best card for Illucia is probably Octosari.

  • Yeah, I taught about Quad Apprentice as well, but wanted to give Maiev a spotlight.

    Either way, EXODIA OBLITERATES!

  • Maiev Shadowsong on Archmage Antonidas (you're gonna need a Coin, easiest from Licensed Adventurer), wait two turns, then play Sorcerer's Apprentice X2, this,  the two new Apprentices, and Fireball your opponent to death.

  • Don't think Polthek would be that great. You shuffle one Soul Fragment in your deck, and it's automatically re-shuffled.

  • Hey, folks! Pretty big patch coming to Mythgard this Monday. No card changes, but it affects a few keywords quite drastically. Here's the gist of it:

    Focused X - "Increases damage dealt by X while fighting a minion or attacking a player through the opposite lane." This keyword will now apply even if the minion's strength is less than or equal to zero. Note that it doesn't actually increase the minions strength for the purposes of abilities like Revolutionary Totem (minions with strength 4 or greater can't attack). If an attacking minion with Focused also has Overrun, the focus damage will continue to add to the damage dealt to the defending player from overrun. An example of this in action is a 0/1 minion with Focused 10 and Overrun attacking into a 0/1 defender. The defender will take 1 damage and die, and the defending player will take 9 damage from overrun.

    Slayer X - "Deal X extra damage to minions in combat." This keyword now only applies to damage dealt to a minion and won't add to Overrun (though it can increase the amount of overrun damage done, as per the example below). Unchanged from the previous version, Slayer doesn't apply if the minion has zero or less strength. An example of the new functionality of Slayer in action is a 3/1 minion with Slayer 10 and Overrun attacking into a 0/1 defender. The defender will take 1 damage (from the Slayer) and die, and the defending player will take 3 damage (from the minion's strength) from overrun. Note that prior to 0.18.4, the defending player would have taken 12 damage from overrun. With the new patch, the extra 9 "slayer" damage doesn't carry over to the damage the attacker deals with overrun. However, also note that because the slayer damage is used "before" the minion's strength, the total overrun damage is increased – just not as much as it would have been prior to this patch.

    Fragile X - "Increases any damage a minion takes by X." Much like Slayer, this keyword no longer contributes directly to Overrun damage. For example, if a 3/1 attacker with Overrun attacks a 0/1 defender with Fragile 10, the defending player will now take 2 damage from overrun. In this case, 1 "point" of damage from the attacker's strength applies to the defender, who takes an additional 2 "points" of damage (enough to kill it) due to Fragile. The remaining 2 "points" of the attacker's strength then carry through to overrun. Note that prior to this patch, the defending player would have taken 12 points of damage from overrun.

    Full article, here.

  • Me: Oh, wow, this card is cool!

    More than half the comments: This card is crap.

    Me: o_O

  • Anyone else find it funny that the expansion to break every design rule under the sun... is the school one?

    Then again, this place is run by Kel'Thuzad.

  • Most likely. From what I understand, Spellburst works like Divine Shield and Reborn.

  • What are you talking about? Both are clearly legendary!

  • Do we not have countdowns for the reveals this time around?

  • Can't wait for Roffle or Dane to come up with some OTK with this in wild. 

  • Call me crazy, but I think the changes to Heimerdingus allow for a pretty cool P&Z Sea Monsters deck. They have a few 4 mana spells.

    You might also want to brace for the Mage seeker HeimerLux decks. 

  • You cast the spell, the Spellburst activates, and the minion doesn't have the effect anymore. Kinda like Divine Shield and Reborn.

    In reply to Spellburst
  • I was thinking the same thing about the druid spell, but then a wild Kal'Thas appeared.

    In reply to Scholomance Academy
  • Can't wait!

    Small sugestion: think you can make the search bar floating so that it stays visible when scrolling down? Nit sure how useful it would be, but it wouldn't really hurt.

  • Quote From YourPrivateNightmare
    Quote From Nirast

    Welcome back, we missed you dearly

    Enjoy the story, it's quite fun, not dreary

    Your return came at quite the oportune time

    Today the new expansion will arrive and shine

    way too much effort just for me, but I appreciate it

    You'll understand why when you play the story mode :p

  • Welcome back, we missed you dearly

    Enjoy the story, it's quite fun, not dreary

    Your return came at quite the oportune time

    Today the new expansion will arrive and shine

  • This looks like as good a place as any: like what you've done with the site!