Well, this forum is pretty much dead. Time to do like a Priest and revive it! The expansion is FINALLY coming, and I'm going to use this thread here to post the schedule for any spoilers I come across.
New Mechanic - Forge: "if you've burned a copy of this card this game, gain this effect". Read more here.
Yeah, that'd be a great addition. There's quite a few things I can see it being good for, like keeping track of any big streams happening. You can also use them to send you reminders via e-mail the day and/or 15 minutes before such an event happens.
anchorm4n, thanks for pointing me in the direction of a piece of cake?
linkblade91: Love the idea, but permanent Immunity is a little iffy. There are very few ways to deal with them at the moment (The Amazing Reno and Twisting Nether are the main ones). I'd just give it Immune while attacking.
KANSAS: Interesting idea, but you're going to have problems with uploading tokens. Also, what about Demon Hunter?
R: This looks good, but there could be some nutty combos with Defile. Otherwise, nice concept.
BasilAnguis: I'm really against giving something permanent Stealth. Put this on something like an Emperor Thaurissan and you have an infinite value generator. 'Stealth for 1 turn' is plenty.
You need too copies of the card to get Rag for the same cost.
Rag's effect won't trigger at the end of the turn.
Pros:
Dust-wise, he's half the price.
Any sort of copy effect would allow you to have multiple Rags. (most relevant for Mages, Priests and Shamans)
I'm not sure if I should leave it neutral or give it to one of the classes.
Feedback:
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linkblade91: Primal Fury: seems a tad expensive. You can probably get away with making it cost 3, since the cards it generates aren't that powerful, and you'd get a better curve
Aldor Adjudicator: I'm not sure the libram package needs more reductions. More librams, sure, but not reductions. Maybe just make it reduce by (1).
Volcanic Guardian: Looks good.
Demonxz95: Looks fine. You can;t exactly play more than one or two Combo cards a turn, and it's unlikely to survive after. I'd just give it an official emblem, this looks at home in K&C or Karazan.
KANSAS: Looks fine, balance wise. Question: why is the dentist paying you?
BloodMefist: High Priestess Ishanah: The concept is pretty cool. If you're worried about the cost, you could make it a highlander or give it other such restricions. And you should probably still put the well in quotations.
Something Fishy…: Don't like this one. It's either a tech card, in which case it's terrible, or you use it on your own stuff, in which case you get a board that's weaker on average than the one you just killed.
Set the Table!: This one's interesting. No idea how good it is, but I like disco, so I like this card!
Xarkkal: Yeah, you should probably make one of the balace changes you mentioned. I'd drop the rush. Otherwise, cool idea!
Pokeniner: High chance the cannons kill her Sorry, didn't see the text on the cannons. In this case, i'd either follow Wailor's advice or give Nezzie (the cannons ignore her). Also, mechs weren't a big part of Warlock's identity in Boomsday. Otherwise, love the concept!
Boomsday Mage is the perfect expansion-class combo for this competition because of their theme. Also, I really like this art.
Feedback for this page (newest to oldest):
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DestroyerR: Very interesting idea, but I think it's too expensive, especially with the fact that the hand is temporary. I think 2 mana is fine. I also don't know what expansion you've chosen, but it would fit really well in Boomsday, and you can kinda-sorta-not really get away with using Echo.
KANSAS: Very cool idea, but I think Obscuron's effect is a little underwhelming for the cost, even though mana-wise it's on curve. Really not sure what effect to give him.
CursedParrot: Luna's cool, but I'm not sure I like the wording. How about "After you cast a spell, loose 1 Durability. Deathrattle: Cast all spell that were cast while this was equipped."?
Algalon is also interesting, but you'll mostly use him for value-generating spells, since you don't want to risk Fireballing or Pyroblasting your face.
TheHoax91: Kinda boring design. It'd be cool if you also cast them. I you don't want a straight battlecry, make the second version target your deck only, then give it "Deathrattle: play them". You'd have to increase the cost significantly, though.
Hordaki: Doesn't really fit Boom's MO, but the idea is good. Maybe see if you can find an ethereal with a space backgorund and claim it's Raffam.
I had to look at the basic set for HS's no.4 because I couldn't remember the card's name. Then I had to look at the classic set because it wasn't in the basic one.
Boy, I'm bad at this! I think I found about 3 before I resorted to using the 'find' function on my browser to isolate letters so I can see the words easier, and even then, I had to take screenshots and overlay them in affinity photo (think photoshop) before I found Maiev and Arthas.
Nice theme, Feeling a bit discouraged after 7 consecutive non-finalist but I'll try to come up with something tomorrow.
Don't be. I've participated in those things since the Hearthpwn days and I can count the number of times I've been a finalist on one hand. You'll get there.
Forgot to make Marrowgar a Legendary, not sure anyone noticed :p
I've also had another idea, but I don't think it's eligible, since Rikkar (the guy you play as in Rumble Run) isn't technically a boss. Still, I want to share it:
Feedback (going in reverse order just 'cuz):
Show Spoiler
Hordaki: Lyris is dangerous. It can get really crazy in cyclone mage in wild. Not sure I like this card.
Ivan is a cool concept, but it can get pretty crazy too. I'd make it a 4/4.
The Slipstream seems the most balanced, though it would fit Warrior better it would deal damage to all minions.
Shivershine: What is the treasure? If it's the Marin ones, it seems to powercreet Heistbaron Tog. If it's the ones from the single player content, NO! Those cards are busted an not in constructed for a reason.
Wailor: Hmm, this one's though. For statline, I'd say vanilla stats work fine, no matter the cost. As for wording, probably something like "Battlecry: Summon a 4/3 (or whatever statline) Romulo. When one dies, they both die." Careful with silence effects one those.
MenacingBagel: Way too disruptive. If your opponent has a full board, and you have nothing, playing this could completely turn the table in your favour in an unfair way. Unless they don't swap sides, in which case it's pretty useless, since position is pretty irrelevant in HS. In that case, make it's cost (3).
Neoguli: Sazin is pretty broken. As long as you keep a minion in hand, you have an infinite train unless your opponent has silence.
Zaraam I actually like quite a bit, though I'd change the wording should be "theirs costs (1) more." It should also probably not cost more than (10), so you don't completely brick their win condition.
Glack is pretty powerful, though you won't get more than one or two triggers from him. Still, the reward is way too powerful, I'd tone it down a bit. It should also not be a card from a later expansion than itself.
Man, I now realised I'm at a pretty big disadvantage. I haven't played single player since RoS, and even until then very little, so I don't really know the bosses.
Well, this forum is pretty much dead. Time to do like a Priest and revive it! The expansion is FINALLY coming, and I'm going to use this thread here to post the schedule for any spoilers I come across.
New Mechanic - Forge: "if you've burned a copy of this card this game, gain this effect". Read more here.
Blue:
Yellow:
Red
Amnesia is not a new card, it's part of the core set.
Green:
Orange:
Parsa Divinity Cannon is not a new card, it's part of the core set.
Purple:
Note: A minion is threatened by the ones in the opposite lanes.
Multi-color:
Yeah, that'd be a great addition. There's quite a few things I can see it being good for, like keeping track of any big streams happening. You can also use them to send you reminders via e-mail the day and/or 15 minutes before such an event happens.
anchorm4n, thanks for pointing me in the direction of a piece of cake?
Some feedback:
linkblade91: Love the idea, but permanent Immunity is a little iffy. There are very few ways to deal with them at the moment (The Amazing Reno and Twisting Nether are the main ones). I'd just give it Immune while attacking.
KANSAS: Interesting idea, but you're going to have problems with uploading tokens. Also, what about Demon Hunter?
R: This looks good, but there could be some nutty combos with Defile. Otherwise, nice concept.
BasilAnguis: I'm really against giving something permanent Stealth. Put this on something like an Emperor Thaurissan and you have an infinite value generator. 'Stealth for 1 turn' is plenty.
An idea I came up with a while ago.
Cons:
Pros:
I'm not sure if I should leave it neutral or give it to one of the classes.
Feedback:
linkblade91: Primal Fury: seems a tad expensive. You can probably get away with making it cost 3, since the cards it generates aren't that powerful, and you'd get a better curve
Aldor Adjudicator: I'm not sure the libram package needs more reductions. More librams, sure, but not reductions. Maybe just make it reduce by (1).
Volcanic Guardian: Looks good.
Demonxz95: Looks fine. You can;t exactly play more than one or two Combo cards a turn, and it's unlikely to survive after. I'd just give it an official emblem, this looks at home in K&C or Karazan.
KANSAS: Looks fine, balance wise. Question: why is the dentist paying you?
BloodMefist: High Priestess Ishanah: The concept is pretty cool. If you're worried about the cost, you could make it a highlander or give it other such restricions. And you should probably still put the well in quotations.
Something Fishy…: Don't like this one. It's either a tech card, in which case it's terrible, or you use it on your own stuff, in which case you get a board that's weaker on average than the one you just killed.
Set the Table!: This one's interesting. No idea how good it is, but I like disco, so I like this card!
Xarkkal: Yeah, you should probably make one of the balace changes you mentioned. I'd drop the rush. Otherwise, cool idea!
Pokeniner: High chance the cannons kill her Sorry, didn't see the text on the cannons. In this case, i'd either follow Wailor's advice or give Nezzie (the cannons ignore her). Also, mechs weren't a big part of Warlock's identity in Boomsday. Otherwise, love the concept!
Yes, he summons an extra 4/1 rat, which then gets buffed by the pack leader.
You can even guarantee it gets to attack if you tech in a Divine Shield/Taunt. Then only a few cards can kill it, mostly pings.
Wait... Is Crownguard their NAME? I taught it was a title or function or something. Jeez, talk about being born for a job!
Personally can't wait for Lunara's sister and Dame's brother to be released as DH skins :p
It will run you over, then it will run your neighbours over.
Next - Tauren with elemental synergy and/or some sort of burn:
It's from another digital card game, so the train is still going.
The 'current' player would be the one whose turn just ended.
Last minute remake:
If anyone still wants feedback, let me know.
Two Shens are better than one:
First idea:
Boomsday Mage is the perfect expansion-class combo for this competition because of their theme. Also, I really like this art.
Feedback for this page (newest to oldest):
DestroyerR: Very interesting idea, but I think it's too expensive, especially with the fact that the hand is temporary. I think 2 mana is fine. I also don't know what expansion you've chosen, but it would fit really well in Boomsday, and you can kinda-sorta-not really get away with using Echo.
KANSAS: Very cool idea, but I think Obscuron's effect is a little underwhelming for the cost, even though mana-wise it's on curve. Really not sure what effect to give him.
CursedParrot: Luna's cool, but I'm not sure I like the wording. How about "After you cast a spell, loose 1 Durability. Deathrattle: Cast all spell that were cast while this was equipped."?
Algalon is also interesting, but you'll mostly use him for value-generating spells, since you don't want to risk Fireballing or Pyroblasting your face.
TheHoax91: Kinda boring design. It'd be cool if you also cast them. I you don't want a straight battlecry, make the second version target your deck only, then give it "Deathrattle: play them". You'd have to increase the cost significantly, though.
Hordaki: Doesn't really fit Boom's MO, but the idea is good. Maybe see if you can find an ethereal with a space backgorund and claim it's Raffam.
I had to look at the basic set for HS's no.4 because I couldn't remember the card's name. Then I had to look at the classic set because it wasn't in the basic one.
Boy, I'm bad at this! I think I found about 3 before I resorted to using the 'find' function on my browser to isolate letters so I can see the words easier, and even then, I had to take screenshots and overlay them in affinity photo (think photoshop) before I found Maiev and Arthas.
Druid tree lady.
Fluffy birthday!
Don't be. I've participated in those things since the Hearthpwn days and I can count the number of times I've been a finalist on one hand. You'll get there.
Forgot to make Marrowgar a Legendary, not sure anyone noticed :p
I've also had another idea, but I don't think it's eligible, since Rikkar (the guy you play as in Rumble Run) isn't technically a boss. Still, I want to share it:
Feedback (going in reverse order just 'cuz):
Hordaki: Lyris is dangerous. It can get really crazy in cyclone mage in wild. Not sure I like this card.
Ivan is a cool concept, but it can get pretty crazy too. I'd make it a 4/4.
The Slipstream seems the most balanced, though it would fit Warrior better it would deal damage to all minions.
Shivershine: What is the treasure? If it's the Marin ones, it seems to powercreet Heistbaron Tog. If it's the ones from the single player content, NO! Those cards are busted an not in constructed for a reason.
Wailor: Hmm, this one's though. For statline, I'd say vanilla stats work fine, no matter the cost. As for wording, probably something like "Battlecry: Summon a 4/3 (or whatever statline) Romulo. When one dies, they both die." Careful with silence effects one those.
MenacingBagel: Way too disruptive. If your opponent has a full board, and you have nothing, playing this could completely turn the table in your favour in an unfair way. Unless they don't swap sides, in which case it's pretty useless, since position is pretty irrelevant in HS. In that case, make it's cost (3).
Neoguli: Sazin is pretty broken. As long as you keep a minion in hand, you have an infinite train unless your opponent has silence.
Zaraam I actually like quite a bit, though I'd change the wording should be "theirs costs (1) more." It should also probably not cost more than (10), so you don't completely brick their win condition.
Glack is pretty powerful, though you won't get more than one or two triggers from him. Still, the reward is way too powerful, I'd tone it down a bit. It should also not be a card from a later expansion than itself.
Man, I now realised I'm at a pretty big disadvantage. I haven't played single player since RoS, and even until then very little, so I don't really know the bosses.