Infinite Stuffies is not outside the realm of possibilities; there are a ton of Frost spells that are either cheap or help you cast more Frost spells. If you have the right hand you can chow down on the entire enemy board with this good boy.
Fantastic name, OK effect. You're basically looking for ways to cheat this out, although 7 Mana isn't as slow as it might once have been, especially since this is capable of cleaning up two midsized minions or chunking a solid amount of damage upstairs. We'll see what we can do with this one.
I like it, but it's a bit slow unless you're attaching it to something that's going to die immediately - and if you are, I'm not sure I'm a fan of playing this in a deck where the whole point is to kill the thing it's attached to as soon as possible. If the wording is only deceptive and the spell gives that minion a Deathrattle, well then let me introduce you to my old friends Yelling Yodeler and Death Growl.
Not too terrible for a tempo Priest deck, and there's a lot of detrimental cards with big stats that could make this worth the try. I think I could try to theorycraft a Purify Priest Budget deck, which sounds like some fun.
Real good for a big Demon deck, or maybe you're using it to set up some weird OTK with an effect minion. I don't know, I'm sure someone will find something to do with it, but waiting two turns to get the minions back feels pretty darn slow.
This reminds me of Dark Skies, which was a lot better at cleaning up bigger minions, but I feel that this should be a pretty good include for Control Warlock. How good Control Warlock will be remains to be seen.
This card was designed specifically to be turned into a 1 mana Slime by Hagatha, because there is no way I'm paying 7 Mana for this effect (You could point out that Drum Circle is the same cost and only gives +1 more health plus Taunt to minions in play, but I would point out that Drum Circle only is included in decks when they can combine its effects).
I think this card is OK, but not as good as the above are saying. I'm fine with being wrong, but it seems too slow, and the effect too random for it do well in serious decks.
So this is very nearly the card I was thinking would make Big Demons good. It's Resurrect, but it's much easier to Target the right thing. just make sure you haven't been tossing imps into the furnace before playing this.
Good cheating for Big Demons, and you get to do it again if your opponent doesn't have the Silence for Nemsy. Should be good for a win or two, but I don't think the full deck is there yet.
Good for a touch of free tempo, and I'm glad that it doesn't go for every minion summoned that turn. With it's current cost and effect I'm thinking it's a bit too weak to see play.
There are enough cheap Shadow spells like Monstrous Form that this could be worth the spot in the right deck. My guess is that it's most impactful in Fatigue OTK decks, grabbing those Encroaching Insanities and giving extra copies.
Amitus is the Taunt minion that immediately comes to mind, and I'm sure that Big Paladin will have a few other good targets for it. And, because it's a Deathrattle, you're not even that sad to see Kangor pull it out (although you might have wanted something a bit bigger).
Great early game Taunt for Control, the lifegain could be very impactful against aggressive strategies. I'd like to see it in Taunt Warrior, but I'd also like to see it basically everywhere.
Yeah, I have to agree with the above that this is weak. Except that I am really into Undead buff decks, and this should be one of the perfect targets for it - you're already wanting to gain Corpses to level up the SPellstone, then you play the spellstone and spend those corpses to get two fairly big Taunt minions for 2. I'll try it out.
As Big Demons go, it's not the most impressive. Annoying and tough to get through for sure, but unless we have ways to resummoning Demon after they've died I don't think this'll be as good as people might hope. Also, can someone explain to me how a chess piece has the Demon tribe?
OK "removal", but I think we're all mostly thinking this'll be used in tandem with the new Mag'theridon for extra turns of AoE damage. Maybe that makes it good enough; I'm not convinced. Shutting down an opposing minion for a couple turns has to be worth 1 Mana though, right?
That's good stuff. Early removal combined with a pair of small Taunts to protect face/other minions for a turn; I'm a fan. I won't be surprised if this turns into an underground all-star.
This new Mag'theridon guy, I don't mind telling you that he's quite the customer. Comes in here every turn and wrecks my place up, well I don't know how I feel about that. Lot of stats for a 8-Drop, but he might be a bit too slow if you're not using some cost reduction or some other way of cheating him out.
Infinite Stuffies is not outside the realm of possibilities; there are a ton of Frost spells that are either cheap or help you cast more Frost spells. If you have the right hand you can chow down on the entire enemy board with this good boy.
Fantastic name, OK effect. You're basically looking for ways to cheat this out, although 7 Mana isn't as slow as it might once have been, especially since this is capable of cleaning up two midsized minions or chunking a solid amount of damage upstairs. We'll see what we can do with this one.
I don't like this. You basically need to hit the Outcast, because I ain't pay no 2 Mana for some random Demons, I'll tell you that for free.
I like it, but it's a bit slow unless you're attaching it to something that's going to die immediately - and if you are, I'm not sure I'm a fan of playing this in a deck where the whole point is to kill the thing it's attached to as soon as possible. If the wording is only deceptive and the spell gives that minion a Deathrattle, well then let me introduce you to my old friends Yelling Yodeler and Death Growl.
Not too terrible for a tempo Priest deck, and there's a lot of detrimental cards with big stats that could make this worth the try. I think I could try to theorycraft a Purify Priest Budget deck, which sounds like some fun.
Real good for a big Demon deck, or maybe you're using it to set up some weird OTK with an effect minion. I don't know, I'm sure someone will find something to do with it, but waiting two turns to get the minions back feels pretty darn slow.
This reminds me of Dark Skies, which was a lot better at cleaning up bigger minions, but I feel that this should be a pretty good include for Control Warlock. How good Control Warlock will be remains to be seen.
This card was designed specifically to be turned into a 1 mana Slime by Hagatha, because there is no way I'm paying 7 Mana for this effect (You could point out that Drum Circle is the same cost and only gives +1 more health plus Taunt to minions in play, but I would point out that Drum Circle only is included in decks when they can combine its effects).
I think this card is OK, but not as good as the above are saying. I'm fine with being wrong, but it seems too slow, and the effect too random for it do well in serious decks.
So this is very nearly the card I was thinking would make Big Demons good. It's Resurrect, but it's much easier to Target the right thing. just make sure you haven't been tossing imps into the furnace before playing this.
Good cheating for Big Demons, and you get to do it again if your opponent doesn't have the Silence for Nemsy. Should be good for a win or two, but I don't think the full deck is there yet.
Good for a touch of free tempo, and I'm glad that it doesn't go for every minion summoned that turn. With it's current cost and effect I'm thinking it's a bit too weak to see play.
There are enough cheap Shadow spells like Monstrous Form that this could be worth the spot in the right deck. My guess is that it's most impactful in Fatigue OTK decks, grabbing those Encroaching Insanities and giving extra copies.
Amitus is the Taunt minion that immediately comes to mind, and I'm sure that Big Paladin will have a few other good targets for it. And, because it's a Deathrattle, you're not even that sad to see Kangor pull it out (although you might have wanted something a bit bigger).
Great early game Taunt for Control, the lifegain could be very impactful against aggressive strategies. I'd like to see it in Taunt Warrior, but I'd also like to see it basically everywhere.
Yeah, I have to agree with the above that this is weak. Except that I am really into Undead buff decks, and this should be one of the perfect targets for it - you're already wanting to gain Corpses to level up the SPellstone, then you play the spellstone and spend those corpses to get two fairly big Taunt minions for 2. I'll try it out.
As Big Demons go, it's not the most impressive. Annoying and tough to get through for sure, but unless we have ways to resummoning Demon after they've died I don't think this'll be as good as people might hope. Also, can someone explain to me how a chess piece has the Demon tribe?
OK "removal", but I think we're all mostly thinking this'll be used in tandem with the new Mag'theridon for extra turns of AoE damage. Maybe that makes it good enough; I'm not convinced. Shutting down an opposing minion for a couple turns has to be worth 1 Mana though, right?
That's good stuff. Early removal combined with a pair of small Taunts to protect face/other minions for a turn; I'm a fan. I won't be surprised if this turns into an underground all-star.
This new Mag'theridon guy, I don't mind telling you that he's quite the customer. Comes in here every turn and wrecks my place up, well I don't know how I feel about that. Lot of stats for a 8-Drop, but he might be a bit too slow if you're not using some cost reduction or some other way of cheating him out.