sule
LV.17 ProDinosaur
Comments
1,002 totalI'm not a fan of this location. Maybe it's a lot easier to get a lot of Beasts on board, but you're basically capped at 7 damage thanks to board space and I'm not really interested in trying to make …
Combustion for Demon Hunter. Combustion was pretty darn good for Mage to clean up early game aggression, and the lifesteal attached to outcast makes it very useful as stabilization for Demon Hunter. Going to see play.
So you have to be No Minions to even consider running this card. Feels a lot like Refreshing Spring Water - costs a little more and doesn't refresh the Mana so you can just play anything, and RSW was mostly …
This is a decent little spell; it feels a bit too fair so what you really want to do with this is draw it with Watercolor Artist. I like it for Elemental Mage, but I'm a weirdo.
No Minion Mage is certainly an intriguing option for deck-building. This card is fine in specifically a No Minion build - it's not a card that's going to force you into no minions, it's just a nice tool to have …
A neat little card draw minion for Elemental Mage, and I like the cost reduction making an expensive Frost spell a lot easier to cast the longer you hold on to it. However, I don't agree with the flavor: Usually …
This is interesting: The first half of Tarim is obviously going to be used as a buff for a smaller friendly minion, and the second half as a debuff for an enemy minion. A neat little two-for-one for aggro pally; …
This is a decent weapon. I can imagine that Pirate Rogue wants to play with it, especially with cards like Toy Boat giving benefits for summoning Pirates. Won't see play outside of Pirates, but that seems perfectly acceptable.
This is really good. Technically, the first half only "costs" 2, then the mini version is like a minion Prep that helps you cheat out basically anything you want. For Pirate Rogue this is an auto-include, I think there will …
This card reminds me of Arbor Up: It's a buff spell that brings along a decent body and can be back-breaking if you've already got a decent board presence. I like this better at the 4 spot than something like …
This is exciting: Usually when I play against Mage my weapon removal is just a dead card. Now it has a use! 10/10! Can't wait to Oooze!
This is the big payoff for Undead Buff strategies; I want to make this so big that it can machine gun down the entire board with a little left over for the opponent's face. I'm pretty high on this specifically …
This is the Aura that would most benefit from some variety of cost reduction, like from Holy Cowboy, because otherwise that's a lot of random for a bit too much Mana and most 6-Drops in Standard aren't the kind of …
Hand Buff Paladin is one of my weak spots, but for the most part the archetype has never been that powerful. A 2 Attack weapon that costs 4 is not going to bring handbuffs back.
Powerful location for Battlecry Shaman. I'd be interested in trying to use this to tutor specifically Shudder or Hagatha, and run otherwise only spells or minions that don't have Battlecries but that probably is getting a little too cute with …
I'm a lot lower on this card than those above me. If it's going to see play it'd be in a deck that has plenty of targets, and I don't think Warrior has enough to make that happen.
Rogue always has to have at least two cards that Cost 1 and draw cards in Standard, it's the law. I mean, even if you didn't have the second half of the card, drawing a minion for 1 Mana is …
A solid Taunt minion for Dragon Priest, and that miniaturize is so good as extra value. I really want Dragon Priest to be good!
I really like this as a board clear for Dragon Priest, which is a deck I'm really excited for. I hope the deck is good, because the alternative is more Raza bull, which I am not at all thrilled to …
This is a middling minion, although the Deathrattle does get you two Refreshes. If Nazmani Bloodweaver was in Standard I'd be a lot higher on this card.