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sule

Dinosaur
Joined 08/21/2019 Achieve Points 800 Posts 826

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  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 2 months ago

    Ok. Seems really cool for any Priest deck that specifically wants to draw minions, and great for weird combo decks (Silence Priest?!?!) that want to swap stats between one big thing and one small thing. There's gonna be some weird deck on the fringes of the meta (or perhaps it WILL BE THE META?) that runs this card as a key part of its win condition.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 2 months ago

    I REALLY like this card. The first half isn't really that bad: it's a 1 Mana Discover spell. Those find a way to see play most of the time. It's that second half that's true value: 1 Mana for THREE spells? Sure, they're (sorta) random, but I have a feeling there will be a handful of Shaman decks that will mess around with this card and the absurd amounts of value it can generate (Naga Shaman, anyone?)

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 2 months ago

    Is Murlock really gonna be a thing? I don't know, but that Sunken Scavenger is really gonna try hard. One thing going in its favour? Sir Finley, Sea Guide is a Murloc and would love to find that little boy on the bottom of the deck.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 2 months ago

    The first half is basically Fiery War Axe, but the second half--if you can tutor it--is really good, essentially a cheaper Quel'Delar. So...it's pretty strong in a deck that knows how to get the Sunken Trident out of their deck and into the game. Probably too slow for an aggro deck, but a solid midrange deck or control could mess around with it.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 2 months ago

    A little clunky, but could be used in combo DH decks. The mana reduction offered by the Quest really sets this minion down a peg, though. I kind of doubt we ever see this in serious decks.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 2 months ago

    Neat way to protect a good minion. I'm thinking this could go into Rat King decks for even more Rat Kings, or another scary Deathrattle minion. Definitely something to watch out for, and could combine with Ice Trap to make a Secret Hunter deck that might actually be a thing in the coming meta.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 2 months ago

    Really cool way to set up a board clear. Mage's opponents will have to be wary about playing 1 Health minions, because this could be a combo board clear with the Hero Power against swarmy aggressive decks. You could also use you own minions to trade in and set up a board clear later in the game. It feels a bit situational, and Fire Sale is probably just better thanks to Tradeable, but maybe a slower Mage deck runs this also because you can never have enough board clears.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 2 months ago

    A decently sturdy draw engine for Paladin decks, especially Buff Paladin decks that run Varian to potentially tutor it. Good for answering a pair of medium-sized threats or one very big threat while finding a useful card from your deck. I'd imagine this sees play in Buff Paladin, especially slower variants.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 2 months ago

    I really like the flexibility of this minion. Could be good for a burn deck running cheap spells both for its spell damage on Fire Spells, but also because it can give the deck a way to survive against other fast decks with its armor gain. With Fireheart rotating, does this become the 3-Drop Legendary that Shaman fits into most decks? It certainly isn't Fireheart, but perhaps it will do.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 2 months ago

    Big Spells Shaman is something I've always wanted to see be a thing, so hopefully they've printed a few good Big Spells for Shaman to cast with this. Because, let's face it, you're not putting this in a deck so you can cast Windchill, Scalding Geyser, and Bioluminescence. Might be good, once it has the right support.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 2 months ago

    The battlefield buff is the thing that sets this apart the most from Hobart Grapplehammer, but beyond that, like, this is just a slower Hobart. I' just don't think, unless you're running A LOT of weapons, why you would consider putting this in a deck, and this comes from someone who played a lot of Warrior with Hobart Grapplehammer.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 2 months ago

    As far as I've been able to figure, this can't come down until turn 6 at the earliest. As it stands, this is a fairly balanced card I don't think we'll see a lot of, but for my money I would bet that Druid is the class it finds a home in just because of the amount of spells that class usually runs. Buff Paladin (?) could potentially also find a spot for him, considering they might also be running The Garden's Grace.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 2 months ago

    Fairly powerful for a deck that pushes tempo, putting their opponent on the back foot enough that they can set up this Rush minion the turn before they need it. Unless a Pirate deck is dying for Pirates, I'm not sure how much this sees play mainly because it's a little too expensive for an aggressive deck. It's flexible enough that I'm not going to count it out, though.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 2 months ago

    Rush Poisonous is a very powerful combo. Waiting a turn for it makes this a little weaker, as now it's more of a deterrent, i.e.- "Don't play that big minion unless you want it to die immediately" rather than an answer to something already on board. It would be interesting to see if this catches on in Standard, but Arena seems like the place where it will shine.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 2 months ago

    Could be OK. An aggressive Beasts deck might want this as a minion that they can play into an AoE turn so they can still have bodies on the board. Definitely depends on the player's ability to anticipate their opponent's moves.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 3 months ago

    This being a Demon makes it a very interesting proposition. I'm not sure what happens if Caria Felsoul copies it (does copying it trigger the Colossal?), but I'm certainly willing to try it and find out. It can protect itself, and if your opponent can't deal with it it will get out of hand very quickly. If you commit the rest of your deck to either cheating it out or protecting it, this could be a one card win condition.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 3 months ago

    Fun combo for Demon Hunter with cheap spells to either clear the board or push extra damage to the opponent's face. Good for board control in the mid-game, or as away to find lethal near the end. Flexible, cheap, should be a good card.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 3 months ago

    Should be really good for Deathrattle Demon Hunter, as Rush is always welcome in that kind of deck. If Demon Hunter gets access to good Dredge effects, then this should get even better. Considering that Death Speaker Blackthorn exists, I can imagine a world where you run this card even if you don't have a way to dig up the Sunken copy.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 3 months ago

    Good for controlling or slow DH decks that want to deal with multiple small minions early. For instance, you can cast this with an Irondeep Trogg and board and kill both it and the Trogg it summoned. Fel DH likely wants it, as well.

  • sule's Avatar
    Dinosaur 800 826 Posts Joined 08/21/2019
    Posted 2 years, 3 months ago

    A solid defensive minion for slow Druid decks. As we've seen with Onyxia, minions with Immune are hard to deal with considering that you can't even target them. Luckily, you can target the shell, which makes this a lot easier to kill than Onyxia. Should still be a viable option for ramp Druids trying to stay alive.

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