sule
LV.13Dinosaur
Comments
976 totalGreat early game Taunt for Control, the lifegain could be very impactful against aggressive strategies. I'd like to see it in Taunt Warrior, but I'd also like to see it basically everywhere.
Yeah, I have to agree with the above that this is weak. Except that I am really into Undead buff decks, and this should be one of the perfect targets for it - you're already wanting to gain Corpses to …
As Big Demons go, it's not the most impressive. Annoying and tough to get through for sure, but unless we have ways to resummoning Demon after they've died I don't think this'll be as good as people might hope. Also, …
OK "removal", but I think we're all mostly thinking this'll be used in tandem with the new Mag'theridon for extra turns of AoE damage. Maybe that makes it good enough; I'm not convinced. Shutting down an opposing minion for a …
That's good stuff. Early removal combined with a pair of small Taunts to protect face/other minions for a turn; I'm a fan. I won't be surprised if this turns into an underground all-star.
This new Mag'theridon guy, I don't mind telling you that he's quite the customer. Comes in here every turn and wrecks my place up, well I don't know how I feel about that. Lot of stats for a 8-Drop, but …
Tempo-positive card draw and cost reduction. You don't even necessarily need to be in Big Demons to want this, you can just run anything you wouldn't mind paying two less Mana for. That's basically everything.
There aren't a ton of Mech Deathrattles... right now. I'm definitely going to keep this in the back of my mind every time a new expansion rolls around, but right now I don't think it has the juice.
A perfectly morculent card. Why would you need Ramp when you have Cost reduction?
VERY good in Spell Damage Druid, with the archetype having a number of different ways to take advantage of even a single tick of Spell Damage. If this is on board when Owlonius comes down, the player on the receiving …
Solid card selection for Spell Damage Druid, getting extra copies of key cards. With the location cheaply providing a tick of Spell Damage whenever the situation requires it, I can imagine this will be online more often than not.
An abundance of (HELLO! HELLO!) Divine Shield minions to stick a buff onto with this card. Not liking the inflexibility, since there will be times when this is a dead card, but I think it's worth the risk in aggressive …
There aren't a lot of clean targets for this currently, so I don't think we'll be seeing a lot of this is the near future. But I'm more than ready for this to prove me wrong.
A good idea for a DK spellstone. I like the idea of Undead buff, and I'm certainly willing to give the deck a go. It's mainly going to be about finding the right balance of Corpse generators and minions I …
The card is mediocre; I don't think anyone who had it was playing it after the first day or two. However, that's not the point: Hearthstone players aren't used to cards being paywalled at any point, and most of us …
I like the flavor of winding up, but I can't imagine you're getting this to more than 2 or 3 damage without getting so late in the game that the AoE almost isn't worth it.
This is probably the closest most of us are going to get to designing a Hearthstone card. The options are all really good, and I always like to pretend that I know what the meta is like and the best …
A very strong card for a variety of decks, not the least of which are Reno decks. So many different ways to use it, so I imagine we'll be seeing this minion quite a bit.
A little like Altrius, except it's a random effect rather than an AoE. If I'm playing a deck that's full of cheap cards, maybe I'm willing to save a spot for this card but my guess is that's not good …
I mean, the card name doesn't lie. (Just kidding - it's a 100% fabrication, considering you have invest 7 Mana to get a 7/7, so you're getting a War Golem with extra steps). You can play the 4-Drop on turn …