sule
LV.17 ProDinosaur
Comments
1,002 totalSo this is your best payoff for Jungle Gym, and it's a pretty neat combo. I'm not sure how often you'll get these two cards together in Hunter, of all classes, but it's something to keep in mind: if you're …
Decent minion for a spell-heavy aggro deck, and the mini means you get two for the space of one. It's OK, I'm not imagining this will go very far but maybe there's a deck or two willing to try it …
Odyn Warrior needed new ways to get Armor on the cheap, not to mention this is a great play to get Armor when you don't have any for cards like Sanitize and Shield Slam. Imagine all the streamers playing against …
This is pretty good. This is how you get a lot of Beasts on the board for the variety of cards that want you to have some Beasts on board. I like this for Face Hunter.
A neat little stall and survival tool for Elemental Mage, and the Mini means you get to do it twice (perhaps to the same minion) which can buy you a lot of time.
I don't like this; it's a 5-Cost that doesn't do anything until it dies and then the thing it does when it dies is so very weak that I'm not sure why I went to all that trouble to make …
You trade this once, and you get a free 2/1 so if you play a long enough game you can turn this into a ridiculous combo enabler. If Druid has the juice to go the distance this might be an …
Maybe you'd run this as a gap filler in slow Demon Hunter decks, but there's better removal at or under this cost that's easier to control where the damage goes. I don't think this will be good enough.
This should be a neat Discover tool for Thief Rogue, so I'm a fan. You're not guaranteed to hit something amazing, but two copies of a Discovered spell should be decent enough that it's worth running.
There are a lot of really good draw spells in this set, most of them for tribal decks. I really like this for a Dragon Priest, especially if they can find a way to keep all their Dragons below 5 …
I really like this as a board control tool slash value engine for Pirate Rogue, but I'm thinking you'd have to go overboard to turn this into a win condition. It's decent, and Pirate Rogue is one of the decks …
A very strong removal effect, but a little less so than the All-Star Psychic Scream because it only puts one card into the opponent's deck - they pay two and get all their minions back (assuming they have the room …
I want Undead Buff DK to be good so very, very bad. I'm not in love with this card but I think it could be a decent mid-game buff for your hand full of Undead and I'm obviously willing to …
This is OK, this is one of the few Miniaturize minions where the Mini might actually be worse than the first half, which makes me think that this probably isn't going to see a lot of play.
Minis are really good, but random Minis aren't a reliable way to win the game - add to that the fact that this costs 9 and you're really struggling to make things work. Chemical spill or nothing for this minion, …
A fun little 5-Drop, probably going to see the most play in Dr. Boom decks or deathrattle Mech decks which may or may not be a thing.
This is really strong for a variety of Shaman decks. Obviously Elemental Shaman but just imagine landing this in Reno Shaman with Staff of Frogs equipped for a couple extra swings to get a few more frogs out of your …
In Wild, you can now play "random spells" cards on 8, 9, and 10 so that's pretty cool. Maybe this is the card that forces you into no minion decks, but I'm still not seeing it. The spells are still …
Yeah, good draw. Pay two, draw two decent minions. Gets them into hand for buffs, gets them into hand so you can play them. Good stuff for Taunt Warrior and I'm not interested in thinking about what other Warrior archetypes …
This is for Wish Upon a Star Shaman, for sure. Basically, if you've played a Wish or two, then you can use Shudder to fill the board with five buff taunt bodies and that sounds like something I'm definitely into.