sule
LV.13Dinosaur
Comments
976 totalThis is interesting: The first half of Tarim is obviously going to be used as a buff for a smaller friendly minion, and the second half as a debuff for an enemy minion. A neat little two-for-one for aggro pally; …
This is a decent weapon. I can imagine that Pirate Rogue wants to play with it, especially with cards like Toy Boat giving benefits for summoning Pirates. Won't see play outside of Pirates, but that seems perfectly acceptable.
This is really good. Technically, the first half only "costs" 2, then the mini version is like a minion Prep that helps you cheat out basically anything you want. For Pirate Rogue this is an auto-include, I think there will …
This card reminds me of Arbor Up: It's a buff spell that brings along a decent body and can be back-breaking if you've already got a decent board presence. I like this better at the 4 spot than something like …
This is exciting: Usually when I play against Mage my weapon removal is just a dead card. Now it has a use! 10/10! Can't wait to Oooze!
This is the big payoff for Undead Buff strategies; I want to make this so big that it can machine gun down the entire board with a little left over for the opponent's face. I'm pretty high on this specifically …
This is the Aura that would most benefit from some variety of cost reduction, like from Holy Cowboy, because otherwise that's a lot of random for a bit too much Mana and most 6-Drops in Standard aren't the kind of …
Hand Buff Paladin is one of my weak spots, but for the most part the archetype has never been that powerful. A 2 Attack weapon that costs 4 is not going to bring handbuffs back.
Powerful location for Battlecry Shaman. I'd be interested in trying to use this to tutor specifically Shudder or Hagatha, and run otherwise only spells or minions that don't have Battlecries but that probably is getting a little too cute with …
I'm a lot lower on this card than those above me. If it's going to see play it'd be in a deck that has plenty of targets, and I don't think Warrior has enough to make that happen.
Rogue always has to have at least two cards that Cost 1 and draw cards in Standard, it's the law. I mean, even if you didn't have the second half of the card, drawing a minion for 1 Mana is …
A solid Taunt minion for Dragon Priest, and that miniaturize is so good as extra value. I really want Dragon Priest to be good!
I really like this as a board clear for Dragon Priest, which is a deck I'm really excited for. I hope the deck is good, because the alternative is more Raza bull, which I am not at all thrilled to …
This is a middling minion, although the Deathrattle does get you two Refreshes. If Nazmani Bloodweaver was in Standard I'd be a lot higher on this card.
Absolutely not. Why do we still have "for the rest of game" effects? Also, why doesn't this have any requirements? I don't have to build my deck a certain way or play a certain number of minions, I just have …
You want to trigger that combo for this to be good, but you should be able to most of the time - os it's a good card. Two 3 Attack Rushers for 3 should help win the board back if …
A solid card, since Rogue has plenty of ways to summon Pirates. I'm a sucker for card draw, especially when it's attached to a minion that the opponent needs to answer before it spirals out of control.
I like Dragon decks. Dragon Priest has always been a little weird, the class usually needs a truly bonkers card like Drakonid OP to force it into the tribe, and this probably is good enough to be that card. It'll …
Hey, it's me! Good effect, nice card selection. I imagine Naga DH will need new Naga to play with, and this should be a great fit.
Yeah, this is great. If you're in a deck where Auras matter, or even if you're just running a few, getting an extra turn can be devastating. I know well the feeling of waiting for Deputization Aura to wear off, …