sule
LV.13Dinosaur
Comments
976 totalYou trade this once, and you get a free 2/1 so if you play a long enough game you can turn this into a ridiculous combo enabler. If Druid has the juice to go the distance this might be an …
Maybe you'd run this as a gap filler in slow Demon Hunter decks, but there's better removal at or under this cost that's easier to control where the damage goes. I don't think this will be good enough.
This should be a neat Discover tool for Thief Rogue, so I'm a fan. You're not guaranteed to hit something amazing, but two copies of a Discovered spell should be decent enough that it's worth running.
There are a lot of really good draw spells in this set, most of them for tribal decks. I really like this for a Dragon Priest, especially if they can find a way to keep all their Dragons below 5 …
I really like this as a board control tool slash value engine for Pirate Rogue, but I'm thinking you'd have to go overboard to turn this into a win condition. It's decent, and Pirate Rogue is one of the decks …
A very strong removal effect, but a little less so than the All-Star Psychic Scream because it only puts one card into the opponent's deck - they pay two and get all their minions back (assuming they have the room …
I want Undead Buff DK to be good so very, very bad. I'm not in love with this card but I think it could be a decent mid-game buff for your hand full of Undead and I'm obviously willing to …
This is OK, this is one of the few Miniaturize minions where the Mini might actually be worse than the first half, which makes me think that this probably isn't going to see a lot of play.
Minis are really good, but random Minis aren't a reliable way to win the game - add to that the fact that this costs 9 and you're really struggling to make things work. Chemical spill or nothing for this minion, …
A fun little 5-Drop, probably going to see the most play in Dr. Boom decks or deathrattle Mech decks which may or may not be a thing.
This is really strong for a variety of Shaman decks. Obviously Elemental Shaman but just imagine landing this in Reno Shaman with Staff of Frogs equipped for a couple extra swings to get a few more frogs out of your …
In Wild, you can now play "random spells" cards on 8, 9, and 10 so that's pretty cool. Maybe this is the card that forces you into no minion decks, but I'm still not seeing it. The spells are still …
Yeah, good draw. Pay two, draw two decent minions. Gets them into hand for buffs, gets them into hand so you can play them. Good stuff for Taunt Warrior and I'm not interested in thinking about what other Warrior archetypes …
This is for Wish Upon a Star Shaman, for sure. Basically, if you've played a Wish or two, then you can use Shudder to fill the board with five buff taunt bodies and that sounds like something I'm definitely into.
I'm not a fan of this location. Maybe it's a lot easier to get a lot of Beasts on board, but you're basically capped at 7 damage thanks to board space and I'm not really interested in trying to make …
Combustion for Demon Hunter. Combustion was pretty darn good for Mage to clean up early game aggression, and the lifesteal attached to outcast makes it very useful as stabilization for Demon Hunter. Going to see play.
So you have to be No Minions to even consider running this card. Feels a lot like Refreshing Spring Water - costs a little more and doesn't refresh the Mana so you can just play anything, and RSW was mostly …
This is a decent little spell; it feels a bit too fair so what you really want to do with this is draw it with Watercolor Artist. I like it for Elemental Mage, but I'm a weirdo.
No Minion Mage is certainly an intriguing option for deck-building. This card is fine in specifically a No Minion build - it's not a card that's going to force you into no minions, it's just a nice tool to have …
A neat little card draw minion for Elemental Mage, and I like the cost reduction making an expensive Frost spell a lot easier to cast the longer you hold on to it. However, I don't agree with the flavor: Usually …