Oh hi, Swarmer Shaman. Didn't see you there, at the bottom of the dumpster. Don't know why I'd think to look anywhere else, though. This probably isn't good enough to make Swarmers a good deck, but maybe it's good enough to see play in other, actually good, decks.
Yep, solid. Solid stuff. I, for one, am definitely going to try and make Murlock a thing (at least, as much as I'm able to). This by itself is OK, but maybe the snowball potential of all those buffs is just enough that this is the premiere 2-Drop fo Murlock.
I like this a lot. Super powerful for Murlock. Two 1/1s for 1 Mana, plus the ability to find a good murloc to draw next turn? Absolutely bonkers. Plays exceptionally well with Sunken Scavenger, to boot. If Murlock is a deck, it's off the back of this card.
Not super efficient damage for its Cost, so this will only see play in decks that want to be getting into the Abyssal Curses game. I'm not super interested in the Curses, personally.
Curses! Lots and lots of curses, apparently. Maybe this sees play because you can combo it with Brann (oh yeah, Brann Curses could totally be a thing). Otherwise, not something I'd be interested in playing.
So this is pretty good with Finley. New Finley, obviously. It's not too shabby by itself, either. Great for any variety of Warrior, but likely a slow one since tempo decks probably don't want to spend 3 mana to almost draw a card.
Oh good, a Pirate with Dredge. We wouldn't want Pirate Warrior to be inconsistent, now would we? The buff is just an icing on the top. Good card, should see play in Pirate Warrior. The only thing that's good for enemies of Pirate Warrior is that it's not a great get off of Juggernaut.
With Cutting Class rotating out, Warrior was looking for another way to turn weapons into card draw. This is definitely not as immediately playable as CC, but with some planning you can make it work. It also works real well with the Trident, since that wants to be destroyed anyway.
It's a good card. 2/3 with Taunt, comes with Armor. Good for slow Warrior decks that want to run a lot of spells in order to not mess up a certain Dragon's Battlecry. I'd imagine this slots right into Control Kazakusan Warrior.
Piloted Sky Golem, but better. Honestly think this could be very strong in Mech Paladin or Mage as a big Rusher that leaves behind not-insignificant bodies. I like it, what can I say?
So this is why Murlock has all those handbuffers. Honestly, this could just be a good minion for any handbuff decks (Conditioning is still in Standard...) and will likely do good things for those who are patient enough to make it a little bit bigger.
So this is the 1-drop that Silence Priest wants. Decent combo with Stockades Guard. Also, maybe you put it in a Prestor deck. I don't know, do what you want.
Too Many Spells Priest could use this as a win condition (if it lives for a turn)? It's an OK 1-drop, and is enough of a threat in the right decks (Quest Hunter?) that it might be worth running instead of the usual Troggs and Peasants.
I don't know what this minion wants from me and, looking at the art, I'm not sure she knows either. It's really good against Rogue, if they've got a Shadowstep in hand. I guess Big Spell Mage or Big Spell Druid are the main targets. But, can I interest you in Big Spell Paladin? No? That's fair.
So what this is mainly good for is, in Wild, where it can tutor Gigafin and the Murloc that makes the next Murloc you paly cost health. Sure, it's mainly just a more expensive Ice Fishing, but did you have any better ideas? Maybe it makes the cut in Standard, since drawing three is a lot (more than two, at least).
Sunken version is a worse Zilliax ('cause it ain't got Rush), so I'm going to go ahead and pass on this minion. It doesn't even have a minion type, so there's no chance of tribal synergy.
So, this is mainly for Silence Priest, mainly because Blizzard (the COWARDS) were too scared of Banana Rogue and rotated out both King Mukla and Clockwork Automaton. Otherwise, we could have done some Sketchy stuff with this minion, and it would have been glorious. I'm so mad right now.
And yeah, whatever, SIlence Priest yay. At least I was right that we'd get a 4 mana 7/7 in Standard.
This is Neutral? Yikes. Warrior already likes Pirates and already has good weapons, so let's find another way for them to control the board and push damage in a relevant minion type. Rogue has some cool things it can do, too. Maybe Doomhammer Shaman adds this to its lists? Demon Hunter? You don't have to be in Pirates, you just have to be attacking.
If Tar Creeper hand't come back to us, this would be a serious threat to see play in buff decks (and it still might). If you're a deck that really needs Naga, then you could do worse than a defensive minion that replaces itself. Otherwise, not likely.
So this is just a non-Mech that summons tiny mechs if you control a Mech. OK, I guess. I don't think this makes it into good mech decks. If Arena has GvG, this could be a decent option in that format, though.
Oh hi, Swarmer Shaman. Didn't see you there, at the bottom of the dumpster. Don't know why I'd think to look anywhere else, though. This probably isn't good enough to make Swarmers a good deck, but maybe it's good enough to see play in other, actually good, decks.
Yep, solid. Solid stuff. I, for one, am definitely going to try and make Murlock a thing (at least, as much as I'm able to). This by itself is OK, but maybe the snowball potential of all those buffs is just enough that this is the premiere 2-Drop fo Murlock.
I like this a lot. Super powerful for Murlock. Two 1/1s for 1 Mana, plus the ability to find a good murloc to draw next turn? Absolutely bonkers. Plays exceptionally well with Sunken Scavenger, to boot. If Murlock is a deck, it's off the back of this card.
Not super efficient damage for its Cost, so this will only see play in decks that want to be getting into the Abyssal Curses game. I'm not super interested in the Curses, personally.
Curses! Lots and lots of curses, apparently. Maybe this sees play because you can combo it with Brann (oh yeah, Brann Curses could totally be a thing). Otherwise, not something I'd be interested in playing.
So this is pretty good with Finley. New Finley, obviously. It's not too shabby by itself, either. Great for any variety of Warrior, but likely a slow one since tempo decks probably don't want to spend 3 mana to almost draw a card.
Oh good, a Pirate with Dredge. We wouldn't want Pirate Warrior to be inconsistent, now would we? The buff is just an icing on the top. Good card, should see play in Pirate Warrior. The only thing that's good for enemies of Pirate Warrior is that it's not a great get off of Juggernaut.
With Cutting Class rotating out, Warrior was looking for another way to turn weapons into card draw. This is definitely not as immediately playable as CC, but with some planning you can make it work. It also works real well with the Trident, since that wants to be destroyed anyway.
It's a good card. 2/3 with Taunt, comes with Armor. Good for slow Warrior decks that want to run a lot of spells in order to not mess up a certain Dragon's Battlecry. I'd imagine this slots right into Control Kazakusan Warrior.
Piloted Sky Golem, but better. Honestly think this could be very strong in Mech Paladin or Mage as a big Rusher that leaves behind not-insignificant bodies. I like it, what can I say?
So this is why Murlock has all those handbuffers. Honestly, this could just be a good minion for any handbuff decks (Conditioning is still in Standard...) and will likely do good things for those who are patient enough to make it a little bit bigger.
So this is the 1-drop that Silence Priest wants. Decent combo with Stockades Guard. Also, maybe you put it in a Prestor deck. I don't know, do what you want.
Too Many Spells Priest could use this as a win condition (if it lives for a turn)? It's an OK 1-drop, and is enough of a threat in the right decks (Quest Hunter?) that it might be worth running instead of the usual Troggs and Peasants.
I don't know what this minion wants from me and, looking at the art, I'm not sure she knows either. It's really good against Rogue, if they've got a Shadowstep in hand. I guess Big Spell Mage or Big Spell Druid are the main targets. But, can I interest you in Big Spell Paladin? No? That's fair.
So what this is mainly good for is, in Wild, where it can tutor Gigafin and the Murloc that makes the next Murloc you paly cost health. Sure, it's mainly just a more expensive Ice Fishing, but did you have any better ideas? Maybe it makes the cut in Standard, since drawing three is a lot (more than two, at least).
Sunken version is a worse Zilliax ('cause it ain't got Rush), so I'm going to go ahead and pass on this minion. It doesn't even have a minion type, so there's no chance of tribal synergy.
So, this is mainly for Silence Priest, mainly because Blizzard (the COWARDS) were too scared of Banana Rogue and rotated out both King Mukla and Clockwork Automaton. Otherwise, we could have done some Sketchy stuff with this minion, and it would have been glorious. I'm so mad right now.
And yeah, whatever, SIlence Priest yay. At least I was right that we'd get a 4 mana 7/7 in Standard.
This is Neutral? Yikes. Warrior already likes Pirates and already has good weapons, so let's find another way for them to control the board and push damage in a relevant minion type. Rogue has some cool things it can do, too. Maybe Doomhammer Shaman adds this to its lists? Demon Hunter? You don't have to be in Pirates, you just have to be attacking.
If Tar Creeper hand't come back to us, this would be a serious threat to see play in buff decks (and it still might). If you're a deck that really needs Naga, then you could do worse than a defensive minion that replaces itself. Otherwise, not likely.
So this is just a non-Mech that summons tiny mechs if you control a Mech. OK, I guess. I don't think this makes it into good mech decks. If Arena has GvG, this could be a decent option in that format, though.