There's lots of potential with this one, but Stormhammer it is definitely not. Because the attack scales when upgraded you'll reach a point where your weapon simply can't gain any more durability simply because your opponent's minions either get too far ahead, or have too little health.
I'd expect this to see play simply because it discourages people from playing 2 health minions on 2 just so this card cant snowball the early game and make up a massive weapon in the late game. But since we already know Rustrot Viper will be everywhere - courtesy of Lightforged Cariel - it makes it even less likely this will ever get more than 2 attacks in.
Agreed dapper. This may be 'decent' but the existance (and most likely prevalance) of removal will force this out of the meta
This is not solely priest hate. In fact it's a rather bad card in the priest matchup in general since it's too expensive to waste on a single minion, and is barely worth it to sheep 2 minions. Beyond that you're holding onto it for when they play amulet of the undying but if you're at the point where the priest is playing that, he's either lost, or you're being trolled.
I'm not sure this is the "anti priest" card think it really is. It's still a decent control tool, but as usual I think people are looking for the "super value situation" and are going to be sorely dissapointed.
This looks like an early nerf target*. Even if a full Token DH deck doesn't come together, this could easily find its way into a Deathrattle DH thanks to how sticky those deathrattle chains can make their boards. On their own, Renowned Performer is a three mana discount on this, and Devouring Ectoplasm is a two mana reduction, and both of those see tons of play in Deathrattle DH.
* Not literally calling for a nerf before it's even launched - I just think this looks like the kind of card that will get out of hand quickly and make for polarized match-ups.
As someone who loves priestess of fury or the big dormant guy (can't remember name at the moment) this makes me happy. Anything other than deathrattle or smorc DH is good.
I think people are overrating Unstoppable Force. It's an arcanite reaper that you can either go face with, or you can use the 5 damage to hit a bigger minion into the opponet's face. It's a huge risk/reward card. (you still take the damage and either damage or kill the minion, but then the opponent takes the same amount of damage. I'm not sure if it's "great", but the hero power is half decent so I'm sure it will be in some decks.
I think it would have been better if it said "...in addition your hero is immune while attacking minions. But lower the damage of the weapon to 2 attack. That way the weapon is encouraged to be used as minion control/anti minion damage. And not just used as a weird arcanite reaper.
This is interesting but has anti synergy with new Guff hero. Not sure it will see extended play.
A great deathrattle card for the wrong class. Maybe the next core rotation will bring back better deathrattles?
Agreed dapper. This may be 'decent' but the existance (and most likely prevalance) of removal will force this out of the meta
Definitely geared towards druid but love that any class can use it.
Arena dreams and memes.
This is not solely priest hate. In fact it's a rather bad card in the priest matchup in general since it's too expensive to waste on a single minion, and is barely worth it to sheep 2 minions. Beyond that you're holding onto it for when they play amulet of the undying but if you're at the point where the priest is playing that, he's either lost, or you're being trolled.
I'm not sure this is the "anti priest" card think it really is. It's still a decent control tool, but as usual I think people are looking for the "super value situation" and are going to be sorely dissapointed.
Really not a fan of charge making a comeback. I think it's a poorly designed mechanic that is easily abused. Just my 2 cents...
Allows you to get pre-nerf priestess of fury! woo!
Decent card. Will be hard to say if this is better or worse than simply running lightning storm though.
Seems decent enough. Having multiple viable archetypes is what the game needs. Not pigeonholed spoonfed stuff every expansion.
Another day 1 golden craft for me personally. Then again I've always loved shaman even when they were 'bad' in vanilla.
Good card, but it's a shame that burgle and deathrattle rogue are kind of sharing the spotlight together in order to be viable.
Yup pretty much.
As someone who loves priestess of fury or the big dormant guy (can't remember name at the moment) this makes me happy. Anything other than deathrattle or smorc DH is good.
It really speaks to the level of powercreep when a 4 mana 3/8 taunt (situational) is considered bad. Oh how far we've fallen.
Definitely one of the weaker and also most uninspiring designed landmark card we've seen so far.
It's stickier than flesh-eating ghoul but requires more setup. May be decent in arena but for now I'm writing it off.
Slightly better than umberwing since it can synergize with your base hero power. May see play in aggro/token decks.
Bad weapon card considering alternates that DH has available. May see next rotation.
I think people are overrating Unstoppable Force. It's an arcanite reaper that you can either go face with, or you can use the 5 damage to hit a bigger minion into the opponet's face. It's a huge risk/reward card. (you still take the damage and either damage or kill the minion, but then the opponent takes the same amount of damage. I'm not sure if it's "great", but the hero power is half decent so I'm sure it will be in some decks.
I think it would have been better if it said "...in addition your hero is immune while attacking minions. But lower the damage of the weapon to 2 attack. That way the weapon is encouraged to be used as minion control/anti minion damage. And not just used as a weird arcanite reaper.