As a standalone card, it's probably not very good. Getting a 5/8 with taunt is massive, though.
The real value of this card is its buff to Jandice Barov, and as a target for Death Speaker Blackthorn and the other deathrattle synergies that DH was given this expansion. Can't wait to try out that archetype.
Feels like pack filler to me, but that 4-health really makes it tough to kill so it'll probably gain divine shield often. Aggro and midrange decks could use this.
Dude, why? Weapon Rogue just keeps getting better, uh, weapons.
Even with the upcoming nerf to Nitroboost Poison, I expect that archetype to remain a powerhouse in the meta thanks to all these new tools it's getting.
Sword of the Fallen is reallyyyyy good. Might see play in Wild as well, though Secret Paladin has never been a powerhouse in that format. This i an important card for Secret Paladin decks in standard though, if they ever become a thing.
The heir to Twin Slice, even though it's an inferior version. Soul Fragments are still in the game, and I expect that archetype to make a comeback in the coming expansion. This will definitely see play in a number of DH decks, hard not to see otherwise.
Looks strong on paper, but it feels pretty slow for a Hunter card. The fact that you can't draw the discovered beast is a downside, but it could still see play in a beast-oriented deck.
Another good board control tool for Priest during the early game. It strikes me as a replacement for Penance, with the potential to clear more than one target.
I'm not sure how these "caravan" cards will play out, given how prevalent rush is as a keyword nowadays. They probably won't stick around often for their effects to trigger.
Prospector's Caravan seems strong, but its effect triggers at the start of the turn and that might not be reliable enough. It's an instant removal target.
Great card. I don't think it's OP, but this will be useful in any Warrior deck. Can be a good board control tool for control decks, and a great draw engine for faster decks.
Very interesting effect. With how cheap Paladin spells are, it'll be pretty easy to generate those 3/3s. It'll also warrant some interesting and skillful gameplay as to when you want to play this, since it'll take your secrets off the board for a turn. Nice design for a card, though it's still dependent on the frequency of secrets being played. So far, the dominant Paladin archetypes don't include any secrets, which might render this card useless.
With the introduction of Overlord Saurfang, this might see play in some kind of Frenzy Warrior deck. Even then, it's still pretty meh despite the fat stats, if you can't trigger its frenzy the minute you plop it on the board.
Any class that can consistently buff its minions (Paladin, Warrior, Priest) can make use of this card. Overlord Saurfang will love resurrecting this too. I expect to see this a lot in the meta, and I'm glad it's getting the diamond treatment too.
Not sure how viable it'll be though. I don't get this "mill yourself" archetype they're pushing for Warlock, it just seems so damaging. What if you burn Neeru Fireblade, or your other win conditions?
I don't understand this card. It looks like the winning play for a control deck that's intent on going to the fatigue game, otherwise it's just useless at all other times of a game. I wonder what archetype Blizzard was thinking for this card when they printed it. Maybe there's more upcoming support for it.
This is goddamn insane. It'll make for some HUGE swing turns for Rogue; just coining this out on 3 will probably enable a massive swing that could snowball the game in your favor. This has potential to be a nerf candidate, with the mana reduction to be reduced to 2 instead of 3.
As a standalone card, it's probably not very good. Getting a 5/8 with taunt is massive, though.
The real value of this card is its buff to Jandice Barov, and as a target for Death Speaker Blackthorn and the other deathrattle synergies that DH was given this expansion. Can't wait to try out that archetype.
Feels like pack filler to me, but that 4-health really makes it tough to kill so it'll probably gain divine shield often. Aggro and midrange decks could use this.
Dude, why? Weapon Rogue just keeps getting better, uh, weapons.
Even with the upcoming nerf to Nitroboost Poison, I expect that archetype to remain a powerhouse in the meta thanks to all these new tools it's getting.
Sword of the Fallen is reallyyyyy good. Might see play in Wild as well, though Secret Paladin has never been a powerhouse in that format. This i an important card for Secret Paladin decks in standard though, if they ever become a thing.
The heir to Twin Slice, even though it's an inferior version. Soul Fragments are still in the game, and I expect that archetype to make a comeback in the coming expansion. This will definitely see play in a number of DH decks, hard not to see otherwise.
A great card for Zoo decks as long as they have a board to receive those buffs.
Looks strong on paper, but it feels pretty slow for a Hunter card. The fact that you can't draw the discovered beast is a downside, but it could still see play in a beast-oriented deck.
Another good board control tool for Priest during the early game. It strikes me as a replacement for Penance, with the potential to clear more than one target.
I'm not sure how these "caravan" cards will play out, given how prevalent rush is as a keyword nowadays. They probably won't stick around often for their effects to trigger.
Prospector's Caravan seems strong, but its effect triggers at the start of the turn and that might not be reliable enough. It's an instant removal target.
Meh. You can generate multiple copies of this on the board, but it's still not as reliable as the old Grim Patron. Looks like an arena card.
Great card. I don't think it's OP, but this will be useful in any Warrior deck. Can be a good board control tool for control decks, and a great draw engine for faster decks.
Very interesting effect. With how cheap Paladin spells are, it'll be pretty easy to generate those 3/3s. It'll also warrant some interesting and skillful gameplay as to when you want to play this, since it'll take your secrets off the board for a turn. Nice design for a card, though it's still dependent on the frequency of secrets being played. So far, the dominant Paladin archetypes don't include any secrets, which might render this card useless.
With the introduction of Overlord Saurfang, this might see play in some kind of Frenzy Warrior deck. Even then, it's still pretty meh despite the fat stats, if you can't trigger its frenzy the minute you plop it on the board.
Any class that can consistently buff its minions (Paladin, Warrior, Priest) can make use of this card. Overlord Saurfang will love resurrecting this too. I expect to see this a lot in the meta, and I'm glad it's getting the diamond treatment too.
Okay card that will see play in draw-heavy decks. A 3/10 that immediately attacks face is pretty good.
Ugh, I hate it already.
Not sure how viable it'll be though. I don't get this "mill yourself" archetype they're pushing for Warlock, it just seems so damaging. What if you burn Neeru Fireblade, or your other win conditions?
Good value-generating card for Rogue. Pairs well with the new Rogue weapon too.
I don't understand this card. It looks like the winning play for a control deck that's intent on going to the fatigue game, otherwise it's just useless at all other times of a game. I wonder what archetype Blizzard was thinking for this card when they printed it. Maybe there's more upcoming support for it.
I'm guessing this will be a nerf candidate sometime in the future.
Hilarious name, btw.
This is goddamn insane. It'll make for some HUGE swing turns for Rogue; just coining this out on 3 will probably enable a massive swing that could snowball the game in your favor. This has potential to be a nerf candidate, with the mana reduction to be reduced to 2 instead of 3.