Great card. You'll want to run it in a demon-only deck though, which I think would be viable for Warlock this expansion since they got a lot of good demons. Maybe a big demon deck would emerge as well.
I honestly think this mini-Coldlight Oracle is solid. It might see play solely because it has a good body for its statline, especially for aggro decks. Would control/cycle decks switch out Novice Engineer for this since it'll trade better? We'll see.
So if you purchase the Tavern Pass, you'll immediately get access to those 7 hero skins? That's a pretty good haul imo, that new Warrior skin looks great (finally, a female Warrior hero!) and the Mage ones look great. The Shaman ones look really bland though.
That said, I'm still hesitant to pay $20 for the Tavern Pass. It just seems too much.
I love this card, will definitely see play in any Secret deck. This looks like a faster Mad Scientist and a better Masked Contender because of its unconditional battlecry effect.
Auto-include in any menagerie deck, and resummoning this with N'Zoth, God of the Deep will be good. A power-creeped Nightmare Amalgam imo, because of the taunt and good stats for its cost.
That's a thicc body for 2 mana, reminds me of Shadowjeweler Hanar's original statline. I dunno how viable this will be though, then again, Vulgar Homunculus saw play before except it had 2 attack, which was better for trading.
Looks like Rez Priest will be back on the menu. This seems like a great card to include in that kind of deck. Worst case scenario, this card gives birth to some new combo archetype that will be extremely frustrating to play against.
Looks like a really strong addition to a Big/Rez Priest deck. I might get stoned here, but I kinda enjoyed that archetype a few expansions back, so I might play it again in the near future. This will be annoying to play against.
I don't get why this has a higher mana cost than [Hearthstone Card (Ghuun, the Blood God) Not Found] considering it supposedly came from that minion, but whatever.
Weird flavor for a Priest card, health for mana has always been a Warlock thing...despite that, this mechanic seems like a good fit in Priest because of the class's access to more healing, so I guess this could see play.
That art looks f*cking sick though. I wouldn't mind unpacking a golden copy of this.
This secret seems hard to trigger at first, until you realize it's not hard for Hunter to fill their board most of the time. This will trigger sooner than later. Pretty good secret.
Paladin's gotten a slew of Silver Hand Recruit synergies this expansion, and adding this to the pile just makes that archetype look more viable by the day. Maybe a N'Zoth Paladin with unique minion types and SHR-generating cards will work.
That's a solid pile of stats and keywords for a minion. Unfortunately, it might be too slow for standard. This strikes me as an Arena card.
I dunno though, Big Druid could make a comeback. The class still has card support for that archetype, and there have been some good big minions revealed in the past few sets. I for one hope it returns to the meta.
That's a good effect, in that you can play this on the same turn you're corrupting it, unlike the other corrupt cards.
Unfortunately, you do have to wait to play an 8-mana spell/minion in order to drop this for free. This will probably be best suited for some big spell/minion decks, though whether it actually merits inclusion is debatable. A 6/6 with taunt isn't very exciting.
Good card for control Warlocks, but I find it really expensive to corrupt again and again. You'll need to spend 10 mana just to fully corrupt it, and you'll just be destroying three minions with it which I find lackluster. It probably won't matter since control decks play expensive cards anyway and it'll have other removal tools, and having a 4-mana removal is okay I guess, like having a discounted Assassinate.
Great card. You'll want to run it in a demon-only deck though, which I think would be viable for Warlock this expansion since they got a lot of good demons. Maybe a big demon deck would emerge as well.
I love this site, thanks for bringing all of this into one place for convenient reading!!
I honestly think this mini-Coldlight Oracle is solid. It might see play solely because it has a good body for its statline, especially for aggro decks. Would control/cycle decks switch out Novice Engineer for this since it'll trade better? We'll see.
So if you purchase the Tavern Pass, you'll immediately get access to those 7 hero skins? That's a pretty good haul imo, that new Warrior skin looks great (finally, a female Warrior hero!) and the Mage ones look great. The Shaman ones look really bland though.
That said, I'm still hesitant to pay $20 for the Tavern Pass. It just seems too much.
I love this card, will definitely see play in any Secret deck. This looks like a faster Mad Scientist and a better Masked Contender because of its unconditional battlecry effect.
Auto-include in any menagerie deck, and resummoning this with N'Zoth, God of the Deep will be good. A power-creeped Nightmare Amalgam imo, because of the taunt and good stats for its cost.
Dyn-o-matic reborn, kinda. Not as good though since there's no body attached. Hard to see this being included in any Warrior deck.
That's a thicc body for 2 mana, reminds me of Shadowjeweler Hanar's original statline. I dunno how viable this will be though, then again, Vulgar Homunculus saw play before except it had 2 attack, which was better for trading.
Solid card. Potentially dealing 6 damage split among two enemies is a good thing, all for three mana.
I'm disappointed in the Shaman set this expansion though. I was excited to play an Enhancement Shaman style, but it looks like the support is lacking.
Looks like Rez Priest will be back on the menu. This seems like a great card to include in that kind of deck. Worst case scenario, this card gives birth to some new combo archetype that will be extremely frustrating to play against.
Pretty good card. It won't wow anyone, but being able to draw a spell and a minion on the same turn could be useful in certain situations.
Looks like a really strong addition to a Big/Rez Priest deck. I might get stoned here, but I kinda enjoyed that archetype a few expansions back, so I might play it again in the near future. This will be annoying to play against.
I don't get why this has a higher mana cost than [Hearthstone Card (Ghuun, the Blood God) Not Found] considering it supposedly came from that minion, but whatever.
Weird flavor for a Priest card, health for mana has always been a Warlock thing...despite that, this mechanic seems like a good fit in Priest because of the class's access to more healing, so I guess this could see play.
That art looks f*cking sick though. I wouldn't mind unpacking a golden copy of this.
This secret seems hard to trigger at first, until you realize it's not hard for Hunter to fill their board most of the time. This will trigger sooner than later. Pretty good secret.
This is super solid, a way better Hydrologist. Any Hunter deck would use this.
Paladin's gotten a slew of Silver Hand Recruit synergies this expansion, and adding this to the pile just makes that archetype look more viable by the day. Maybe a N'Zoth Paladin with unique minion types and SHR-generating cards will work.
Among the minions that Carnival Barker will be good with are Brazen Zealot, [Hearthstone Card (Mrrgrr Murgurgle) Not Found], and Salhet's Pride.
That's a solid pile of stats and keywords for a minion. Unfortunately, it might be too slow for standard. This strikes me as an Arena card.
I dunno though, Big Druid could make a comeback. The class still has card support for that archetype, and there have been some good big minions revealed in the past few sets. I for one hope it returns to the meta.
I find it funny that you thought of Finja, the Flying Star first before you even thought of Patches the Pirate and Leeroy Jenkins, when it comes to neutral legendaries for aggro :P
That's a good effect, in that you can play this on the same turn you're corrupting it, unlike the other corrupt cards.
Unfortunately, you do have to wait to play an 8-mana spell/minion in order to drop this for free. This will probably be best suited for some big spell/minion decks, though whether it actually merits inclusion is debatable. A 6/6 with taunt isn't very exciting.
Good card for control Warlocks, but I find it really expensive to corrupt again and again. You'll need to spend 10 mana just to fully corrupt it, and you'll just be destroying three minions with it which I find lackluster. It probably won't matter since control decks play expensive cards anyway and it'll have other removal tools, and having a 4-mana removal is okay I guess, like having a discounted Assassinate.