Comments
636 totalWow, interesting card. Silence on a stick with upside as it could transform into a better minion. The art is sick too.
Maybe this will finally allow [card]Stowaway[/card] to enter the standard meta. Unfortunately, I think this is worse than [card]Fal'dorei Strider[/card] because it's a deathrattle, which makes it susceptible to silence or transform effects. Not too high on this one.
Another aggro tool for DH. Comparable to [card]Manafeeder Panthara[/card], which is still better because of its 3 health even though you pay 3 mana for both to get the draw effect. I think this would be staple for a hyper-fast …
Was just about to say the same thing. It's very convenient!
Dangerous card. Soul Frag DHs can already deal 10+ damage with [card]Soulshard Lapidary[/card] + [card]Twin Slice[/card] + weapon, so going face with an [card]Aldrachi Warblades[/card] with [card]Il'gynoth[/card] has serious OTK potential. As if DH needed to be given double damage …
[card]Nethrandamus[/card] support for DH!
Kidding aside, this seems pretty good as long as you can get the full effect. Paying 7 mana for a potential 14/14 worth of stats with rush is good in theory, though the ones that …
It's hard to evaluate this card without knowing what the rest of the Hunter set looks like. On its own, it's a really slow card for Hunter even though it's got a pretty powerful deathrattle. Maybe a controlly mech/deathrattle archetype …
Solid card, I don't really see any downside with it. Dealing 3 damage for 2 mana with extra effects is good (see [card]Soul Shear[/card]). I think this can slot into any Druid deck/archetype, but we'll see.
Really scary card. Druid has a lot of abusable, high-powered cards that this will augment even more. Just doubling [card]Overgrowth[/card] is going to be huge, especially with all the other ramp tools the class has now that could make that …
This looks pretty good, reminds me of a mini (and I mean really mini) [card]Spirit Lash[/card]. What's good about this is that it dilutes the 1-mana pool of DH to lessen the chances of getting [card]Twin Slice[/card]s and [card]Consume Magic[/card]s …
I'm not too high on the power level of this card. While the payoff is powerful, it feels incredibly slow because you have to pay 20 mana to get the full C'Thun, so that's a total of 30 mana for …
It's so easy to abuse this, 10 spells is nothing in this "created by" meta. Mages and Priests can cast 10 spells by turn 7 sometimes lol. I have a feeling that 10-spell requirement will be nerfed sometime in the …
I think this is the most solid Old God from the new set. Highlander decks with lots of minion types will love this as another late-game power play, and of course zoo/menagerie decks will use this as a late-game win …
This looks bad, the latest you can play this with its upgraded stats is turn 7. Though it could be useful in control decks that don't really care if they curve into their plays.

I think my opponent didn't like my gifts...

My opponent low-rolls into the two worst possible 5-drops with [card]Jandice Barov[/card]. You love to see it. Go back to spawning a bajillion cards as your lame win condition, Mage
One of the weirdest combinations of stats and cost I've seen. I don't get why this card costs 10 mana at all, its effect doesn't seem to warrant doing nothing else on your turn. It might not even clear your …
We'll need to see all the Corrupt cards first before we can dub this card as meta-defining, but its battlecry is already a pretty huge effect. Also, 0-mana cards in HS always have potential to be broken, or make way …

Bye, [card]Guardian Animals[/card]. The nerfs seemed to have killed you. I hardly knew you, but we'll always have this turn 2 concede by a hated Mage to remember by.
