Teasers, eh? We were supposed to get a new Hearthstone patch anyway next week with Battlegrounds reset and, apparently, Hallow's End event but it seems the patch might have something even bigger in store.
Anyway, it's time for another Wild post as we're taking a look at some decks that should prove useful for a late Legend push (should you plan to do one).
Token Druid
A list that has proven itself in two successive seasons. KitsuLeif has added some extra spice to the usual token core with Snowflipper Penguins. What kind of monster would even contemplate killing them off?
If you're looking for something bigger, Roffle's Jades (shared by FAKEMAN) should provide a decent option.
Turtle Mage
I have to say I did not see this archetype coming. Out of all the shenanigans you could imagine to combine with Potion of Illusion, Tortollan Pilgrim seems the most efficient. Corbett's list is one of the stronger options for high Diamond climb, HSReplay's data suggests.
Another Mage archetype that leads the winrates season after season is naturally Secret Mage. NebuchadnezzarHS' list runs Polkelt to guarantee better late game draws.
Holy Wrath Paladin
This list is one of the best-performing Paladin decks in higher ranks (alongside Odd Paladins) based on HSReplay's stats. Someone smarter needs to give you the gameplay tips, I'm afraid; I can't for example figure out a safe timing for Alura.
Cubelock
Chinese player 永夜笙箫 hit rank 1 Legend with this list earlier this season, so it should be pretty strong. Although at the same time HSReplay's stats seems to suggest that the list's winrate drops slightly below 50% at Legend.
Even Totem Shaman
"Okay so what's the best deck in high Diamond then (statwise)?", you might ask. And this would be the answer.
Highlander Hunter
I was going through the HSReplay data for the remaining classes to find something spicy to end this post with, but all the strongest archetypes for each class were unsurprising. For DH it was Odd, for Priests Highlander, Rogue had some Odd and some Pirate-Kingsbane while Warriors had the same without Kingsbane.
Hunters didn't seem like a popular option for Diamond, and this list probably doesn't reach the winrates of other decks in this post, but in case someone is wondering what a good Wild Hunter list looks like, here it is.
Looking to learn more about the Wild side of Hearthstone? Take a look at these decks.
Want to publish your own results? Create a Wild deck and share it in the comments below. Don't forget to educate others with a guide!
Comments
Cool! This is the first time a deck of mine made the weekend wild decks spotlight. My initial reaction was: "Wait, that looks like my name! How can dis be?" 😅
Thanks!
I don't know why nobody runs Cinderstorm or even Arcane Missiles in turtle mage. I have won so many games by just blasting my opponent for 35 damage in one turn in oppose to just freezing over and over again and pinging them with 1/1s. I have also played a few games against turtle mage and they would have killed me so much faster has they played any form of damaging spell.
Because of flavor. As a turtle, you want to beat your opponent slowly ;)
Death by a thousand turtle bites 🐢
I think you want to ensure to always discover at least Potion of Illusion from your Tortollan Pilgrim. This means the deck should run 3 different spells at most. Ice Block and Frost Nova seem to be more relevant. I have been piloting Corbett's Turtle Mage deck for the last couple of days and I must say it is legit.
You could run Potion of Illusion, Cinderstorm, and Ice Block. And there, you are all set to survive, get infinite turtles, and kill your opponent and all of their minions.
Possible, but often times you also want to boardlock them, no more annoying battlecries or deathrattles going off. Plus you want to have some minions left on their side to run your 1/1's into.
It all depends on the playstyle which suits you more, both are decent strategies to follow. Personally, I like to run 2 defensive spells though 🐢
Reno rogue has never been in a better place